Changelog

BeamTracer releases

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November 13, 2026

BT Laser Studio

  • Busy Live pictures stop drawing lines that are not there. When a frame has more detail than your scanner can draw, Video to Laser Live now draws the longest lines with their shape intact and leaves the shortest ones dark for that frame. Before, it thinned every line until some became straight strokes across the picture. Text, ILDA playback and visualizers are unchanged. Point budget

November 12, 2026

OSC-1

  • See which way your drawing travels. Turn on SHOW PATH ORDER for numbered stroke starts, direction arrows and dashed travel between strokes, including the loop return. Your artwork and exported signal stay unchanged. Drawing order

  • Trace a reference and erase just part of a stroke. Add a local image behind the Drawing pad, then use ERASE to cut a section without deleting the rest. Undo and redo cover drawing edits and reference changes. Reference images stay out of saved drawings, projects and exports. Drawing tools

  • Draw each video outline once with CENTER LINE. In VIDEO SOURCE, pick CENTER LINE under TRACE and each outline is drawn once along its middle instead of down both sides, about half the beam travel for the same picture. EDGES stays the default. Video source

  • Steady a video trace with Smoothness. In VIDEO SOURCE, raise Smoothness under Detail Level and the lines keep their order, direction and starting point from frame to frame, so the picture and its sound stop shimmering. OFF traces every frame on its own, as before. Video source

BT Laser Studio

  • Smooth-edged images trace closer to the original. Upload a PNG or JPEG logo to Image to Laser and its outlines now follow the artwork to a fraction of a pixel: corners stay sharp, circles come out as true arcs and the trace needs fewer curves. Pixel art and other hard-edged images trace as before. The same trace feeds an image dropped into OSC-1's SVG / ICONS and the Audio-Reactive Logo visualizer. Image to Laser

  • Santa, the gingerbread man, the snowman and the reindeer hold their lines steadier. Their looks in ILDA Files keep each line's direction and drawing order from frame to frame, with far fewer lines that flash for a single frame. The snowman's coal and buttons are drawn as closed rings, and Santa's belt and coat lines hold together. ILDA Files

  • Live lets go of a line sooner. When a line leaves the picture, Video to Laser Live keeps drawing it for one frame instead of three, so fewer ghost lines trail behind fast motion. A line that drops out for a single frame still stays lit. OSC-1's video Smoothness follows the same rule. Video to Laser

  • The elf's loops hold their lines steadier. All 34 elf looks in ILDA Files keep more of his zigzag collar from frame to frame, with fewer lines that flash for a single frame. His eyes, nose and face are unchanged. ILDA Files

  • Sample videos open on their best Live settings. Pick NOT A MOON or KABOOM in Video to Laser Live and the line art is drawn with CENTER LINE, one stroke per line, at the quality preset that suits each clip. DANCE SILHOUETTE returns to SILHOUETTE. Every control stays editable. Video to Laser

  • Live starts fresh at a cut. When a video cuts to a new shot, Video to Laser Live now draws the new picture at once instead of holding lines from the old one for a few frames. Video to Laser

  • Live traces follow a moving subject. Video to Laser Live now draws a moving figure where it is in the picture instead of trailing or cutting across it, and the top of Smoothness is its strongest setting. Video to Laser

  • Play live audio through three laser visuals. Pick Spectrum Analyzer, VU Meter, or Oscilloscope in Video to Laser Live. Each opens on Geometry, and Audio Input opens the source picker and signal monitor. Live audio visualizers

Audio Visualizers

  • Watch a stereo VU meter in Spectrum Analyzer. Trina compares Meter Bridge, Side Stack, and Overhead, then adjusts VU GAIN under CORE. Add a stereo VU meter

  • Time Slip holds its frame when the window changes. Resizing the browser no longer stretches a separately sized Time Slip view to the surrounding page. Time Slip

  • Solar System keeps your render size. Changing resolution, antialiasing or bloom preserves the framing of small renders and portrait Studio layers. Video export

  • Geometric Cave keeps its frame when quality changes. Changing resolution no longer stretches a small render or Studio layer to the surrounding page. Video export

  • Loudness-driven motion follows your exported audio. Visualizer and effect controls assigned to loudness now respond to the track in your render, even when the live player is paused. Video export

November 11, 2026

OSC-1

  • Watch a 3D character switch between dances. Trina switches from The Wave to Macarena Dance, compares the 3D preview with the moving XY trace, and opens the DAC Simulator. Switch 3D character animations
  • Generator controls work consistently with a keyboard and screen reader. Tab skips controls inside closed cards, and screen readers announce whether each card is open and whether its generator is running. EXPRESSION stays gray while open and idle. Creator mode

BT Laser Studio

  • Four Space cues have new motion details. Satellite Sweep climbs gently across a smooth porthole with four rotating antennas. Arcade Ridge Patrol pans through an eight-second loop and locks onto the tank as it enters from the right. Orbital Docking shows a rear thruster firing as the capsule starts forward. Rover Traverse carries a curved radar dish. Preview ILDA files
  • Radar contacts light up after the scan passes. HUD Sweep Radar leaves fading dots behind the arm in both directions. Proximity Sweep draws a red ring that closes into each white contact. Preview ILDA files
  • Free-running waves, sweeps, and geometry. Try the fixed nodes of Standing String, the opening folds of Curtain Draw, or the counter-rotating wheels of Gear Pair. Search for flow study to browse the set. Standing String
  • Share an ILDA Files category or cue. Select a category and copy the address to share it. Select a cue to share that file with the category's artwork in the link preview. Sharing ILDA Files
  • Space animations for ILDA Files. Explore orbiting planets, star fields, rocket launches, and an asteroid arcade scene. Rotating Globe downloads free once you confirm your email for Product updates. Rotating Globe
  • New music-synced beam patterns. Look for Scatter Swells, Braided Rail Tunnel, Phase Ribbon Waves, and Hinge Shutters. Scatter Swells
  • Widgets for laser shows. The Widgets category collects HUD cues, the VU Meter, and new animated instruments such as Bearing Compass, Packet Router, and Route Tracker. Bearing Compass
  • Tilt Beat closes on every beat. Choose Up, Down, Left, Right, or Quad. The arms open between beats and meet in one line on each hit. Tilt Beat Up
  • Rainbow Split Horizon sweeps. Two banks of straight lines travel in opposite directions. Choose the rising or falling start, a vertical version, or Axis Relay to switch directions on the next bar. Each comes in four tempos. Split Horizon Rise and Fall
  • Ten tunnel fly-throughs. Circle, square, triangle, and other gates grow toward you one per beat. Browse Tunnels or search Fly-Through. Circle Fly-Through
  • Related tempos stay together. In Library Order, each pattern sits next to its other tempos. ILDA Files
  • Pattern names describe the motion. Look for names like Dot Chase Clockwise, Scanner Fan Wide, and Zigzag Side Slide. Beat cues still show their BPM. ILDA Files
  • ILDA Files previews use Haze. Select BEAMS to see light cones in haze, then select the orbit icon for a 360° view. ILDA Files
  • Blue details are easier to see in ILDA Files. Authored blues use a brighter shade, including the dots in Breathing Dot Ring. Pure Blue stays available in the picker. ILDA Files
  • Pick a beam color for any ILDA file. The grid shows one card per pattern and tempo. The Inspector offers the original color versions, the full palette, and Rainbow. The preview and individual download use the same color. ILDA Files

Audio Visualizers

  • Mandelbrot stays sharp on high-density displays. The live fractal keeps its detail when you resize the preview. Mandelbrot
  • DVD Screensaver draws video frames at the selected resolution. Landscape and portrait renders use the frame size you choose, including with Echo Trail enabled. DVD Screensaver
  • Audio Torus draws video frames at the selected resolution. Landscape and portrait renders use the frame size you choose on high-density displays. Audio Torus
  • Geometric Tunnel draws video frames at the selected resolution. Landscape and portrait renders use the frame size you choose on high-density displays. Geometric Tunnel
  • Circle Wave draws at the selected video size. Smaller landscape and portrait renders draw the ring and stars at the frame size you chose. Circle Wave
  • T-Rex renders at the intended resolution. Its live canvas matches the display scale, and Render Video uses the selected frame size. T-Rex
  • Fluid Simulation explains what SPLAT FORCE controls. The settings guide now describes how the slider changes the push when you drag dye across the canvas. Fluid Simulation
  • Line Weave and Line Morph aim correctly from the first frame. Switching between TOP and another fixed camera view uses the selected orientation immediately.

November 10, 2026

OSC-1

  • Changing a 3D animation keeps your model and view. Play a clip in the 3D preview or in the oscilloscope trace. Prerecorded Mannequin dances are in the ILDA Viewer. Scope 3D Import
  • 3D Import controls stay in place during playback. The scan budget updates without shifting the controls below it. This release also fixes an error that could interrupt model clip playback. Real-hardware limits

Audio Visualizers

  • Preset chips line up. In every visualizer's settings, the chips in a preset grid are now the same height, including when a name wraps to two lines.
  • Output stage names what Performer is showing. In PERFORMER, the Output stage dialog now names the look on the stage, such as NEON ORB, instead of the visualizer last picked in VISUALIZER mode. Output stage
  • Spectrum Analyzer: sharp scale labels and an L/R VU. The frequency labels no longer stretch on a tall window: they are drawn at their real size in the app's own typeface and keep that size as the window changes. FREQUENCY adds LABEL SIZE, LABEL OPACITY and LABEL COLOR (your color, or MATCH VISUALIZER); SCALE LABELS → OFF still hides them. New L/R VU adds a thin left and right level meter in the same style as the bars, at the BOTTOM, TOP, LEFT or RIGHT, in the bars' colors or your own, with its own VU GAIN, held peak markers that follow SHOW PEAKS, and optional L and R marks. It starts OFF. Three new presets show them off: METER BRIDGE, SIDE STACK and OVERHEAD, and every preset now has a color chip. The player moves up when a VU runs along the bottom, and the L and R marks sit at the center of a bottom or top meter, where it starts. Spectrum Analyzer

All apps

  • Rigged characters share 70 moves across Scope and the ILDA Viewer. Choose from 23 dances, including The Wave, Macarena Dance, and YMCA Dance. The model library now includes Female Figure and Male Figure. Pose fixes improve Space Trooper, Armored Hero, and Bacon Hair. X-12 Mech offers 64 moves, including T-Pose, Crouch, and all 23 dances. 3D model animations

BT Laser Studio

  • Choose the angle and color of character ILDA files. Filter by CHARACTER and MOVE TYPE, then pick an angle and an ILDA palette color or Rainbow. Male Figure and Female Figure both include Clap and Sweep, Breakdance Flip, Breakdance Handstand, and Shuffle Head Turn. The preview and download use the same choices. ILDA Files

  • Download selected character poses in one ZIP. Set the view angle and beam color for each pose, then choose their order. The numbered ILDA files keep the choices you made for each one. Pose ZIP

  • Format 0 SD card ZIPs preserve the full drawing. Earlier Format 0 downloads could shrink the drawing to a tiny spot at the center. Download a fresh ZIP to replace those files. ILDA Files SD card guide

  • The ILDA Viewer opens a cue at its own tempo. Click OPEN IN ILDA VIEWER on a beat cue in ILDA FILES, and MUSIC BPM now starts at that cue's BPM instead of 120. The frames per beat readout matches the cue from the first frame. ILDA Viewer

  • OTHER TEMPOS keeps your colorway. In ILDA FILES, picking another tempo for a cue now opens the same color at that BPM. Before, Ring Pops 128 BPM · Cyan's 120 BPM button opened Ring Pops · Rainbow instead of the free Ring Pops · Cyan. ILDA Files

  • Smoother curves on GEOMETRY. In Video to Laser LIVE, SIMPLIFY now trims a GEOMETRY trace at half strength. Waveforms such as OSCILLOSCOPE GLOW keep their bends instead of being straightened into a few segments, and still fit the point budget. LIVE sources

  • Waveform Wire starts on GEOMETRY. Under Show hard to trace, WAVEFORM WIRE now opens on TRACE → GEOMETRY: the laser draws its nearest rings as whole lines instead of scattered fragments. It can still fill the point budget on loud passages. LIVE sources

  • Oscilloscope Glow starts on GEOMETRY. As a Video to Laser LIVE source, OSCILLOSCOPE GLOW now opens on TRACE → GEOMETRY, so the laser follows the bends of the waveform instead of a few straight segments. LIVE sources

  • Spectrum Analyzer and Lissajous on GEOMETRY. As a Video to Laser LIVE source, SPECTRUM ANALYZER now starts on TRACE → GEOMETRY, and LISSAJOUS and OSCILLOSCOPE moved out of Show hard to trace into the main list. The waveform, the Lissajous figure and the spectrum curve are drawn at a resolution a scanner can follow, so they stay inside the point budget and no longer break into fragments. The scale-label and L/R VU options are no longer offered there, because the laser draws neither. LIVE sources

  • GEOMETRY for Spectrum Analyzer bars. In Video to Laser LIVE, TRACE → GEOMETRY now also works with the bar layouts of SPECTRUM ANALYZER, not only LINE: the laser draws one line up the middle of each bar, and LED bars stop at their lit segment. Very dense layouts are merged to 32 bars so the frame stays drawable. LIVE sources

  • Video to Laser LIVE: galvo preview with two lasers, and AUTO at your output scale. With a second laser set up, the galvo output preview keeps following LASER A instead of freezing. AUTO now scores its three presets at the output scale you have set, so its choice matches what the laser draws. Switching COLOR to WHITE or HUE also does less work per frame. Video to Laser

  • The ILDA Viewer plays prerecorded Mannequin dances. Pick Clap and Sweep, Breakdance Flip, or another fixed-view routine, then click PLAY RENDER to see it at its original speed. ILDA Viewer

November 9, 2026

All apps

  • The recovery screen stays available if its mini-game cannot load. You can still try again, reload the page or return to the app.
  • Searches help us add what is missing. When you search the ILDA Files library, the docs or a picker for visualizers, presets, effects, fonts, icons or templates, we now note the words you searched for and whether anything matched, so we can add what people look for. The words are shortened, and anything that looks like an email address, a web address or a long number is never recorded. Turn it off with Product Analytics in Account → Privacy & Data. Privacy Policy

BT Laser Studio

  • The visualizer list in Video to Laser matches what the tool draws. Each visualizer source was re-checked the way you use it: with the included track playing, at the trace method it opens on. WATER BALL and WATER FLOOR are back in the main list. BIOJELLY, MARBLE MADNESS, MEDUSAE, PLANETESIMAL and VOLUMETRIC LIGHT, which drew little or nothing at their starting settings, moved under Show hard to trace. LIVE sources

  • More visualizers draw their own lines, and the trace-ready list is measured. In Video to Laser LIVE, TRACE → GEOMETRY now also works with LISSAJOUS, SPECTRUM ANALYZER (LINE), OSCILLOSCOPE GLOW and WAVEFORM WIRE, and VU METER, OSCILLOSCOPE and LISSAJOUS start on it. The TRACE buttons now sit in two rows so none is cut off, and a visualizer that was only reviewed by eye says so instead of "Trace-ready". Lissajous draws as one clean figure instead of two dozen fragments. Visualizers that drew nothing at their starting settings, such as FIREWORKS, moved under Show hard to trace. LIVE sources

  • 26 new Christmas dance files. Santa, Gingerbread, and Elf perform routines including Clap and Sweep, Breakdance Flip, Shuffle Head Turn, and The Wave at their original speed. Find the full-color cues in the Christmas pack. All nine routines are also available on the male and female outline figures under Characters.
  • Gingerbread Carry shows a clearer weight shift. The cue plays the more active part of the original standing carry.
  • Character animations stay together in ILDA Files. In Library Order, each character’s new dances sit with their other moves.
  • Browse animations right from a cue page. Use Previous animation and Next animation below the preview to continue through the same category and pack.
  • ILDA Files previews use each cue’s frame rate. Cues authored at 20 FPS now play at that speed when opened in the browser.
  • GEOMETRY trace for visualizer sources in LIVE. With VU METER or OSCILLOSCOPE as the Video to Laser source, TRACE adds GEOMETRY: the laser draws the meter's arc and needle, or the waveform, as the exact lines the visualizer drew instead of tracing the picture. VU Meter uses about a fifth of the points and keeps its magenta clip zone; each oscilloscope channel stays one unbroken line. Your current trace method stays selected until you choose it. LIVE sources
  • Outline SVGs from Image to Laser are drawn in laser colors. Outline SVG now starts on when you drop in a JPG or PNG, and Download SVG writes the outlines in the colors the preview shows. A black logo comes out white instead of black, which a laser cannot draw, and a color picked under COLOR carries into the file. SVG sources still start with it off. Image to Laser
  • Image to Laser holds your logo while it re-traces. When you change a setting such as CURVE TOLERANCE, the preview keeps the last trace under Tracing image… and the side panels stay open, instead of the screen going blank for a few seconds. The download and send buttons wait until the new trace is ready. Image to Laser
  • Motions play in place in Cinema. In the Cinema Model Explorer, a motion picked for a character now dances where the character stands. Before, ARMORED HERO's limbs twisted and its body stretched across the stage. The glow in ARMORED HERO's right palm now moves with the hand in every app instead of hanging beside the shoulder.
  • A chosen 3D model shows up right away. In the ILDA Viewer's 3D MODEL panel, clicking MANNEQUIN, picking a Library model or importing a file now draws the model in the preview at once and scrolls the panel so its Animation, View angle and other settings are in view. Change them and click TRACE TO ILDA to trace again. 3D Model
  • More ways for dots to scan. Dot trains now run down the rows and back up, across the columns and back, down the diagonals and back, and all the way around a diamond of diagonals. Square spirals wind in and out, lanes of dots glide past each other in rows, columns and diagonals, and a dot grid ripples. On the beat at 100, 120, 128 or 150 BPM, Dot Row Step, Dot Column Step and Dot Diagonal Step jump a lane at a time, Dot Checker swaps squares, Dot Lane Flip rows and columns turn back at every bar, Dot Spiral Step steps a ring inward and back out, and Dot Row Bounce Beat and Dot Column Bounce Beat run one lane per beat. Find them under Dots in ILDA Files.
  • New Year's Eve laser files. A new New Year's Eve pack counts down from ten, sweeps a clock to midnight, drops a glittering ball and breaks fireworks over it. It also pops champagne, clinks two flutes, turns a disco ball, throws confetti, lights a sparkler and blows a party horn, with Happy New Year script lettering for 2027 through 2030, all in gold, silver and midnight blue. Fireworks and Happy New Year download free once you confirm your email for Product updates, 37 free files in all. Set PACK to New Year's Eve in ILDA Files.
  • Birthday and party laser files. A new Celebrations pack, for any day of the year: a birthday cake whose candles light one by one or blow out on the beat, floating and bouncing balloons, a gift that pops open, a party popper, falling streamers and a party hat. It also has milestone ages (1, 16, 18, 21, 30, 40, 50 and 60) and Happy Birthday, Let's Party, Congratulations and Make a Wish lettering. Birthday Cake and Happy Birthday download free once you confirm your email for Product updates, 39 free files in all. Set PACK to Celebrations in ILDA Files.
  • Valentine's and wedding laser files. A new Valentine's and Wedding pack, for February 14 and wedding season. Hearts beat on the beat, burst into little hearts, fall like snow and take Cupid's arrow. Linked wedding rings flash a diamond, two doves fly, a rose blooms, wedding bells ring and a wedding cake draws itself on. Happy Valentine's Day, Be Mine, I Love You, Just Married, Mr & Mrs and Marry Me? write themselves on in script. Heart Line Art and Happy Valentine's Day download free once you confirm your email for Product updates, 41 free files in all. Set PACK to Valentine's and Wedding in ILDA Files.
  • More birthday laser files. Five new looks in the Celebrations pack: a drip cake whose spiral candle lights, a birthday cake drawn in neon tubes that buzz now and then, a gift box turning in 3D, a surprise gift whose lid pops and throws confetti on the beat, and a bunch of five balloons swaying together. Set PACK to Celebrations in ILDA Files.

Audio Visualizers

  • Volumetric Light draws any model four ways, and opens on a crystal jellyfish. Pick a model under MODEL SOURCE, then a TRACE STYLE: OUTLINE sketches its edges as seen from the front, FLOWING wraps a few long strokes around it like one pen line, RINGS stacks outlines across it and CAGE runs rails with rings around them. SLICE AXIS turns the cuts. Volumetric Light now opens on the CRYSTAL JELLYFISH drawn as OUTLINE, and the original dog is still under MODEL SOURCE. Saved Volumetric Light settings start fresh once. Volumetric Light
  • Volumetric Light in colors other than green. Six new presets, SODIUM, GLACIER, ULTRAVIOLET, CRIMSON, ROSE HAZE and MOONLIGHT, color the lights, the haze, the lines and the backdrop together. COLORS now also sets each light's color. Volumetric Light
  • Make the Volumetric Light model glow through the haze. Turn on MODEL GLOW under CORE and the model's lines light up from within, so the jellyfish, the dog or any library model stands out against the dim haze in every trace style and palette. The brightest spots soften instead of turning white, so the glow keeps its color. Volumetric Light
  • Volumetric Light opens with MODEL GLOW on. The jellyfish now glows through the haze as it draws itself in, and DEFAULT under PRESETS turns MODEL GLOW back on. Turn it off under CORE for the softer look. Saved Volumetric Light settings start fresh once. Volumetric Light
  • Volumetric Light videos match what you see live. A video rendered at 30 frames per second used to turn the model at half the speed of the live view, so its shots drifted away from what you saw; the model now turns, and the dust drifts, at the same speed in a video and on any display. The original dog under MODEL SOURCE now stands in the middle of the scene like every library model, so the camera's opening sweep no longer fills the screen with bright lines. Volumetric Light
  • Volumetric Light's DEEP SPACE no longer washes the top of the screen white. With loud music the haze above the model used to flood to white. DEEP SPACE under PRESETS keeps its deep haze, colors and bass pulse with a softer glow, so the model stays readable with MODEL GLOW on or off. Volumetric Light

November 8, 2026

BT Laser Studio

  • SPACE TROOPER and ARMORED HERO walk and dance too. The motion list in the ILDA Viewer's 3D MODEL panel, OSC-1's 3D import and the Cinema Model Explorer now also works on these two characters, whose skeletons are built differently from the others: they walk, pose and dance upright like the rest. 3D Model

  • Every human-shaped model walks, poses and dances the same way. Load a character in the ILDA Viewer's 3D MODEL panel, OSC-1's 3D import or the Cinema Model Explorer and its animation list adds the same motions in the same order in every app: STAND, MOVE, POSE, GESTURE and DANCE, from IDLE and WALK to SIT, JUMP, PUMP AND POINT and SIDE SWING. Two characters loaded side by side do the same move on the same beat. Every motion is also a trigger: turn on MIDI learn and pick Motion · WALK to start it from a pad, a key or an OSC message. 3D Model

  • HUD instruments as laser cues. A sweep radar, closing target brackets, a moving signal trace and an altitude tape join Geometry. Search HUD in ILDA Files to preview them.
  • Dot scans in rows, columns and diagonals. Dots now chase back and forth across the field in six directions. Dot Grid Relay and Dot Cross Beat add patterns that hit at 100, 120, 128 or 150 BPM. Find them under Dots in ILDA Files.

  • Lighter ILDA pack pages. Browse the same laser drawings and animated previews with less page data to load. File access and downloads are unchanged. ILDA Files

  • Two new dances for every dancer: Pump and Point and Side Swing. The woman figure, Santa, the elf and the gingerbread man in the Characters files of ILDA Files learn Pump and Point, an eight-count routine that claps, pumps through running-man knee lifts, jumps wide, reaches overhead, points and folds its arms over two bars, and Side Swing, eight arm swings a bar with the hips pushing the other way. Both are BeamTracer's own choreography and replace the Floss. The ILDA Viewer's Beat Sync gains 2 Bars (Slowest) for Pump and Point; Side Swing locks with 1 Bar (Very Slow). ILDA Files

  • Pack cards show what is inside. The More ILDA files cards at the end of every pack page now show two stills picked at random from each pack, so you can see a pack before you open it. ILDA Files Library
  • Free Santa, elf and gingerbread YMCA, and every dancer knows every dance. Santa, the elf and the gingerbread man doing the YMCA now download free once you confirm your email for Product updates, 35 free files in all. Santa, the elf, the gingerbread man and the woman figure now share the same 17 dances, timed alike, so you can line several up and they move in step. ILDA Files Library
  • Character dances lock to the beat. Every dance in the Characters files, from the woman figure's Macarena to Santa's Floss and the snowman's Bounce, now loops in exactly one bar at 120 BPM. In the ILDA Viewer, set Beat Sync to 1 Bar and Music BPM to your track's tempo. At 120 BPM the whole dance fits one bar. At a faster tempo Beat Sync restarts it every bar and cuts off its end, and it never slows a dance down for a slower track. To play the whole dance at another tempo, change FPS instead: 24 fps fits 96 BPM and 25 fps fits 100 BPM. In ILDA Files, TIMING set to ON THE BEAT lists them. ILDA Files Library
  • Santa laughs, carries and tosses. Santa, the elf and the gingerbread man each get a Ho Ho Ho belly laugh, a carry and a toss, plus two new dances, Step Hip Hop and the Maraschino Step, which the woman figure in the Characters files does too. The elf's face is now two round eyes and a round nose, like the gingerbread man's, and the reindeer is drawn as one clean outline. ILDA Files Library
  • An elf and a reindeer in full color. The Characters files in ILDA Files add an elf in a green hat and striped stockings who walks, runs, jumps and does every party dance including Swing Step, and a reindeer who looks around, tosses his head, walks and trots. Both are drawn in their own colors, fit a 30K scanner and are in the Christmas pack. ILDA Files Library
  • A snowman in full color, and Swing Step. A snowman with a top hat, a red scarf and a carrot nose joins the Characters files in ILDA Files: he waves, bounces, sways, cheers and spins, drawn in his own colors, and is in the Christmas pack. Swing Step, a new dance where each arm swings up across the chest in turn, comes for the woman figure, Santa and the gingerbread man. Every full-color file fits a 30K scanner. ILDA Files Library
  • Santa and a gingerbread man in full color. The Characters category in ILDA Files adds Santa in his red coat, white beard and green boots, and a gingerbread man with white icing, a holly collar and red buttons. Each walks, waves or cheers and does the Chicken Dance, Running Man, Macarena, YMCA, Floss and more, drawn in its own colors. Every one fits a 30K scanner, and each file's page shows which scanners it fits. They are in the Christmas pack too. ILDA Files Library

  • See when new laser files arrive. Laser pages now show dated additions from the library’s first release, with tools, tutorials and fixes in a separate view. Check what has been added before choosing a plan. ILDA Files Library

  • Full-color characters hold their colors. In Santa, the gingerbread man and the snowman, the place where one color meets another (a coat's trim, a boot top) no longer slides back and forth from frame to frame, and the small flecks that flashed for a single frame are gone. ILDA Files Library

  • Make your own from any ILDA file page. Every file and pack page in ILDA Files now ends with Need something else? Make your own: Image → Laser, Video → Laser, Text → Laser and 3D models, plus guides such as Lottie to laser. The library's inspector links them too. ILDA Files Library

  • The ILDA Files grid responds sooner. The library now draws only the previews near what you are looking at, and the rest as you scroll, so the page responds right away instead of pausing while it draws every file. ILDA Files Library

  • ILDA Files opens faster. The ILDA Files library could take more than ten seconds to appear when you were the first to open it in a while. It now opens in about a second. ILDA Files Library

  • Santa's stray line is gone. In most of Santa's dances, a white line shot up from his back past his shoulder. His full-color files now draw only Santa. ILDA Files Library

  • ILDA Files works in older Safari. On iPhones and Macs with Safari older than 17.4, and in apps' built-in browsers, the ILDA Files pages could stall while checking your download access. They now finish the check and show the right download button. ILDA Files Library

  • Five party dances join the Characters files. The woman figure in the Characters category of ILDA Files now does the Floss, the Chicken Dance, the Running Man, the Macarena and the YMCA, each in cyan, green, yellow or rainbow. ILDA Files Library
  • Twelve dances for the Characters files. A new woman figure joins the Characters category in ILDA Files and dances twelve new looks: Anteater, Breakdance Freezes, Uprock, Twerk, Flair, Horse Dance, Hip Hop, Hip Hop Bounce, Hip Hop Groove, Hip Hop Steps, Shuffle and Snake, each in cyan, green, yellow or rainbow, each a short loop. ILDA Files Library

Audio Visualizers

  • Pressmarks tracks the picture in Pelagic Press. Two lines from the top-right Pressmarks widget meet at a tracked point. Switch sources and the lines follow the new picture while the HUD stays in place. Try Pelagic Press

  • Every 3D model in every app, with your recent picks first. Model Pulse, Audio Torus (SHAPE is now a model list), Daft Time, Volumetric Light (MODEL SOURCE), Particles from Picture, the laser Cinema Model Explorer, the ILDA Viewer's 3D MODEL panel (new Library model list) and OSC-1's Preset models now all offer the full BeamTracer model library, grouped into characters, creatures, vehicles, helmets, props and shapes. The models you picked recently in any app sit under RECENT at the top, and a model you upload in Model Pulse or Daft Time shows up under RECENT in the other. Models now carry descriptive names, such as CHROME HELMET and SPACE TROOPER. A model URL you type in Volumetric Light or the Model Explorer loads its textures and data only from its own folder. 3D Model

  • Pelagic Press and new audio-reactive HUD graphics. In Performer, open FX Rack → Looks → Pelagic Press for a Jellyfish scene framed by engraved Contour Press ridges, a Cue Spine with typing labels and three live band meters, Pressmarks glyphs and Print Shop nameplates. The same HUD stays in place when you choose a new source or visualizer. Mix these with the Switchyard glyphs and the reusable Stagecraft and Print Shop text sets. HUD micrographics

November 7, 2026

BT Laser Studio

  • Animated character laser files. A new Characters category in ILDA Files: a figure that walks, strolls, jogs, sprints, sneaks, swims, dances or casts a spell, drawn as one clean outline with lines where a limb crosses the body. Walk in cyan is free.
  • 3D models to laser. A new 3D MODEL panel in the ILDA Viewer traces an animated character into a laser file: open a rigged .glb or the Mannequin sample, pick an animation, a view angle and a color, add Beam Effects from OSC-1, and click TRACE TO ILDA. ILDA Viewer
  • Beam effect settings in the 3D MODEL panel. Each Beam Effect you turn on in the ILDA Viewer's 3D MODEL panel now shows its sliders, the same ones OSC-1 has: fewer KALEID segments or a slower ROTATE, for example, before you click TRACE TO ILDA. Fewer KALEID segments also lower the point rate FILE HEALTH reports. ILDA Viewer
  • Silly Dance character files. Silly Dance joins the Characters category in ILDA Files: the outline figure does the same goofy dance as the dancing figure in the ILDA Viewer, in cyan, green, yellow or rainbow. Preview Silly Dance.
  • FIT TO LASER in the 3D MODEL panel. When a traced file is over your scanner's limit, the ILDA Viewer's 3D MODEL panel says how many kpps it needs and offers FIT TO LASER: one click raises Simplify, then lowers FPS, and traces again with the first settings that fit. ILDA Viewer
  • View angle presets. FRONT, 3/4 and SIDE buttons under the 3D MODEL panel's View angle set the three views that trace best in one click. ILDA Viewer
  • Open .gltf models in the 3D MODEL panel. IMPORT FILE now takes a .gltf with its .bin and texture files as well as a .glb, and IMPORT GLTF FOLDER opens a whole exported folder, the same files OSC-1's 3D import reads. ILDA Viewer
  • 1,000+ ILDA files. The library passes 1,000 files with new holiday animations: Thank You, Family and Leaves on the Beat for Thanksgiving, Merry and Bright, Peace on Earth and Snowflake Pops for Christmas, and Hanukkah Sameach and Gelt Drop for Hanukkah. More files are on the way, and Product updates tells you when they are out. ILDA Files
  • Hanukkah laser files. A new Hanukkah pack: a menorah that lights candle by candle, Eight Nights that lights one candle per beat, spinning dreidels, the Star of David, gelt, sufganiyah, latkes and Happy Hanukkah and Chag Sameach lettering. Menorah Lights and Happy Hanukkah are free. Hanukkah Laser Files
  • Geometry that hits on the beat. New geometry files open a triangle, square, hexagon, circle, star or pinwheel from a dot to the full field on every beat, or close it to a dot. Pinwheel versions also build one shape per beat: 1, 2, 3, 4. Each comes in three color looks and at 100, 120, 128 and 150 BPM. ILDA Files
  • Use ILDA files in paid shows. Any file you download from the ILDA Files library, free files included, can be used in shows, events, videos and client work on any plan. Reselling the files or adding them to other packs is not allowed. Grateful and Ho Ho Ho are now free, so each holiday pack has a free drawing and a free text animation. ILDA Files questions
  • Free ILDA files come with Product updates. Without an account, enter your email on a free file and click EMAIL ME THIS FILE: the download link comes in the confirmation email, and confirming downloads the file and lets that browser download every free file. Signed in, click SUBSCRIBE AND DOWNLOAD FREE to subscribe your account email to new-file and feature announcements. Existing subscribers download directly. Pro (Laser), Bundle and Studio do not need an email subscription. Each file or SD-card ZIP checks current access; if the check is unavailable, try again later. You can unsubscribe anytime and keep your downloads; new free downloads require Product updates again. Tips & tricks stays optional. ILDA Files Library
  • New: the ILDA Files library. Preview 873 original ILDA laser files in your browser: beat-timed beam shows in six color packs, mirror and radial beat patterns, dots, tunnels, waves, sweeps, geometry, and Thanksgiving and Christmas animations. Filter by pack, tempo (100, 120, 128 or 150 BPM), timing and colors, and see the smallest scanner each file fits before you download. 28 files are free with any account, and every file is included with Pro (Laser), Bundle and Studio. SD CARD zips the files you filter to as Format 5 or Format 0 for a projector's SD card. ILDA Files Library
  • ILDA FILES in the ILDA Viewer. A new panel under TEST SUITE loads library files straight into the Viewer. ILDA Viewer
  • A new TEST SUITE. GRID is now a line grid for checking bowed or leaning edges, CIRCLES checks field size and centering, SPEED finds your scanner's speed limit, and SPIN CUBE and YIN-YANG replace MOON and DOLPHIN as the animations. PATTERN, ORIENT and BLANKING are unchanged. Test Suite
  • MATCH ALL LAYERS in Animation Studio's AUDIO tab. After you split a logo into parts, one click stretches every part to the full length of your track, instead of matching each part's row one at a time. Locked layers keep their length. The audio chain

Audio Visualizers

  • Beat patterns start on your sequencer's downbeat. With MIDI Clock: EXTERNAL, pressing Start on a sequencer, drum machine or DAW now puts Beat pattern and other beat-synced sources on beat one, and they keep counting with the clock. Stop pauses them and Continue picks up where they left off. MIDI Clock
  • The accurate pitch sources come first. In the source picker's Harmony group, the twelve selective energy sources (picking C reacts to C) are now listed before the relative spectrum ones. Pitch-class sources
  • Indexed Dither palettes. Choose four fixed colors with Arcade Pop, Pocket Green, Night Signal, or your own swatches. The indexed palette starts OFF. Dither
  • More Word Art choices. Letter Keycaps can cycle symbols only where the picture moves, with optional key shapes, a grid, and six palettes. VOXEL TILES turns the picture into isometric blocks. Word Art
  • More ASCII finishes and portable loops. Try four new character sets, refined geometric marks, a color fringe on the lettering, and new beat sweep directions. CAPTURE ASCII LOOP saves a short loop as playable HTML or reusable JSON. ASCII controls
  • More Dither screens. Choose additional ordered patterns, STUCKI or SIERRA LITE. LOCK ROWS keeps the print pattern at the same density across export sizes. Dither
  • Time Cube dust trails, beat bursts and a spotlit floor. Two new looks: LOOKS → DUST TRAIL trails colored silhouettes of your past poses that crumble into matching dust on the beat, and LOOKS → AFTERIMAGE ROW stands a row of colored poses on a spotlit floor. In a straight FRAME STACK, DISSOLVE adds BEAT BURST and ECHO COLOR, crumbling echoes now break into fine points instead of showing dark holes, and STAGE adds FLOOR, SPOTLIGHT SIZE, SHADOWS and LIGHT DIRECTION. All of it starts off, so existing setups look the same. Dust trail looks · Spotlit floor

OSC-1

  • Outline for animated characters. 3D IMPORT has a new EDGE MODE, Outline (Character): one clean outline of the model as posed, plus lines where a nearer arm or leg crosses the body. An animated character's walk, run or dance stays a readable figure within a laser's point budget. 3D Import

November 6, 2026

Audio Visualizers

  • EXPLODED CORE widget and a LENS tracking box. EXPLODED CORE splits a wire sphere into parts that pull apart on the bass inside turning gimbal rings. BOX STYLE → LENS draws each tracking box as a lens reticle with a DIST tab reading a face's or hand's distance and a ZOOM tab that follows the bass. Widgets · Tracking boxes
  • Time Cube echoes dissolve into dust. In a FRAME STACK, TIME CUBE → DISSOLVE crumbles the echoes behind you into dust that blows away and drifts behind the echoes in front. CRUMBLE, AMOUNT, GRAIN SIZE, LIFE, WIND, WIND DIRECTION, SWIRL and DUST COLOR shape it. DISSOLVE starts at zero, so existing setups look the same. Dissolving echoes
  • GLYPH LAB and FLIGHT DECK looks. Two HUD looks in FX RACK → LOOKS start you with the new widgets: a glyph sheet, tag plates, gate lanes and a wing gauge beside Trina, or a horizon, a compass rose, a twin funnel and a step ring beside the flower. HUD looks
  • Rolls use the new widgets, and LEVEL METER gets a wing gauge. ROLL THE DICE sometimes deals one of the new widgets and second drawing styles, and REMIX picks drawing styles too. LEVEL METER → WING GAUGE draws two lit crescents. A ring code tag on a wide widget now sits as a header. Rolls
  • Seven more HUD widgets. GLYPH ARRAY, NAMEPLATE, ECLIPSE AXIS, STEP RING, GATE LANES, HORIZON and WIRE SOLID add labeled glyph sheets, tag plates cut at 45°, beat and hit sequencers, an attitude indicator and turning wireframes. New widgets
  • New drawing styles for six widgets, plus code tags and frames. Gauges, barcode, globe, compass, ring stats and label card each gain a second style in Configure, and DOT MATRIX gains plus and cross marks. Every widget can now add a CODE TAG and a FRAME. The widget picker now previews SPECTRUM PATCH with bars instead of a flat line. Drawing styles
  • ASCII shuffles where the picture moves. Optional MOVING-AREA SHUFFLE changes characters in moving areas, including MATCH: SHAPE, with amount, threshold and rate controls. It starts OFF, preserving existing looks. ASCII controls
  • MOTION CIPHER look. A new optional look combines teal ASCII lettering, moving-area character changes and a soft glyph glow. Find it under FX Rack → LOOKS and adjust its controls to suit your picture. ASCII controls
  • Optional glyph-only bloom. Add a soft glow to ASCII lettering with GLYPH BLOOM, then tune its strength, radius and threshold. Bloom starts OFF, so existing looks keep their appearance. PNG keeps the glow; turn bloom OFF for character exports. ASCII controls
  • Set your hands on fire. SMOKE has a new STYLE → FIRE: open a hand on camera and flames pour off your fingers and palm, close it into a fist and the fire goes out. Both hands burn on their own, the fire lights the picture around it, and OPEN TO IGNITE, FLAME HEIGHT, HEAT, FLICKER, EMBERS, GLOW and FIRELIGHT shape it. SMOKE's own style is unchanged. Hands on fire
  • Discover new visualizer mixes with the dice. Choose whether ROLL VISUALIZER changes individual settings, applies a rack Look, or deals effects. Use KEEP SETTINGS to hold onto colors, camera, motion, or audio settings between rolls. Presets
  • Preview and compare preset combinations. The four combinations on each creative visualizer now show previews of the actual result. Use HOLD TO COMPARE to see the same scene before effects. Presets
  • More optional ASCII controls. COVERAGE opens gaps without resizing characters. BACKDROP MODE separates the background from the lettering, with independent opacity and blur controls. GLYPH LIGHTING places up to four colored lights across the characters. Coverage still starts at 100%, the backdrop stays on CURRENT MIX, and lighting starts OFF. ASCII controls
  • True-peak bars fill again. In the Loudness tab, the TRUE PEAK card's L and R bars show the level of the last three seconds again; since late September they had stayed empty while the numbers kept updating. Loudness
  • Livestream leveling video updated. With EBU R128 selected, the TARGET card in the tutorial now reads how far a voice sits above the target, instead of calling a loud voice quieter than target. Level livestream audio in the browser
  • Streaming loudness video updated. The tutorial now shows Apple Music turning a quiet master up within its true-peak headroom, matching the calculator on the page. Streaming loudness targets
  • Fluid and fire looks keep their color at the peaks. Fluid Simulation Neon and Splash and Fire Simulation Plasma and Blue Flame no longer wash parts of the screen out to white on loud passages: each bass hit adds one splash of color instead of one per frame, Neon glows less, and the Plasma and Blue Flame cores keep their violet and blue. Every other Fluid Simulation, Fire Simulation and Fluid & Particles look is unchanged. Fluid Simulation · Fire Simulation
  • Fluid Simulation follows the notes. With a song playing, every note now sends a splash of color into the fluid, placed left to right by pitch and colored by note, and kicks, snares and hi-hats send their own splashes, so quiet passages move the fluid too instead of leaving it still. Fluid Simulation
  • Spectrum no longer floods the screen white. The Fluid Simulation Spectrum look glows less and its color fades sooner, and the spectrum adds the same amount of color each second whatever the display's refresh rate. Fluid Simulation
  • Vortex, Corona, Violet and Mirror Mayhem keep their color. Fluid Simulation Vortex no longer turns the screen a pale gray wash on loud passages, Corona no longer hazes over to pale cyan, Fire Simulation Violet keeps its flame base violet instead of pink-white, and Fluid & Particles Mirror Mayhem shimmers pale cyan instead of white. Fluid Simulation · Fire Simulation · Fluid & Particles
  • Rendered Fluid Simulation videos move at full speed. A rendered video now shows the fluid moving as fast as it does live; it ran at half speed before. Fluid Simulation
  • Fluid Simulation reacts to a microphone too. With live input, the fluid now splashes on kicks, snares, hi-hats and changes in the sound instead of only on very loud passages. Fluid Simulation
  • Bloom and sunrays settings apply right away. In Fluid Simulation, changing BLOOM ITERATIONS, BLOOM RESOLUTION or SUNRAYS RESOLUTION, or picking a look that sets them, now changes the picture at once instead of after the window is resized. Fluid Simulation
  • Ten visualizers no longer burn out to white. On loud passages and bright scenes, Knick Knack's sunset keeps its orange and gold instead of a white glare, Prismatic Tetrahedra's white tube shows its shading, Lissajous, Line Weave, Chronodust and Electric Waves keep the color of their brightest lines and particles, Tricentric shows its PLASMA colors instead of white lines, Time After Time's white light glows lavender on the floor, Linear Chaos draws in a softer white (also on its WHITE button and GHOST look), and Liquid Drift has less glare on its chrome. Knick Knack · Prismatic Tetrahedra · Lissajous · Line Weave · Chronodust · Electric Waves · Tricentric · Time After Time · Linear Chaos · Liquid Drift

BT Laser Studio

  • Scanner path is dashed in 3D too. In ILDA Viewer's 3D view, SCANNER PATH now draws blanked travel as dashed lines, as the 2D preview and Cinema already did. ILDA Viewer
  • Audio-reactive laser logo video tutorial. Watch a logo get its own reaction for each part in Animation Studio: load and match the track, click SPLIT TO PATHS, then add Beat → Scale, Mid → Rotation and Beat → Opacity and check the file in the ILDA Viewer. The written steps now load the track before splitting, so every part of the logo runs for the whole song. Audio-reactive laser logo

November 5, 2026

Audio Visualizers

  • Apple Music predictions turn quiet tracks up. The loudness meter's TARGET card, the loudness calculator and the downloadable loudness dataset now treat Apple Music's Sound Check as turning quiet tracks up to about −16 LUFS as well as loud tracks down, limited by true-peak headroom, to match current measurements. Every other platform's numbers were rechecked and are unchanged. Streaming loudness targets

BT Laser Studio

  • PNG or JPG to ILDA video tutorial. Watch a bitmap logo become a clean laser file in Image to Laser: lower COLORS to clean up a JPG, compare FIT 30 FPS with KEEP ORIGINAL, switch to Center line for line art, then check FILE HEALTH in the ILDA Viewer before you download. PNG or JPG logo to ILDA

November 4, 2026

BT Laser Studio

  • Laser show preview video tutorial. Watch a beat-reactive laser logo go from Animation Studio to an MP4 with its music: trim the track, export at HD or 4K with Subtle Glow, then use the file as a Video Backdrop in Studio. Send your laser look as an MP4
  • Animation Studio's AUDIO tab holds still under the pointer. Hovering MATCH LAYER TO TRACK with the tab scrolled to the bottom no longer makes the button jump and flicker, so it can be clicked. The hover help now appears over the bottom of the panel instead of pushing the controls down. The audio chain
  • AUDIO TRIM keeps the selection you let go on. Releasing a trim handle after a quick drag now keeps exactly where the handle stopped, instead of a slightly wider selection from a moment earlier. The audio chain

OSC-1

  • Lorenz attractor tutorial. Use a smooth 5 Hz trace, compare three projections and record the stereo signal, then inspect an unarmed software laser preview. Draw a Lorenz attractor

Audio Visualizers

  • RIPPLE is now a POND RIPPLE style. Choose POND RIPPLE → STYLE → RINGS for evenly spaced rings of ripples spreading from a point; AMPLITUDE, FREQUENCY, SPEED, DECAY, CENTER X, CENTER Y and MIX work as before, and HIT still punches AMPLITUDE. Effects reference
  • RGB SHIFT and CHROMATIC are now one COLOR SPLIT effect. Choose COLOR SPLIT → STYLE → CHROMATIC for the lens-style split toward the edges or RGB SHIFT to pull the red and blue channels apart in one direction; each style keeps its controls and HIT, and the factory looks that used RGB SHIFT look the same. Effects reference
  • SEPIA and BLEACH BYPASS are now COLOR TONE looks. Choose COLOR TONE → LOOK → SEPIA or BLEACH BYPASS; each look keeps its AMOUNT and HIT, and applies after COLOR TONE's hue, saturation, brightness, contrast and gamma, so you can grade the picture and tone it in one effect. Effects reference
  • DOT SCREEN is now a HALFTONE treatment. Choose HALFTONE → TREATMENT → DOT SCREEN for the black-and-white dot screen; its ANGLE, SCALE and MIX work as before, and HIT still punches SCALE. Effects reference
  • X-RAY is now a mode of INVERT. Choose INVERT → MODE → X-RAY for the high-contrast negative with glowing edges; CONTRAST, EDGE GLOW and TINT work as before, and HIT still punches the glow. Effects reference
  • Preview and replace HUD sounds. Customize under Modes & source → Sound lists every HUD sound with a Preview button, and Replace swaps one for a sound file from your computer. Replacements are saved with your HUD looks, and Reset brings back the original. Preview or replace a HUD sound
  • Face-tracking HUD video tutorial. Watch Trina power on the visor around her face, switch Flight, Combat and Health Status, roll widgets, lock a reticle on her eye and flip to First Person, then set up the HUD workspace and record it. Make a face-tracking HUD in your browser
  • Roll widgets never shows duplicates. Each roll in the HUD workspace replaces every instrument with one that wasn't on the visor before, and a set never shows two instruments that do the same job, such as two compasses, two clocks or two radars. Roll random widgets
  • Crossfade and Morph scene transitions keep their picture in recordings. The outgoing visualizer stays visible while the next one prepares, and RECORD includes the fade or blur transition between them. Scene transitions
  • Performer recordings open on the picture. A RECORD take with no effects switched on no longer starts with a single black frame; the file begins on the visualizer that was on screen. Record a live take in Performer
  • SCAN scene handoffs keep their picture. Iris, Blinds and directional SCAN transitions retain the outgoing visualizer while revealing the next scene, removing the brief black flash during handoff. Scene Sequencer
  • Beat-timed VJ scene tutorial. Build eight-beat scene holds and compare Iris, directional Scan and Blinds with Steady and On the Beat sweeps. VJ scene transitions

Site & Account

  • Related pages show thumbnails. Related guides at the end of every guide and Keep reading at the end of every blog post now show each page as a card with its picture, and hovering a card plays its clip.
  • Try the app from each tutorial. Every blog has a visible Try button that opens its app or workspace. Related guides and gallery examples are selected by topic, and those pages link back to matching tutorials. The HUD guide, blog tutorial and HUD gallery examples link to each other. Browse tutorials

November 3, 2026

Audio Visualizers

  • New visualizer: Piano Fall. Notes fall onto a glowing keyboard in time with your track. Load a MIDI file with LOAD MIDI and its notes land exactly when they play, with no tempo to set, also in a rendered video; a file with separate left- and right-hand parts colors each hand by its own part. Press Play Sample to try it with a short piano piece. Without a file, the visualizer shows the notes it hears in your stems or the track, and Notes From says which. Notes you play on a MIDI keyboard rise out of their keys. Watch straight on, orbit a 3D stage, or let a cinematic camera sweep around it. Turn on Practice to learn a piece: the notes wait on the keys until you play them on your MIDI keyboard. Eight looks, from Concert to Cosmos. Piano Fall
  • LASER SHOW plays the chord you hold. Cue 17, Vector Instrument, draws the notes you hold on a MIDI keyboard as one laser figure: a fifth draws 2:3, an octave 1:2, and playing harder makes it bigger and brighter. While it plays, notes draw it instead of changing cues. Laser Show
  • LISSAJOUS follows the chord you hold. Turn on RATIO FROM MIDI under CURVE, then hold two or more notes on a MIDI keyboard: the figure glides to their ratio, a fifth to 2:3 and an octave to 1:2, and the preset cycle waits while you hold the chord. Lissajous
  • Two LISSAJOUS instruments. BEAM INSTRUMENT and CHORD KNOT in PRESETS turn on RATIO FROM MIDI and keep the preset cycle still, so the figure is the chord you hold: a circle for one note, 2:3 for a fifth. Pair them with LASER SHOW cue 17 for the laser. Lissajous
  • Send Performer's tempo to your gear. Clock Out under Performer Settings → MIDI → MIDI CLOCK sends MIDI Start, clock and Stop at Performer's tempo to a sequencer, drum machine or DAW. It keeps time while the window is hidden. Other BeamTracer tabs follow it too: OSC-1's Step Sequencer on MIDI clock, or another Performer on EXTERNAL. MIDI Integration

OSC-1

  • More of OSC-1 on a pad. PLAY, STOP, TAP TEMPO (the Step Sequencer's tempo), NEXT PRESET and PREVIOUS PRESET (through SCOPE PRESETS) and OUTPUT LEVEL (the speaker volume) are in the MIDI LEARN bar, and each can be shared with the other apps. A shared Stop pad also stops an attached laser. Hardware
  • The scope draws the chord you play. Click CHORD FIGURE in the synth bar and the keys you hold add one figure from their interval to the scope: a fifth draws 2:3, an octave 1:2. With LOCK TO SHAPE, the chord bends the shape already on the scope, so a circle keeps its outline and takes the chord's shape. Synthesizer
  • The Beam Transformer's Scale and offsets work on their own. Scale, Scale X/Y and Off X/Y in BEAM TRANSFORMER now resize and move the picture straight away; before, they only took effect while a Beam Effect was also on. Choosing a LISSAJOUS preset also shows the frequencies it plays. UI modes
  • Two knobs stay inside their sliders. A MIDI knob mapped to the 3D camera's Distance now runs from 1 to 10 like the slider, instead of reaching 0. One mapped to the Step Sequencer's Tempo now runs from 40 to 240 BPM, instead of dropping to 20. Hardware

BT Laser Studio

  • Black SVG artwork traces again. In Image to Laser, the BEAM Quick Load shape and SVG logos drawn in black fill now trace into laser paths. Before, they could stop with "No laserable paths found in SVG." Image to Laser

All apps

  • Controller lights keep up. Pad and knob lights on the APC mini, APC40, Launchpad and Midi Fighter Twister update once a frame and send only what changed. A mapped pad shows its mapping color over the app's own lights, and a controller you plug back in lights up fully again. MIDI setup
  • One pad in every app. Click SHARE on a mapping in LEARNED MAPPINGS and the same pad or knob works in OSC-1, Audio Visualizers and the laser tools: Play, Stop, Tap Tempo, Next and Previous Preset, Scene 1–8, Output Level and Blackout. In the laser tools a shared pad can only black out or stop the laser. A mapping you learn in one app on the same pad still wins there. MIDI setup

Site & Account

  • Get a reply about a project note. The optional note in welcome and the Gallery includes a reply email. It fills in from your account when you are signed in, you can change or clear it, and leaving it blank still sends the note. We use that address only to answer the note. Share a project

November 2, 2026

Audio Visualizers

  • The HUD's heading arc stays above your face. If the visor locks on while you are looking up, the red arc now rises above your brows instead of crossing your eyes. HUD workspace
  • The HUD visor settles on your resting pose. If you glance away as the visor locks on, or press Recenter visor mid-glance, the visor eases to the pose you hold most within about ten seconds. Start with a camera or video
  • The HUD widget Library's still frames show finished instruments. Ready frame, and the stills that hover shows with reduced motion, now show readouts at their values, needles at rest and a full terminal, where some showed broken readouts or an empty terminal. Add and place instruments
  • Rolled HUD widgets keep their expanded displays. After Roll widgets, Expand diagnostics (D) and Focus Flight instrument (J) open the diagnostics and Flight displays again. Roll random widgets
  • An external MIDI clock reads the right tempo when the page is busy. Performer's EXTERNAL clock now times each tick as it arrives, so heavy visuals no longer make a steady clock read slow. MIDI integration
  • Modulate with how you play, not just the last note. The MIDI CC sources add Note envelope, Notes held, Note count, Lowest note, Highest note, Chord width, Pitch bend, Aftertouch and Mod wheel, and a pad you learned to a control still drives Note velocity. MIDI sources
  • MIDI settings list each controller once. Performer's MIDI tab and OSC-1's MIDI settings share one CONNECTED DEVICES list, so an APC mini no longer appears twice, and it says why MIDI is unavailable when a browser has no Web MIDI or the permission was declined. MIDI setup

OSC-1

  • Your MIDI keyboard plays the synth. Keys on a connected MIDI keyboard now play the Viktor synth, or the contour keys, at the velocity you strike them, and light on the on-screen keyboard. An APC mini's pads keep their own jobs. Synth

All apps

  • High-resolution knobs map at full resolution. MIDI Learn recognizes 14-bit CC and NRPN controls, so a control that sends 16,384 steps moves a value smoothly instead of in 128 steps. High-resolution knobs
  • Your Visualizer and Laser mappings follow your account. On a paid plan, mapped knobs and pads in the Performer and the Laser tools now sync to your other computers when you are signed in, as OSC-1's do, and a mapping you remove on one computer stays removed everywhere. Saving mappings
  • Export and Import mappings in every app. The Performer and the Laser tools have Export and Import under LEARNED MAPPINGS, like OSC-1, to back up or share a controller layout. Saving mappings
  • Change a mapping's control without moving it. Click the source in a LEARNED MAPPINGS row to type CC or NOTE, its number, the channel and the port. A mapping that already used that control moves over, and the status line names it. MIDI setup
  • MIDI Learn keeps the right message from two-message controls. A touch-sensitive knob maps by its turn rather than its touch, and a pad that also sends a CC maps by its press. MIDI setup
  • MIDI settings say why MIDI is unavailable. A browser without Web MIDI and a declined permission now each get their own message, and TRY AGAIN asks for the permission once more. Troubleshooting MIDI
  • Choose how each knob follows, and use endless encoders. Every learned knob or fader has a mode in its LEARNED MAPPINGS row: PICKUP, JUMP, SCALE (catch up with no jump), or an endless encoder (ENC 63/65, ENC 1/127, ENC 1/65). Turn an endless encoder right after you learn it and the mode is set for you. How a knob follows
  • See which way to move a knob, and map a row in one pass. While a knob waits to pick up its value, its MIDI tag shows an amber ▲ or ▼. LEARN+ moves MIDI Learn on to the next control after each one you map. MIDI setup
  • BeamTracer knows five controllers by name. With a MIDI Fighter Twister, APC40 MK2, Launchpad Mini MK3, Launch Control XL or APC Mini MK2, learned controls are named (Encoder 4, Track fader 3), and on the Twister and APC40 MK2 each knob's light ring follows its control, even when you change it on screen. Controllers BeamTracer knows
  • Learned pads light up on the APC40 MK2 and Launchpad Mini MK3. A pad you learn shows green, changes color while you hold it, and turns yellow while what it controls is on. Controllers BeamTracer knows
  • An APC mini stays responsive while it shows meters. Its lights now update only when they change, so far less MIDI traffic reaches the controller during playback. MIDI setup

Site & Account

  • Find your starting point more easily. Welcome and signup questions now group choices under Visualizers, Laser shows, and Oscilloscope, with larger text and a separate option for exploring. Choose a starting point

  • Start with what you want to make. Welcome questions now focus on your first result and what it is for, and signup reuses your answers. Optional feedback after using the tools or reviewing plans helps improve BeamTracer. Choose a starting point

  • Give your music a cinematic camera or a moving circuit board. Two new Gallery examples show saved camera cues in Model Pulse and layered boards in Silicon City, with links to the full tutorials. Explore 3D examples

  • Explore the face-tracked HUD in the Gallery. Watch the curved visor, startup, mode changes, iris reticle, rolled instruments and simulated suit warnings. Choose HUD & face tracking to see them together, then open the HUD workspace or its guide. Explore HUD examples

November 1, 2026

Audio Visualizers

  • Wear a face-tracked HUD in Performer. HUD workspace wraps instruments around a curved visor that follows your head, with a sixteen-second film-style Startup, an iris reticle, suit diagnostics, simulated targeting, MIDI cues and live recording. HUD off flies every instrument away so filming can start from a dark visor, and Widget set switches between Film and Modular instruments. HUD workspace
  • Wear your own 3D model as the HUD suit. Suit → Your 3D model takes a .glb up to 30 MB and 200,000 triangles and keeps it in your browser. A classic keyboard code unlocks two extra characters, and if the camera doesn’t start, HUD switches to the TRINA · HUD video. Use your own model
  • Fit the HUD face cutout to your face. Size, Edge softness and Outside darkness under Face cutout pull the black in around your face or let a dimmed picture show around it, and a tip covers a black hoodie and even front light. Tighten the face cutout
  • Roll the dice for new HUD instruments. Widgets → Roll widgets swaps in a new set of instruments for Flight, Health Status or Combat, each in a slot that suits its shape. Original widgets brings back the usual set, and saved looks keep the roll. Roll random widgets
  • Hear the HUD. Startup, mode changes, targeting, warnings and instruments moving in and out now make sounds, on by default. Modes & source → Sound turns them off or sets the level, and RECORD includes them, also with no music playing. Turn the HUD sounds on or off
  • HUD instruments build piece by piece. Outlines draw along their paths, grids lay before their data, cells and dots flicker in, readouts count up and labels decode, and circular instruments settle from the sphere's outer layers. The globes show a turning Earth, the Face, Body and DNA instruments are redrawn, and Widgets → Body figure picks a female or male figure. Add and place instruments
  • Full screen shows only the HUD. Press Esc to return. Docs in the workspace toolbar opens the HUD guide. HUD workspace

Site & Account

  • Ask BeamTracer answers more questions. A question whose answer sits in one guide section, such as how to unlock extra HUD characters, now gets that answer instead of a refusal. Ask BeamTracer

October 31, 2026

Audio Visualizers

  • Lay scan trail marks on the beat. With SCAN's WAKE: TRAIL, TRAIL MARKS: ON THE BEAT leaves one line on each beat instead of as the line moves. Assign WAKE OPACITY or ECHOES to the bass, or to the beat, to make the wake follow the music. Existing scans keep their appearance. Reveal controls

All apps

  • Controller lights are not presses. Lights sent to an APC mini stay on the controller. If the controller sends those lights back, OSC-1, Audio Visualizers, and the laser tools do not treat them as pad presses. APC Mini MK2

October 30, 2026

All apps

  • See melody, chords, bass and drums separately. MUSICAL LANES in Audio Visualizers and Video to Laser Audio Settings adds colored note and onset lanes, four- or eight-bar phrase views, playback following and seeking. Part visibility changes the display while the audio stays the same. Musical lanes

Audio Visualizers

  • Draw the music as notes, surfaces and threads. Add LIGHT SCORE, ORBITAL SCORE, POINT SPHERE, BAND RELIEF, CORONAL THREADS, WAVE HELIX or INK THREADS through TRACK's widget picker. Notes, waveforms and frequency bands shape each drawing. Music widgets

  • Put real music readings on screen. MASTER MONITOR, WAVE PLATE, EVENT CONSOLE and BAND RECEIVER show available loudness, waveform, note and band measurements without a tracked subject. Measured widgets

  • Shape highlight tails and print textures. LENS STREAKS adds GRAIN FAN and PRISMATIC TAILS styles with direction, spread, grain and spectral dispersion. DITHER adds CYANOTYPE and PHOTOCOPY materials with fine paper texture and beat-driven exposure. Effect controls

  • Choreograph ASCII with the music. Choose COLUMN BUILD, HIT RIPPLE or SCAN, then adjust the amount and bar length. OFF keeps the existing appearance. ASCII controls

  • Flow phrases around a picture. WORD ART adds PHRASE WEAVE, which fits whole words inside or outside brightness and person regions. Choose the font, weight, italic style, spacing, ink and picture blend. Existing Word Art styles stay unchanged. Phrase typography

  • Finish prints with offset inks and paper. HALFTONE and DUOTONE add optional PLATE FINISH controls; FILM GRAIN adds seeded PAPER texture with Frozen and Drift motion. Existing print defaults and RISO keep their appearance. Print finishing

  • Weave a colored shader backdrop. Weftlight adds interlaced threads, broad stripe colors, plain weave and directional twill to the Shader Library. Woven patterns

  • Shape your Halftone dots. CUSTOM SCREEN adds staggered rows, size bounds, seeded placement, picture-color ink and opacity. New RING, CROSS and SPLIT BARS marks extend the same screen; existing defaults stay unchanged. Custom print screens

  • Split a picture into two grids. GRID MOSAIC adds optional REGION PAIR controls for independent foreground/background size, spacing, ink, opacity and seeded flicker. Region grids

  • Make an organic stipple cloud. PARTICLES adds optional EVEN STIPPLE, with seeded homes, minimum spacing and tone-based dot sizes. Existing cloud depth, camera and motion controls work with the new layout. Stippled particles

  • Long renders finish. A long visualizer render now writes its MP4 to a temporary file on your computer while it renders, as Studio does, instead of holding the whole video in memory. An hour-long render could stop at the end with "Array buffer allocation failed". A long WebM render, or a browser without local file storage, is stopped before the first frame with a message to choose MP4 or a shorter range. Export length

  • Time Cube full clips longer than 5 minutes with their sound. TIME CUBE's full clip now prepares an uploaded video longer than 5 minutes with VIDEO SOUND on, so the effect follows the same length as the rest of the render. Source SPEED still needs to be 1 when the clip plays its own sound. Time Cube full clips

Studio

  • Place the new music widgets as layers. All ten measured meter, surface and thread widgets are available in UI STATS, alongside LIGHT SCORE, with their own widget options. Add a music widget

October 29, 2026

OSC-1

  • Draw a person as a skeleton. VIDEO SOURCE adds TRACE → SKELETON, which draws the person's body, hands and face as clean lines on the scope instead of every edge in the frame. EDGES stays the default. Skeleton trace
  • The whole video trace on the scope. VIDEO SOURCE now draws the complete figure every time instead of dropping the last outlines of each frame, so faces and hair no longer go missing at 60 Hz. Video source
  • Cleaner background removal edges. REMOVE BG now follows your hair, face and shoulders closely with a soft edge instead of a blocky outline. Background removal
  • Smoother background removal. REMOVE BG now runs off the page's main work, so the video stays at full frame rate and the cutout follows movement more closely. Switching sources or toggling REMOVE BG starts a fresh cutout instead of showing the previous one. Background removal

BT Laser Studio

  • SKELETON trace in LIVE. TRACE adds SKELETON, which draws the person's body, hands and face as lines that follow them, in the colors you choose under COLOR. SILHOUETTE stays the default. LIVE trace controls
  • More detailed LIVE silhouettes. SILHOUETTE outlines now follow shapes between pixels, so a profile keeps its nose, lips and chin and curves stay smooth instead of stepping. LIVE trace controls
  • Cleaner Edge Detect traces. Convert's EDGE DETECT bitmap method now draws continuous outlines instead of broken dashes, and no longer traces a rectangle around the frame edge. Tracing methods
  • Fuller silhouettes with REMOVE BG. LIVE traces a cleaner, more detailed outline of a person because the background cut now follows their real edges. LIVE trace controls
  • AUTO works on uploaded photos. In LIVE, AUTO now tunes an uploaded PNG, JPEG or WebP photo directly. LIVE trace controls
  • AUTO-DETECT recognizes photographs. In Convert, AUTO-DETECT switches photos to IMAGETRACER with EDGE DETECT for clean outlines; logos and line art keep their suggestion. Tracing methods
  • Steadier background removal in LIVE. REMOVE BG runs off the page's main work, and AUTO keeps the current cutout while it tunes. LIVE trace controls

Audio Visualizers

  • Render uploaded videos longer than 5 minutes. An uploaded video in Audio Visualizers, with its own sound or a separate audio track, now follows the same length rule as any export with audio: a free account gets one full-length render up to 240 minutes, then renders with audio of at most 5 minutes; Pro, Bundle, and Studio have no plan limit and stop at 240 minutes. Export length

  • Keep only the ASCII ink. PAPER MODE → TRANSPARENT opens the background for compositing and keeps it clear in PNG/SVG captures and Studio image handoffs. SOLID remains the default. Controls show the correct paper choice after switching modes or recalling a look. Transparent ASCII

  • Paint ASCII with your own ink gradient. PALETTE → CUSTOM adds two, three or four editable inks while keeping one ink as the default. ASCII colors

  • Save an ASCII frame as text or artwork. CAPTURE ASCII FRAME offers PNG, Copy/TXT, JSON and SVG for supported character treatments. Bring the PNG into Studio through LOGO/IMAGE as a static stamp. Save ASCII

  • White leading letters in Glyph Cascade. Bright white heads now lead the falling green tails, with the glowing source edges retained. RAIN HEAD → CLASSIC keeps the original Matrix appearance. Matrix rain

  • Six new picture looks. Try INKBREAK, SILVER TRACE, TAPE DRIFT, GLYPH CASCADE, PRESS GRID and CELL ATLAS for bold prints, white outlines, tape distortion, spaced rain with glowing edges, halftone dots and colored cells. Existing looks and defaults stay unchanged. Picture looks

  • Make two-tone Threshold prints. POSTERIZE adds THRESHOLD with cutoff, tone levels, inversion, optional dither and ink/paper colors. Threshold prints

  • Choose print screens and shape the rain. HALFTONE adds square, diamond and line screens with ink/paper output. ASCII Matrix adds direction, trail length, column density and glyph spacing. Halftone prints · ASCII controls

  • Turn pictures into colored cells. LOW POLY adds VORONOI with repeatable layouts, source colors and optional borders. Voronoi cells

  • Chains that fit the picture. TRACK's CHAIN now lays its circles out as a SPIRAL, a GOLDEN ratio tiling, an ARC, a ROSETTE or along tracked points (FOLLOW POINTS), and RANDOM picks a new layout each time it appears. CHAIN ENTRANCE flickers, cascades, draws or glitches the circles in, and CHAIN GUIDES shows the construction while you adjust it. Build a chain

  • Fit, steer and cue the circle chain. CHAIN FIT → TANGENT makes the circles just touch, and WEDGE fits them between two crossing lines. CHAIN STEER lets a crossing that meets a tracked point pull the chain along with it. CHAIN SHOW brings the chain in on each beat, a bass hit, HIT (from MIDI, OSC or a modulator) or an open hand, held for CHAIN HOLD. Circle chain

  • Try SURVEY PLATE. A new look under LOOKS marks a picture like a survey plate: circles sized by how strongly each place stands out, live coordinates, a web of links and a golden-ratio chain on a center frame, over the picture in full color. Survey plate

  • Send the circle chain to a laser. TRACK's CHAIN gains EXPORT ILDA, which saves the chain in its current CHAIN PATH, its crossing dots and the CENTER FRAME as a looping laser file. The chain is sized to fit the laser's field and widens on every beat. Circle chain

  • Cleaner anchor marks. Coordinate labels from SHAPES → READOUT and CHAIN no longer overlap, and ANCHOR SCORE points follow the picture's own features instead of lining up in a grid on flat or evenly textured areas. New guide loops show ANCHOR SCORE, WITHIN REACH and CHAIN. Anchor score

  • Play six new animated shaders in Performer. Bandrupt reshuffles fractured color bands; Rhombloom changes interlocking shaded tiles; Fibrift traces fibers with traveling dashes, local sway and fading strands. Glyphmingle cycles outlined symbol clusters, Veeweft weaves mirrored stripes, and Stipprill moves dot contours through a fixed grid. Each has its own controls and responds to the music. Place them behind or in front of a preset, or use them to warp the picture. Shader Library

  • Choose what CONTOURS marks. TRACK's ANCHOR SCORE picks points on the busiest, lightest or darkest parts of a picture, or busy places near black or white, instead of the strongest edges. ANCHOR THRESHOLD, MAX ANCHORS and ANCHOR SPACING keep only strong places and keep them apart. SHAPES then sizes each mark by how strongly its place scored, and READOUT adds a center dot and live coordinates. Anchor score

  • Knit busy areas into a dense web. PLEXUS LINKS → WITHIN REACH joins every pair of points closer than REACH. Plexus lines

  • Draw a chain of circles through your subject. TRACK's new CHAIN look lays overlapping circles that shrink toward both ends along an angle, numbers the points where neighbors cross and can add a CENTER FRAME. The bass widens it, and RANDOMIZE turns it to a new angle. Circle chain

  • Smoother depth in PARTICLES. With MEDIA DEPTH, the picture cloud's relief is now continuous instead of stepped, especially on videos and live camera depth. Particle depth

  • Keep picking a color while previewing a look. PICK FROM PICTURE stays open when you open a LOOKS preview. Live camera depth also keeps running through an occasional failed frame. Color tracking guide

  • Turn Time Cube into a point cloud. POINT CLOUD surrounds the selected frame with a grainy volume of recorded moments. Adjust density, point size, scatter and signed CLOUD ORBIT, with straight, arc or loop timelines. Time Cube controls

  • Shape each compound-mask edge independently. Choose SELECTION EDGES → INDEPENDENT for separate SECOND GROW and SECOND SOFT EDGE controls. LINKED keeps shared edges. Compound masks

  • Control engraving thickness by tone. FLOW ENGRAVING adds HIGHLIGHT WIDTH, SHADOW WIDTH, HATCH START and HATCH FULL for weighted strokes and crosshatch thresholds. Engraving controls

  • Color contour strokes by depth. Blend FAR INK, MID INK and NEAR INK along prepared media depth, or link them to the shared print palette. Depth-colored contours

  • Try three finished print looks. RELIEF ETCH, DEPTH ATLAS and COLOR CUTOUT combine tonal engraving, depth colors and independent compound masks. Their settings stay editable in Performer and copied Studio layers. Showcase looks and moving examples

  • Click a color to track it. TRACK adds FOLLOW → COLOR, fitted region boxes and MIN REGION AREA for filtering speckles. Pick a hue from the source picture and inspect its key with MASK PREVIEW; the same picker also works in MASK’s HUE KEY. Existing looks and defaults stay the same. Color tracking guide

  • Set widget type like a Swiss poster. SPECIMEN adds TYPEFACE (mono, sans or serif), TYPE CONTRAST from 1:1 to 4:1, KEYWORDS 2×, a MODULE GRID that widgets snap to, and FRAME → WIDGETS ONLY to drop the specimen plate. Type and grid

  • Add a type lockup with your own mark. TYPE LOCKUP sets a large title, a mark, a keyword grid and a justified paragraph beside your subject. Write the title and body, pick one of twelve drawn marks or sixteen Material Symbols, or upload an SVG or PNG. A keyword too long for its cell shrinks to fit. Type lockup

  • Remix any look. REMIX makes a new take on the current look: each widget becomes another of its kind and gets a new text style, while the topic, accent and placement stay. UNDO ROLL goes back. Remix

  • Try seven editorial looks. FIELD JOURNAL, MARKET TAPE, VITAL MONITOR, CENSUS ATLAS, LUMEN CODEX, BOOT SEQUENCE and STEM SCORE keep your picture in full color and set new widgets on a grid in their own type. MIDI and OSC look pads now reach LOOK 64. Editorial looks

  • Place widgets in left and right columns. UI PLACEMENT → LEFT + RIGHT splits the widgets into a column on each side of the subject, with or without the specimen plate. CENSUS ATLAS and LUMEN CODEX now use it, so their widgets stay large beside the flower. Widget placement

  • Set widgets beside your subject like a caption. UI PLACEMENT → BESIDE SUBJECT stacks two or three widgets against the subject's roomier side, level with its upper third, so a TYPE LOCKUP sits next to a face. Widget placement

  • Fewer widget controls, each with a visible effect. TEXT STYLE sets a widget's entrance and exit together, AUDIO RESPONSE is now each widget's one reaction gain, and TEXT ENTRANCE hides when no widget follows it. Widget audio, timing and text

Studio

  • Match UI STATS type across layers. UI STATS layers add TYPEFACE, TYPE CONTRAST and KEYWORDS 2×, and a MODULE GRID that snaps the layer to whole grid modules as you drag it. Type and grid

October 28, 2026

Studio

  • Refract pictures through Fluted Glass. Add parallel glass ribs to a video, portrait or visualizer, rotate them, soften detail with FROST and blend with MIX. Saved looks carry the effect into Studio image and video layers. Fluted Glass guide
  • Fine-tune a layer’s FX look. Open FINE-TUNE FX to edit its effect controls and blend the original media with FX STRENGTH. Reset the copied look, undo edits, and save the tuned result with the project. Layer opacity and transparency stay independent. Layer FX
  • Give each photo or video its own FX look. Open LOOK → FX LOOK on a media layer to choose a factory or saved look. The project keeps a copy, transparent regions stay open, and the same treatment appears in preview and video render. Pausing or saving keeps the treated picture in the preview. Layer FX looks

Audio Visualizers

  • Refresh prepared depth at scene cuts. Video depth preparation now scans for picture changes and adds samples at detected cut boundaries, helping depth effects settle into the next shot. Depth guidance

  • Guide depth edges with the picture. MASK and depth-guided TOPOGRAPHIC/FLOW ENGRAVING add optional DEPTH EDGES → PICTURE GUIDED and EDGE STRENGTH to refine depth boundaries using nearby picture colors. Depth edges

  • Crosshatch darker engraving regions. FLOW ENGRAVING adds CROSSHATCH, HATCH ANGLE, HATCH DENSITY and HATCH WIDTH for a second direction of strokes in darker parts of the picture. Flow Engraving

  • Combine two mask selections. Choose COMBINE → INTERSECT / ADD / SUBTRACT and a SECOND SELECTION from face, hands, boxes, person, luma, hue or relative depth. Independent selection controls share tracking and media depth; OFF keeps one selection. Compound masks

  • Shape Array: adaptive cells and custom stamps. Group quiet parts of a picture into larger marks with CELLS → ADAPTIVE. Load SVG, PNG, JPG or WebP stamps, preserve their transparency, and use their original colors or recolor them from the picture or two inks. Saved looks and Studio layer tuning keep their stamp selections in this browser. Shape Array controls

  • Anchor depth contours to motion. TOPOGRAPHIC and FLOW ENGRAVING add optional MOTION ANCHOR for media-depth and hybrid guidance, with rejection of uncertain motion and resets for cuts, seeks and source changes. Contour controls

  • Share print colors across effects. Link engraving, topographic lines, ASCII and Pixel Memory, dithering, and Duotone to one INK/PAPER/ACCENT palette. Each effect can return to its own colors, and saved looks remember the links. Print colors

  • Apply effects by estimated depth. MASK adds DEPTH RANGE with near, mid, far and custom bands, soft boundaries, and on-device preparation for photos, videos and live cameras. Choose INSIDE or OUTSIDE to keep the treatment in the selected range. Depth-range masks

  • Print portraits and visualizers with mixed geometric marks. ASCII adds CHARACTERS → SHAPE ARRAY, with density, mark size, seeded variation, rotation, picture coverage and source-color or two-ink output. Try SYMBOL PORTRAIT for a selective print treatment or SIGNAL ARRAY for music-driven marks over your visualizer. Shape Array guide

  • Bend a timeline into a loop. TIME CUBE adds TIMELINE SHAPE → ARC / TIME LOOP. Curve the block, open a gap around the current frame, and travel through recorded moments with signed LOOP SPEED. Frame stacks, onion skins and EDGES work on the curved shapes. Time Cube controls

  • Make a cinematic music video that cuts on the beat. The new anglerfish tutorial walks through Beneath the Last Light, from saved camera cuts on the song's hits to the native 4K and vertical renders. BENEATH · FILM and BENEATH · REEL load the exact films as presets.

  • Sharper close-ups and menacing teeth. Model Pulse adds CLOSE-UP POINT GROWTH and DEPTH FALLOFF for distinct points and dark depth. The Zorag angler adds TOOTH DETAIL, TOOTH LENGTH and LURE FLARE. Model Pulse controls

  • Recall saved views live and move around your subject. Give a saved view a LIVE SLOT and trigger it from VIEW 1–8, a key, MIDI or OSC, or step through views with SAVED VIEWS (LIVE). Saved cues add ARC AROUND AIM and a per-shot RESPONSE. Live recall

  • Time saved camera views to your song. Model Pulse adds Saved Camera Cues in Viz and Performer. Save a view at the playhead, choose a cut or eased arrival, follow the animated lure, and rehearse the same sequence for video render. Camera buttons preview their view immediately. Saved camera guide

  • Keep the body color while particles light up. Model Pulse’s Pulse Color Response controls how much a hit changes the body color while the lure keeps its separate emission. Color controls

  • Make moving effects in the browser. Three new tutorials show reaction-diffusion patterns, engraving portraits and datamosh video, with animated settings studies and native video export.

  • Shape folded ribbon fields. Particle Ribbons adds COLOR FABRIC, SPECTRUM FLOW and LAYERED RELIEF, with separate bands, varied widths, reflective folds and full-frame compositions. Follow the revised 3D ribbon tutorial for the native settings and animated examples.

  • Separate colors in time. Choose DELAY → RGB CHANNELS to give red, green and blue their own frame delays. SPACING sets the gap between stored moments, MIX blends the live picture, and HIT briefly accents the separation. Temporal color guide

  • Explore six topic studies. Recall ABYSSAL TRANSECT, DOCKING TELEMETRY, MACHINE VISION, CARRIER LOCK, CORE SAMPLE, or EPOCH ENGINE for matching picture inks and accents, shared topic words, animated widgets, and selected lines that follow the music. All their widget and modulation controls stay editable. MIDI and OSC look pads now reach LOOK 48. Topic looks

  • Follow the particle-obstacle recipe. The new collision walkthrough covers planes, circles and tracked people. A same-clock MOSH comparison expands the existing tutorial; the diffusion walkthrough already covers text and logo seeds.

  • Stagger complete picture copies and layer ribbon colors. CLONE adds KINETIC rows, columns and cascades; EMIT ribbons add LAYERED colors and traveling color flow. Both keep their original defaults. Kinetic copies · Ribbon colors

  • Bounce particles off a plane, circle or person. EMIT and PARTICLES’ STREAM mode add opt-in COLLISIONS with boundary position, bounce, friction and clearance controls. PERSON follows the tracked silhouette and turns off when the person is lost. OBSTACLE → OFF preserves existing motion. Particle obstacles

  • Steady depth-guided contours. In EDGES, choose DEPTH STABILITY → ADAPTIVE to smooth quiet surfaces while releasing smoothing on fast changes. OFF preserves the original appearance. Contour guidance

  • Compare the new print treatments on moving footage. Five short before/after examples show hybrid contours, face protection, Pixel Memory, object protection and error diffusion, with their main controls beside the picture. Image effects · Tracking and protection

  • Start with an engraved portrait or archive poster. Choose ENGRAVED PORTRAIT, ARCHIVE POSTER, or CONTOUR SCAN under FX Rack LOOKS. They combine the new print treatments, tracking and restrained audio motion; look controls now run through LOOK 48. Three starter looks

October 27, 2026

OSC-1

  • Keep MIDI control while playing the synth. Opening the synth preserves MIDI Learn, preset changes and external MIDI clock input.

All apps

  • Give widgets a deep-sea vocabulary. Choose DEEP SEA BIOLOGY for jellyfish bells, mesoglea, tentacles, pelagic blooms and bioluminescence. Widgets follow the topic unless you choose a local text override. Widget topics

  • Keep widget compositions on one topic. Choose Marine Research, Orbital Operations, Robotics & Vision, Signal Intelligence, Geology & Materials, or Temporal Systems in TRACK or Studio. Widgets follow the shared topic unless you set a per-widget text source. Hiding an extra text block keeps its saved topic and custom words. Widget topics

  • Try Midnight Blue in any app. Load the 3:38 underwater synthwave instrumental from the demo-track library in Viz, Video to Laser Live, or OSC-1, or from INCLUDED TRACK in Studio and Laser Animation Studio. Load Midnight Blue

  • Make a stem-reactive Instagram video. Follow the Midnight Blue tutorial to give bass, drums, keyboard, and synth their own visual roles, keep a jellyfish moving slowly, space camera changes across the song, and export a 60-second vertical MP4 with sound. Stem-reactive Instagram tutorial

  • Watch the stem-reactive build step by step. How do I make a stem-reactive music visualizer for Instagram? now has a video that loads the song, uploads four stems with UPLOAD STEM, routes the bass to BELL RADIANCE, schedules the camera with Drawn automation and renders a 60-second 9:16 MP4.

  • Let QR codes blend into the picture. QR Code and Label Card now use white modules over transparent cells and open the visualizer used in the picture. Choose QR STYLE → BLACK · WHITE PANEL for a light background. Specimen widgets

  • Show Audio Engine metrics on a Specimen plate. Switch BANDS GRAPH → ENGINE METRICS for loudness/RMS, flux/baseline, beat envelope, and stereo correlation/width. The traces default to white, with gain, history, and color controls. BANDS graph

  • Keep automatic widget sets distinct. Dice rolls, cycling slots, and set swaps avoid showing the same widget twice in one composition. Locked widgets retain their slots. Rolling a Specimen plate

Audio Visualizers

  • Tour the widget library on musical beats. TRACK's SWAP FROM → LIBRARY TOUR visits the self-contained widgets before repeating. Keep selected slots locked and use SKIP FROM TOUR to omit widgets. Beat-spaced widget sets

  • Alternate camera cuts and glides. Model Pulse's SHOT TRANSITION → MIXED alternates immediate cuts and eased moves with its existing beat-count or triggered shot changes. Model Pulse camera

  • Watch the finished Midnight Blue performances. The stem-reactive Instagram guide includes the full-song horizontal film, the live Short, and the step-by-step walkthrough. Follow the new 4K recipe for beat-spaced widget tours and mixed camera transitions. Watch and recreate Midnight Blue

  • Blink the Braille Card's dots. Raised dots blink independently with staggered random timing while the decoded caption stays readable. Adjust BLINK SPEED, or set it to zero to hold the dots still. Braille Card options

  • Flicker incoming widgets on. Set swaps, cycling, random deals, and QR rotation now flicker the next widget in and remove the old one instantly by default. Choose flicker-out when you want a brief exit; rotating panels have matching controls. Widget motion

  • Grow patterns from text, a logo, or a pinch. WATER → DIFFUSION adds pattern presets, seed controls and color ramps. Choose PATTERN ONLY for the field or blend it with the picture; restart on HIT or the beat. Existing settings keep their original look. Authorable diffusion

  • Let QR share a widget slot. QR Code and Label Card now alternate with a replacement widget by default. Choose the replacement and seconds per view, or keep the QR always visible or off. QR display

  • Choose how Specimen panels appear. Show all five bracketed panels, select a subset, randomize the set, or rotate one at a time. Optional GROW + FLICKER opens brackets from the center and reverses the animation before each change. Panel display

  • Follow surfaces by depth. TRACK adds FOLLOW → DEPTH for near, middle, and far surfaces in Model Pulse. Sources without scene depth show an explicit unavailable status. Depth following

  • Print with real error diffusion. DITHER adds ATKINSON and FLOYD–STEINBERG, with ink/paper and source-color output, pixel scale, tone controls and selectable diffusion detail. Error-diffusion dithering

  • Arrange marks around detected objects. TRACK's OBJECT COMPOSITION → EMPHASIZE / PROTECT shapes contour and ASCII density and spacing around selected classes and subjects, with independent inside/outside application. Object composition

  • Compose a Pixel Memory print. ASCII adds ARCHIVE FIELD, HORIZONTAL ECHO and GLYPH CLOUD fields, with linked photo windows, source echoes, density, motion and print colors. Pixel Memory

  • Keep faces clear inside geometric treatments. TRACK adds PERSON FIT, FACE FIELD → REDUCE / EXCLUDE, protection area and spread controls, plus a panel preview. Fit marks to a silhouette, pose, face mesh or full person, and share the protection across line and print effects. Person fit and face protection

  • Draw depth-guided contours and flowing engraving lines. In EDGES, choose TOPOGRAPHIC or FLOW ENGRAVING, then combine image and media-depth guidance with HYBRID. Share prepared depth with PARTICLES, shape the lines, or hold them with FLOW SPEED: 0. Source contours

  • Smear a moving picture into retained fragments. In FEEDBACK, choose MODE → MOSH, then adjust MOTION, BLOCK SIZE and DECAY. SOURCE HOLD retains the picture while movement carries it; reset on HIT or the beat. TRAILS remains the default. MOSH

  • Build richer UI STATS compositions. Choose twelve new animated forms, from rotating prisms and folding shutters to wave surfaces, magnetic fields and timed apertures. All 100 widgets share audio input, time, topic, accent and text animation options. Six new looks mix the forms with selected subject connections, and ROLL THE DICE shows its saved seed. Configure widgets

  • Add a technical title and glitch reveal. Specimen adds a two-column TECHNICAL HEADER, FRAGMENT DECODE text and an optional TRAVELING MARQUEE. SCAN → GLITCH ASSEMBLY reveals a picture or visualizer through displaced tiles and slices, with configurable square sizes and an option to keep the header clear. Specimen titles · Glitch reveal

  • Compose animated micrographics. Add ORBIT LOOM, FLUX GATE, SIGNAL PATCH, SPECTRUM PATCH, VECTOR CHAMBER, PHASE BLOOM, or PACKET ROUTER to Specimen, then tune their density, spread, motion, audio response, guides, readouts, topic, and accent. Vector Chamber turns in 3D. A widget's SUBJECT LINK can connect it to a tracked point from the left column or a row. Micrographic widgets

  • Carry frequency peaks through the lines. Beam Wall and Ridge Lines add REACTION → SPECTRUM HISTORY. Adjust peak height and the time window, or reverse its travel. Three new presets in each visualizer pair the spectrum with glow, echoes, mirrored prisms or scanlines. Beam Wall’s spectrum presets start Peak Floor at 0.40, adjustable under Reaction. Ridge Lines also adds Mono Histogram, a white spectrum stage with right-drag orbit, scroll-wheel zoom and an adjustable Peak Floor slider starting at 0.40 for a fuller response. WAVEFORM keeps each original reaction. Beam Wall · Ridge Lines

  • Bend the picture with a moving data graph. Choose LOOKS → DATA GRAPH for lines, dots, attached labels and soft displacement in one click. Try curves, snakes, right angles, angular 45°/90° paths or triangle grids. FOLDING GRID builds the grid one hinged line at a time, with connected growth, five orders, dim folded bars, beat advance and hold time. Use your own words for labels. DATA GRAPH

October 26, 2026

All apps

  • Clean up overlapping letters. In Text to Laser, OSC-1 Text Tools and Animation Studio, choose MERGE OVERLAPS to remove internal seams or HIDE COVERED LINES to keep later letters in front. Letter holes remain open, and OFF keeps every outline. Text cleanup

Audio Visualizers

  • Choose where the picture bends in time. SLIT-SCAN adds radial, noise, brightness and hand-centered TIME MAPS, plus manual history hold and BEAT FREEZE. The original AXIS strips remain the default. Spatial time maps

  • Pour and stir smoke by hand. In SMOKE, choose FROM → HAND, pinch to emit and move your palm to push the smoke. Adjust HAND RADIUS and HAND STIR to change its reach and force. Hand-shaped smoke

  • Move particles and trails with your picture. Raise MOTION FLOW in PARTICLES or FEEDBACK to let moving areas of a video or camera carry the effect. Both controls start at zero. Motion flow

  • Phase Flow follows your hand more closely. FOLLOW responds more promptly across the picture while changes in depth stay gentle. The hand-follow example has been re-recorded with smoother video. Hand-follow example

  • Phase Flow presets stay visible and centered. Neon Burst and Butterfly render when paused or playing, Lorenz Twin orbits around its paths, and Pinch Sweep runs more smoothly. Switching looks starts their own simulation and view. Phase Flow

  • Compare nearby chaotic paths. Phase Flow adds Twin and Ensemble trails, with controls for history, initial spread, line width and moving heads. Choose from eighteen systems, try Lorenz Twin or Newton Bundle, and use Waveform to bend the trails with playing audio. Four effects presets add a hand-controlled kaleidoscope, a white data HUD, delayed orbits and thermal color. The rebuilt visualizer requires WebGPU. Phase Flow

  • LOW POLY turns the picture into colored facets. Change triangle density, scatter their corners, add brightness-based shading or blend with the original picture. LOW POLY

  • ONE LINE draws a continuous outline. Adjust contour detail, line width and ink, write the line with DRAW, or keep a dim picture behind it. ONE LINE

  • Wipe effects in by hand. TRACK’s REVEAL DIRECTION → HAND follows the first tracked palm from left to right and holds when the hand leaves view. Hand-driven reveal

  • FX guide videos fit the player. Six demonstrations now use wide frames so titles, hands and effect edges stay in view. FX guides

  • Live RECORD starts with a finished frame. Camera and screen takes wait for the stage picture before recording begins. Use CANCEL while waiting, then STOP to save the take. Recording live input

  • FX Rack handles large stacks more reliably. More effects can stay active together while smaller looks retain their existing settings. FX Rack

  • FX controls follow their active settings. ASCII, TRACK and MASK hide controls with no active drawing role and bring them back when the matching setting is selected. Routed effects at zero MIX keep their controls available. FX controls

  • TRACK shows the controls its looks use. Reveal-only looks such as CEL BURST hide unused overlay controls. Enable a tracking look to bring its controls back; reveal intensity, line size and the selected scan color stay available. Tracking controls

OSC-1

  • Watch shapes morph on an oscilloscope. How do I morph between shapes on an oscilloscope? now opens with a video that sweeps GEOMETRIC, SHARP and ORGANIC in the Morph Sequencer, moves the heart to 60%, records the morph with its sound and sends it to the DAC Simulator.
  • Morph Sequencer shapes land where POSITION says. After you drag POSITION or click a slot, the trace now glides all the way there instead of stopping short, so 67% in GEOMETRIC shows the square and a slot click shows that slot's shape. Morph Sequencer
  • Morph Sequencer slot pictures stay clean. After you load another preset, each slot now shows only its own shape, with no outline left over from the last one, and only the slot nearest POSITION is drawn in green. Morph Sequencer

Studio

  • The sample track says when it can't load. If the ORBITAL BLOB sample track's download fails or stops partway, Studio now shows a message asking you to check your connection and try again, the same way the workout sample video does, instead of doing nothing.

October 25, 2026

All apps

  • Explore BeamTracer in motion. The new Gallery shows hand-tracked effects, Model Pulse and audio widgets, 3D models traced into oscilloscope sound without Blender, and laser artwork. Filter by app and technique, watch a preview, then open the example or its guide. Homepage preview selections play, too. Gallery
  • Tell us what you want to make. An optional form in the Gallery and welcome flow lets you describe your project and what is getting in the way. Your notes go to our private feedback inbox. Share a project

BT Laser Studio

Audio Visualizers

  • Phase portraits and chaos modulation. Add PHASE PORTRAIT to a layout to see paired trails, three axis views, equations, and separation readings. Assign Chaos X, Chaos Y, Chaos Z, Chaos speed, or Chaos gap to a slider, then choose the system and path speed in the Audio Analysis Engine. Chaos sources

  • VISUAL SOURCE shows the controls that act. Over the VISUAL SOURCE visualizer (the Camera presets, used by looks such as CEL BURST), which already shows your picture, PICTURE and VISUALIZER are hidden with a note saying why. SPEED shows only for a video, and the picture's controls appear once a source is picked. TRACK's curtain and target settings and EMIT's COLOR also show only while they change the picture. Picture sources

  • Crystal Bundles — Interlocking X/Y/Z forms now show colored interior cells, with manual and automatic orbit, a choice of continuous morph or three timed mechanical movements for external sound cues, and the original bundle variation retained. Add a mirrored spectrum floor, center-out highlights, or light-cycle grid trails with modulated brightness, beat-triggered turns and adjustable fading tails. Crystal Bundles

  • CEL BURST no longer freezes the browser. Choosing CEL BURST under FX Rack → LOOKS used to stall the browser for several seconds. It now switches in at once and looks exactly the same. Turn yourself into an anime poster

  • Time Cube EDGES onion skins. Link the existing EDGES effect to the historical layers, choose any of its normal styles including Particle Rain, and orbit their recorded motion while the selected slice stays photographic. Adjust ghost opacity, range, fade, and crossing flashes. Vertical mouse orbit now runs in the opposite direction. LOOKS → TIME CUBE loads Particle Rain onion skins, a cube outline, and mouse orbit in one click. EDGES onion skins

  • Silicon City. A new visualizer: fly over a city of numbered glass blocks. Each column of blocks follows one part of the sound and the music rolls from the front of the city to the back, while capacitors rise with the music, tracers run like current along copper traces, numbers and spectrum bars are printed on the board, signal lines pulse on the beat and ribbons of fine lines arc overhead. Each board part can be turned off, and the traces take your color and opacity. A Layered view stacks copies of the board below it, either cut into opaque tiles with the copies showing through the gaps or seen through a see-through board. The camera circles the city or cuts to a new view every few beats, and fifteen looks range from a near-street skyline and a straight-down plan to an all-gray Mono and Wafer Stack, a green board on stacked tiles. Decode, Circuit Lab and Scan Trace also set up a specimen readout, film scanlines and a vignette in the FX Rack. Silicon City

  • Circuit widgets. Five new SPECIMEN widgets draw electrical diagrams that move with the music: SCHEMATIC, a circuit with current running around it; TANK & TURBINE, a tank filling with the bass beside a turbine that kicks on the beat; SIGNAL CHAIN, four stages lit in turn; CELL COLUMNS, columns of memory cells as tall as the spectrum; and FIELD MAP, drifting charges with their field lines. Add them under WIDGETS, or as Studio UI STATS layers. Circuit widgets

  • Author a particle’s lifetime in EMIT. Shape its birth, late travel, curl and disappearance with optional LIFETIME controls. RIBBONS adds soft strips along its motion, with adjustable length and shared modulation. Particle lifetime

  • Try FX looks on your current picture. Press PREVIEW beneath a look to inspect it while the live rack keeps playing. APPLY LOOK recalls it; CANCEL PREVIEW closes the preview. Previewing looks

  • Fuse words with shapes in Type Stack. Choose TEXT + SHAPE FUSION in ARRANGEMENT, then join a circle, box or diamond to your text. Control the join, size and separation; Fusion Amount and Shape Separation accept shared modulation. Text/shape fusion

  • Build geometry recipes in Basic Shapes. Choose a shape, arrange up to sixteen copies, change repetition/deformation order, bend or twist with shared modulation, and choose an outline or solid material. ENABLE RECIPE starts off. Geometry recipes

  • Save performance takes. Record slider/color edits, learned controller movements and scene launches against your soundtrack in CUSTOMIZE → PERFORMANCE TAKES. Replay, edit event values/times, trim and undo deletion. Takes replay live; offline Render Video requires stopping the take. Performance takes

  • Blend selected controls with Snapshots. In Performer’s Customize panel, capture named snapshots of numeric and color controls, recall them, or blend matching controls with BLEND A → B. REVERT BLEND restores the starting values; other settings and audio assignments stay in place. Snapshots

  • Calmer SPECIMEN lines. TARGET PACE in the FX Rack's TARGETS group adds CALM, which keeps each callout and inset on its point for eight seconds and glides to the next, and ON THE BEAT, which switches every eight beats. The widgets take turns, so one line moves at a time. FAST stays the default. Specimen plates

  • SPECIMEN widgets stay in line. At a large UI SCALE, the LEFT COLUMN, TOP ROW and BOTTOM ROW now slide and shrink together instead of scattering widgets over the subject. Widgets you drag keep their places. Widget placement

Studio

  • Put a phase portrait on the canvas. Choose PHASE PORTRAIT under ADD LAYER → AUDIO ANALYSIS, fade its background, or give its paired trails a custom hue. Save the layout to use it over a visualizer or in a Performer scene. Phase Portrait

October 24, 2026

Audio Visualizers

  • Score widgets follow the song. Eight new SPECIMEN widgets read the whole track, so they show what is coming as well as what has played: SCORE ROLL, NOTE HIGHWAY, NOTE KEYS, BAR CLOCK, BAND CONSTELLATION, LOUDNESS STRIP, SIGNAL TRIO and STEM RIBBONS draw the notes, key, chord, bars, sections, bands and loudness. Their notes come from a MIDI file you load with LOAD MIDI, from your uploaded stems or from the track itself, and a rendered video matches playback. Score widgets

  • SPECIMEN widgets stay in the picture. A large UI SCALE, or moving the set with UI X and UI Y, no longer pushes widgets past the edge of the frame. Widget placement

  • Tall and square videos keep their shape. Render Video now draws visualizers for the shape of a 9:16, 1:1 or 4:5 video instead of squeezing a wide picture into it, so spheres stay round and backgrounds fill the frame. Wide videos come out exactly as before. Video Export

  • Upload and analyze tracks up to five minutes. Analysis tracks you upload, whole-track tempo and a video's own sound in Render Video now work for songs up to five minutes long. Audio Debug

  • Lava Lamp's Reactive Physics keeps the blobs in view. With Reactive Physics on, the blobs now bounce with the bass instead of rising out of the lamp, so the lamp no longer goes dark. Lava Lamp

  • Particles videos match on every device. In Performer, a Particles video now looks the same whether you render it from a phone, a narrow window or a computer with reduced motion turned on. FX Rack

  • Time Cube FX. Turn visualizers or videos into a block of time, a rectangular cross-section, or untwisted frame layers. Uploaded clips load from beginning to end: peel from the first frame at the front to the last at the back. Apply effects before the cube to capture them into its frames, or after it to treat the volume. Resize the cube or its width, height, and depth; orbit with the mouse, add an outline, and fade history. Turn on Onion Skin to keep faint frames before and after the playhead while scrubbing forward or backward; adjust ghost opacity and range. Motion and Light Sculpture options reveal time trails. Remove light or dark backgrounds, or keep the person in each frame. Time Cube controls.

  • Tall videos frame the subject. In 9:16, 4:5 and 1:1 videos and in tall windows, twelve visualizers, among them Text Rays, Orbital Blob, Circle Wave, John Whitney, T-Rex, Jellyfish, Lava Lamp and Node Nebula, widen their view so the subject fits the width instead of being cut off at the sides. Wide videos come out exactly as before. Video Export

  • Silk, Supernova and the FX Rack pulse on the kick. Silk's beat looks, Supernova's nebula ripple and the FX Rack's beat effects now pulse on kicks instead of almost constantly under heavy bass, and Render Video pulses on the same beats as the preview. Silk

  • The Performer's beat lamp keeps time. The beat lamp, the tempo dial and the APC mini's beat light now pulse on every beat instead of stopping after the first one. APC mini

  • Inverted picture-camera dragging. In PARTICLES, drag right to decrease PAN and down to decrease TILT, across photos, videos, and live cameras. Mouse camera

  • Live camera depth in Particles. Choose MEDIA DEPTH and press START LIVE DEPTH to give your camera picture estimated 3D relief. Move around it with the mouse or PAN, TILT, and DOLLY, displace its depth with music, and save the live result with RECORD. Camera depth

  • CEL BURST look. In Performer, choose CEL BURST under FX Rack → LOOKS to turn yourself into a flat blue cartoon over a comic poster: a halftone sky, a sunburst, cartoon flames and flying shards, cracking open from the middle as it appears. Turn yourself into an anime poster

  • Comic effects that stay behind you. LIGHT RAYS has a BURST style, DISTANCE RINGS a FLAMES style and EMIT a SHARDS shape, and each has BEHIND PERSON, on when you pick it, to keep you in front. TRACK's SCAN REVEAL can SHATTER the frame from the middle or from your fist (PLAY: FIST), and REVEAL LAYER: BEHIND PERSON leaves you untouched while the background is revealed. Add a comic sunburst

Studio

  • Loudness widgets measure your video. In an exported video, LOUDNESS, LOUDNESS RADAR, LOUDNESS RANGE, LOUDNESS DYNAMICS, LOUDNESS METER and the LUFS line in DYNAMICS now measure the video's own sound, so they move with the music to the last frame and every export of the same project matches. Audio analysis graphs
  • NOISE, HOLD and RAMP follow the video. Layers and widgets driven by NOISE, HOLD or RAMP now follow the video's own timeline when you export from Studio or Render Video, so two exports of the same project match. HOLD steps on the video's beats. Audio analysis graphs
  • Score widgets as layers. Add SCORE ROLL, BAR CLOCK, LOUDNESS STRIP and the other score widgets from ADD LAYER → UI STATS. Each shows the moment of your project's track under the playhead, in the preview and in the exported video. Analysis layers
  • Your own countdown sounds. COUNT SOUND is the beep at 3, 2, and 1, and ZERO SOUND is the tone at 0. Each one starts as the built-in tone. Upload your own sound, or choose RESET to go back. You hear it in the preview and in the exported video, COUNTDOWN VOLUME still sets how loud it is, and the sound is saved with the project. A long sound fades out as the next beep starts. If a file cannot be opened, the built-in tone plays and a warning appears. Timer

October 23, 2026

All apps

BT Laser Studio

  • Sweep reveals. Choose SWEEP in Quick Starts to uncover your artwork with a moving scan line. Video to Laser Live offers Projected image/video for a video projector and laser at the reveal edge, or Laser outlines to keep the traced paths on the laser. Video to Laser
  • Steadier video-to-laser conversions. Video to Laser now traces each frame together with the frames before and after it, so shapes keep their start point, drawing direction and drawing order, specks that appear for a single frame are left out, and a shape missed for a frame or two is filled in. FRAME CONTEXT in the ANIMATION section is on by default; turn it off to trace every frame on its own. Video to Laser

Audio Visualizers

  • Video depth in Particles. Prepare depth from an uploaded MP4, then pan, tilt, or dolly around the moving particle picture. MEDIA DEPTH works with images and videos, keeps depth aligned when you seek or loop, and carries it into Render Video. Particle depth

  • Photos with depth you can move around. In Performer PARTICLES, choose IMAGE DEPTH and press GENERATE DEPTH directly below it to estimate a still photo's near and far surfaces on your device. Depth starts with Bass modulation so surfaces move with the music. Drag to pan and tilt, scroll to dolly, or use the CAMERA sliders; mouse camera is on and Swing starts at 0° by default. RENDER uses your prepared depth and camera view. Image depth

  • Word Art and Data Hatching. Word Art expands Tile Art with WORD PILLS: rebuild your picture from your own words and phrases in its colors. Portrait Window adds DATA HATCHING, a segmented print with adjustable cell size, stripe height, contrast, and midtone. Word Art · Portrait Window

  • Watch audio-reactive looks come together without TouchDesigner. How do I make audio-reactive visuals without TouchDesigner? now opens with a video that grows a particle cloud from the music, rebuilds a video from points and opens a window between the fingertips, then takes the cloud into Studio.

  • Visualizer beats land on the kicks. Visualizers that pulse, flash, launch or shuffle on the beat now react to the beats you hear instead of several times a second, in the preview and in your videos. Orbital Blob's glow now pulses with the music instead of staying near full. Silk and Supernova keep their beat as it was. Audio Debug

  • Still more videos that come out the same every time. Render Video now gives the same result on every export for Binary Star, Time After Time, Solar System, T-Rex, Knick Knack and Lemmings. Lemmings' Imperial March videos show the stormtroopers from the first frame, and Binary Star fills tall and square videos with round stars. Video Export

  • Wire Ripple 2 and Post Impressionist videos pulse with your track. Their videos now follow the beats of the track you export, as the preview does. Wire Ripple 2

  • The preview keeps listening after a Matrix LED video. After you render a Matrix LED video, the preview keeps following your music. Spectra Bars

  • Soft Focus softens Rorschach Test's shapes. Raising Soft Focus now rounds and softens the corners of rounded shapes, and the Lucid look is a little softer. Rorschach Test

  • Particles from a model repeat. In Performer, Particles drawn from a model use the same points every time, in the preview and in your videos. FX Rack

  • Beat Pulse follows the kick drum. Beat Pulse and Bass onset now fire on the beats you hear instead of several times a second, in the preview and in your videos, so a Trigger Hold on Beat Pulse changes on the kicks and makes the same choices on every export. Warp Tunnel's beat flashes land on the kicks too. Audio Debug

  • Every Fireworks rocket bursts. Rockets that sometimes rose and vanished without a burst now always burst, in the preview and in your videos, and a busy computer no longer adds or drops a burst in a video. Fireworks

  • Even more videos that come out the same every time. Render Video now gives the same result on every export for Flip Clock, Digital Rain and the rest of the Matrix LED category, Nexus Lattice and Orbital Blob. Flip Clock shows its labels from the first frame, and the TIME readout in Orbital Blob's HUD widgets counts from the start of the video. Video Export

  • EMIT birds keep together. In Performer, EMIT BIRDS now keep together as tightly as FLOCK sets, and videos with them come out the same every time. FX Rack

  • More videos that come out the same every time. Render Video now gives the same result on every export for Fish Impressions, Birds, Fireball, Spectrum Analyzer, Planetoidal Life, Rorschach Test, DVD Screensaver and Solar System. Wire Tunnel videos now show the silver wires you see in the preview. Video Export

  • Fireworks and Planetoidal Life. An automated Spark Speed in Fireworks now speeds up the bursts, so Neon Rave, Cosmic and Glacier bursts open wider on the music, and Glow in Planetoidal Life now brightens the first two stages and the helix. Planetoidal Life

  • New Organic visualizer: Pelagia. A sea of glowing jellyfish and comb jellies, no two alike, that pulse with the bass, drift on a current the mids stir, feed on falling snow, raise young and fade away, so the sea slowly evolves new shapes and colors. The plankton light up wherever the animals swim. Jellyfish, comb jellies and plankton each glow with a different part of the music, tentacles drift slowly as if through deep water and reach out and draw in with the beat pattern, and the far animals fade into the water for depth. Each comb jelly's eight comb rows show the music's spectrum, from the bass to the treble around its body. Each beat drops a splat of light that lures the animals and lights the plankton around it, or you can drive splats from any source. On the Viz page the animals follow your pointer and feed where you click. Start from twelve looks, from Open Sea to Screen Print, four of them with looks from the FX Rack: a lens look on Aquarium and Deep Lens, a live specimen readout on Live Readout and a quiet gray print on Screen Print. Pelagia

  • Spider Wire in your videos. Spider Wire now works with Render Video, kicks and shockwaves included. Spider Wire

  • More settings that change the picture. Rorschach Test Ink Palette now applies in Studio and in Describe a Look, Landscape Size makes the stars bigger, and Displaced Sphere Reflectivity strengthens or softens the reflections. Videos of Warp Tunnel now flash on the beat like the preview. Rorschach Test

  • Sliders only where they work. Fire Simulation, Parametric Surfaces and Silk show their high and mid intensity sliders only where they act, Fluidic Time drops floor settings that made no visible change, and Protostar's burst counts now match how many bursts can show at once. Protostar

  • Fireworks booms in your videos. With Boom Sound on, Render Video now includes a boom for every burst, mixed with your track as you hear it in the preview. Fireworks

  • More controls that change the picture. Explosions Trigger Level sets how big the beat bursts get, Warp Tunnel videos follow the music's drops and noisiness like the preview and its Steps From controls add wall detail, Linear Chaos Glow Intensity adds a real glow, Protostar Surface Blend fades between the surface and the corona, Reflection Tree Floor Ripple swells the floor, and Time After Time Beat → Pulse pulses the clock on the beat. Warp Tunnel

  • Tidier panels. Dream Wallpaper no longer shows starfield settings its wallpaper hides, and Fluidic Time no longer shows floor blur settings that made no visible change. Fluidic Time

  • More controls that now do what they say. Particle Man's High Intensity, Singularity's Environment Top and Environment Bottom, Super Black Hole's Thickness, and Plasma Disk's Tip Sparkle above 0.5 now change the picture. Default looks and presets are unchanged. Super Black Hole

  • Four controls that did nothing now work. Volumetric Light's Backdrop Auto Hue and Backdrop Hue Speed tint the white backdrop, Man In White's Stereo Split reaches exported videos, Lava Lamp's Beat Eruption erupts on the beat when Reactive Physics is on, and an automated Dir Y in Cubic Debris tilts the light up or down. Default looks are unchanged. Volumetric Light

  • Render Video matches the preview. Spectrum Sphere, BioJelly, Wire Tunnel, Spirals, Galaxy, Medusae and Super Black Hole now render the same video every time you export, starting from the first frame. Spectrum Sphere exports burst their tiles the way the preview does, and Planetoidal Life no longer opens on black frames. Video Export

  • Settings that only show when they act. In GIF Matrix, the GIF Import controls appear once you load a GIF, and in Fluidic Time, Env Background appears when Elevation is low enough to see the sky behind the water. GIF Matrix

  • Model Pulse autofocus. Autofocus, on by default, keeps the surface nearest the camera sharp in every shot, including Surface close-ups, measured only from the particles in frame as the camera moves. Turn it off to focus on the framed subject instead. Bioluminescent Macro now uses Depth of Field 0.35, so more of its close surface reads sharp, and Research Scan uses 0.2, so its close camera passes read as sharp dots. Model Pulse

  • Watch a research-scan look come together. How do I make a 3D research-scan visual in my browser? now opens with a video that chooses Research Scan, frames the jellyfish wide, shows where the labels come from and takes the look into Studio. Its demonstrations and the Model Pulse guide now show the sharper dots.

  • Type Stack. Turn your words into solid layers that open and twist with the music. Six compositions explore stacks, fans, spirals, rings, repeating walls and separated letters, with four fonts and a readable leading title. Neon Marquee, Spectral Echo, Analog Poster and Halftone Press pair the letters with glow, fading copies, film grain or printed dots. Export your words and audio-driven motion as MP4 or WebM through Render. Type Stack

Studio

  • Audio widgets follow the whole track in videos. Audio analysis widgets, the Voice and Spectrum playheads and layers on LFO A or LFO B now follow your track for the whole video and come out the same on every export, even when your computer renders slower than the music. Studio export
  • Videos react as strongly as the preview. With Normalize loudness on, layers and widgets that follow the music now react in your video as they do in the preview, instead of a little stronger. Studio export
  • Tracks up to five minutes. A Trigger Hold now works on tracks longer than about three minutes, and Studio videos and Render Video exports of tracks up to five minutes no longer stop with an audio error. Studio export
  • Band routes follow the whole track in videos. Layers routed to BASS, MID, HIGH, VOLUME, FLUX or CENTROID now follow your track for the whole video, even when your computer renders slower than the music, and come out the same on every export. Studio export
  • Studio videos repeat. A Studio layer that moves on the beat now renders the same way every time you export, and a paused Studio frame shows exactly what the video will draw. Studio export
  • Countdown beeps on a timer. A countdown or a workout timer can play a short beep at 3, 2, and 1, then a longer tone at 0. You hear it in the preview and in the exported video. COUNTDOWN SOUND turns it on, and COUNTDOWN VOLUME sets how loud it is. A project you already saved stays quiet until you turn the sound on. A new countdown or workout starts with the sound on. Timer

October 22, 2026

All apps

  • More reliable long exports. Full-length audio tracks now finish correctly in Audio Visualizers and Studio. Studio can also save large MP4 files without asking you to shorten the video or lower its resolution. Existing plan allowances still apply. Video export
  • Guidance while rendering. The progress screen explains tab visibility, keeping your computer awake, what affects render speed, and when to save the finished file. Studio export
  • One free full-length export. A free account can render one video with audio at the same quality as Pro, including a project of 30 minutes or longer. The dialog calls it your free full-length export. After that, free exports with audio are at most 5 minutes, and the upgrade prompt explains Pro stays unlimited. A render that does not produce a file does not use the free one. Pricing
  • Three new animated tutorials. Build a Model Pulse research-scan composition, add phosphor trails to oscilloscope art, and preserve your artwork's colors in a laser animation. Sixteen demonstrations show the settings and results, including an exported ILDA file replaying in the viewer.

BT Laser Studio

  • Curves survive Optimize & Truncate. An ILDA export over its point limit now drops only points that lie on the path, so curved artwork keeps its shape instead of collapsing to a few points. Export settings

Audio Visualizers

  • Sharp, evenly spaced Model Pulse particles. Particles now sit in even rows as crisp dots, and the camera focuses on the surface nearest to it, so those dots stay sharp while deeper ones soften. The new Scatter control knocks the dots out of their rows on each pulse hit before they settle back; it is on in every look, and the jellyfish looks also use fewer, larger dots in place of swelling on every beat. Excitement Size still swells the dots on hits if you turn it up. Model Pulse
  • Presets for the newer Model Pulse models. Abyssal Lure, Clockwork Crawl, Hangar Scan and Wing Study start Zorag, the Steampunk Spider, the X-12 Mech and the Fantasy Butterfly with their own palette and camera. Choosing the spider now opens on a view from above, the X-12 Mech uses finer, sharper particles and a full-body Wide view so its shape reads, and the butterfly's wingbeat slows to Animation Speed 0.05. Model Pulse
  • Model Pulse waves follow the beat. A Pulse Trigger assigned to a source, including the default Beat pattern, now starts a wave on each rise, so Deformation and Pulse Glow visibly shape the model. Choosing Zorag · Angler Fish sets Particle Count to its maximum so the teeth read, and Lure Glow now goes up to 3 so a beat route visibly pulses the bait. Model Pulse
  • Clearer Specimen zoom targets. Dice rolls now deal one zoom inset. Smaller canvas brackets tighten onto each new target while the matching magnified view fills its panel. Specimen zoom panels
  • New Creative visualizer: Manifold Machine. Rings of little box modules spin, tilt and breathe in a funnel you see head-on as a mandala, folding into petals with the bass and rippling with the mids, while rings fold away and grow back as new shapes. Pick from ten color worlds under a night or day sky, swing the camera, and start from eight looks, from World Tour to Orbit. Manifold Machine
  • Presets apply in full. Picking a That's No Moon preset such as Heartbeat now also sets its stars, camera distance and background, and Galaxy's Red Giant and Emerald show their colors as soon as you pick them.
  • Sliders no longer reshuffle the scene. Moving any setting keeps Node Nebula's stars and each Jellyfish's size where they were, and T-Rex responds without reloading its surroundings.
  • Small renders keep the full-size look. That's No Moon, Morphing Particles, Shape Morph, Nexus Lattice, Supernova and White Holes no longer wash out in small exports and previews.
  • Render Video leaves your session alone. Moving the mouse during a render no longer changes the frames, and rendering no longer changes the settings of the visualizer you have open.

Studio

  • Workout video restored. The workout template loads its looping video again in preview and exports. Workout timer
  • Paused video backdrops show a picture. After UPLOAD VIDEO, the stage shows the video's first frame right away instead of staying black until you press Play.
  • Open a section by its name. Click AUDIO SOURCE, BACKDROP SOURCE or any other section's name to open it, not only its arrow.

October 21, 2026

All apps

Audio Visualizers

  • Print a Model Pulse composition. Choose Render → Print for A4, A3, Letter or square artwork, with paper margins and 150/300 DPI output. SVG keeps HUD text, widgets and connector lines as vectors over the rendered model; PNG preserves the complete screen treatment. Print settings

  • Configure each Specimen widget. Its sliders icon flips the card to relevant options for color, opacity, words, motion, audio response and detail. Add a 3D Model Overview to keep the whole animated Model Pulse subject visible during close-ups, with fixed or rotating views, scanner and camera-area guides. Save the options with your look or reset one widget. ILDA export explains unsupported selections and offers a path back to a supported 2D loop. Widget options

  • Four more shared models. Choose Zorag Angler Fish, Steampunk Spider, X-12 Mech or Fantasy Butterfly after Jellyfish in the model library. Model Pulse follows the animated surfaces, adds optional lure light for Zorag and gives the mech an upward-looking cinematic view. Model Pulse

  • Bring your own model into Model Pulse. Upload a self-contained GLB and let the particles follow its animation, with adjustable animation speed. Model Pulse and Daft Time check the model before replacing your current source and link to the same model preparation guide.

  • Clearer rack resets and choices. Reset FX Rack clears the selected look while keeping saved looks and loaded files. Camera and effect choices announce their selected option to assistive tools. Sources and saved looks

  • Centered Macro camera and cleaner surface framing. Model Pulse now offers a close orbit around the model center. Surface keeps a nearby edge on the right with open space on the left, and both follow Camera Speed and eased transitions. Model Pulse camera

  • More deliberate specimen callouts. Snap leaders to corners or edge centers, join two corners into a triangle, and choose ordered, golden-angle, radial or branching target arrangements. Circle tips are the default, with line, opacity, weight and Plexus appearance controls. Callout controls

  • Simpler effect controls. Specimen puts Title & Topic near the top and groups its widgets, layout, motion, targets and connections. Titles rotate through topic, audio and visualizer names with mixed entrances by default. Active-effect bars stay green when folded; browsing blocks light up while open. Specimen plates

  • Model Pulse. A swimming Crystal Jellyfish opens in moonlit water, with particles following its animated surface. Layer traveling waves, glow and particle excitement over the motion, then follow it with cinematic orbits and smooth wide-to-surface dollies. Animation speed, shot timing and triggered camera moves are adjustable; Performer can map pulses and camera triggers to MIDI, keyboard or OSC. Model Pulse

  • Crystal Jellyfish in the model library. Select the jellyfish in Audio Torus, Daft Time, the Particles model source and Volumetric Light. Model Pulse also follows the model's animation. Model library

  • More control over tracking plates. Hold targets for seconds or beats, ease between them and choose dots or squares with separate node and line opacity in Plexus. Widgets and inset panels stay in front of tracking lines, and In Silence → Full keeps them visible when music is paused. Specimen plates

  • New animated technical widgets. Add Field Coil, Orbit Seal, Vector Compass, Phase Wheel, Signal Manifest, Band Ledger, Relay Circuit and Sequence Trace, plus music-reactive Stock Candles and Biohazard and Radioactive labels. Browse alphabetically with white thumbnails or a list. Dot Matrix now animates a hidden code. The shared widgets work in TRACK and Studio. Widgets

  • Tracking lines with depth. Over Model Pulse, the plexus web and specimen callouts sit at the depth of the model they touch: they soften away from the camera's focus, thicken nearer the camera and dim behind the model. TRACK → STYLE → LINE DEPTH and DEPTH BLUR control it. Lines in 3D

  • Lines you can follow behind widgets. Tracking lines and Studio widget connections no longer stop at a widget's edge. Behind a widget they continue faint and softened, so you can still see where they land while the widget stays easy to read. Specimen plates

  • Eight instrument widgets that answer HIT. Add Platter, Segment Deck, Gravity Well, Element Card, Harmonic String, Pocket LCD, Spectral Topology and Light Cone. Each moves with the music, and a MIDI pad, OSC message or modulation route can fire its own hit: a scratch, a lit HIT lamp, an ionized atom, a plucked string and more. Studio's UI STATS layers get a matching HIT slider. Widgets that react to HIT

  • Insets match the other panels. A Specimen zoom inset now fills its whole panel, the same frame as BANDS, CLOUD and FFT, and the brackets on the subject take the same shape. Specimen insets

  • Widgets keep the plate readable. Specimen widgets never cover the title, the insets and panels on the right, the ruler or the number columns, in every placement, after SPECIMEN ADVANCED moves or scales them, and when you drag one onto them. Around a subject that fills the picture, ORBIT and CORNERS keep widgets full size over its edges instead of shrinking them. Where the widgets sit

  • Find widgets faster. Search the Specimen widget browser by name or browse one family at a time: Dials & 3D, Strips, or Panels & Charts. Studio's UI STATS library has the same search. Widgets

  • Easier effect modulation. Effect-row modulation buttons reopen reliably, and the source picker scrolls to the lower choices. Audio modulation

Studio

  • Clearer widget connections. Connector lines stay outside visible widgets, including rotated widgets between their endpoints. Rotated UI STATS layers retain their authored placement in the final composition. Studio

BT Laser Studio

  • Watch an ILDA file get checked. How do I check an ILDA file before connecting a laser? now opens with a video that reads File Health at two frame rates and two device profiles, then orbits the file in Cinema and plays it in the Laser Show visualizer.
  • Clearer laser output upgrade text. The laser output panel no longer names Text to Laser when you open it from ILDA Viewer or another laser app.

October 20, 2026

All apps

Audio Visualizers

  • New look: LIVE READOUT. An amber specimen plate along the bottom of the frame reads the music live, names the track and the visualizer in turn, and swaps in a new row of widgets every 16 beats. Find it under LOOKS in the FX Rack; look pads now run to LOOK 36. Specimen plates

  • Track says when it is previewing. Without music, Track's STATUS shows PREVIEW · NO MUSIC while its looks are dimmed, and IN SILENCE: FULL shows them at full strength anyway. Track

  • Choose where swapped widgets come from. Specimen's SWAP FROM deals each new set from any widget, the same shape, the same family, or your own widgets shuffled, and widgets you lock stay put through a swap. Track

  • More ways to color and move field lines. COLOR BY: FIELD STRENGTH colors each field line along its length, hottest at the points. FIELD REACT lets each point pull with its own part of the music, and BEAT FLIP rewires the lines on the beat. Specimen's CONNECTIONS and Studio's UI STATS CONNECT get FIELD COLORS, HUE SPREAD and LINE HUE. Track

  • Plasma lightning, colored and curved. PLASMA bolts' ends now slide a little around the points they join. BOLT COLORS paints bolts from a color ramp, and BOLT PATH: FIELD LINES curves them around one another. Track

  • Two new looks. MAGNETIC FIELD draws heat-colored field lines from your fingertips to your face and between matching fingertips on your two hands (Plexus POINTS: FINGERTIPS; with objects or outlines tracked, field lines connect the objects), and PLASMA ARC throws plasma lightning between your fingertips. Pick them under LOOKS in the FX Rack. Track

  • Specimen titles from what is playing. TITLE FROM puts the audio's name or the visualizer's on the specimen plate, or rotates through them, NUMBER FLASH flashes the number columns in by rows, columns, one number at a time, diagonally, at random, stacking up or flickering on, and TITLE IN brings the title in by scramble, type, flash, fade, glitch or scan. Track

  • See more of the canvas behind panels. The FX Rack and the other panels over the canvas are now 60% opaque, and Settings → DISPLAY → PANELS sets PANEL OPACITY and PANEL GLASS (the blur behind them). Audio Visualizers

  • Long words stay inside their widgets. UI STATS widgets, such as the HAZARD LABEL, keep long words (your own words, a long topic) inside their boxes; the hazard label's headline shrinks to fit before it is cut. Track

  • Tidier specimen layouts. Under the left column of widgets, the specimen's numbers form two columns as wide as the widgets above them, and a bottom row of widgets now lines up along one baseline. Track

  • Swap widget sets on the beat. Specimen's SWAP SETS flashes the widgets out one by one and a different set in, every 16 beats in random order to start, in order, reversed, at random or from the center out. Pointing at a widget in WIDGETS outlines it on the stage. Track

  • Looks you can see. The FX Rack's LOOKS show each look as a thumbnail that plays when you hover it, or as a list of names, like ADD AN EFFECT. ADD AN EFFECT opens with SOURCE & TRACKING showing and the other families folded. Sources and saved looks

OSC-1

  • Watch stereo phase measured. How do I measure stereo phase on an oscilloscope? now opens with a video that reads the phase on a circle, a line and an ellipse, flips the right channel to 180°, overlays both waveforms and sends the signal to the laser simulator.
  • Watch a circle become a square. How do I draw a square instead of a circle on an XY oscilloscope? now opens with a video that switches the Oscillator from SINE to SQUARE, sweeps the phase, records the result and sends it to the laser simulator.
  • Watch oscilloscope music on a laser. Oscilloscope music on a laser projector now opens with a video that streams a track from Scope to the DAC Simulator in real time, then arms, starts and blacks out the output.
  • Watch how oscilloscope music works. How does oscilloscope music work? now opens with a video that types each recipe into Scope, from one slow point to two alternating circles and a drawing sent to BT Laser Studio.
  • Watch the harmony lesson. What harmony looks like now opens with a video walkthrough of every Harmony preset, from the slow fifth to a chord sent to BT Laser Studio.
  • AUTO-ROTATE moves the Harmony chords. Turning on AUTO-ROTATE in 3D CAMERA now rotates the C major and Cmaj7 Harmony presets right away, instead of waiting for you to raise Speed. What harmony looks like

October 19, 2026

All apps

Audio Visualizers

  • Field lines that pull toward each other. FIELD LINES now behaves like a magnetic field: lines fan out from every point and curve into whichever point pulls hardest, sometimes a neighbor rather than the point they are linked to, and the bundles reshape as you move. Track's PLEXUS adds FIELD COLORS (Rainbow, Heat Map, Spectral, Cool, Matrix Classic and more), NODE HUE, LINE HUE and HUE SPREAD, which gives each point's lines a color of their own. Track
  • Plasma lightning. Track's LIGHTNING adds PLASMA: bolts writhe and drift between strikes like the arcs in a plasma ball, with swaying forks. Track
  • UI STATS widgets in Studio. ADD LAYER → UI STATS places any UI STATS widget as its own layer: drag it, size it from a corner and route its position, size and hue to the music, the same way as an analysis graph. Analysis layers
  • Field lines between widgets. A new FIELD LINES line style draws each connection as a bundle of curved lines bowing out like a magnet's field, the outer lines fainter, with an optional FLOW pulse that travels along each line to show direction. It is in Track's PLEXUS, Specimen's new CONNECTIONS (to the subject, between widgets or both) and Studio's UI STATS CONNECT. Track
  • Edit a layout while you perform. EDIT LAYOUT in the FX Rack moves and sizes a launched scene's widgets right on the stage, and Specimen's STUDIO LAYOUT placement draws a Studio layout's UI STATS widgets with leader lines to your subject. Scene Sequencer
  • Layouts over any visualizer. In Visualizer mode, LAYOUT at the top of the settings sidebar places a saved Studio layout over the visualizer, in the picture, in recordings and in rendered video. Customize
  • Portrait grids keep the face in view. TRACK offers Keep Face, Segment Face and Track Head, with Recompose movement and Head Padding. Assign modulation to Horizontal Flex and Vertical Flex to change box widths and heights; Track Head keeps the head region intact while its surroundings resize. Grid controls
  • Countdown and band settings appear when they apply. Scrolling Text Countdown To appears once your text uses {COUNTDOWN}, Wire Ripple Mid Intensity and High Intensity appear for the cores and shapes that react to them, and Silk Turbulence appears where its flow and symmetry let it move the threads. Visualizer settings
  • Mandelbrot and Planetoidal Life settings appear where they work. Mandelbrot Distance Glow Mod appears with Distance or Hybrid coloring, and Planetoidal Life Bass Intensity and Mid Intensity appear in the modes that react to them. Visualizer settings
  • Auto hue settings appear once there is a color to turn. In Man In White, Particle Man, Plasma Ball, That's No Moon and Dot Matrix, Auto Hue, Hue Shift, rainbow and cycling settings now appear when the color they rotate isn't white, gray or black, where they had nothing to change. Visualizer settings
  • Fracture Focus Distance covers the room. Every position of Focus Distance now moves the sharp zone through the scene.
  • Marble Madness Bass Pull is back with one attractor. It now shows with the default single attractor, where it already shaped the pull. Eleven more settings in seven visualizers appear only when they apply, for example Man In White Color By Height once Base Color and Fade Color differ. Visualizer settings
  • 23 more settings appear only when they apply. For example White Holes' hue settings appear once Saturation is above 0, T-Rex's ambient light settings with the Standard material or Solid ground, and John Whitney's band settings in the scenes that use them. Visualizer settings
  • Star and particle sizes work. Raise Protostar or Terrain Mesh Star Size, or Fracture Particle Size, above its default and the points grow into crisp dots. Visualizer settings
  • Band intensity settings that need a route now wait for one. In DVD Screensaver, Lemmings, Man In White, Morphing Particles and Ridge Lines, an intensity setting whose band only acts through Assign modulation appears once a setting uses that band, and Planetary Accretion's band intensities now shape its spectrum ring. Visualizer settings
  • Band intensity shapes T-Rex and Ether Weave. In T-Rex, Bass Intensity and High Intensity now raise or calm their part of the ground ripple, and in Ether Weave Bass, Mid and High Intensity shape the spectrum every scene draws. Visualizer settings
  • Smoothing steadies Lumin Thread and Planetary Accretion. Raising Smoothing now calms the spectrum each one draws, in every Lumin Thread mode and in Planetary Accretion's ring with Time Domain off. Visualizer settings
  • More settings appear only when they apply, and three more work. 34 more settings now show only when they can change the picture, for example Line Morph Zoom with the Orbit camera and Ether Weave's box settings in Cube Swarm. Flip Clock Distance now moves the camera without Cinematic Orbit, John Whitney Line / Connection Width widens the lines above its default, and T-Rex Smoothing steadies the motion. Visualizer settings
  • Settings appear when they apply. 27 settings in 14 visualizers now show only when they can change the picture, for example Angry Sphere Camera Speed with the Audio camera, Perlin Orb's node settings outside Lines mode and the depth-of-field focus settings once Depth of Field is above 0. Visualizer settings
  • New TRACK look: Specimen. Lay your subject out as a field-guide plate: a title plate, lettered points with lines out to graph, zoom, point-cloud and spectrum panels, and up to four zoomed insets, each with its own effect. UI Stats adds 47 small technical widgets that move with the music, from dials, logs and gauges to a 3D Lissajous, a DNA helix, molecules, blueprint marks, label cards, QR codes that scan, and infographics with finance, climate, population and health figures. Place them in a column, a row or around your subject, bring them in on the beat or from your own MIDI pads, and press Roll the Dice for a new composition each time. Two new FX Looks, Field Guide and Lab Terminal, start you off. Track guide
  • Specimen widgets can cycle. Turn on Cycle to keep widget slots swapping to other widgets every frame, on each beat, every four beats, at a rate you can drive from the music, or on a MIDI hit; Cycle Share and Cycle Pool set how many swap and what they swap to. Specimen how-to
  • Keep part of a Specimen roll, or take it back. Press the padlock beside a widget in Widgets to keep it in place when you Roll the Dice, set Lock Placement to keep the layout, and press Undo Roll (or a MIDI pad or OSC message learned to it) to bring back what you had. Track
  • Specimen widgets can show your music or your own figures. Choose Live Audio under Topic for the tempo, bass, mids, highs and loudness in LUFS read from your music, or Your Data and type rows such as REVENUE, 4.2, M for the charts and logs to show. Track
  • Palettes, and widgets you can drag. Palette sets the line and accent colors together, and with Drag Widgets on you can move any Specimen widget on the picture or drag its corner to resize it. Reset Positions puts them back. Track
  • Run the effects over your Studio layout. While a scene with a Studio composition plays, tick Studio Layout Under the Rack in the FX Rack: the effects and Track then act on your layout, in the preview, in Record and in Render. Scene Sequencer
  • Specimen widgets as a laser file. Export ILDA saves the chosen widgets as a looping laser file in your line color, ready for a laser player or the ILDA Viewer. Track
  • Specimen widgets keep to their own space. Rays, labels, curves and stripes no longer cross other parts of a widget or spill into the next one, and Face Outlines and Hand Bones now also hide the dots Boxes draws on a face and hands. Track
  • Add an Effect folds again after a reset. After Reset FX Rack cleared every effect, the Add an Effect browser could not be closed; it now opens once and then folds and unfolds normally.
  • Watch the ASCII hand window walkthrough. Trina builds the hand-controlled ASCII window in Performer from Reset FX Rack to a recorded MP4, with Mask, Gradient Map, Posterize, ASCII, Track and Kanji characters. ASCII hand window without TouchDesigner
  • Rendered videos match the live picture. In a rendered video, Protostar's solar flares and their jets now erupt on schedule, Flip Clock's countdown scramble plays on time, Binary Star draws its full Particles count, Warp Tunnel keeps its full detail and Time After Time shows its clock from the first frame. Video export
  • Long render sessions stay stable. Rendering many videos of model-based visualizers such as Lemmings and Knick Knack in one session no longer builds up memory until the tab stops responding. Video export
  • Width controls widen the lines. Loop Wire Line Width, Node Nebula Edge Width, That's No Moon Link Width and Tricentric Thickness now draw thicker lines above their default setting; before, every value drew the same thin line. Defaults and looks are unchanged. Loop Wire, Node Nebula, That's No Moon, Tricentric
  • Orbital Blob's spectrum shows real frequencies. The FREQ_SPECTRUM panel's scale now reads 0 to about 6K, the range its bars cover, and the peak frequency readout matches your audio's sample rate. Orbital Blob

October 18, 2026

All apps

Audio Visualizers

  • New Text visualizer: Data Tunnel. Fly down a tunnel of glowing characters that the music pushes outward ring by ring, the push echoing down the tunnel and beats lighting rings as they travel. Fill it with any character set from the FX Rack's ASCII effect, from zeros and ones to kanji, braille dots, drawn blocks or your own text, color it with a hue or an ASCII palette, or switch Field to Matrix for falling code down the walls. Start from nine looks, including Matrix and Monochrome. Data Tunnel
  • That's No Moon's gravity works. Gravity now settles the particles onto the sphere, or loosens them below zero, and Mid Intensity jitters the shell with the music; clicking the sphere ripples it again. Set Gravity Direction to Up to let the sphere drip upward into a cap, as in the new Meltdown look. Two more looks join it: Sinkhole and Dandelion. That's No Moon
  • Vortex Tunnel opens on Chroma Rift. Its first look now splits the contours into red, green and blue on the beat, with a soft vignette, using new Chroma controls: Split, Split Angle and Vignette. Vortex Tunnel
  • New Lines visualizer: Chevron Flow. Rows of nested neon arrows light up one after another toward their tips and leave an afterglow trail, while their arms open and close to the music. Shape the arrows, the tubes and the sequence, swing the camera with the music, and start from six looks, from Magenta Run to Deep Stage. Chevron Flow
  • New Lines visualizer: Vortex Tunnel. About ninety glowing contour lines wrap an off-center vortex mouth: the bass claps the mouth open, mids warp the lines and highs tangle the nearest ones. Flow Speed streams the contours out of the mouth or drains them in, Twist winds them into a spiral, and Echo Delay sends each beat rippling outward. Start from nine looks, six of them with an FX Rack effect already loaded, from Mirror Maw's kaleidoscope to Phosphor Tube's CRT, plus the monochrome Silver Thread. Vortex Tunnel
  • New FX Rack effect: Dot Field. Turn any visualizer, video or camera into a staggered field of soft round dots, each lit by the picture beneath it. Set Dots, Dot Size, Defocus and Stagger, color the dots from the picture, a left-to-right Ramp or a palette, and add a glowing Edge Band and a slow Scroll. In the Music group the bass heats the edge band, mids scroll the dots and highs soften them. Turn the picture into soft glowing dots
  • Perlin Orb's iridescent point cloud. Choose Prism Bloom, Opal Dust, Chroma Shell or Rainbow Lattice for a rainbow-colored orb whose folds glow where the dots overlap. Color Mode: Iridescent colors any look this way, with Hue Spread and Hue Speed, and Noise Detail, Additive Nodes and Bloom shape the cloud. Every earlier look is unchanged. Make an iridescent point cloud
  • Settings that only worked at first load now change the picture. On 14 visualizers, changing these controls used to do nothing until the page reloaded: Linear Music Bar Spacing, Trails Orbit Radius, Tricentric Depth Style and Depth Spacing, Binary Star Particle Color 2, Particle Color 3 and Star 2 Color, Glitter Count, Silk Particle Gap, Angry Sphere Auto Orbit, Fish Impressions Sequence, Parametric Surfaces Show Stars, Star Count and Star Size, Particle Man Zoom, T-Rex Camera Distance, Lemmings Specular, Plasma Disk Branch Energy and Volumetric Light Draw Delay Spread. They now act as you move them, live and in rendered videos. Visualizers
  • More settings respond as you change them. Rorschach Test Hidden Figures and Pushes reshape the first ink figure, Fireworks Hue Animation and Hue Speed drift a themed palette's bursts through the hues, Displaced Sphere Ambient Auto Hue and Directional Auto Hue color a white light, Procedural Landscape Smoothing eases how the land follows the music, and Ready Player One Splat Sensitivity now reaches above its default. Visualizers
  • Silk Auto Rotate turns, and two control fixes. Switching on Silk Auto Rotate now spins the scene at a gentle speed you can change with Rotation Speed. Linear Music FFT Size 256 now draws coarser bars. In Lumin Thread, the main-circle and spectrum-bar controls appear only with Draw Ripple Circles on, the only time they draw. Visualizers
  • Thirty more settings come alive. Supernova's Bass → Shockwave and Beat Flash now fire on the bass, Splish Splash Beat Detection kicks the water on the beat, Wire Ripple Beat Travel sends beats through its cascade looks, and Silk Beat Pulse gives each kick a soft swell. Morphing Particles Fog Density fades the far particles, Spectra Bars Smoothing eases the bars, Fireworks Spark Speed sets how fast the sparks fly, and Tricentric Star Speed turns the stars while Echo Count limits the echoes. Knick Knack's palm now sways with Leaf Flutter and Sky Tint colors its sky, White Holes Audio → Brightness pulses the field with the music, Man In White Spin turns the cloud and Floor Bounce lifts particles off the floor, Audio Earth Beat Threshold now reaches the loudest passages, and Nexus Lattice Spot Light and the point light light the plain floor. Visualizers
  • Nine more settings change the picture. Lemmings Exposure brightens or darkens the scene. Angular CRT Analyzer Smoothing and Linear Chaos Audio Smoothing steady how the visuals follow the music as you raise them. Man In White Beat Burst churns the cloud on bass, White Holes Variation spreads the particles' colors when Saturation is up, Lava Lamp Glass IOR changes how the Lamp glass bends light, Protostar's corona Inner Radius fades the corona's inner edge, and Procedural Landscape Mid Intensity and High Intensity scale their parts of the terrain. Edited modulation routes now act on Fireball, Linear Chaos Smoothing and White Holes Bass Spawn Threshold. Visualizers
  • Looks that now match their settings. Node Nebula's Constellation look builds its own blue network instead of the default magenta one, and its color controls recolor the network without rearranging it. Time After Time's Violet Hour and Neon Chrome looks show their clock, and with Reactive Colons on the colon dots keep their Bass Color and Highs Color. Each Geometric Cave look gets the Environment strength it sets. Resonate's Auto Hue (Lights) now tints its white light, and Line Morph Ripple Speed sends the sound down the lines in looks with Displacement on, such as Chaos Wobble. Visualizers
  • Volumetric Light Auto Hue cycles the colors. Line Auto Hue and Follow Auto Hue now move the beams through the hues, so the Deep Space and Cybernetic looks shift color as they play. Backdrop Auto Hue cycles a colored backdrop. Volumetric Light
  • Planetoidal Life tints a gray background. With Hue Animation on, a gray background now takes a soft color that drifts with Background Hue Shift and Background Hue Speed. Planetoidal Life
  • Singularity's full Raymarch Iterations range. Raymarch Iterations now takes effect all the way to 256; above 128 it used to change nothing. Singularity
  • Beat reactions reconnect when audio changes. Beat-driven visualizers keep reacting after you replace the audio source, without reloading the page. Choosing audio
  • Neon Orb previews preserve the main audio meters. Previewing Neon Orb in Studio no longer replaces the active visualizer’s audio meter readings. Neon Orb audio
  • Explosions keep evolving as they roll. Flame lobes swell and recede and the dark channels re-form while each fireball rolls, expands and cools, in all six looks. Explosions
  • Keep imported video playing in Visual Source. A video stays selected when its sound starts or you switch audio sources. Resetting the look keeps the video; Stop clears it. Visual Source
  • Edited modulation routes keep working. In Angular CRT, Binary Star, Electric Waves, Geometric Cave, Liquid Voxels, Man In White, Mandelbrot, Marble Madness, Plasma Disk, Resonate, Rorschach Test, Supernova and T-Rex, a route stopped moving its control once you changed its Amount, Anchor or smoothing, and Drawn automation did nothing. Those routes now act, on screen and in rendered videos, and From range min/max sweeps the whole slider. Routes you have not edited behave exactly as before. Modulation
  • Route anchors sweep the whole slider. On 31 visualizers, including Angry Sphere, Audio Earth, Ether Weave, Fire Simulation, Flow Lines, Laser Rings, Lemmings, Nexus Lattice, Particulate Matter, Poly Sonic, Solar System, The Bit, Volumetric Light and Waveform Wire, a route set to From range min/max, Range min to slider or Up to slider now moves its control across its range, so it can lift a control that sits at 0 or move one already at its maximum. From slider routes and routes you have not edited behave as before. Modulation
  • More controls follow the music. Picking a source now moves controls that ignored their route until now, including Volumetric Light's look-at point, dust speed, line glow and tube size, Resonate's ring count, spacing and radius, Solar System's ring thickness, Lissajous Z Amplitude, Fluid Simulation Splat Radius, Ether Weave Rotate Speed, Laser Show Speed Master and the orbit-camera Zoom in Morphing Particles and Shape Morph. Factory looks that had a source saved on these controls without it doing anything now show None, so they look exactly as before. Modulation
  • Ring Master returns to your colors. Turning Auto Hue off now shows Inner Color and Outer Color as you set them, instead of keeping whatever tint the color cycle had reached. Ring Master
  • Orbital Blob's frequency spectrum is readable. The FREQ_SPECTRUM widget draws its bars a few pixels wide instead of 256 that barely showed, on screen and in rendered videos. Orbital Blob
  • Every Fish Impressions school size draws. Choosing 1,024, 2,048, 4,096, or 8,192 fish keeps that school on screen in Visualizer and Studio. Fish Impressions

OSC-1

  • Clearer project import failures. Some damaged project files now show a readable-file error while your current project and library stay intact. Projects
  • Safer failed project updates. If the project list cannot be saved, OSC-1 restores the previous project copy and reports an error if restoration also fails. Projects

Studio

  • Watch the animated album cover walkthrough. Put song-driven Flow Lines over your cover, export an eight-second silent MP4 working file, then load it in Performer with Whole Picture. Animated album cover for Apple Music
  • Consistent draft duration in older project files. Importing and re-exporting an older project with damaged timing data now keeps its repaired draft length. Projects and templates
  • Import without switching projects. Reloading after an import keeps the current canvas's name and unsaved state. Open the imported project from its library card when ready. Projects and templates
  • Safer saved-canvas deletion. A failed delete keeps the saved project or template available and shows an error on its card so you can retry. Projects
  • Restore the whole canvas when undoing a project switch. Undo and Redo restore images, audio and the correct saved project, including an unsaved canvas. Earlier image replacements remain undoable after returning to that canvas. Saved projects keep their media if the current session cannot be saved. Projects
  • Repeated LRC lyrics keep every timing. Import a line with several timestamps and each occurrence gets its own cue, with the words displayed cleanly in preview and export. Lyrics
  • Edit imported lyric lines independently. After uploading another LRC or SRT file, editing or deleting one line keeps the other imported lines intact. Lyrics

October 17, 2026

All apps

Audio Visualizers

  • Describe a look. Type a look into DESCRIBE A LOOK at the top of a visualizer's settings and choose MAKE THIS LOOK: the AI sets the settings shown in the panel to match. On the Free plan each look uses one AI Frame Analysis try; Pro and above make looks without limit. Customize

  • New FX Rack look: X-Ray Scan. A cyan scan line sweeps the picture in behind it as an x-ray negative that settles into a cold photograph, then holds and sweeps again. Find it under Looks in the FX Rack. Scan the picture in like an x-ray

  • More scan wake effects. The scan's Wake Effect adds Thermal and ASCII, its settings now sit right under Wake Effect, and Scan Color follows Track's Line Color unless you pick Custom. Tracking

  • New FX Rack effect: Ridgelines. Redraw any picture as rows of thin lines that rise where it is bright, like a ridgeline plot. Fill hides the rows behind each ridge, Picture keeps a dim copy behind, Color uses the picture's colors or one Ink, and Scroll drifts the rows. FX Rack effects reference

  • Mask by color. Mask has a new Shape: Hue Key that keeps the effects below it to one color of the picture, with no camera tracking. Set Hue, Hue Range, Hue Softness and Min Saturation; with Area: Outside and Color Tone at Saturation 0 below it, everything but that color turns gray. Tracking and masks

  • New FX Rack effect: Pixel Sort. Sort runs of pixels by brightness or hue into glitch-art streaks. Threshold and Gate pick the bright or dark pixels, Length sets how far a run reaches, and Direction sends the streaks down, up, left or right. Rendered videos match what you see live. FX Rack effects reference

  • New FX Rack effect: Light Rays. Shine shafts of light out of the brightest parts of any visualizer, camera or video, streaming away from a Center you place, in the picture's colors tinted by Tint. FX Rack effects reference

  • Beat Flash strobe. Beat Flash has a new Style: Strobe that flashes on the tempo: every beat, two or four per beat, or a free rate, never more than three flashes a second. Pulse Width, Dark and a Sweep or Ring Pattern shape it. FX Rack effects reference

  • New FX Rack effect: LUT. Grade the picture with a built-in look (Teal & Orange, Faded Film, Noir) or your own 3D .cube LUT with Load .cube. The file stays in your browser and comes back with the looks and scenes that use it. FX Rack effects reference

  • Move any control on the beat. Drawn automation has a new Wave row: Sine, Triangle, Saw, Square or Random fills one cycle and loops it on the tempo, from a quarter of a beat to several bars, on any FX Rack or visualizer slider. Rendered videos follow the same wave. Modulation

  • Scan reveal in the FX Rack. In Performer, the Scan look in Track can now wipe the picture in as its line passes. Reveal: Picture sweeps your visualizer, camera, video or image in over a blank canvas, and Effects sweeps the rack's effects in over your picture. Play it Once, Loop it or run it In + Out, in five directions, steadily or on the beat, with a soft edge. Tracking

  • Scan reveal colors and wake. Pick a Scan Color and Line Width for the reveal line, and choose its Wake: a Translucent band, an Echo of lines that follows it, a Trail of lines laid where it passed that fade where they lie, an Effect such as Invert for an x-ray look, or Off, with its own color, length and opacity. While a reveal runs, the scan's curtain, targets and labels stay visible without music. Tracking

  • FX Rack options show when they're on. Inside an effect, an option that is switched on, such as Track's Scan, keeps its green marker even while its section is collapsed, so you can see what's running without opening each one.

  • Track numbers keep moving on a still. Track's coordinates, sizes, depth and rotation readouts now tick around their measured values, so a photo's numbers stay alive. Set how fast with Number Speed, which can follow the music, or turn Live Numbers off for the exact measurements. Tracking

  • Explosions glow from inside and keep evolving. Each fireball swells into rim-lit billows, then cools into an orange crust split by dark soot seams with hot light showing through, while it keeps rolling and changing, in all six looks. Explosions

  • New Lines visualizer: Beam Wall. Send glowing trails down a curved wall and across the floor, bend their paths with the music, adjust the floor angle and spread, set the wall and floor proportions, open a center aisle, choose camera views or a slow sweep, and switch between glowing rails and leading tips with fading trails. Reverse the traveling light, sync its pace to the session beat, or choose a complete preset. Beam Wall

  • Spectrum Analyzer peak caps with LED bars. Peak Size now thickens the peak caps when LED Bars is on, in whole LED cells. Spectrum Analyzer

  • Waveform Wire line width and color controls. Line Width now thickens the rings; until now they drew one pixel wide at every setting. The Sparse look now draws wider rings. Hue now appears for Perlin color as well as Hue Shift, and Noise Speed appears only for Perlin, the one color mode it changes. Waveform Wire

  • Particulate Matter size attenuation switches right away. Turning Size Attenuation on or off now changes the points as soon as you switch it. Particulate Matter

  • Oscilloscope interpolation. Turn Interpolation off to draw each sample as a flat step, the way a digital scope stores it; leave it on to join samples with straight lines. Zoom in with Time Scale to see the steps. Oscilloscope

  • Rendered videos match the preview for more visualizers. Render Video now waits for models and textures, so Jellyfish, T-Rex, Knick Knack, Lemmings and Volumetric Light render with their full scenes from the first frame. Rorschach Test reacts to the music in rendered videos, the VU Meter's vintage skin renders, Procedural Landscape's HUD appears in the video, and Lissajous Auto Cycle changes looks during a render without changing your settings. Video Export

  • Glass blur moves to the FX Rack. The Glass Blur section has left Background Cylinders, Background Discs, Background Liquid, Background Reactor, Cubic Debris, Dot Matrix, Ether Weave, Event Horizon, Geometric Cave, Glitter, Planetoidal Life and Volumetric Light. To frost the picture, open EFFECTS in Visualizer mode or FX Rack in Performer mode and add Blur: Amount sets its strength and HIT punches it on the beat. Effects reference

  • Orbital Blob's HUD in rendered videos. With Hud Widgets on, Render Video now includes the status readouts and the three analysis widgets (audio analysis, frequency spectrum, spectral ring) where they sit on screen, each reacting to the rendered music. Switch Hud Widgets off to render the blob alone. Orbital Blob

October 16, 2026

All apps

Audio Visualizers

  • More reliable custom glyph loading. ASCII and Tile Art can load character sets when native character segmentation is unavailable. Image effects

  • Ring Master Swell. Choose Swell under Core and every ring orbits on a slow drifting swell, outer rings turning faster, each sphere growing with its own slice of the music. Three new looks show it: Emerald Tide, Prism Galaxy and Halo Drift. Ring Master

  • New Wire visualizer: Spider Wire. A glowing spider web breathes with the bass, carries the live waveform along every thread, and throws a shockwave across its silk on each beat. Tilt it to watch it billow like a sail, bead the threads with dew, and choose from six looks. Spider Wire

  • Lighter Visualizer startup. The first load does less work while GIF Matrix looks, performance meters and video previews keep their existing behavior. GIF Matrix

  • Watch the visualizer look-sharing walkthrough. Prepare a link to your edited colors and audio reactions, reopen it to check the settings, then play Vector Echoes in Performer. Share a custom visualizer look

  • Clearer unavailable source meters. Balance, Phase correlation and Spectral skew no longer show a full negative bar when their source is unavailable. Measured negative readings remain visible. Audio analysis

  • Undo generator edits. Undo and Redo restore committed random seeds, beat patterns and recalled modulation patches. Modulation

  • Consistent Waveform Wire modulation. Attack, Release and Smooth keep the same timing when you change ring count or segment detail. Waveform Wire

  • Choose what dragging controls in Flight of the Navigator. Under Camera → Drag Control, choose Camera to orbit and hold your view, or Ship to steer over Water with Fly Ship on. Flight of the Navigator

  • First Class ship form in Flight of the Navigator. Under Ship, choose First Class in Ship Form and the Trimaxion flows like liquid metal into its long speed form, with a broader rounded nose, a long upper slope, a fuller lower bowl, a shorter top scallop, overlapping teardrop shells and swept side fins; choose Cruise to round it back. The ship now flies nose first and level, holds steady through the Cinematic take, and blurred cloud banks and water ripples sweep faster across its polished silver hull in colors that match the scenery. Flight of the Navigator

  • New Oscilloscope Glow core: HUE WAVE. Stack copies of the live waveform in depth, each part colored by how loud it is and by the frequencies under it. Pick the Hue Line, Hue Fan or Hue Sway preset, or choose it under Views → Core and shape line count, spacing, glow and drift; bass and mids push the glow and the swing by default. Oscilloscope Glow

Studio

  • Clearer silent-video status. A video without audio shows VIDEO ONLY · TIMED PREVIEW while playback and frame stepping stay available. Track controls

  • Keep generator settings with a project. Named projects restore authored random seeds and beat patterns. Projects

October 15, 2026

Audio Visualizers

  • New Performer shader: Contour Heat. Add a moving red-and-orange topographic map with dark contour lines and pale hilltops. Shape its scale, contour density, line width and motion, or let the music move the terrain. Shader Library

  • More reliable Contour Heat playback. Browser scheduling delays no longer cause a false performance pause on supported GPUs. Shader Library

  • Lighter shared audio analysis. Visualizers keep the same spectrum and audio response with less repeated work during playback and rendering. Audio analysis

  • Lighter solid logo motion. SOLID ORBIT and SOLID SCULPT keep their shape, shading and audio response with less work during playback. Audioreactive Logo

  • Lighter Classic planet animation. Planetoidal Life keeps the same moving surfaces and drifting asteroids with less work during playback. Planetoidal Life

  • New Space screensaver: Binary System. Two fiery stars orbit through a dark starfield, joined by a flowing plasma stream. Choose six looks, frame the pair with Zoom, and adjust the orbit, granular surfaces, corona and plasma transfer. Stellar Mix adds active hot spots, irregular flame filaments and faint colored haze. It keeps moving without music. Binary System

  • Choose a liquid DNA view in Planetoidal Life. Keep the original colorful SINGLE helix or choose LIQUID for gently bending molecules drifting through blue water and particles. The DNA LIQUID preset opens the layered view. DNA Helix

  • Lighter feedback trails. FEEDBACK and THERMAL TRAIL use less graphics work while keeping the same picture and fading history. Feedback

  • Lighter logo fire. LOGO INFERNO keeps its flames and particle detail with less work during playback. Audioreactive Logo

  • Lighter TINT outlines. EDGES uses less graphics work with DISPLACE, preserving the picture in live playback and rendered video. Image effects

  • Audio analysis stays active in Performer. Stereo, timbre and harmony sources continue following the music with the Audio Analysis Engine panel closed and when switching modes. Audio modulation

  • Render a short part of an audio file. In Visualizer or Performer, open TEST RANGE, choose a start and length, and render that part with its music. Render part of a track

  • FX history stays continuous when a slider crosses zero. Music-driven HIDE, THERMAL TRAIL and ASCII STEADY changes no longer restart the effect chain and discard its history. FX Rack

  • Smoother playback controls. Viz, Performer and the hidden Visualizer Bar avoid unnecessary screen updates while playback clocks, meters and tracking status keep updating. Audio controls

  • Clearer graphics recovery. ChronoDust and related WebGPU visualizers show a graphics-support message with Retry when the required renderer is unavailable. Browser support

  • New Background visualizer: Flight of the Navigator. Fly beside the chrome Trimaxion low over a sunset sea of clouds, with sunlit crests, cool shadowed billows and a low sun on the horizon, or above an ocean of moving sunlit ripples at the same speed. Choosing Water circles the camera from the front through a broadside view into a rear chase while clouds reveal the horizon. The default Cinematic camera circles the ship in one continuous take, rising, dropping and moving closer while the ship banks and turns. The Camera section also offers the Chase view, eased Front, Side and Rear shots, a continuous Orbit, and a Dolly that changes both angle and distance as it travels from the front to the back. Show Ship keeps the craft visible through either scene and the transition; over Water, turn on Fly Ship and drag with a mouse or finger to steer. Bass reshapes the clouds or waves, mids push the flight forward, highs add detail, beats brighten the shared light, and six complete looks change the weather and course. Flight of the Navigator

  • New Creative visualizer: Prismatic Tetrahedra. Five interlocked tetrahedra glow like a neon sign: thick red, white, yellow, blue and cyan tubes with bright rim lines and colored halos fill the frame, the red tube stutters like a failing sign, and every tube surges brighter now and then while the waveform bends their joined spans. Choose six complete looks and seven surfaces, then keep one surface across the sculpture, cycle them between tetrahedra or mix them across each tube's faces. Prismatic Tetrahedra

  • New Performer shader: Veil Galaxy. Drift through emerald and violet clouds among tiny stars, with music stirring the wisps and adding star shimmer. Adjust Cloud Scale, Drift, Stars and Hue, then place it behind or in front of your visualizer. Play a shader with your preset

  • New: Laser Rings. Explore open electric-blue contours and coral-orange arcs that approach from the distance, pass the camera and fold back through recursive islands. Hold and drag to ease the field into linked chains or dense folded cores, or assign music to Field Position X and Field Position Y for the same smooth structural movement. Six looks range from Cobalt Aperture to Audio Storm. Laser Rings

  • New Simulation visualizer: Explosions. Ignite billowing fireballs with modulation, let the flames expand and cool into smoke, and choose from six coordinated looks. Explosions

BT Laser Studio

  • Watch Lottie to Laser. Turn a Lottie animation into an animated ILDA file, inspect its frames in ILDA Viewer, and open the original artwork in OSC-1. Lottie to Laser walkthrough

Studio

OSC-1

  • Lighter playback and output status updates. Playback controls keep their current position while avoiding unnecessary page updates; output statistics refresh less often and retain the exact completed count when output stops. OSC-1

October 14, 2026

OSC-1

  • Watch the editable drawing walkthrough. Save and reopen strokes and drawing settings, keep an edited copy, and carry SVG artwork to Image to Laser. Save an editable oscilloscope drawing

Site & Account

Audio Visualizers

  • New: Concentric Rings. Layer thin colored arcs around one center, send a smooth opening wave through the radii, and assign every ring or four reusable groups to Bass, Mid, High, Volume, automatic spectrum placement or an exact frequency. Six looks include snare-triggered rings that fly through depth and settle into one plane. Concentric Rings

  • New Creative visualizer: The Bit. A dark crystalline beacon morphs slowly in silence and snaps to a new shape on every fourth musical count. Start with Violet Cipher or choose from six looks, modulate every slider, and explore Orbit, Audio, or Fly camera modes. The Bit

  • Build glowing shape stacks. Basic Shapes combines circles, squares and triangles with independent instance counts, optional dashed outlines and audio, MIDI or uploaded-stem modulation. Seven presets recall their effects, including Droste and Infinite Tunnel; saved personal presets retain effect assignments too.

  • Keep performance status in view. The desktop Viz settings column now anchors BPM and FPS at the bottom of the browser.

  • Wire Ripple adds Spectral surfaces and intersection dots. Let a leading spectrum wave flow across a plane or wrap around a cylinder, torus or sphere, with outward or inward peaks and fading older waves. Both modes offer dot density, point size and glow, line opacity, cinematic cameras and independent reverse flow/camera controls, with twelve looks per mode. Wire Ripple

  • New: Perlin Orb. A triangulated sphere or point cloud bends into moving spectrum patches, smooth terrain lobes and traveling ripples. Choose eight looks, including Point Cloud and Ember Network, orbit and zoom with the mouse, blend lines and nodes, or adjust node size, halo and interior opacity. Motion and color sliders support audio, MIDI and OSC modulation. Perlin Orb

October 13, 2026

Audio Visualizers

  • Liquid ripples in Displaced Sphere’s Halo core. Rounded waves now travel smoothly over the glossy surface, building gently with the bass. Changing flow speed keeps the motion continuous. Ridges, Spikes, Traveling Waves and Detail Scale give you more ways to shape it, while the materials, colors and bloom keep their existing look. Displaced Sphere

  • Let your song move the album cover. The Apple Music album-motion guide now layers Flow Lines over the artwork, explains using your own song, and shows how to export the reaction as a silent video.

  • Two new Studio and Performer guides. Control music visualizers with MIDI in Chrome, or make a silent album-cover motion loop for Apple Music, with native demonstrations and the final delivery requirements explained.

BT Laser Studio

  • A new After Effects-to-ILDA guide. Prepare vector animation through Lottie or static SVG, check the imported shapes and export, then inspect the artwork in Cinema preview.

  • Animation Studio shows its background while the animation loads. The wireframe blob appears right away and comes alive a moment later, and its music starts just as before. Animation Studio

October 12, 2026

Audio Visualizers

  • Sliders follow the music on every frame. Settings assigned to bass, mids, highs or volume in the FX Rack, in Studio and in Time Slip now move with the music on every frame instead of about ten times a second, so they react sooner and no longer step. Low-band flux and Bass onset respond again while the Audio Analysis Engine is closed, and Low-band flux and Energy change read the same at any frame rate, so a 30 fps video moves as much as the 60 fps picture you watched. Slider meters still update about ten times a second. Audio modulation

  • AUDIO ENABLED off means no reaction at all. In Flow Lines, Ridge Lines, Line Dance and Fracture, turning AUDIO ENABLED off now stops the beats and the traced waveform too, so the lines move as they do in silence. Fracture gains the AUDIO ENABLED switch the others have. With the switch on, nothing looks different. Fracture

  • Clearer time readouts. Players show --:-- for a track whose length isn't known, such as a live stream, and 0:00 before playback has a position. Audio controls

  • FX Rack effects look the same in the preview as in a 1080p video. On high-resolution screens the FX Rack now draws its effects at the size of a 1080p video and scales them to the screen, so a block, line or grain size you set looks the same in the preview as in the video you render, and the effects take less of your graphics card. Fine detail such as FILM GRAIN and thin TRACK lines looks slightly softer up close on those screens. Rendered videos keep their own resolution. FX Rack

  • Rendered videos follow the track they render. In a video rendered with the FX Rack, sliders assigned to bass, mids, highs, volume or the beat now follow the rendered track itself, even with a visualizer that shows no level meters, and an effect whose HIDE follows the music now hides on the same beats it does on stage. In Studio and in Performer scenes with a Studio composition, beat-assigned settings follow the rendered track too. Video export

  • Audio Visualizers loads faster. The app now downloads about 40% less code before it shows its first picture, and the pop-out Visualizer Bar and output windows about half as much. Each visualizer still loads when you pick it, and nothing looks different. Getting started

  • Unmeasured sources say so, and Volume falls again. Where the Audio Analysis Engine isn't measuring, such as in Studio before an analysis layer is on the canvas, the stereo field, timbre, Rolloff, Flatness, Beat phase, Beat confidence, Accent, Drop and Novelty sources now show as unavailable instead of moving with an estimate, sliders routed to them hold still, and Tempo reads 0 until a tempo is known. The Volume source no longer sticks near its loudest level, and Bass onset follows the bass instead of jumping in steps. Audio modulation

  • Studio compositions in scenes follow their modulation fully. A modulated setting in a scene's Studio composition now reaches its full movement, and Toggle, Count and Sample and hold routes step on each beat, both live and in a rendered video. Studio compositions in scenes

  • The Spirals preset moves. In Performer, the Spirals preset now slowly rocks and breathes as its design intended, instead of standing still.

  • Plainer slider captions. A modulated slider whose meter shows the incoming audio now says Meter shows the source level, and the Bass, Mid and High sources are described as smoothed responses. Audio modulation

  • NEBULA in Particle Equalizer. A new core whose particles are born on your music's waveform, the shape an oscilloscope draws from the left and right channels, then drift off on swirling noise that tears them into filaments, harder on every kick. Pick the NEBULA look to start. Particle Equalizer

  • Route a separate analysis track to a slider. UPLOAD STEM adds an existing audio track, with alignment, replacement, and reconnection controls, while the main soundtrack stays unchanged. Selective C–B energy sources respond to a chosen pitch class. Audio modulation

  • Draw a slider's movement and set media-time generator patterns. Drawn automation adds editable time/value points; generators have a media clock, seed, beat fractions, step weights, and source-triggered Hold. Drawn automation and generators

  • Pause the picture while a video renders. RENDER VIDEO now has a PAUSE PICTURE button, since the pause shortcut can't reach the page while the dialog is open. The picture stays paused after the render until you resume it. Video export

  • Effects that read better out of the box. In the FX Rack, POND RIPPLE WAVE PULSE sends stronger fronts, ECHO PARTICLES, MELT and PARTICLES TIGHT CONTOURS start brighter, glowing EDGES move their outlines a little more, and TRACK LIGHTNING draws heavier bolts. Image effects

  • Clearer names. The full-frame MOSAIC effect is now GRID MOSAIC, so it no longer shares a name with TRACK → MOSAIC, and WATER's MOTION is now DRIFT SPEED. Modulation route options no longer show "(saved legacy)". Image effects

  • CLONE IMAGE STEP lands on each image. With ORDERED and an image collection, IMAGE STEP now has one position per image, so each step moves every copy to the next image, and NEXT IMAGE wraps back to the first. Image effects

  • COLOR SPLIT and NOISE go further at the top of their range. In the FX Rack, POND RIPPLE WAVE PULSE COLOR SPLIT above its default now leaves a clear color fringe on each front, and THERMAL NOISE near its maximum reads as real sensor grain, also inside MOSAIC tiles. Default settings look exactly as before. Image effects

  • Mask by brightness. MASK has a new SHAPE: LUMA KEY that keeps the effects below it to the picture's dark parts and its pale, colorless parts, with no camera tracking. It uses the same KEY OUT, DARK THRESHOLD and BRIGHT THRESHOLD controls as PIXELATE's LUMA KEY. Tracking and masks

  • FLOWER WAVES moves with the music. PARTICLES in MODE: CLOUD has a new ORGANIC control: the particles drift on a slow current the bass stirs harder, each beat throws them out in a gust, and they settle back into the picture in quiet passages. FLOWER WAVES turns it on, so its petals now breathe and swell with the music instead of only rippling. Image effects

  • No more fine stripes at the edges of Supernova's nebula. Toward the edges of the frame the Fractal Nebula sometimes showed fine parallel stripes and rings; it now shows the same fine grain as the rest of the nebula there, and the nebula around the star is unchanged. Supernova

  • Plasma Disk's GLASS DISC look runs lighter. Each frame takes about a quarter of the processor time it did, which leaves more room for effects and video renders. The picture looks the same. FLAT DISC also no longer keeps a faint, frozen glow from an earlier frame. Plasma Disk

  • The Winamp-inspired visualizers page loads faster. It now downloads about an eighth of the code it did, as little as the other app pages, and looks the same. Winamp-inspired visualizers

  • MASK GLOW stays at the edge on PERSON and LUMA KEY. In the FX Rack, MASK on PERSON or LUMA KEY used to wash its GLOW over the whole frame. The glow now blooms out from your outline or the keyed areas and fades within GLOW SIZE, as it does on a face or hands. Tracking

Studio

  • Studio loads faster. Studio now downloads less than half the code it did before it can show its first screen, and loads the rest when you pick a visualizer, open its settings, or render. Nothing looks different. Studio

  • Studio opens without the layer list jumping. On a first visit, the LAYERS list now loads with the starting layers already in place, instead of growing after the page finishes loading and pushing the panels below it down. Layers

  • Inspect Spectrum at a paused position or a frame step. The original analysis widget and its Applied values follow the completed preview. Short selected exports keep their intended audio range. Analysis layers and current limits

  • Studio's first screen needs about a quarter less code again. Nothing looks different. Studio

OSC-1

  • OSC-1 opens with about a quarter less code. It no longer downloads the 3D model tools before you use them, and nothing looks different. OSC-1

Site & Account

  • The welcome questions after sign-up load faster. They now download about a quarter of the code they did, and look the same.

BT Laser Studio

  • The ILDA Viewer and Image to Laser open faster. The ILDA Viewer now downloads about a third less code before it shows its first screen, and Image to Laser about 45% less. The turning wireframe behind the empty canvas appears at once and starts moving a moment later. ILDA Viewer, Image to Laser
  • Video to Laser and the ILDA Viewer load faster. Video to Laser now downloads about a third of the code it did before it can show its first screen, and the ILDA Viewer about half. LIVE, the PIPELINE editor and the ILDA Viewer's 3D view load the first time you open them. Nothing looks different. Video to Laser, ILDA Viewer
  • Docs, blog and the home page load faster. These pages are now built ahead of time instead of being put together on each visit, and if you are not signed in they download about a fifth less code before they are ready. Your plan and account still show as before once the page has loaded.

October 11, 2026

Audio Visualizers

  • Videos render with DELAY and TV on. RENDER VIDEO no longer stops at the start with an error when DELAY or TV is in the FX Rack. Video export

  • PARTICLES STIR and 3D models show up in rendered videos. STIR now follows your hands in a rendered video as it does on stage, and a MODEL source appears from the first frame. Performer FX Rack

  • Sliders set to follow the beat pump on every beat. A slider assigned to Beat now starts with no smoothing, so it jumps on each beat and falls back between them instead of hovering near the middle. Routes you have already shaped keep their settings.

  • Supernova's Background Opacity fades evenly. Lower Background Opacity now lets what is behind Supernova show through in step with the slider, without a dark haze around the explosion. Supernova

  • Effects apply to the visualizer you're on. In Visualizer mode, an effect such as TRACK now works on the selected visualizer instead of switching on your camera. In Performer, effects and looks build on the visualizer or source you picked; until you pick one, they show what they were designed with. Switching between modes

  • Visualizer mode starts without effects. Moving from Performer to Visualizer shows each visualizer as it is, and your Performer effects come back when you return. Turn on Keep effects across modes in Settings → Display to keep one set of effects in both. Switching between modes

  • High, narrow sounds are no longer missed. A clean tone or a thin synth line now registers wherever it sits in the spectrum, in visualizers and effects that spread the music across the picture. In the FX Rack, PARTICLES PUSH now moves the right side of the picture for high notes instead of leaving it still.

  • Ether Weave's nine looks each look different, and it now opens on Signal Web. Every factory look has its own shape and motion, and Reset returns to Signal Web; a look you chose is kept. Ether Weave

  • Presets are open when a visualizer loads. The factory PRESETS panel opens each time you load or switch visualizers, so the looks are one click away. Collapsing it lasts for that visit; it opens again the next time a visualizer loads.

  • Viz opens in Visualizer mode. Loading or reloading Viz starts in Visualizer even if you last used Performer. Turn on Remember last mode in Settings → Display to reopen in the mode you used last; a Performer link still opens Performer. Switching between modes

  • Rendered videos keep your shader with the FX Rack bypassed. In Performer, a Shader Library shader now appears in RENDER VIDEO whether the FX Rack is on or BYPASSED, exactly as it looks on screen. Before, a bypassed rack left the shader out of the video. Shaders

  • Supernova keeps its colors in the NEON and SOLAR themes. The explosion no longer floods to solid white from any camera; the brightest parts keep the theme's magenta, cyan, yellow and gold. Supernova

  • Screen readers name visualizer text fields by their label. Text boxes in visualizer settings, such as TEXT in Scrolling Text, are now announced by their label instead of their example text.

  • Updating a built-in FX look keeps its example picture. After UPDATE on a look such as FLOWER WAVES, recalling it shows the flower again instead of asking for your camera. FX Rack

October 10, 2026

Audio Visualizers

  • New background: Ring of Fire. A glowing spiral of fire zooms forever through fine, swirling flames. Bass swells the spiral, mids stir the flames, highs add flicker and sparks, and every beat flares the spiral and pushes the zoom forward. Six looks, five fire colors, and a transparent background for layering. Ring of Fire

  • Supernova glows inside a fractal nebula. Fine blue, cyan and violet filaments now surround the star, swell with the bass, ripple out from it on every beat and twinkle with the highs. The Nebula section sets its intensity, density, detail, zoom, twist, drift and color, Camera Distance gives it more room, and three new presets feature it: Fractal Nebula, Star Nebula and Deep Nebula. Supernova

  • New visualizer: Fish Impressions. A school of thousands of silver fish swims through moonlit water and gathers into shapes: a swordfish, a sailing ship that fires its cannons, a sad fish and a happy fish, an arrow that turns to point the way and more, or the words you type. Held shapes keep swimming and sway as one creature, the bass makes the school surge, and beats can call the next shape. Form Time and Easing set how it swims into each shape. In Performer the school follows your hand or swims a path you draw with your finger. Fish Impressions

  • Four new shaders, and the Shader Library shows what each looks like. Aurora Curtains and Starfield Warp play behind a preset; Light Leaks and Spectrum Halo play in front. Every built-in shader has a preview that moves on hover. Shaders

  • New shader: Cavern. The view from inside an organic cave of glossy blue terraces with copper rims, slowly circling and tilting. The rock swells with the bass, the terraces ripple on the beat, and BAND DENSITY, RUGOSITY, ORBIT SPEED and LIGHT shape it. Made to play behind a preset. Shaders

  • Warp the picture with a shader. Choose DISPLACE in the Shader Library, or add SHADER DISPLACE to the FX Rack, and any shader bends the visualizer like moving liquid: by brightness along a direction or outward, or by its colors. Shaders also have their own sliders now, such as brightness, scale and speed, and each can follow the music or a MIDI knob. RENDER VIDEO now includes the shader layer, and imported shaders saved earlier play again. Warp with a shader

  • Import Shadertoy shaders as they are, buffers and all. Pasted shaders run with Shadertoy's own GLSL ES 3.00, Common and Buffer A to D passes, and a choice of input for every iChannel: the music, a buffer, your own picture, the keyboard or a generated texture. MUSIC DRIVES TIME makes any shader move with your track. A shader that does not compile is never saved, and one too heavy for your computer pauses instead of slowing BeamTracer down. Importing shaders

  • Ring any logo, text or person with Distance Rings. Add DISTANCE RINGS to the FX Rack to draw rings around a shape in the picture, like a contour map in cool ocean and violet tones: pick the bright parts, transparent artwork, every outline or a person, and the rings travel with the music while each beat sends a pulse outward. The new SONAR CROSS look folds them into a cross, and LOGO ECHO echoes the Audioreactive Logo outward in rings. Distance Rings

  • Planetoidal Life adds Tendrils. A new TENDRILS look braids four to eight rope-textured tentacles through the frame, with embers glowing in the gaps that flare on the beat, a braid that tightens with the bass, and the music traveling along every rope. Planetoidal Life now runs on WebGPU (Chrome or Edge). Planetoidal Life

  • Choose which tracking guides to show. TRACK → SHOW GUIDES independently hides face outlines, hand bones, and body bones while tracking and effects keep running. Saved looks and rendered videos keep those choices. Tracking guides

  • Repeat complete pictures with Clone. Add CLONE to the FX Rack to repeat the whole current picture in rows (TILED) or around a ring (RADIAL), or upload a named collection of up to 16 still images and assign them in order or at random. Every copy keeps its proportions, and transparent artwork keeps its openings. Clone

  • Mix effects across Mosaic tiles from a seed. Set TRACK → MOSAIC → TILE CONTENT to RANDOM for a mix of four tile effects. Type a RANDOM SEED to choose a different mix; the same seed brings the same mix back, and it is saved with your look. Random Mosaic tiles

  • Rendered videos move with the music. EDGES SCOPE, TV and DISTORTION → MELT now follow the track in a rendered video as they do live, and the FX effects react to the beat the same way in both. Rendering

  • Tracking keeps running after a render. Face and hand tracking picks up again as soon as a video render finishes or is canceled. Tracking

  • Find the FX Rack guide for your task. The overview links to focused visualizer, tracking, slider, image effect, source, and rendering walkthroughs, with separate effect and OSC references. Existing section links still lead to the matching guide. FX Rack

  • A fuller CRT and two new vignette shapes. CRT adds Scanline Count, Scanline Roll, Interlace, Color Bleed, Phosphor Mask, Grain, Flicker, Brightness and Saturation. Vignette adds Shape: Soft keeps the middle clear and Wide leaves the sides bright. Effects reference

  • Bend Edges' outlines. Edges → Displace bends the outlines of every style with a Zigzag, Spikes, Noise or the music's Spectrum, everywhere or only in places, and Kinetic bends each popped copy its own way. Image effects

  • Add an Effect groups similar effects. Effects are listed in families such as Color, Light, Lens & Blur, Water & Warp, Tile & Mirror and Screen & Glitch. Fold away the ones you don't need, and Search finds a family by name. The effects reference uses the same groups. Effects reference

  • New visualizer: Ridge Lines. Over a hundred thin lines slice a field of flowing dunes in perspective, so they bend over each swell and vanish behind every crest. The bass lifts the dunes, beat crests run across the lines, the live waveform rides along them, and you can pluck them with the mouse. Mono by default, with four palettes and an inverted Paper look. Ridge Lines

October 9, 2026

Audio Visualizers

  • See every FX Rack effect before you add it. Add an Effect now shows each effect on Trina as a thumbnail that plays a short loop when you hover, with a List button for plain names. FX Rack

  • Four new FX Rack effects. Smoke trails and puffs smoke from whatever moves, Mosaic turns the picture into tiles in twelve palettes, TV breaks the signal (Bad Signal, VHF Reception) and Distortion melts the picture like oil (Melt). FX Rack

  • More styles inside the effects you know. Edges gains seven glowing styles (Shockwave, Depth, Fold, Echo Particles, Kinetic, Rainbow, Blue), Particle Rain, which draws the outlines in falling rain, and Scope, which makes outlines wave with the sound. Delay gains Ghost, Outline, Light Trails, Liquid Memory, Blast and Pop Art. Pond Ripple gains Waves and Wave Pulse, Water gains Diffusion, Zoom gains Pulsing Tiles and a beat Pulse, Emit gains Threads and Notes, Particles gains Tight Contours and a music Push, Thermal gains fading Ghost trails, Stealth gains Desync, Dither gains Bit Avalanche, Pixelate gains Luma Key, Track gains Lightning, and ASCII gains a Matrix field with a Matrix Rain look. FX Rack

  • Torus Displacement plays the spectrum. The music's spectrum now pushes the ring out and travels around it, bass on the outer edge and treble on the inner edge. Spectrum sets how far, and Echo Travel sets how long the sound takes to reach the far side. Displacement also responds when no music is playing. Torus Displacement

  • One color effect across Mosaic tiles. TRACK’s Mosaic adds TILE CONTENT: UNIFORM EFFECT and TILE EFFECT, with separate color and dither controls for the picture tiles. ORIGINAL keeps the mixed picture, dark and inverted tiles. Resetting FX Rack keeps your loaded image or video file. Mosaic tile effects

  • Slider ceilings follow the measured audio. Up to slider keeps supported modulation within the chosen endpoint, and the applied meter shows the value used by the effect. Fresh RMS level uses measured amplitude; video rendering preserves its audio timing. Saved mappings retain their earlier behavior. Modulation controls

  • Stir FX Rack particles with your hand. Particles has a new Hand Stir control: particles near your hand, or your fingertip while you point, swirl around it over any visualizer, camera or video; an open palm pushes them away and a pinch gathers them. Turn a video into particles

  • Move Particle Equalizer with your hand. With a camera in the FX Rack, the shells follow your hand around the frame (or flee it, or travel a path you draw in the air), each layer at its own pace. The new Hand Stir look adds more: lift your hand to let the shells dissolve, open your palm to make them boil, and pinch to twist them. Twist and Beat Push can now follow any modulation source, and particles stay visible when floated over a camera or video. Move the particles

  • Color each Particle Equalizer layer. Strata's middle shell has its own Mid Color, so bass, mids and treble can each wear a different color. Living Cell is brighter and fuller, and very high particle counts on the Supernova, Vortex and Quantum shapes now add detail instead of washing the picture to white. Particle Equalizer

  • Tile Art and more character sets. Rebuild the picture as colored studded blocks or rounded letter keycaps with adjustable gaps and depth. Keycaps and ASCII offer Kanji, Korean Hangul and a stable Random · Mixed set; custom text keeps joined symbols together. Choose Symbol Motion → Cycle to animate keycap characters at an adjustable rate, or Still to hold them. FX Rack

  • Repeat a complete logo outline. In Audioreactive Logo, choose Clone Layout → Tiled or Radial, then set Copies, Copy Size and Copy Gap. Single restores the usual outline with its saved echoes, bars and sparks. Audioreactive Logo

  • See seven visualizers respond to your hand. Birds, BioJelly, Man In White, Tube Trails, Particle Man, Fluidic Balls and Phase Flow now include hand-tracking demonstrations in their guides. Pause or replay each example, open its visualizer, or keep a still poster with reduced motion enabled. The Birds guide adds a pointing-finger flight path alongside its existing hand-follow example.

  • FX Rack on Jellyfish. Watch contour tracking, edge styling, and Film Grain work together on Jellyfish. The FX Rack guide now has a direct visualizer answer and quick links to common questions. Using FX Rack with visualizers

October 8, 2026

All apps

  • Newest newsletter updates first. Dated items in newsletter digests appear from newest to oldest. See Email updates.

  • Halloween artwork walkthrough. Compare a built-in pumpkin icon as SVG and PNG, then follow a floating ghost through Animation Studio. The guide includes a video walkthrough, artwork credits, and ILDA export limits. Halloween laser ideas

  • Clearer signup email choices. Tips & tricks and Product updates are grouped together with an explanation that both are optional. Each stays unchecked until selected, and you can continue without subscribing. Existing email preferences remain unchanged.

  • Tips resume where you left off. Dismissed tips stay dismissed while you move between tools or reopen a panel. Camera tips wait until their controls are visible. Use REPLAY TIPS to start a tour again. Tip controls

  • Three practical tutorials. Make Lissajous figures in OSC-1, rehearse live DJ visuals with Rainbow, and compare laser font outlines and center traces. Each guide includes actual app media and explains export or live-output limits.

BT Laser Studio

  • Preview laser lettering in Cinema. See the same LASER word from moving camera angles with beams, fog and a reflective floor. The font tutorial now includes a 3D orbit, viewer steps and Studio plan details. Compare laser fonts

  • Smoother Firefox navigation. Avoided a Firefox error when switching pages or changing Animation Studio background music.

  • Keep complex SVG curves. Image to Laser now preserves unfilled stroked curves that span the full drawing, including complex Lissajous SVGs exported from OSC-1. Import an SVG

  • SVG strokes keep color set on a group or in a style. Image to Laser now traces unfilled strokes whose color comes from a parent group or an inline style, the same as strokes colored directly. Import an SVG

Audio Visualizers

  • Living particle spheres in Particle Equalizer. Two new shapes open it: Strata nests three particle shells for bass, mids and treble, each moving only with its own band and drum (kick, snare, hi-hat), and Cell is a single sphere whose swirling flow re-forms on the beat. The Organic control brings the same flow to Vortex, Quantum, Supernova and Hyperspace, so particles drift, scatter on kicks and return home. Six new looks join the presets. Particle Equalizer

  • Try Performer’s hand effects with a demo. Screen Print starts with CONTOURS, followed by Pop Frame, Hand Frame and the other hand-tracking looks. Hand Frame loads the new Trina hands clip when no source is selected; your selected media stays in place. Pixel Glitch and Prism Glow are no longer offered as factory looks, and saved versions remain usable. Follow the hands tutorial

  • Ripples through picture particles. PARTICLES adds outward waves, gentle twist and rotation variation. Bass and treble can accelerate the waves, with smoothing for gradual changes. Small screens use a lighter grid, and reduced-motion preferences hold the new motion. Particle controls

  • More oscilloscope views. Oscilloscope and Oscilloscope Glow offer Time, Spectrum, Time + Spectrum, Stereo X-Y, Tuned Polar, and Delay views. Show time and frequency axes, choose an audio channel, or adjust a short window while keeping Classic as the default. Oscilloscope · Oscilloscope Glow

  • More DJ visual examples. Compare Rorschach Test, Fluid Simulation and Angular CRT moving to the same built-in song, alongside the existing Rainbow spectrum example. Live DJ visuals

  • Explore the Audio Analysis Engine. New pages introduce frequency, waveform, stereo and loudness views with moving examples, practical use cases and related articles. Try the engine in Viz or follow the existing control guides. Audio Analysis · Spectrum and Stereo · Loudness

  • Projector output follows Performer. The projector window now shows the live stage after switching between Visualizer and Performer. Keep the window open while changing modes, or close and reopen it from Output stage → Projector window. Projector output

OSC-1

  • Save and reopen drawings. Keep editable strokes with SAVE DRAWING and OPEN DRAWING, or restore them with projects and recovery. Unfinished lines and trace speed are retained; restoring never starts playback. Drawing files

  • Draw freehand or straight-line shapes in CREATOR → DRAWING, keep separate open strokes, undo points or strokes, clear the pad and play the drawing on the XY display with mouse, touch or pen. Drawings stay through mode and panel navigation, and Clear offers a choice to keep the drawing. Drawing guide

October 7, 2026

All apps

  • Guided tips for your first result. Each Laser tool, OSC-1 mode, Visualizer, Performer, and Studio now has startup tips with links to deeper guides. Skip a tour or turn tips off, then use Settings → DISPLAY → TIPS → REPLAY TIPS whenever you want to start again. Replaying keeps your current work. Turn tips back on

OSC-1

  • See the oscilloscope concepts in action. Technique guides now pair explanations with app screenshots and moving examples, including Trace and Dash, multiple objects, brightness, and 3D. The Harmony guide adds audible comparisons so you can hear the interval while watching its figure. Techniques

BT Laser Studio

  • More visual help for laser workflows. Reference and recipe guides now show examples alongside point types, blanking, scanner load, and live-show instructions. The SVG and PNG/JPG conversion guides explain the current controls and cleanup steps with actual results. Laser guides

Audio Visualizers

  • Smoother Oscilloscope Glow modulation. Grid and CRT overlays reuse their graphics resources while modulation changes the look, reducing unnecessary work during playback. Oscilloscope Glow

  • Rorschach shows controls for the selected shape. HIDDEN FIGURES appears with INKBLOT and stays out of the way with FLAT or 3D. Switching back to Inkblot keeps your choice. Rorschach Test

Site & Account

  • Clearer illustrated help. Shared guides add screenshots and examples for feedback, Ask BeamTracer, MIDI setup, laser output, and OBS streaming. Scope and Laser troubleshooting now include working visual references and updated control paths. Documentation

October 6, 2026

BT Laser Studio

  • Watch the audio-reactive ILDA walkthrough. The guide now includes a video showing how to make a laser animation follow a track and export the result as an ILDA file. Audio-reactive ILDA guide

Audio Visualizers

  • Loop Roll across scenes. Learn a roll pad once and use it on any active video scene. Choose Individual Scenes in Performer MIDI settings for separate assignments.
  • Check and repair scene originals without unlocking your set. ORIGINALS checks the media a saved set needs, and READY, LOADING, and MISSING show clip readiness in PERFORM. Use FIX to reconnect a missing original while scene editing stays locked. Scene Sequencer
  • Keep a Studio composition with a scene. Choose a saved project under ADVANCED · STUDIO COMPOSITION. The scene keeps that version until you choose UPDATE SNAPSHOT, so later Studio edits do not change your set automatically. Studio compositions in scenes

October 5, 2026

Audio Visualizers

  • Scenes for live video performance. Switch between EDIT and locked PERFORM rows, choose a camera or local clip, and use the clock only when you want timed advancement. Trim clips with a zoomable filmstrip, audio waveform, and frame arrows; choose sound, one-shot, held, loop, or ping-pong playback. Reverse and sliding beat-sized Loop Roll controls let you perform chops, and FIX reconnects a missing original file. Scene Sequencer

  • A clearer fullscreen stage. Performer audio playback sits in the footer beside tempo. The footer and open panels hide together after fullscreen inactivity and return when you move the pointer.

  • Matching compositing videos. With a video and hand MASK, RENDER → COMPOSITING PASSES · ADVANCED can save the finished effect, grayscale matte, and tracking guides together. All three share framing and timing; the finished video keeps the chosen sound. Uploaded soundtracks that begin after the picture stay aligned. FX Rack

  • iPhone and iPad camera fixed. On iPhone and iPad (Safari and Chrome), the camera picture in Performer and VISUAL SOURCE now stands upright instead of turned sideways, and hand and face tracking works, including in Chrome on iPhone, where it could not start before. Performer FX Rack

  • The watermark stays off the phone controls. On a phone, the free-plan watermark now sits at the top of the picture instead of over the VISUALIZERS and PRESETS buttons.

  • Stack FX without a freeze. Turning on several heavy FX Rack effects together, such as STEALTH, PARTICLES and FEEDBACK, could freeze the page for up to two minutes while it got ready. They now switch on right away. Performer FX Rack

  • App controls stay in English when a browser translates the page. Visualizers, Performer, Scope and Studio now ask browser translators to leave their controls alone, as Laser already did, so the labels match the docs and translation can no longer break a page. Docs and the blog still translate as before.

  • Advanced masks for compositing. Open MASK → ADVANCED for solid key colors, black-and-white mattes, corner squares, perspective grids, foreground-person occlusion, and corner-data downloads alongside rendered videos. Basic controls stay visible and advanced tools start off. Mask compositing

  • No more crashes on a first visit from a translated page or a locked-down browser. Pages that a browser translator or extension had rewritten, and browsers that refuse to store site data (some in-app browsers, privacy settings), could drop a first visit to an error page in Visualizers, Scope, Laser and Studio. They now load and work for the whole visit; with storage refused, settings simply are not kept afterward.

  • A clear message when a visualizer cannot start. On a device without graphics acceleration, or when the browser cannot give a visualizer working graphics as it starts, a visualizer that cannot start now says so, with RETRY and a link to Browser support, instead of showing a black, blank or stuck screen.

  • Visualizers come back after a graphics reset. If the browser resets the graphics device mid-set, the visualizer now restarts by itself with a short GRAPHICS RESET message, instead of freezing on a black or white screen. Browser support

  • Keep your video’s original sound. Uploaded videos start with VIDEO SOUND on, so playback and rendered exports keep the source audio. Playing a separate track remains an optional replacement. Render an uploaded video

  • Render your video with tracking effects. Upload a clip under VISUAL SOURCE → VIDEO · IMAGE, choose your FX Rack look, then use RENDER to export the full clip with its effects, hand windows and tracking. Include the video’s original sound at normal speed or use a separate audio track. Render an uploaded video

  • Snare and hat hits as sources. Snare onset and Hat onset join Bass onset, so a snare can fire one effect and the hats another while the kick drives a third. Audio Analysis Engine

  • Spin with the energy, coast in the breakdown. The new Speed (integrate) route algorithm turns a source into a speed: the control sweeps on round its range, fast while the music is loud and slowing to a stop when it goes quiet, with Rate setting how fast. Modulation Matrix

  • Route options that do something. A route now shows Curve, Threshold, Steps and Clamp only when its algorithm and anchor use them, and Polarity drops Bipolar, which changed nothing. Modulation Matrix

  • Feedback that melts. The FX Rack's FEEDBACK gains BLUR, which softens the trail a little more each time round, DISPLACE, which pushes the trail along its own light into liquid smears, and RESET: ON HIT, which wipes the trail clean on every HIT so a kick can start it fresh. Performer FX Rack

Studio

  • Studio recovers from a graphics reset. Visualizer layers restart by themselves and the preview paints again; a note under SETTINGS says what is happening, with RESTART if the graphics keep resetting. A render that a graphics reset interrupts stops with a clear message, so you can render again. Browser support

October 4, 2026

Audio Visualizers

  • Hear a video in the FX Rack. Switch on VIDEO SOUND to play an uploaded video’s sound and drive the visuals with it. A playing track or live audio input takes priority; the video returns when that source stops. FX Rack

  • Pick a visualizer by sight. The VISUALIZERS panel, in Visualizer mode and in Performer, shows every visualizer as a thumbnail by category, with a search at the top and a switch back to a list of names. Getting started

  • Performer panels look alike. Presets, Customize, Scene Sequencer, Shader Library, FX Rack and Visualizers share one header, width, type and green, with each panel's icon matching the button that opens it.

  • PARTICLES. The new FX Rack effect rebuilds any camera, video or visualizer from particles in its own colors: CLOUD stacks the picture in layers of small squares that swing in 3D and shimmer, and STREAM lets particles flow off it. EMIT FROM: PERSON builds only you, with no black backdrop needed, and DISSOLVE trades the picture and the particles like watercolor.

  • 3D models as holograms. PARTICLES' new SOURCE: MODEL turns a 3D model (the Daft Punk helmets, a stormtrooper, a TIE fighter, a lightcycle, a recognizer) into a turning cloud of glowing dots, painted with a palette RAMP, with zooming TRAILS, and can stream particles off it. Performer FX Rack

  • SNAP: turn to dust. PARTICLES' new SNAP mode disintegrates you (or anything in the picture) into dust that blows away in any direction, then holds, loops or flies back in to reform you, over a clean plate of the empty room. Performer FX Rack

  • Photos hold still. A photo chosen as the FX Rack's VISUAL SOURCE stays put instead of drifting slowly. Performer FX Rack

  • STEALTH, turn invisible. The new FX Rack effect turns you into glass: the room shows through you, bent at your edges, with your face and hands traced in the glass and a liquid wake behind every move. Give it a CLEAN PLATE (step out of frame and press CAPTURE, or load a photo of the empty room) and the glass shows exactly what is behind you. DETAIL, REFRACTION and SHINE shape the glass, and APPLY TO: MOTION glasses only what moves, over any picture. Performer FX Rack

  • DELAY, a long-exposure echo. The new FX Rack effect lays earlier copies of the picture over the live one, each older and fainter, like chronophotography. APPLY TO: PERSON echoes only you, HUE STEP turns each copy further round the color wheel, and LIGHTEN makes glowing trails on a dark room. Performer FX Rack

  • One-click layout for your drum machine. Performer Settings → MIDI → SHOWCASE MAPPING loads a controller layout for the six sequencer looks: notes recall them, kick, snare and hats fire their HITs, and CC 1 to 8 ride each look's main control, ready for an OP-XY's MIDI track or any controller. MIDI integration

  • Six looks made for playing from a drum machine. The FX Rack gains DATA HANDS, PIXEL GLITCH, PINCH SWEEP, THERMAL BODY, SPARK DRUMS and KICK FLIP, and looks can now be learned to pads up to LOOK 24. FX Rack

  • Kicks that flip, notes that hit harder. Modulation routes gain Toggle (each kick flips a control on, the next one off) and Count (each hit steps through a few levels), and the last MIDI note's Note velocity and Note pitch become modulation sources, so accented drum hits can drive an effect harder. Modulation Matrix

  • Cut presets from your sequencer's notes. Performer Settings → MIDI → NOTE MAP turns a run of notes into preset picks: the first note (F3 by default) plays the first preset and each note above the next, with a list showing which note plays which. PRESET 1 to PRESET 16 can also be learned to pads, one preset each. MIDI integration

  • Background Opacity holds everywhere. Orbital Blob's space photo and grid now show behind the blob and fade in Studio, in exports and in Performer as well as in the Visualizer; Silk fades all the way to transparent when you drag the slider live; Solar System's far dust no longer leaves a gray haze over what sits behind it; and Wormhole gains its Background Opacity slider. Studio export

  • Orbital Blob without its HUD. Orbital Blob gains HUD Widgets (on by default): switch it off to fly the blob alone, without the status readouts and the three analysis widgets. Orbital Blob

  • More looks in depth. TRACK's BOXES DEPTH and SHAPES DEPTH float the boxes and marks in front of and behind you like MOSAIC's tiles, so they grow and spread as you lean in, and EMIT's DEPTH pours bigger, faster particles when your mouth or hand is near the camera. FX Rack

  • TRACK keeps time with the band. TRACK gains a RHYTHM section: BASS → SCALE swells tiles, rings, boxes and shapes with the bass, MID → LINKS stretches the plexus with the mids, HIGH → DETAIL adds scan curtain and labels with the highs, SYNC STRENGTH scales all three, and BEAT OFFSET moves the beat the looks re-deal on, earlier or later. FX Rack

  • Performer follows your sequencer's clock. MIDI Clock: EXTERNAL now does what it says: a sequencer, drum machine or DAW sending MIDI clock sets Performer's tempo, MIDI Start plays the Scene Sequencer and Stop stops it, and the MIDI settings show the tempo coming in. MIDI integration

  • Birds stand out on any background. Birds gains Bird Color Mode: AUTO (the new default) reverses the bird color wherever it would vanish, so black birds turn white on a night sky or a black background; FIXED keeps the color you pick; HUE cycles the flock through the colors, with Hue Speed. Birds

  • Grids that fill with data. TRACK's GRID gains GRID FILL: each cell's number, its position and size as a data table, a scrolling machine log of pings and login attempts, or placeholder text that types and scrolls or flashes on the beat, or a different one in every cell. FX Rack

  • Off no longer lights up green. Across Scope, Viz and Laser, a setting you have switched off (an OFF or NONE choice, a section whose feature is off, or a generator card that is open but not running) now shows in neutral gray; green always means something is on.

  • TRACK looks preview without music. With the music stopped or paused, every TRACK look you have on stays on screen, dimmed to a faint preview, instead of seeming to vanish; it comes up to full when the music plays. The looks also add up properly now: SCAN keeps its face outline when CONSTELLATION is on, and under OBJECTS, SHAPES and PLEXUS draw on each object's box. FX Rack

October 3, 2026

Audio Visualizers

  • A plexus wired by the music. TRACK's PLEXUS gains LINKS: BANDS: fans of links spring from a few points and rewire on the music's hits, long ones for the bass and short quick ones for the highs, and the busier the mids get the more of the web shows. Any effect on a music route now also follows the music in Performer over visualizers that publish no levels of their own. FX Rack

  • Call the jellyfish with an open hand. BioJelly gains Hand Tracking: open your hand on camera and the jellyfish nearby turn and swim to it, close it and they drift off; Scatter drives them away, and Draw Path leads them along a loop you trace. BioJelly

  • Phase Flow in your hand. Phase Flow gains Hand Tracking: the whole attractor glides to your raised hand, fills the frame as you push it toward the camera, and travels a loop you draw in the air or with the mouse. Phase Flow

  • Particle Man moves with your hand. Particle Man gains Hand Tracking: the whole figure glides to your raised hand, nearer as you push it toward the camera, and walks a loop you draw in the air or with the mouse. Particle Man

  • Fluidic Balls gather at your hand. Fluidic Balls gains Hand Tracking: the balls pour out around your raised hand, swell toward you as you push it toward the camera, and pour along a loop you draw in the air or with the mouse. Fluidic Balls

  • Tube Trails follow your hand. Tube Trails gains Hand Tracking: the glowing tubes chase your raised hand, swell toward you as you push it toward the camera, and run a loop you draw in the air or with the mouse. Tube Trails

  • Man In White follows your hand. Man In White gains Hand Tracking: in Performer with your camera under it, the figure flies to your raised hand and stays under it on screen, nearer as you push your hand toward the camera. Draw Path lets it walk a loop you trace in the air or with the mouse. Man In White

  • Camera tips for first-timers. The first time the camera controls show, six short tips explain turning on your camera, choosing one, mirroring, hand and face tracking, what your hands can control, and getting good tracking, one at a time. Settings → Display → Tips turns tips off or back on and replays them all. Getting started

  • Tracking in depth. The camera now reads how near your face and hands are from how big they look. Three new sources, Face near, Hand near and Hand depth (your hand held toward the camera or back, against your face), can drive any slider. MOSAIC gains DEPTH: its tiles float in front of and behind you, growing and sliding as you move and lean in. Birds gains HAND DEPTH: push your hand toward the camera and the flock flies toward you, and a path you draw while reaching forward becomes a loop in 3D. FX Rack · Birds

  • Birds out of your mouth, and the flock along a path you draw. Birds gains MOUTH EMITTER, on by default: open your mouth on camera and new birds pour out toward you and join the flock, which keeps flying. HAND: DRAW PATH lets you point and draw a curve in the air, or drag one with the mouse, and the birds stream along it; SHOW PATH draws the line as you go. Birds

  • EMIT: particles from your mouth or hands. A new FX Rack effect sprays flapping birds, sparks, hearts, bubbles, confetti or stars from your mouth, an open hand, a pointing fingertip or the middle of the frame, over any visualizer; a HIT bursts a flock at once. Camera tracking adds Face in view, Pointing, Fingertip X/Y and Mouth X/Y sources. FX Rack

  • Birds: a flock of thousands of birds. The new Birds visualizer sweeps a murmuration across the sky, calm on its own as a screensaver and surging, startling and beating its wings with the music. Move the pointer through it to scatter it. CURL swirls the flock into eddies, from a little to a lot. In Performer, set Visual Source to Visualizer: Over and the flock flies over your camera and follows your hand, or flees it. Birds

  • Effects on your whole body, or only behind you. MASK gains SHAPE: PERSON: everything below it plays only on you, hair and hands included, or with OUTSIDE only on the room behind you, so you can stand in a thermal or ASCII world as yourself. FX Rack

  • Record your Performer set live. RECORD beside RENDER records what the Performer shows as you play, your camera, tracking, hits and shader layer included, with the music, and saves an MP4 when you press STOP. On the free plan a recording uses one of the month's free exports and carries the watermark. Record a live take

  • Nexus Lattice without its floor. FLOOR OPACITY fades the reflective floor under the lattice; at 0 with BACKGROUND OPACITY at 0, only the lattice sits over your other Studio layers. Nexus Lattice

  • Move any slider with your hands or face. Modulate with gains Camera tracking in Performer: hand position, pinch, an open hand, an open mouth, a head turn, how fast you move, or how many objects are in view. Open your hand to blur the picture or move it to zoom; the tracking it needs starts on its own. Performer FX Rack

  • ASCII rain, waves and noise, in three fonts. ASCII gains FIELD: the characters can draw falling rain, spreading waves or flowing noise instead of the picture, or blended with it so the picture shows through, and FONT sets them in a terminal face, the app's JetBrains Mono or a typewriter. FX Rack

  • Steadier ASCII on a live camera. ASCII gains STEADY: it averages the last few frames, so camera noise stops flipping characters back and forth while real movement still comes through. FX Rack

  • Hand gestures play the Performer. MIDI Learn now learns a hand gesture to the camera like a pad: open palm, fist, thumb up or down, pointing up, victory or I love you can fire an effect's HIT, recall a look, step presets or flip any learnable switch, once per gesture. MIDI & OSC Integration

  • Play a source video slower or faster. SPEED under VISUAL SOURCE plays a video or an example from a quarter speed to four times faster, so slow footage keeps the tracking looks busy. FX Rack

  • Track what moves. TRACK's new FOLLOW: MOTION anchors its boxes, lines and box effects on whatever moves in the picture and leaves a still background alone. FX Rack

  • Tracking boxes in any shape. With MASK on BOXES, REGION turns each box into a circle, diamond, hexagon, ring or heart, and the effects, outline and glow follow the shape. FX Rack

  • Four new effects: X-Ray, Invert, Zoom and Blur. X-RAY inverts the picture to a high-contrast gray with glowing edges, INVERT makes a negative or flips only the brightness, BLUR softens the picture, and ZOOM magnifies it, about the middle of the frame or, inside tracking boxes, about each box's own middle. FX Rack

  • New box and line styles for TRACK. BOX STYLE draws the tracking boxes as brackets, a frame, an X-frame, a cross, a grid, marching dashes, a round scope, drifting particles or a tinted backdrop, with labels on solid tags if you like. Plexus lines can curve, snake, strike like lightning or march as dashes, HUB wires every point to the center, CONNECTION RATE thins the web, and SEPARATE colors split boxes, lines and labels. FX Rack

  • Effects inside tracking boxes. MASK gains BOXES: everything below it plays inside TRACK's boxes, and on CONTOURS TRACK now boxes up to 32 points (BOX COUNT, BOX SIZE), the blob-tracking look. DEAL: EACH gives every box its own effect (thermal in one, ASCII in the next, a dither in another), re-dealt on the beat if you like, and BLINK makes boxes drop out at random. The new BABY TRACK look (2 in Performer mode, replacing Kick Cam) sets it all up in one press. FX Rack

  • A thermal camera in the FX Rack. THERMAL turns any picture into thermal video with nine FLIR palettes: White Hot, Black Hot, Red Hot, Fusion, Ironbow, Arctic, Rainbow HC, Outdoor Alert and Sepia. People you track run hot against a cooler room, skin and lights read warm and a blue sky cold. Set the contrast, edge detail, softness and grain, and leave heat trails, heat-haze shimmer or a paper grain. FX Rack

  • Print-style tracking: grids, marks, meshes, a portrait window and dither inks. TRACK gains a GRID look (drafting, editorial blocks, broken picture fragments or labeled data modules that stay large on the subject) and a SHAPES look (marks on the most important points with a size hierarchy). PLEXUS joins points by proximity, a Delaunay mesh, an edge chain, radial stars, right-angle elbows or a hybrid, with line confidence and weight, and SCAN's curtain takes a direction, density and length. PORTRAIT WINDOW prints a halftone or engraving window that follows the face over a blurred backdrop. DITHER gains blue-noise and white-noise patterns, coarser pixels, threshold, contrast, edge preserve, motion and ink-on-paper palettes, and now prints in black and white by default (SOURCE COLORS keeps the picture's colors). FX Rack

  • Effects inside your face or between your hands. The new MASK keeps every effect below it in the FX Rack inside the outline of your face or the window your thumbs and index fingers make, so ASCII, a dither or a glitch plays only there while you stretch, tilt and twist the window; OUTSIDE turns it round. The new POP FRAME look (0 in Performer mode) brings the hand-frame trend in one press: the window between your hands printed in magenta, cyan and yellow inside a glowing magenta outline. FX Rack

  • ASCII art that draws the picture. The FX Rack's ASCII effect had been drawing the dotted BLOCKS shades instead of text. It now matches each cell to the character whose shape fits it best (MATCH: SHAPE), so outlines read as drawn lines, or by tone alone. Fifteen character sets, from the ten-level STANDARD and seventy-level DETAILED ramps to BRAILLE, drawn LINES and CROSS marks, or your own on CUSTOM; brightness, contrast, dither and invert; and color from the picture, the 16 or 256 terminal colors, or ink-on-paper palettes such as PHOSPHOR, NEWSPRINT and POCKET CAMERA. FX Rack

  • Step visualizers from a controller, quieter effect rows, and Screen Print's labels. Previous and next visualizer are now MIDI-learnable and have their own OSC addresses, like the preset step. In the FX Rack, the HIDE and HIT modulation icons stay out of sight until you hover a row, unless one is assigned. The Screen Print look's labels now flash technical words instead of reading CONTOURS on its own photograph. MIDI & OSC Integration · FX Rack

  • TRACK holds steady, or glitches on purpose. A new MOTION group: SMOOTH glides the tracked points so boxes, lines, targets and labels stop twitching on a live camera while still following movement, and JITTER knocks them off position at JITTER RATE for a glitch, on the beat if you route it there. The Trina · Hands example under SOURCE now loads. FX Rack

  • Every visualizer in Performer mode, and examples to start with. VISUALIZERS beside PRESETS opens the full visualizer list on the left, by category, so visualizers with no preset of their own play too; [ and ] step through them. SOURCE at the top of the FX Rack changes the picture under the effects in one place, with examples to try without a camera: Trina still, Trina raising her hands, and Van Gogh's Self-Portrait. A first visit opens on the Screen Print look, and its first-run tips, now one at a time, show where to change the picture. TRACK now always follows the picture on screen. FX Rack · Presets

  • Shaders play with your preset. A shader from the Shader Library now runs on a layer with the preset instead of replacing it: put it BEHIND the visualizer or IN FRONT, pick a blend such as SCREEN or OVERLAY, and fade it with OPACITY. It stays when you change presets, and the FX Rack processes both together. FX Rack

  • Each TRACK look fades and glows on its own. Boxes, Plexus, Constellation, Mosaic and Scan each gain OPACITY and GLOW, which you can put on the music like any slider; they start where the looks were. Constellation's ring now labels its diameter. FX Rack

  • TRACK labels in your words. LABEL TEXT switches TRACK's labels from the names it found to flashing HUD terms (TRACKING, PROCESSING, CONTOURS, DEPTH, ROTATION and the effects you have on) or to your own words, at the LABEL RATE you choose. The % beside a box or ring now shows its size in the frame, and the depth and rotation readouts follow the subject. FX Rack

  • HIDE and HIT follow the music. The activity icon beside each effect's HIDE and HIT opens the same Modulate with list the sliders use: an effect can blink out on every kick, or punch on every snare. HIDE also has its own OSC address, beside HIT's, and both learn to a MIDI pad or a key. FX Rack

  • TRACK's SCAN locks on, and every part is yours to play. Targets now lock onto the high-contrast points the scan line passes: each closes in from the line, shrinks onto its point and holds, leaving echo trails behind, as a HUD target, a circle, triangle, square, diamond, hexagon or a random mix. The scan line, the curtain, the targets and the labels each have their own amount you can fade, switch off or assign to the music, the curtain's hairlines rise and fall with the spectrum like a quiet meter, and the line can sweep on the beat or steadily. With no music playing the looks hold still instead of flickering. BOXES gains AIM: its crosshair at the center, on the thirds, on the golden-spiral point or dealt at random on every beat. FX Rack

  • Hand Frame: a color window between your hands. Hold up both hands with thumbs and index fingers spread and a window opens between them; inside it the picture turns to moving color picked from a cycling palette. Stretch and tilt it with your fingers, choose a palette, outline and smoothing, and play it from MIDI or OSC like any effect. The new HAND FRAME look (9 in Performer mode) brings your camera, the window and a thin trace over your face and hands in one press. FX Rack

  • TRACK follows a face and hands at once. Pick FACE + HANDS under FOLLOW and the looks draw over your face and both hands together; STATUS counts each, for example 1 FACE · 2 HANDS. FX Rack

  • Your camera is one click away in Presets. A Visual Source pill in Presets lists three camera presets, Camera, Camera Kick Zoom and Camera Mono Print, and picking one starts your camera. The family pills now follow the visualizer list's order, so Visual Source sits right after Core Analytics, and searching camera finds the presets too. Presets

  • Visual Source, a visualizer for your own picture. A new Visual Source category sits right under Core Analytics. Pick Camera, Screen or Video · Image in its settings and the picture fills the canvas, punched in by the bass, with fill, mirror, zoom, shake and color controls; until you pick one, a studio photograph stands in. Open Effects under its settings to put tracking looks and any other effect over it. Leaving it switches the camera off. Visual Source

  • Your camera, a screen, a video or an image under every effect, in Visualizer mode too. The FX Rack now opens from EFFECTS at the bottom of the Visualizer settings as well as in Performer mode. Its new VISUAL SOURCE puts a picture at the head of the list: press CAMERA, SCREEN or VIDEO · IMAGE, blend it over the visualizer with PICTURE, flash it in on the beat with HIT, and STOP releases it. FX Rack

  • TRACK draws a print, not just lines, and it works on any picture. Its looks now stack: MOSAIC cuts numbered tiles from the picture at the landmarks and re-deals them on every beat, with an inset of one eye and depth and rotation readouts; SCAN adds a curtain of hairlines, a scan line that sweeps on each beat with a chain of rings riding it, and coordinate ticks along the contours. RANDOMIZE re-deals the shapes, links and curtain on every beat or every fourth while the motion keeps running, and the looks move with the music before you assign anything. A new CONTOURS follow mode anchors on the strongest edges with no person needed, and FACE, HANDS and BODY settle on those contours whenever nothing is in view, so a profile or a landscape still gets the print. TRACK follows the visual source, or the picture itself when there is none. FX Rack

  • Screen Print rebuilt. The look now lays TRACK's print over the gray contour study: picture tiles, hairline links, a ring and a scan over the face, re-dealt on every beat, over grain. Recall it with 4 in Performer mode. FX Rack

  • TRACK: boxes and lines that follow you on camera. Add TRACK in the FX Rack and it watches your camera for faces, hands, a body or everyday objects, then draws over them: tracking boxes with labels and live coordinates, a plexus web between the points, or a constellation skeleton with joint markers. Show yourself under the lines or only the lines over the visualizer, pick the camera, flash the lines on the beat, and play every control from MIDI, OSC or the keyboard. FX Rack

  • Reactive Portrait gains a studio photo, and Screen Print becomes a contour study. Under Built-In Portrait, choose Studio Photo for a photograph instead of Van Gogh's Self-Portrait, and the new Studio Portrait preset holds it still and full-frame. The Screen Print FX look now turns that photograph gray with thin glowing contour lines along the face and body, scanlines and grain, and the lines flare on the beat. Recall it with 4 in Performer mode. Reactive Portrait · FX Rack

  • Ten more FX Rack effects, and Neon edges. Hex Mirror folds the picture into a honeycomb of six-way mirrors; Grid Tile repeats it in tiles that mirror, turn and overlap; Ripple, Pond Ripple, Water and Raindrops bend it like water and glass; Glitch breaks it into jumping lines and blocks; Tilt Shift makes the scene look like a miniature; Dither prints it with an ordered dot pattern; and CRT shows it on a curved tube screen. Edges gains a NEON style that draws glowing lines in one color, the picture's colors or a color for each direction. FX Rack

  • The FX Rack is easier to play live. Drag effects to reorder them. Click an effect's name to jump to its controls, which open right under the list. HIDE takes an effect out of the picture without losing its place or settings, a lock keeps it from being removed or dragged by accident, and × removes it. ADD AN EFFECT is sorted A to Z, and a star keeps your favorites at the top, still visible when the grid is folded. FX Rack

  • Looks on the number keys, and looks you can overwrite. In Performer mode, 1 to 9 and 0 recall FX looks 1 to 10, and pressing a lit look again, by key or click, turns it off. UPDATE saves the rack over the lit look, including the looks that come with the rack, and RESET brings an original back; Performer Settings → DISPLAY → FX LOOKS can reset all of them at once. FX Rack

  • Map keys on your keyboard like MIDI, and a MIDI / OSC strip in the FX Rack. With MIDI Learn on, click a Performer control and press a letter, number or symbol key; keys the app already uses are refused, with the shortcut that owns them. The new strip at the bottom of the FX Rack shows whether your MIDI controller and the OSC bridge are connected, starts LEARN, lists what's mapped to the rack and opens the full MIDI settings. MIDI & OSC Integration · Keyboard shortcuts

  • Audio Torus gains glass cores, trails and a kaleidoscope. Choose NACRE under CORE for a folded ring of oil-slick glass: bass widens it, mids fold its surface like liquid, highs tighten its rainbow film, the spectrum swells the glass around the ring and the live waveform bends it. FACET folds the same glass into a triangle lit by thin studio strips, and HYBRID morphs one loop between the ring and the triangle, swinging on its own, sending a wave of crystal around the loop with MORPH TRAVEL, or snapping on the kick. SOUND TRAVEL lets the last two seconds of sound flow around the glass, and BEAT TWIST spins it on every kick. On every core, TRAILS leave fading echoes that can fall into a TUNNEL, spiral and drift through color, and MIRROR reflects the picture into sides, a lake or a kaleidoscope. Twelve new looks, from Nacre and Deep Dive to Crystallize, Rabbit Hole and the slow Slow Tide, and eight Color presets recolor the glass. The torus's Bloom, Glow Intensity, Mid Intensity and Beat Pulse now respond across their whole range, and lowering Background Opacity leaves only the subject. Audio Torus

Studio

  • First-run tips in Studio. Your first visit walks through the five steps, the layers, the preview, the selected layer's controls and EXPORT, one tip at a time. Settings → SHORTCUTS → Show startup hints again replays them. Make Your First Video

Site & Account

  • Documentation search works again. Searching the docs showed no results for every query; results now appear as you type and open the matching section. Documentation

October 2, 2026

OSC-1

  • Live video recordings include your sound. EXPORT → VIDEO → RECORD LIVE INPUT saves the oscilloscope drawing and its playing audio together.
  • Hear and draw harmony experiments. The new Harmony Expression presets explore musical intervals, phase, tuning, harmonics, beats, and three- and four-note chords. Start with slow axis motions, raise SPEED to hear the notes, and compare the X/Y drawing with SCOPE and SWEEP. CONTINUOUS PHASE lets tuning differences evolve across drawing cycles. Hear and see harmony

Audio Visualizers

  • Background Opacity on every visualizer. Fourteen more visualizers gain a BACKGROUND OPACITY slider that fades the backdrop and leaves the subject over whatever sits behind the visualizer: Spectrum, Spectrum Sphere, Planetoidal Life, Background Liquid, Singularity, Solar System, Orbital Blob, Plasma Ball, Volumetric Light, Procedural Landscape, Nexus Lattice, Particle Equalizer, Phase Flow and Lumin Thread. Wormhole's Geometric and Drift modes now fade with their existing slider. Spectrum Analyzer, Fracture, Silk, Angry Sphere and Fluid Simulation swap their TRANSPARENT BACKGROUND switch for the same slider, so you can set any level between solid and fully see-through. Phase Flow loses its TRAIL LENGTH slider, which had no visible effect.
  • Five more FX Rack effects, two more looks, scenes that bring their own look, and video with effects. Mirror Fold folds the picture onto itself side to side, top to bottom, into four or across the diagonal; Row Tear breaks it up like a damaged video signal; Glow blooms the brightest parts; Lens Streaks stretches bright points into long anamorphic streaks; and Beat Flash washes lit parts toward a color on every kick. New looks Signal Loss and Prism Glow show them off. In the Scene Sequencer, each scene can now bring an FX look with it, or switch every effect off. And RENDER now works in Performer mode: the video includes every effect that is switched on, still following the music. FX Rack · Render to video
  • New Creative visualizer: Reflection Tree. Generate a branching sculpture over a mirrored floor, with cubes, spheres, crystals, tetrahedrons, rings, cones, or capsules. Shape the branching, curl, droop, and growth, generate new arrangements, and explore six presets with different structures and atmospheres. Bass sends outward waves, mids twist the branches, highs scatter the shapes, and the music can open the growing tips. Reflection Tree
  • Shared visualizer links show the visualizer filling the preview. When you share a visualizer or its guide, the link preview is now a full-width picture of the visualizer in motion, instead of a small thumbnail beside the name.
  • The preview at the top of every visualizer guide opens that visualizer. Click or tap the moving preview (look for OPEN in its corner) to launch the visualizer it shows; on the Audio Analysis Engine guide it opens the engine. Audio Visualizers
  • New Winamp Tribute visualizer: Emberflux. Rivers of light that tangle, swirl and weave to your music, in three looks you choose under CORE: EMBER, a turbulent rope of light twisting on a saddle; TIDE, currents circling dark wells; and LACE, crimped ribbons of fine strands woven across the frame. The lines sit on three planes at different depths, so bass, mids and highs each move their own layer. The music travels along every line: the waveform ripples it, each line brightens and thickens with its own part of the spectrum, every beat sends a ring of light outward from the center, and SPARKS race along the lines. When the music stops the field slows to a calm drift, set by IDLE SPEED, and picks up again when it starts. Drag the picture to orbit the planes in 3D and scroll to move closer. Start from ten presets across the three cores and ten Color Presets. Emberflux
  • Vector Echoes gains Mirage and Hybrid cores. Choose MIRAGE under CORE to mirror the spectrum about a glowing horizon and let its history trail behind it: bass stretches the trail, mids clap the mirror open and shut, highs flare the horizon, and BEAT SHOCK sends every beat traveling down the wake. Roll the horizon into a ring with AXIS SHAPE, twist the wake into a propeller or spiral with TWIST, and ripple the live waveform along the horizon with AXIS WAVE. HYBRID morphs between Mirage and Echoes, folding the mirrored horizon into the echo tunnel and back: set where it rests with MORPH, let it swing on its own with SWING, or let it travel down the wake with MORPH TRAVEL. Ten new presets show them off, from Mirage and Heat Haze to Shapeshifter and Kick Fold, and eight Color presets recolor any core without changing its shape. Vector Echoes
  • The FX Rack gains six effects and saved looks. Shake for camera shake, zoom pump and roll on the kick; Droste for an endless tunnel of the picture inside itself; Hex Tile for a hexagon mosaic; Slit-scan, which shows each strip of the frame a moment later than the last so motion bends across the screen; Duotone; and Posterize. Save the whole rack as a look, with every effect, setting and music assignment, and recall it in one press over any visualizer, optionally switching to the visualizer it was made over. Six looks come built in, from Infinite Tunnel to Riso. Step through looks with PREV and NEXT, learn them to MIDI pads, or recall them over OSC. FX Rack
  • The FX Rack now shows the picture the right way up, and every control does something. Stacked effects such as Kaleido then Barrel now combine instead of only the last one showing, HIT works on every effect even when its setting is at the top, Gradient Map keeps black backgrounds black, controls that only matter with another setting appear when they do, and effects that brighten the picture can no longer wash out the whole frame. Effects assigned to bass or mids now follow the music instead of switching fully on while it plays, and the beat drives them over every visualizer. FX Rack
  • New in Performer mode: the FX Rack. Twenty live effects over whatever visualizer or shader is showing: fisheye Barrel, Swirl, Polar, Kaleido, Concentric Tile, Pixelate, Radial Blur, Feedback trails, RGB Shift, Chromatic, Dot Screen, Halftone, ASCII, Edges, Gradient Map, Color Tone, Bleach Bypass, Sepia, Film Grain with scanlines and Vignette. Switch them on, put them in any order, and punch any of them with HIT. Every control can follow bass, mids, highs, the beat or an LFO, be learned to a MIDI knob or pad, or be played from fixed OSC addresses under /beamtracer/viz/fx/. FX Rack
  • Neon Orb becomes a breathing sphere that sound travels across. Neon Orb now opens on Photon Ring: a cage of glowing rings that grows and contracts with the music while each beat rolls across it as a wave, with the original neon shells pulsing inside. Choose NEON, PULSAR or MAGNETAR under CORE. Under WAVES, send the sound up from pole to pole, out from the equator, in from both poles, out from a wandering impact point or around in a spiral, and shape it with Wave Height, Spectrum Spread, Twist, Waveform Etch and Beat Shockwave. Shell Echo ripples each hit outward through the shells, Afterglow leaves light trails and Prism Kick splits the colors on the beat. Spikes raise a bristling fur, Petals swell smooth pointed lobes, Liquid turns the sphere into a shell of droplets that splash off the surface with the music, Echo leaves feedback trails that zoom, spin and mirror, and Lens folds the picture with Fisheye, Polar, Swirl or Kaleido views. Twenty-one new presets, from Photon Ring and Corona Storm to Thermal Urchin, Halo Lens, Polar Bloom, Tide Mandala and Hydrosphere, ten new palettes, and almost every slider can follow the music. The four original looks are still there. Neon Orb
  • Space keeps playing and pausing the music after you click a setting. Clicking a preset, button or slider in the settings panel no longer takes over the Space key, and the NOW PLAYING player, which fades out while music plays, comes back as soon as you move the mouse. Keyboard shortcuts
  • Phosphor Waterfall's Trace controls all show on screen, and its brightest settings stay safe. Columns, Seams and Seam Width now draw clear dividing lines through the light, Detail Loss softens the far traces and trailing curtains into haze, and Haze and Mid Plume visibly grow their light. Pushing every light, echo and mirror control to its maximum no longer fills the screen with glare: the scene keeps its color and dark gaps. Brightness and Trace Gain now top out at 1.5 and 6. Phosphor Waterfall
  • Phosphor Waterfall gains a Trace core, echo trails and a look cycle. Choose TRACE under CORE to stand three traces of the spectrum in the landscape, each with light rising off it: bass deepens the far trace, mids lengthen the middle light, highs crowd the near columns, and Curtains trails earlier spectra behind each trace so the light falls away into the distance. Either core can now leave an Echo trail that recedes toward the horizon, spins, drifts, ripples and shifts color; Mirror reflects the scene into sides, a lake or a kaleidoscope; Beat Hue turns every color on strong beats; and Look Cycle tours the presets by itself, blending on a timer or cutting on the beat. Ten new presets show it off, from Tracefall and Aurora Curtains to Kaleidotrace, Warp Drive and Auto Pilot. Phosphor Waterfall
  • New Winamp Tribute visualizer: Glasscoil. A lit, milky glass coil wound in three segments that shrink into the distance. Drag the picture to orbit it and see it from any side, and scroll to move closer. Each segment answers to its own part of the music: bass opens the far segment's winding, mids stretch the middle segment and highs thicken the near one. The waveform ripples along the winding and the spectrum swells the tube, and both travel down the coil with a glowing ring for every beat. Add rolling SEA SWELL with FOAM on the crests or streaks of GLASS FLOW racing along the tube, set MILKINESS from hard plastic to soft glass, and start from nine presets and eight Color Presets. Glasscoil
  • New Winamp Tribute visualizer: Dotwell. Fly into a 3D tunnel of glowing dots that spirals into a dark well. Head-on, rings of dots crowd toward the void; drag the picture to see the funnel from the side, or scroll to fly inside until the dots surround you. Each part of the music sends its own echo out of the well toward you, so the tunnel never changes all at once: bass swells the walls, mids bend the rings into turning lobes, highs make single dots sparkle and beats send bright rings, while the spectrum lights the wall and the waveform shapes each ring. Choose glowing dots or lit 3D BEADS, blur near dots into soft lens discs with DEFOCUS and FOCUS, add LENS STREAKS to the brightest highlights, and start from nine presets and eight Color Presets. Dotwell
  • Fractal Mosaic's Iris core gains feedback trails, a scope ring and a spectrum corona. Under FEEDBACK, each frame is drawn over a zoomed, twisted copy of the last, so the rings leave trails that rush through the tunnel and lunge on every kick: set how long they last with TRAILS, steer them with ZOOM, TWIST and LIQUID WARP, shift their color with COLOR DRIFT and fold them into a kaleidoscope with MIRROR. Under ACCENTS, a SCOPE RING draws the live waveform at the mouth of the tunnel and a SPECTRUM CORONA flares around the rim. The rings now ripple smoothly with the waveform and glow on a true black background, COLOR CYCLE turns the palette around the color wheel, and five new presets show it off: Milk Tunnel, Kaleido Bloom, Liquid Sun, Hyperspace and Acid Vortex. Fractal Mosaic
  • New Creative visualizer: Pillarfall. The spectrum rises as columns of glowing glass capsules, one column per band, in three ranks at different depths. Each rank answers its own part of the music: bass fattens the far rank, mids make the middle rank drift and highs brighten the near rank's rims. The waveform ripples along every rim and travels across the columns, each beat sends outlines rippling out from the capsules, and a glass sheen flares with the highs. Orbit and tilt the view or add perspective, and start from seven presets and eight Color Presets. Pillarfall
  • Fractal Mosaic gains an Iris core. Choose IRIS under CORE to draw two ring tunnels whose spacing differs slightly, so where they overlap the rings interfere into a shimmering lens. Each layer answers a different part of the music: bass rings tilt as the iris opens, mid rings sway and bend into lobes, high rings spin and shimmer, every beat sends an echo from ring to ring, and the waveform ripples outward through the rings. Seven new presets show it off, from Irisfold to Gyroscope, Sonar and Event Horizon, and eight Color Presets recolor either core without changing its shape. Fractal Mosaic
  • New Creative visualizer: Laser Show. A laser rig of beam fans in haze over a reflective stage, moving like a real beam show: fans spread open and close, tilt up and down, sweep from side to side and rotate, locked to the beat. A graphics projector that throws laser cues into the haze as cones of light. Sixteen cues are built in, and you can add your own ILDA files. Cues change on the beat, on a timer, from any modulator, or live from MIDI notes and OSC, and a CONSOLE section adds FLASH, STROBE, FREEZE and SPEED MASTER like a lighting desk. Every control can be learned to a MIDI controller in the Performer, and the AUDIO camera travels around the stage with the music. Start from fourteen presets. Laser Show
  • Interference Garden gains a Loom core. Choose LOOM under CORE to weave a flower of nested rounded contours out of a dark center. Bass opens the flower, mids swirl the back petals, highs stretch the colors, every ring swells with its own slice of the spectrum, and the waveform ripples outward through each petal. The petals sit on three planes that turn against one another, with LAYER SPREAD, LAYER WIDTH and DEPTH FADE to pull them apart, and DEPTH OF FIELD can rack focus from the front petals to the back. Nine new presets show it off, from Petalloom to Pinwheel, Origami and Gyro Loom, and eight Loom Color presets recolor the flower without changing its shape, with Original keeping the full rainbow. Interference Garden
  • Deep Space Feedback gains a Rayfan core. Choose RAYFAN under CORE to fan tapered rays of light out of an off-center hub. Every ray answers its own slice of the spectrum and carries a bright dash, the waveform bends each ray, bass reaches the far rays out, mids open and close the fan, highs widen the near rays, and beats flare the fan and throw its dashes outward. The rays share the void with the stars, so ZOOM, SPIN and PERSISTENCE turn them into trails on the Void, Dome or Tunnel. New options mirror the fan into two or four (SYMMETRY), walk its hub across the frame (HUB ORBIT) and throw sparks from the dashes along the star paths (DASH SPARKS). Eight new presets show it off, from Rayfan to Sunburst, Twin Searchlights, Kaleidofan and Ray Tunnel. Deep Space Feedback

October 1, 2026

Audio Visualizers

  • Spectrum Analyzer gains a 3D echo. Choose the ECHO 3D style, or turn on 3D ECHO TRAIL, and the bars become a 3D field: each earlier moment of the spectrum trails behind the live row and fades into the distance. Set how many rows trail, how deep and fast the trail runs and how soon it fades. It works with Line band slicing too, as a 3D trail of spectrum curves, and OUTLINE MODE draws the bars and lines as see-through outlines with their own OUTLINE OPACITY. Drag the visualizer to orbit all the way around it, and use Assign modulation on any echo slider to let the music move it. Spectrum Analyzer
  • Feedback Dream gains a Wake form. Choose WAKE under SPATIAL FORM to fly down a tunnel of glowing waveform rings: each ring is a moment of the music, shaped by its frequencies, swollen by hits, and carried away from you as new rings arrive. Bass opens the tunnel’s throat, the mid-range rolls its rings and high notes thicken them, each with its own slider under WAKE. Two new presets show it off: Neon Wake and Ember Wake. Feedback Dream
  • New Winamp Tribute visualizer: Filament. Glowing strands braid into one rope that carries the music from its waist out to both ends: the waveform bends the rope like a wave on a string, each strand flares when its part of the spectrum peaks, and bass, mid and high notes send bulges, knots and thicker strokes running along it. Set how fast the music travels with SIGNAL TRAVEL, and start from six presets. Filament
  • New Winamp Tribute visualizer: Lightwell. Glowing spectral rays burst out from a bright center and reach for the edges of the frame as the music builds, or rise as the original narrow fountain in COLUMN form. Four groups of rays move to different parts of the music: long rays surge on the bass, others curl into spiral arms with the mids, fine threads swing in wide waves with the highs, and short rays carry bright pulses outward on sudden hits. Choose WAVY or SHIMMER threads, set how far the rays spread with RADIAL SPREAD, and start from six presets. Lightwell
  • New Winamp Tribute visualizer: Lensfield. A glowing hexagonal lattice, a glass lens that bends and splits light into color, and a mirror-chrome core nest inside a larger glowing hexagonal sphere, with real depth as you orbit around them. Each layer answers a different part of the music: bass sends shockwaves rippling through the outer hex shell, the mid range twists neighboring lattice belts in opposite directions, high attacks briefly flick and flash the inner lens, and sudden hits flash the small core. Start from six presets. Lensfield
  • Dot Matrix gains Wake and Fusion forms. Choose WAKE under FORM to turn the dot grid into an LED panel crossed by folded sheets of light: each sheet has a bright crease and a soft glow, the waveform ripples along each fold, and lit dots grow and change color. FUSION runs the classic breathing waves and the sheets together, with the sheets pushing the dots aside as they pass. Bass, mid range and highs each drive a different part of every form, and four new presets show them off. Dot Matrix

Site & Account

  • Documentation pages end with related guides. A Related guides list links to neighboring pages in the same section, such as other visualizers in the same category.
  • Every blog post ends with related reading. A Keep reading list links to the closest guides and tutorials, chosen by shared apps and topics.

September 30, 2026

Audio Visualizers

  • Reset one section at a time. Restore a section’s controls without changing the rest of the look. Audioreactive Logo groups finer Zigzag tuning under ADVANCED.
  • Reset to Defaults restores the view and effects. Reset clears dragged camera positions, motion and effect history while keeping your uploaded artwork and entered text. Settings group related particle, material and motion options together.
  • Controls match their effects. Circle Wave's dot color, Super Black Hole's automatic rotation, Clock Braun's VU hue speed and Flip Clock's metallic finish and roughness now respond to their controls. Unsupported controls have been removed.
  • Audioreactive Logo moves in depth. Explore rotating logo forms, logo-shaped particles, frequency regions, continuous emission, particle trails, curl return and fire.

Studio

  • Add branding to a blank canvas. Turn on TITLE or ARTIST to add the line. Optional FIT TO FRAME keeps long text within the available horizontal space while preserving SIZE as its maximum.
  • Start a vertical logo video. REEL LOGO ORBIT and REEL LOGO PARTICLES provide a 9:16 layout with a logo, title and artist while keeping your current track and cut. Template files now retain their frame and platform.
  • Use PNG and SVG logos in Audioreactive Logo. Your artwork stays with the project and appears from the opening frame of the finished video.
  • Visualizer settings are visible before Play. Paused visualizer layers show your current source and settings. Reset applies to the selected layer, and VU style controls and Protostar's color swap work in the layer settings.

Site & Account

  • Choose a music-video starter. The music-video page shows two logo looks and explains how to continue on a desktop computer.

September 29, 2026

BT Laser Studio

  • TRANSFORMS follows the playhead. In Animation Studio, POSITION, SCALE and ROTATE under TRANSFORMS kept showing the last values you typed while the timeline played. They now show the layer as it is at the playhead, during playback and between keyframes. Typing into a property that has keyframes adds a keyframe at the playhead, or updates the one there, even when the number matches an earlier setting. Values controlled by a motion path are read-only, with a note directing you to MOTION PATH. Timeline & Keyframes

Site & Account

  • Checkout problems are explained in plain words. If starting a checkout fails, for example because your previous billing request is still finishing, the message now says so instead of showing a technical code.

September 27, 2026

OSC-1

  • Generated drawings keep gaps between strokes. Text, SVGs, Tektronix patterns and imported 3D drawings no longer draw their pen-up travel on the live scope display. Audio and file exports are unchanged. Text Tools
  • WRITE follows the letters cleanly. Leading dots no longer add diagonal lines between strokes in Text Tools. TRACER keeps its comet trails.

BT Laser Studio

  • Laser tools fit phone screens. The preview keeps its width while source and settings panels open from bottom tabs. Swipe the tool row to switch tools. Live video tracing stacks its previews with the audio player below them.

Audio Visualizers

  • More room for visuals on phones. Open Visualizers or Settings from the bottom bar, with Audio and Render alongside them. Performer presets use larger tiles and its controls wrap below the preview.

Site & Account

  • Choose a Winamp-style visualizer for your workflow. The browser comparison covers classic playback, editable visuals, preset compatibility, and video export.

  • Make a visualizer follow your music. The Winamp-style modulation tutorial shows Bass, LFO color movement, and Spectral flux shaping, then saving, sharing, and video export.

  • Winamp news and listening setup, explained. Read the comeback update and the Spotify/YouTube visualizer guide.

  • Find the right audio visualizer setup. The Audio Visualizers overview now explains audio-file and tab-capture choices, video editing, free export limits, and phone compatibility.

September 26, 2026

All apps

  • Dialogs fit shorter screens. Titles and close buttons stay below the app header while long content scrolls.

  • Get updates from the feedback window. Subscribe to tips or product news with a separate email confirmation, or open blog posts for the app you are using. Sending feedback does not subscribe you.

OSC-1

  • Keyboard shortcuts live in Settings. Open Settings → SHORTCUTS or press Ctrl/Cmd+/. The duplicate header button is removed, and the reference now includes Save Project, middle-button panning and the canvas menu.

  • ANALYSIS | PERFORMANCE is one switch. The visualizer strip and Settings → VISUALIZERS now show both modes side by side, with the current one lit and the other grayed, instead of a single button whose label changed. UI Modes

  • Star Wars DROIDS draws the right way up. The Tektronix 4051 Quick Presets entry played upside down; the other quick presets and the demo files were already correct.

  • Write text on the scope. A new TEXT TOOLS section in SOURCES (Creator mode) draws the words you type in any of 1500+ Google Fonts, 32 Hershey single-stroke faces or the HANDWRITING alphabet, with the same LETTER STYLE choices as Text to Laser: FONT OUTLINE, CENTER TRACE and HANDWRITING. WRITE, TRACER and GLITCH under ANIMATION animate the words, on the scope and on a connected laser. Handwriting moves here from SHAPE MORPH. Text Tools

  • Trace a PNG or JPG onto the scope. SVG / ICONS now accepts PNG, JPEG, WebP, GIF, BMP and AVIF images and traces them into beam outlines, with Image to Laser's IMAGE TRACE controls: Trace style, Center line width, Background, Colors, Curve tolerance and Remove speckles. SVG / Icons

  • Bloom stays off where it flickers. On Modern Digital, Tektronix 465, HP 1740A and Hitachi V-650F, Beam Bloom / Glow stayed hidden only until you moved a slider, then came back and could be switched on. It now stays hidden for those looks, and the preset guide says what each look really does. Scope Presets

  • Beam Effects on Basic Green. The Beam Effects panel disappeared on Basic Green while effects you had turned on kept applying; it now shows on every preset. Beam Effects

  • The XY display keeps its size with everything open. In Creator mode with the synth keys shown and all five monitors on, the display could shrink to nothing. It now keeps a usable height, the column scrolls, and the synth and transport stay at the bottom. UI Modes

  • 3D CAMERA moves to the Expression generator. It only ever steered 3D expressions, but it appeared for imported 3D models, where it did nothing. It now appears in the Expression generator while its z = field is filled in; imported models use View Controls. 3D Camera

  • The Mixer says why a layer was not added. Choosing a source in + ADD LAYER before it is running now tells you what to start first, and a shape drawn in Shape Synth reads "Drawn shape" in the audio source card instead of an internal id. Performance Mode

  • Every OSC-1 docs page now shows what it describes. Each section of the OSC-1 guide has a picture, and a short loop you can hover to play wherever something moves: all 15 beam effects side by side, the eight scope presets on the same figure, every generator, the synth, triggering, the laser output preview and more. OSC-1 docs

  • New video: what audio effects look like on an oscilloscope. The guide now opens with the walkthrough: sweep the synth's low-pass filter and watch the corners round off, add Delay and Phaser, then Crush the beam to change the picture without changing the sound. Watch it in the guide.

  • SCOPE and SWEEP follow the signal right away. When a channel stopped or a sound restarted, such as turning the oscillator's X channel off and on, the SCOPE panels could keep showing the moment of the change for about half a second. Both displays now lock only to the most recent audio, so the picture follows the signal immediately. Visualizer Strip

BT Laser Studio

  • The Settings gear closes any tab. Press it again after opening SHORTCUTS or another settings tab to return to your work.

  • Animation Studio shortcuts are back in Settings. The SHORTCUTS tab includes transport, keyframe, editing and canvas controls, including Delete / Backspace for selected keyframes or layers.

  • Glowing video exports render about 15 times faster. With GLOW EFFECT on, Export for Projection Mapping could take around five minutes for a 10-second 1080p video. The same video now renders in about 20 seconds and looks the same. Export for Projection Mapping

  • 4K video exports keep the line weight. With GLOW EFFECT off, lines in a 4K (UHD) export were half as thick in the frame as in HD (1080p). They now match. Export for Projection Mapping

  • Clearer labels in the export dialog. The free-plan notice quotes the exact watermark the video carries, "made with BeamTracer.com". WebM (VP9) reads For the web instead of promising a speed it did not deliver, and LASER OUTPUT LAYERS no longer calls a layer "static" while reactions or Edge Wave move it. Export for Projection Mapping

  • New guide: send your laser look as an MP4. Turn an Animation Studio look into a 1080p or 4K video with its soundtrack, for a client or a social post, with no projector: PROJECTION MAPPING → EXPORT FOR PROJECTION MAPPING, with a drag-to-compare view of GLOW EFFECT off and on. Read the guide

  • Image to Laser downloads the fitted file by default. POINTS now opens on FIT 30 FPS (the label follows TARGET FRAME RATE), the same scanner-safe choice Animation Studio and OSC-1 start with, so a trace that reads OVER LIMIT no longer downloads over the limit unless you choose KEEP ORIGINAL. Image to Laser

  • SVG layers keep their colors in Animation Studio. An SVG that names its colors — a logo sent from Image to Laser with PRESERVE SOURCE COLORS on, a multi-color SVG dropped on SOURCE, a colored icon — now draws in those colors on the canvas, on the laser and in DOWNLOAD ILDA, as Lottie layers already did. COLOR offers Preserve source colors for these layers; pick a palette color to draw the whole layer in one color. Animation Studio

  • SPLIT TO PATHS keeps every part visible, in its own colors. Split parts used to be redrawn as solid one-color shapes, which hid parts of a traced logo on the canvas, the bolt under its own fill, and dropped the file's colors. Each part now keeps its colors, strokes and position, in the merged last layer too. Animation Studio

  • New guide: PNG or JPG logo to ILDA. Trace the logo file you actually have in Image to Laser, with no SVG and nothing to install: set COLORS to the colors the logo really has to clean up a JPG, switch Trace style to Center line for a line drawing, read POINT BUDGET and choose between FIT 30 FPS and KEEP ORIGINAL, check the file in the ILDA Viewer, and stack traced parts as their own layers in Animation Studio. Read the guide

  • Rotation turns the same way on the canvas and on the laser. In Animation Studio, a positive ROTATE value turned shapes, SVG and Lottie layers, generators and oscilloscope layers counter-clockwise on the laser and in exported files while the canvas showed them turning clockwise. Rotation keyframes, auto-orient on a motion path and audio Rotation reactions now turn every layer type clockwise, matching the canvas and imported SVG and Lottie files. Transform Origin & Pivot Point

  • Onion skin no longer flickers during playback. With ONION SKINNING on, the ghost frames could vanish for a few frames at a time while the timeline played, and the whole trail disappeared each time a looping timeline started over. The ghosts now stay on screen as the playhead moves, and with Toggle Loop on they continue from the end of the timeline. Timeline Settings & Onion Skin

  • Path Preview shows the Figure 8. In Animation Studio's MOTION PATH section, choosing Figure 8 drew a short straight line in Path Preview while the layer traced a figure eight. The preview now draws the path the layer follows, for every preset. Motion Paths

  • The Animation Studio guide shows keyframes, motion paths and audio reactions moving. Hover the new loops to watch a layer keyed across the timeline, a triangle following Figure 8, and a circle swelling with the bass of the MUSIC demo. Animation Studio docs

  • SVGs with curves inside moved or scaled groups trace correctly. In an SVG whose shapes sit inside a group that is moved, scaled or rotated, as many logo files exported from Inkscape or Illustrator are, the curved parts of each letter used to be drawn in the wrong place, so Image to Laser showed long streaks across the frame and a skewed outline. Curves now follow the group the same way straight lines do. The same fix applies to logos in the Audioreactive Logo visualizer. Image to Laser

Audio Visualizers

  • John Whitney lines weave into moving fans. Choose DANCING LINES → LINE DYNAMICS → LINKED CURVES for colored line bundles with glowing leading edges. Music speeds up their movement. The same scene controls are available in Studio. Watch the tutorial.

  • John Whitney’s ELEMENTS control updates the visible points immediately. Reducing or increasing the count now changes the current scene without switching away, including when trails are enabled.

  • Updated walkthroughs. See current controls and short demonstrations for audio, modulation, presets, scene changes, custom models, and video export. Audio Visualizers guide

  • Video exports follow the selected track. Switching tracks before rendering now uses the current music and duration instead of the previous track.

  • Choose channels in each visualizer. The ineffective global STEREO SEPARATION switch is removed. Channel controls remain available in supported visualizers and use consistent routing in live view, Studio, and rendered video.

  • Audio Earth keeps a glowing sun. Beat-driven color changes no longer turn the sun into a flat magenta disk.

  • Beat pulse appears where it works. Modulation pickers hide Beat pulse for visualizers that do not support it.

  • LFO motion keeps its speed in rendered videos. LFO A and LFO B follow the selected rate and tempo in Viz and Studio exports.

  • GIF Matrix can play much slower. Set Speed down to 0.01×, enter an exact value, and see the effective rate after audio modulation. Beat stepping now explains when beats control frame timing.

  • Keyboard controls respect dialogs and typing. Visualizer keys leave text fields and open dialogs alone, and Studio keeps selected layers when you press Delete or Backspace in a dialog.

  • Shortcut help includes visualizer controls. Settings → SHORTCUTS now lists the active visualizer’s pause, camera, alarm, zoom, swim or arcade keys where available.

  • Browsing Performer presets leaves Undo alone. Opening PRESETS, searching or filtering the list no longer creates an undo step. Your custom preset order remains undoable.

  • Switching visualizers no longer builds up memory. In a long session, moving between visualizers could leave earlier ones held in memory, most often the 3D scenes you can drag to orbit. Each one is now fully released when you move on.

  • Render Audioreactive Logo to video. RENDER VIDEO now works for Audioreactive Logo in Audio Visualizers and in Studio, frame by frame at your chosen size and frame rate. In Studio, lowering its Background Opacity lets the backdrop show around the logo in the finished video. Video Export

  • White Holes guide and previews match the current look. The search preview and link cards now show today's gray particle field instead of an older, washed-out capture. The guide shows Base Hue in degrees, as the panel does, and describes what each control changes on screen. White Holes

  • White Holes Splat Strength works across its whole range. Splat Strength in AUDIO SPLAT now sets how hard each splat pushes the particles, from gentle at 0.1 to twice the standard push at 2. Before, anything at 0.5 or below stopped splats entirely and higher values all looked the same. White Holes

  • Turning off Enable Mouse only turns off the pointer. In White Holes, switching off ENABLE MOUSE used to freeze the whole field, stopping FORCE ALWAYS ON and AUDIO SPLAT too. They now keep working, and MODE, STRENGTH and RADIUS stay visible because they shape every force point. The Paint mode, which behaved exactly like Attractor, is gone. White Holes

  • The settings panel names the visualizer. The line under VISUALIZER SETTINGS now reads the name shown in the visualizer list, such as MODE: WHITE HOLES instead of MODE: WHITEHOLES.

Studio

  • More illustrated guides. Studio workflows now include updated settings pictures and short demonstrations of layers, lyrics, timers, visualizers, and exports. Studio guide

  • Meter titles stay complete in exported video. The Loudness Meter title keeps the same lettering as the preview.

  • Loudness graphs fit their selection boxes. Loudness, Loudness Range, Loudness Radar, Loudness Dynamics and Loudness Meter now occupy the expected area of the preview when you place or resize them. Newly added tall graphs also start fully inside the canvas.

  • Studio starts with interface decorations off. Screen effects no longer turn on by default when you open Studio; your saved appearance choices still apply.

Site & Account

  • Follow the blog and changelog via RSS. Use Subscribe via RSS on either page to add its feed to your reader.

  • Blog previews play on the first hover. On the blog index, a post's preview clip only started the second time you pointed at its card. It now plays the first time.

  • Pages load faster. The two typefaces used across the site now download at about a third of their previous size, so pages show their text sooner on a slow connection, with nothing changed in how the text looks.

September 25, 2026

OSC-1

  • The OSC-1 circle no longer flickers. A steady figure, such as the oscillator's circle, could flash a tilted copy of itself for a moment, most often when the computer was busy. The display now reads the left and right channels from the same instant, and the laser output and the STEREO phase meter are fixed the same way.
  • TIME works with live sources. With the oscillator, the synth, a microphone or tab audio playing, TIME now rolls the live signal (LIVE // WAVEFORM) instead of showing an empty strip. Visualizer Strip
  • Choose OSC-1's screen color. Settings → APPEARANCE → Scope background offers BLACK, GRAPHITE, NAVY, AUTO (a dark shade that follows the beam color) and PAPER (black ink on white). Settings → Appearance
  • GONIO and upsampling on every OSC-1 preset. GONIO in the Beam Transformer now works on the default Vector Display and Amber CRT as well as the other presets. 4x Upsampling, Interpolation and Auto Gain move to a new Signal section that every preset shows. Before, those three were hidden on the two default looks while still in effect. Scope Presets → Signal
  • Cap OSC-1's frame rate, and trails no longer depend on your monitor. A new FRAME RATE setting (MAX, 60, 30) lightens the load on your computer. Phosphor trails used to fade twice as fast on a 120 Hz screen as on a 60 Hz one, and faded differently in exported video. They now last the same time on any screen, at any frame rate and in any export. Settings
  • SCOPE histograms. With MEAS on, each SCOPE panel shows an amplitude histogram along its right edge, lined up with the trace, so you can see at a glance where a signal spends its time. Visualizer Strip
  • Explain controls in OSC-1. Click the new ? button in the header, then point at any control to see its name and what it does, in a card that stays readable. Press Esc to finish. Explain Controls
  • Export a frame for printing. Right-click the OSC-1 display and choose Export Frame (Print) to save the picture as black ink on white, ready for a lab write-up or handout. Canvas Menu
  • Full screen shows only the display. In OSC-1 full screen the V and H cursor buttons no longer sit over the picture. Cursors you have placed stay. Keyboard Shortcuts
  • Measurements on SWEEP and SCOPE. A MEAS button on each display adds automatic frequency, peak and RMS readouts, and on SCOPE how many degrees RIGHT lags LEFT. SWEEP also gains time and level cursors that read in ms, samples, Hz and dBFS. Triggering → Measurements
  • SCOPE can overlay LEFT and RIGHT, in colors you choose. A new Layout setting draws both channels on one panel (OVERLAY) instead of two (STACKED), from the same trigger, so the phase between them reads at a glance. Click either channel's color dot to change its trace color. SWEEP gains its own Color too. Visualizer Strip
  • Zoom SWEEP and SCOPE in time with the mouse wheel. Scroll over either display to zoom in or out, as far as 10 µs per division on SWEEP and anywhere from 0.5 ms to 500 ms across SCOPE. Each shows its current timebase. Time/Div is now a continuous slider instead of ten fixed steps, SWEEP gains a SAMPLES unit, and SCOPE gets a Time slider of its own. Long windows keep every peak, so even a one-sample spike still shows. Triggering, Visualizer Strip
  • SWEEP's CYCLES follows your reference frequency. In CYCLES, each division now spans wavelengths of the REF frequency set under POSITION → CYC, as described. Before, it always used 440 Hz. Triggering
  • The OSC-1 graticule sits on the trace, and the cursors measure what they show. The G graticule used to stretch across the whole display, so its grid did not line up with the trace; it is now a square laid exactly over it. The MEASUREMENTS readout for the V and H cursors now gives positions and distances in grid divisions. It used to show a time, a frequency and volts that the XY display cannot measure. The cursor tabs also now sit on their lines. Graticule and Measurement Cursors
  • SWEEP gains AUTO, NORMAL and SINGLE. Under a new Advanced Trigger section, NORMAL waits for a trigger instead of running free, and SINGLE captures one event and holds it, with an ARM button on the SWEEP display to catch the next hit or impulse. Hysteresis and Holdoff are adjustable there too. Trigger Level now reaches below the center line (−100% to +100%), and the sweep redraws every frame instead of about 20 times a second. Triggering
  • OSC-1's right-click menu works, and right-click no longer undoes. Right-clicking the XY display used to undo your last edit as it opened the menu, and the menu could be cut off at the panel's edge. It now opens fully on screen and does only what you pick. Freeze Display, Export Frame (PNG), Export Frame (ILDA) and Copy to Clipboard all work, and Home resets the view again. Canvas Menu
  • FREEZE holds every trace, including live input. Freeze and frame-step now work with the microphone and the oscillator, and freezing holds SWEEP, SCOPE, SPECTRUM and WAVE along with the XY display while the audio plays on. Beam Transformer
  • Steady tones hold still in SWEEP and SCOPE. A steady tone in OSC-1 now draws as a still trace. Before, a sine or square wave slid across the LEFT and RIGHT traces in SCOPE and jittered in SWEEP, most at low pitches. SCOPE now triggers both traces from the same rising edge. SWEEP holds a full window at every Time/Div and keeps its time scale fixed. Triggering
  • Oscillator channel toggles keep your frequency. In OSC-1's Oscillator generator, switching the X or Y channel off or on no longer resets the tone to 250 Hz; it keeps the frequency the Frequency slider shows. Audio Sources

BT Laser Studio

  • Edge Deform keeps shapes on the canvas. Animation Studio's Edge Deform no longer throws a shape far off the canvas or draws stray lines between the parts of a logo: each outline deforms on its own, the spikes grow with how loud the track is, and silence rests on the clean outline. Audio-Reactive Features
  • Oscilloscope layers are kept between visits. A session with an Oscilloscope layer no longer reports that it is too large to save automatically; the layer and its samples come back when you return. Edge Wave and the other 4 GEOMETRY effects now show on an Oscilloscope layer's preview too.
  • Effects switch freely on Oscilloscope layers. Choosing a 4 GEOMETRY effect, adding a reaction set to All layers, or adding keyframes to an Oscilloscope or Stereo XY layer no longer stops the preview with an error. The layer is drawn like any other vector layer with the change applied, and returns to its exact XY samples when you remove it. Oscilloscope Music
  • Edge Wave: the waveform runs along a shape's edges. Animation Studio's 4 GEOMETRY on the AUDIO tab has a new Edge Wave mode: the playing waveform ripples along the layer's own edges like an oscilloscope trace, in patches that travel around the shape while the corners hold still. Patches, Patch Width, Drift and Corner Hold set where and how it moves, silence leaves the clean outline, and an imported logo's strokes move as single lines. Audio-Reactive Features, and the new section in Audio-Reactive Laser Logo
  • New guide: laser banding on camera. Why laser beams look wavy, bent or broken on video but not to the eye, the redraw-rate math behind it, and how to freeze or drift the bands by matching FRAME RATE under LASER OUTPUT to your camera, with the ILDA Viewer's FILE HEALTH giving a file's redraw rate. Also covers camera settings, phones, and keeping the beam out of the lens. Read the guide
  • PREVIEW SPEED slows to 0.01×. The galvo preview's PREVIEW SPEED slider in the ILDA Viewer, Video to Laser and every LASER OUTPUT preview now goes down to a hundredth of real time, in steps of 0.01×, instead of stopping at 0.05×. Slow a 30,000 pps file to 0.01× and the beam draws 300 points a second, so you can watch it take every corner. The scan rate and hardware output are unchanged. ILDA Viewer
  • HEX VIEW shows every column. The ILDA Viewer's HEX VIEW dump now lays out eight bytes a row, so the offset, every byte and the ASCII column fit inside the panel instead of stopping at the sixth byte. Scroll the dump to read further into the frame. ILDA Viewer

Audio Visualizers

  • Audioreactive Logo: place the spectrum bars anywhere. The BARS layout ROW replaces BELOW and adds ROW POSITION (ABOVE / BELOW), and every bar layout gains FLIP VERTICAL, FLIP HORIZONTAL, ROTATION, OFFSET X and OFFSET Y, so an equalizer can sit on top of the logo, hang upside down underneath, or turn on its side; the view reframes to keep the bars in shot. The EQ STAGE preset now puts its equalizer above the logo in the line's own colors. Audioreactive Logo
  • New visualizer: Audioreactive Logo. Drop in your logo as a PNG, JPG or SVG and it plays as glowing outlines in its own colors that zigzag with the music while the corners hold steady. Choose where the motion lives, from traveling segments to a rotating sweep or whole letters lighting on the beat, and color it with a flowing rainbow, cycling hues or heat. Add spectrum bars that grow out of the logo's outermost edge, echoes that pulse outward behind it on the beat, and sparks thrown off wherever the outline moves. Without a logo, the BeamTracer mark plays. Find it in Creative. Audioreactive Logo

Site & Account

  • Reading picked from your welcome answers. After the welcome questions, You're all set. now lists the blog posts that match what you came for, each with a thumbnail: every oscilloscope post for oscilloscope music, every laser post for laser shows, visualizer posts for visuals, and a short tour of all three apps for Just exploring. Beginner guides lead for first-timers. Posts open in a new tab so you can still Jump in →. Getting Started

September 24, 2026

All apps

  • Quieter workspaces. Laser, Scope, and Viz start with the animated canvas border and Plexus background off. Both remain optional in Settings.

OSC-1

  • The OSC-1 output preview catches back up after a burst. When a passage sends more points than the point rate can play, the LASER OUTPUT preview used to stay a quarter second behind for the rest of the session and keep reporting skipped samples. It now returns to real time within about a second once the content fits again. Hardware output is unchanged. LASER OUTPUT
  • SVG and Lottie shapes in OSC-1 reach the laser as unbroken lines. A curve built from many short pieces, such as the ring in the Lottie STAR example, used to arrive broken at every piece, drawing a dashed line with a bright dot at each joint. Touching pieces now play as one continuous stroke, and the beam only lifts between separate shapes. OSC-1 hardware

BT Laser Studio

  • PPS GRAPH counts every point, like FILE HEALTH. The ILDA Viewer's PPS GRAPH bars used to count only lit points, so a frame that FILE HEALTH rated OVER LIMIT could still show green. Both readouts now count every stored point, blanked ones included. ILDA Viewer
  • Cinema opens with lighter fog so the beams read clearly. The ILDA Viewer's Cinema beam mode and Video to Laser's CINEMA preview now start at Fog 0.2 and Smoke 0.3 instead of a room-filling haze; raise Fog and Smoke for a denser room. The ILDA Viewer guide's 3D videos now show Cinema and Haze. 3D Beam Viewer
  • The Bloom slider is gone. A laser is never out of focus, so the 3D beam modes now draw every beam sharp with no glow control. The Bloom slider has left the ILDA Viewer's Scene panel and Video to Laser's ATMOSPHERE; in five of the seven beam modes it never changed the picture, and in HD and Cinema it only ever hazed the frame. Beam thickness is still Width in HD and Translucent, and the atmosphere is still Fog, Smoke and Cone in Cinema. Getting the Beam Look
  • TEST SUITE lists the still test patterns first. MOON and DOLPHIN, the two animations, now sit at the bottom, after RAMPS and COLOR SHIFT. ILDA Viewer
  • BT Laser Studio uses one typeface and one set of labels. The ILDA Viewer, every laser tool and the shared LASER OUTPUT panel now render in the same monospace face on every computer, with one style for section titles, one for control labels (now in caps — MIRRORS, SCANNER, BEAT SYNC, FLOOR) and one for readouts. Buttons share one text style, switches look like switches, and verdicts such as VALID or WITHIN are badges rather than buttons. FLOOR in the 3D scene offers GRID and REFLECT side by side, the 2D | 3D control shows both views, the scanner-class buttons no longer clip their names, and LASER OUTPUT is titled once. See the ILDA Viewer and 3D Beam Viewer guides.
  • 3D Galvo, Haze and Cinema stay bright at a long TRAIL. At a high TRAIL, a pattern that is lit almost everywhere drew noticeably dimmer than its design. It now keeps its full brightness at any TRAIL. 3D Beam Viewer
  • The ILDA Viewer opens on the essentials. With a file loaded, the Viewer now shows FILE INFO, FILE HEALTH, the TEST SUITE, PLAYBACK CONTROLS, GALVO SIMULATION, SCANNER PATH, STRESS HEAT MAP, LASER OUTPUT and EXPORT ILDA. The deeper instruments — HEX VIEW, DENSITY and the POINT DENSITY map, POINT CLASSIFICATION, POINT DETAILS, STABILITY, WAVEFORM, PPS GRAPH, METADATA, EXPORT WAV and DOWNLOAD JSON — are off by default and each has its own switch, with a note on what it is for, under the new ADVANCED tab of LASER SETTINGS. A tool you switch on stays on until you switch it off; one that is off is gone from the panels entirely, so the numbers that matter are never buried. Advanced tools
  • The ILDA Viewer switches files without flashing. Loading a file or a TEST SUITE pattern keeps the current file on screen until the new one is ready, instead of flashing the empty viewer in between. ILDA Viewer
  • Output previews keep up when the screen repaints slowly. A LASER OUTPUT preview that fell behind used to skip incoming samples and draw a broken, dashed trace. It now catches up on the next repaint, so the trace stays unbroken. LASER OUTPUT
  • Two new TEST SUITE patterns in the ILDA Viewer. RAMPS draws red, green, blue and white rows that step down from 100 to 10 percent brightness, so you can see where each diode stops lasing and whether the colors dim evenly. COLOR SHIFT draws a white center line and a pair of horizontal lines per color, lit only on the right of it; a color that switches late shows a gap on one line and an overrun on the other. Both load in one click beside the existing patterns. ILDA Viewer
  • Haze and Cinema follow the same scanner as Galvo. The ILDA Viewer's Haze and Cinema beam modes and Video to Laser's HAZE and CINEMA previews now draw from the same simulated scanner as the 2D galvo simulation and the 3D Galvo beam, with the same TRAIL, PREVIEW SPEED, Mirrors and Scanner controls. Their separate galvo toggle and speed slider are gone. These four settings are now one choice across every galvo preview — the ILDA Viewer, Video to Laser and every LASER OUTPUT preview — so a scanner class picked in one tool is the one you see in the next. TRAIL at 0% replaces the old persistence toggle and its P shortcut. 3D Beam Viewer
  • Galvo previews open on IDEAL. Every galvo preview now starts on the design as drawn. Choose PHYSICS under Mirrors to see the simulated scanner.
  • LASER OUTPUT previews use the same scanner controls as the ILDA Viewer. The DESIGN and GALVO SIM buttons and the SCANNER dropdown are replaced by Mirrors (IDEAL or PHYSICS), Scanner, SCAN ANGLE, TRAIL and PREVIEW SPEED, and IDEAL now shows the scan moving as it does in the Viewer. LASER OUTPUT
  • New SCAN ANGLE control. With PHYSICS on, SCAN ANGLE (5° to 60°, default 40°) sets the optical angle your projector draws the full pattern at. The drawing stays full size while the simulated mirrors move that far, so you can judge a scanner at the angle you will actually run it. The ILDA 30K test pattern is rated at 8°. 3D Beam Viewer
  • TRAIL no longer brightens Haze and Cinema. A longer TRAIL keeps light on screen longer without washing the fog out.
  • Sharper laser previews. The ILDA Viewer, Image to Laser, Animation Studio and every LASER OUTPUT preview now draw at your display's full resolution, so lines stay crisp on high-density screens.
  • Still frames report their redraw rate. A single-frame file in the ILDA Viewer, such as the bundled test pattern, now shows how many times per second it redraws at the selected rate, for example Redraws 25 times/sec at 30 kpps, instead of an OVER LIMIT judged against 30 FPS. ILDA Viewer
  • ILDA files follow the format rules more closely. A blanked point in a true-color file now reads as dark whatever color it stores, and the Viewer no longer flags reserved header bytes or the -32768 coordinate, both of which the ILDA format allows.
  • 2D and 3D line up. Switching the ILDA Viewer between 2D and 3D keeps the pattern at the same size and position, and 3D Galvo uses the same TRAIL, PREVIEW SPEED, Mirrors and Scanner controls as the 2D galvo simulation. Static previews are sharp too, with no glow around the lines. ILDA Viewer
  • Video to Laser's SCAN preview uses TRAIL and PREVIEW SPEED. It shows the same scanner simulation as the ILDA Viewer, drawn at your output point rate. Video to Laser
  • Galvo previews draw sharp lines. The scanning previews in the ILDA Viewer, Image to Laser, Text to Laser, Video to Laser and Animation Studio no longer draw a soft glow around every line. Beams are thin and sharp in their own colors, and a long TRAIL no longer swells them into thick white strokes. In the ILDA Viewer, the DENSITY and WAVEFORM overlays now line up with the drawn lines.
  • 3D Galvo shows real mirrors at any speed. A new Mirrors switch chooses IDEAL, the file's exact lines, or PHYSICS, an estimate of what the mirrors draw at your file's scan rate. Slowing the preview down now only changes how fast you watch, so it no longer smooths out the corners. 3D Beam Viewer
  • The ILDA Viewer opens on your design. The 2D view now shows every frame whole, exactly as the file stores it. Switch on GALVO SIMULATION under ANALYSIS TOOLS to watch the scanner draw it point by point. ILDA Viewer
  • Continuous XY previews follow incoming samples in order. Galvo previews no longer repeat the last chunk or skip chunks between screen refreshes. Slow motion reports when preview samples are skipped to keep up; hardware output is unchanged.
  • Cleaner single-stroke video traces. Convert mode follows the center of line drawings without drawing both edges of each stroke. Open ends, closed loops, and gaps between separate strokes are preserved. Video to Laser
  • Clearer point-budget reports. Laser tools now show WITHIN, NEAR LIMIT, or OVER LIMIT against the selected point rate. The report distinguishes stored point counts from measured scanner stress and laser safety.
  • Audio-matched animations no longer end on a blank blink. In Animation Studio, EXTEND TIMELINE TO and MATCH LAYER TO TRACK used to round the timeline up to the next whole second while the layer stopped with the track, so a looping export ended in empty frames. Both now size the timeline to the track to the nearest frame, such as 16.57S, and TRIM TO LAYERS does the same, so every frame of the file is drawn. Animation Studio
  • SPLIT TO PATHS stays inside the 10-layer limit. A logo with more paths than fit gives the first paths a layer each and merges the rest into the last layer, and a note under LAYER TOOLS says how many were merged. A traced logo with 95 pieces becomes 9 single-path layers and one layer holding the other 86. Audio-Reactive Logo recipe
  • Cleaner starts between laser frames. ILDA exports include a blanked settling pause before each frame starts drawing. Animated galvo previews also avoid stray connections when frames change.
  • Trace line drawings as single strokes. Image to Laser now offers Center line — line drawings alongside its filled-artwork outlines. Adjust Center line width to keep wider shapes outlined. Image to Laser
  • Clearer laser previews and analysis. The ILDA Viewer and Live previews offer trail and slow-motion controls. Viewer playback controls are easier to find, expert diagnostics are grouped, and point geometry no longer receives a misleading optimization score. Center Line tracing also keeps connected strokes together with fewer breaks.
  • Image to Laser can fit a trace to your target FPS. Compare the fitted point count and preview with KEEP ORIGINAL before exporting. Overloaded traces also preserve broad curves more faithfully in Video to Laser and Animation Studio. Image to Laser
  • JPEG logos trace more cleanly. Pale backgrounds and soft edges no longer turn into hundreds of tiny outlines. Dark lettering stays visible in the laser preview, while downloaded SVG artwork keeps its original colors. Image to Laser
  • Image to Laser no longer crashes on detailed images. A photo or JPG logo traced with many colors could make a frame too big for an ILDA file, and the page stopped with "Something went wrong". Such a frame is now fitted to your scanner, so it previews, plays and downloads. Image to Laser

Audio Visualizers

  • Resonate's FAN layout keeps its colors. FAN used to fuse into a white blob, even with no music playing. Its loops, trails and glow are now balanced so the fanned loops show their colors and edges. In every LAYOUT and preset, the brightest parts of loud passages now soften before they turn white. Resonate
  • Constellation Lattice's LINK WIDTH stays in proportion. With a source assigned on LINK WIDTH, links now widen to at most 1.4 times the slider value instead of doubling. The brightest part of the web also keeps its color, so SIGNAL STORM glows green at the emitter even with every INK control on the music. Constellation Lattice
  • Spectrum Starburst has a new default look. Loud frequencies now fold their arcs in toward the center of the tunnel, giving the opening a ragged, living edge, and the contours glow brighter in a pink-to-violet sweep. RIDGE DIRECTION starts on INWARD; choose TOWARD YOU for the previous shape. The other presets look as before, and the guide has a fresh preview. Spectrum Starburst

September 23, 2026

All apps

  • One OSC bridge for every app. OSC-1 now listens to the same OSC bridge, on the same port (8765 by default), as the laser tools and Audio Visualizers, so one bridge program works everywhere. Settings → OSC in OSC-1 has the same BRIDGE PORT, CONNECT and status line as the laser tools and Performer Settings → OSC, says honestly whether the bridge is answering, and reconnects on its own when the bridge comes back. Setting up OSC
  • MIDI Learn accepts OSC in every app. Click a control, then move a fader or press a button in TouchOSC, TouchDesigner, QLab or any OSC software, and the control follows it — in OSC-1, the Audio Visualizers Performer, and the laser tools' LASER BLACKOUT and LASER STOP. The range sets itself from the values your software sends, and you can type one. MIDI and OSC mappings share one LEARNED MAPPINGS list, which now also appears in each app's OSC settings. OSC messages
  • One Output scale for every laser tool. OSC-1, Text to Laser, Image to Laser, AI Beam Creator, Animation Studio, the ILDA Viewer and Video to Laser now share one Output scale slider in the Laser Output panel's OUTPUT section: 25–100%, starting at 100%. Set it once and every tool, and both lasers in Video to Laser, draws at that size; it is remembered across reloads. OSC-1 used to start at 80% and stop at 50%, and Video to Laser had no output scale. Output controls
  • Esc blacks out the laser in every laser tool. While a laser or the DAC Simulator is connected, Esc does what BLACKOUT does in OSC-1, Text to Laser, Image to Laser, AI Beam Creator, Animation Studio, the ILDA Viewer and Video to Laser, including while you type in a field, with a dialog open, during MIDI LEARN and in fullscreen. Pressing it again keeps the blackout on; click RELEASE BLACKOUT, then START, to resume. Ctrl+B (⌘B on Mac) does the same. Keyboard control
  • Arm and start a laser from the keyboard. Ctrl+A (⌘A) presses ARM and Ctrl+S (⌘S) presses START, and the buttons show their keys while a laser is connected. ⌘S starts only when START is available and never stops output, and neither key acts while you type in a field. In OSC-1, ⌘S still saves your project except while a laser is armed and ready to start. Keyboard control
  • Black out a laser over OSC. Show-control software such as QLab or TouchOSC can send /beamtracer/laser/blackout or /beamtracer/laser/stop to every laser tool and OSC-1 through an OSC bridge; Video to Laser adds /beamtracer/laser/b/blackout and /beamtracer/laser/b/stop for Laser B. In the laser tools, connect the bridge under Laser Output → ADVANCED → OSC, which says whether OSC can reach the laser right now; in OSC-1, use Settings → OSC. A blackout holds until you click RELEASE BLACKOUT, and START is still needed after. OSC can only turn a laser off — it never arms, starts or changes power. OSC blackout
  • The MIDI LEARN status line stays true. After you remove a mapping from LEARNED MAPPINGS or clear them all, Settings → MIDI in OSC-1 and Performer Settings → MIDI in the Performer no longer keep saying Mapped … for a mapping that is gone. MIDI Integration
  • Black out a laser from a MIDI pad. Every laser tool and OSC-1 can map a MIDI pad or fader to LASER BLACKOUT or LASER STOP; in the laser tools, open Laser Output → ADVANCED → START MIDI LEARN. A blackout from the pad holds until you click RELEASE BLACKOUT, and START is still needed after. MIDI can only turn a laser off — it never arms, starts or changes power. MIDI blackout
  • Switch presets from your MIDI controller with Program Change. In OSC-1, Program Change 0 selects the first scope preset. In the Visualizers Performer, it selects the first tile in the PRESETS panel, in the order the panel shows. A higher program number selects the preset at that position, and a number past the end selects the last preset. Choose All channels, a single channel or Off under Settings → MIDI → Program Change in OSC-1, or Performer Settings → MIDI → PROGRAM CHANGE in the Performer. MIDI Setup

OSC-1

  • OSC-1's ILDA frames fit your scanner. EXPORT → ILDA has a new POINTS choice. SCANNER-SAFE, the default, saves the figure on screen as a frame your scanner can draw — 699 points at 30,000 pps and 30 FPS, which the ILDA Viewer's FILE HEALTH rates SAFE — with its corners in place and the jumps between strokes blanked. KEEP ORIGINAL saves every point the scope is holding, as before, and warns you first that a scanner would need far more speed to draw it. Each button shows how many points it saves. Export
  • New guide: oscilloscope music on a laser projector. Stream a track from OSC-1 to a Helios, Ether Dream, LaserCube or IDN receiver, rehearse it on the free DAC Simulator, and see what changes between a scope and a laser: rounded corners side by side and in a drag-to-compare view, the point rate, idle blanking, blackout, and checking an ILDA export in FILE HEALTH. Read the guide
  • New guide: an audio-reactive LaserCube without loopback software. Share a browser tab's music with OSC-1, preview the scan in GALVO SIM with the free DAC Simulator, then send it to a Wicked Lasers LaserCube. Read the guide.
  • One learn button per OSC-1 control. The separate O buttons are gone: each control's M button learns a MIDI control or an OSC message and shows OSC once it follows an address, and Export and Import save both kinds. OSC mappings learned with the old O buttons are cleared, so learn them again. OSC Learn
  • OSC-1 starts at 80% Output scale. Until you set Output scale, OSC-1 draws at 80% so a full-size figure keeps room at the edges of the field; the other laser tools start at 100%. Once you move it in any tool, every tool uses that value. Output controls
  • OSC-1 draws every Lottie frame whole. A new frame now waits for the one on the scope to finish, so the scope, a connected laser and GALVO SIM no longer show part of one frame and part of the next at any TRACE SPEED. Slower trace speeds draw fewer frames, each complete; FAST stays the default. Shape Tools
  • OSC-1's laser output follows SWAP, INV X and INV Y. Swapping or inverting the channels in the Beam Transformer now turns and mirrors the projection and the GALVO SIM preview along with the scope, instead of flipping only the screen. Orientation follows the screen
  • OSC-1's on-screen keyboard works on a phone. In Creator and Perform mode every key is now its own fingertip-sized target; the black keys no longer merge into one dark block over the white keys. The keyboard opens on middle C, and the arrows beside the octave name move it one octave at a time. OSC-1 on a Phone
  • A tap on an OSC-1 keyboard key plays its note once. On a phone or a touchscreen each tap used to sound the note twice. Each finger now holds its own note, and sliding a finger along the keys plays each key it crosses. OSC-1 on a Phone
  • PLAY A DEMO no longer covers the watermark on a phone. On an empty OSC-1 scope the free-plan watermark sits under the corner buttons, and the hint and PLAY A DEMO sit under the idle dot, clear of STATUS. The hint's second line, such as "sounds best with high-sample-rate oscilloscope music", shows again where there is room. OSC-1 on a Phone
  • OSC-1's LEVELS meter drops back when playback stops. After Stop or Pause the bars fall to rest, as they do for silence, instead of holding the last level on screen.
  • The synth's preset list says what to press. Before the synth starts, the list reads Press INITIALIZE instead of "Loading presets...". Synthesizer
  • OSC-1 stays below its header. Bringing a control into view could push the whole app up behind the header and leave a black band along the bottom. The layout now stays put.
  • OSC-1's laser output relights when you load a track. If you started the laser before playing a track, including the demo tracks, it could stay dark with Beam blanked: signal idle until you reloaded the page. It now lights as soon as the track plays. When you stop or pause the source, GALVO SIM goes dark and Beam blanked: signal idle appears, matching the laser. When the signal stops
  • OSC-1 works on a phone. On screens 900 pixels wide or narrower the scope sits on top as a square face with the transport and a SCOPE · CREATOR · PERFORM · EXPORT mode row under it, and SOURCES, BEAM and LASER tabs along the bottom open each panel as a sheet. Buttons, MIDI learn badges, sliders and synth knobs are sized for a fingertip, and the laser safety dock with BLACKOUT stays pinned to the bottom edge. OSC-1 on a Phone
  • Map several OSC-1 controls in one go. Settings → MIDI → START MIDI LEARN outlines every M button; click one, move a knob or press a pad, and the bar at the top names the new mapping, such as Mapped CC 21 ch 1 → XY Hue. Keep going until you click DONE or press Esc. Hardware Control
  • See and remove every OSC-1 MIDI mapping in one list. Settings → MIDI → LEARNED MAPPINGS shows each mapping as its knob and control, with a remove button per row and CLEAR ALL, which asks in place before removing anything. Hardware Control
  • OSC-1 knobs no longer make controls jump. After you move a control on screen or load a preset, a mapped knob waits until it reaches the control's value before it takes over. Hardware Control
  • A pad mapped to an OSC-1 control does only that job. The sampler, the step sequencer and the on-screen keyboard no longer react to it as well. Hardware Control
  • Saved OSC-1 mappings work as soon as the page loads. If you have already allowed MIDI for the site, mapped knobs respond without opening Settings first. MIDI Setup
  • OSC-1 turns the laser off when the signal goes idle. A connected laser no longer holds a dot on one spot. A paused or stopped source goes dark right away; a signal that keeps running but stops moving, such as silence or a steady offset, fades after about 1.5 seconds and is dark by about 2 seconds. Either way it relights as soon as the signal moves. Beam blanked: signal idle shows in the laser panel and the safety dock while it is dark. The on-screen scope still shows its idle dot. When the signal stops
  • The laser motion guard also catches a dot that trembles in place. A stationary dot with slight jitter, such as a live input at rest, now fades to dark like a perfectly still one, in OSC-1 and in every other laser tool. Laser DAC Output
  • Play Lottie animations on OSC-1. IMPORT SHAPES → LOTTIE plays a .json or .lottie animation as the beam, with play, frame scrubbing, speed and trace speed controls and two built-in examples. It reaches a connected laser like any other source. Shape Tools
  • The OSC-1 guide shows how to put your oscilloscope on a laser. A new section walks through the three routes: live output from LASER OUTPUT to a Helios, Ether Dream, LaserCube or IDN projector, an EXPORT ILDA FRAME file for your laser software, and a full ILDA animation from a recording in BT Laser Studio. It includes a clip of the GALVO SIM preview and what each route needs on your plan. The OSC-1 FAQ now lists IDN among the supported outputs. Show OSC-1 on a laser projector
  • Export OSC-1 video in 16:9, 1:1 or 9:16. The Export dialog's Video tab now has SHAPE and RESOLUTION choices that apply to both RENDER VIDEO and RECORD LIVE INPUT, at 1080p or 4K. The trace stays round and centered in every shape, and free videos keep their watermark inside the frame. Export
  • Record OSC-1 with a transparent background. Lower Background Opacity in Beam Properties to fade the screen, tube face and graticule; at 0% only the trace and its glow remain, over a checkerboard. RECORD LIVE INPUT then saves a WebM with a real alpha channel in Chrome and Edge. The Export dialog says when a recording or an MP4 render will have a black background instead. Transparent background

BT Laser Studio

  • New guide: audio-reactive laser logos. Split an SVG logo into its parts in Animation Studio with SPLIT TO PATHS, give each part its own reaction to the track — the whole logo kicking on the beat, a letter rocking with the melody, an accent flashing — then export with DOWNLOAD ILDA and check it in the ILDA Viewer, with a drag-to-compare example. Read the guide
  • New guide: Lottie to laser. Turn a Lottie animation into an ILDA file in Animation Studio or play it on OSC-1: which After Effects features come through, keeping the file's colors, preparing a Lottie so it draws cleanly, SCANNER-SAFE against KEEP ORIGINAL with a drag-to-compare example, and where to find Lottie files you're allowed to project. Read the guide
  • New video: laser show safety, the US rules in 3 minutes. The safety guide now opens with a walkthrough of the FDA variance, the 3 m and 2.5 m separation rule, beam termination, E-stop and scan-fail, then previews the clearance zones free in the ILDA Viewer. Watch it in the guide.
  • SCANNER-SAFE ILDA files keep every corner. In Animation Studio, a busy frame fitted with SCANNER-SAFE could lose most of its corners, so a ring of spiky stars came out as rough octagons. Every corner is now kept, the remaining points are spread along the lines between them, and artwork outside the canvas is left out of the file instead of being pressed onto the edge of the scan. When a frame has more corners than your scanner can draw at your frame rate, the POINTS panel says so and suggests a lower frame rate, less detail, or KEEP ORIGINAL. Video to Laser's Convert fits frames the same way: with Point Reduction on Detail, overloaded frames keep their corners too. Oscilloscope figures saved with SCANNER-SAFE, in Animation Studio and from OSC-1, also close cleanly where each loop starts. Animation Studio · Video to Laser
  • AI Beam Creator's tagline no longer hides under the CONVERT/LIVE switch. "Describe a shape. AI generates a laser beam." now sits just below the switch, where Image to Laser and Video to Laser already show theirs. AI Beam Creator
  • Safety readouts no longer round a light file down to zero. A small load used to read "Required: 0 kpps" in SAFETY CHECK (Image to Laser, Video to Laser), the ILDA Viewer's FILE HEALTH and Animation Studio's Safety Lane. Below 10 kpps the figure now keeps one decimal, such as "Required: 0.4 kpps", and a load under 0.1 kpps reads "< 0.1". Image to Laser
  • Animation Studio's ILDA files fit your scanner. A new POINTS choice under SAFETY → ILDA FILES sets what Download ILDA, Open in ILDA Viewer →, and Projection Mapping save. SCANNER-SAFE, the default, fits each frame to your Device profile and frame rate: 699 points at Standard 30k and 30 FPS, which the ILDA Viewer's FILE HEALTH rates SAFE. The shape keeps its corners, the jumps stay blanked, and an Oscilloscope layer draws one loop of its figure per frame. KEEP ORIGINAL saves every point as composed, as before. If that is more than your scanner can draw, a notice says so first. Projection Mapping now exports Oscilloscope layers at any Device profile. Animation Studio
  • Image to Laser's empty canvas reads cleanly. The line "Turn images into colored laser contours." now sits below the CONVERT / LIVE switch instead of underneath it. The pictures and clips in the SVG to ILDA, oscilloscope music, oscilloscope harmony and brightness, and audio visualizer guides, and on the Audio Controls, Audio Modulation, ILDA Test Pattern, Stress Heat Map and Viktor NV-1 pages, are fresh captures of the current app. Image to Laser
  • New guide: LaserOS alternatives. The programs that drive a LaserCube directly, what each runs on, what driving the cube costs, and what each one is best at, from each vendor's own pages. Read the guide.
  • New guide: audio-reactive laser shows as ILDA files. Tie a shape to your track's bass in Animation Studio, export the result with DOWNLOAD ILDA, check it in the ILDA Viewer, and keep it in sync with the music at the show, with a drag-to-compare example. Read the guide
  • The Beat reaction source moves shapes on the beat. In Animation Studio, a reaction set to Beat did nothing in the preview or the exported ILDA file. It now fires on each beat of the grid shown under 2 ANALYSIS, including after ÷2, ×2 or a tempo you type in. Audio-Reactive Features
  • FILE HEALTH no longer calls a long animation a filled shape. The ILDA Viewer judged point density across all of a file's frames at once, so a long animation of a simple outline showed "Very high point density … likely filled shape". It now judges one frame at a time. ILDA Viewer
  • The ILDA Viewer's FPS menu shows the whole rate. PLAYBACK CONTROLS → FPS read "30 fp"; it now reads "30 fps".
  • Lottie layers draw in the file's own colors. In Animation Studio a new Lottie layer draws each shape in its stroke, fill or first gradient color at full laser brightness, with black and gray drawn white, and the laser, DOWNLOAD ILDA and the ILDA Viewer get the same colors. Pick a color under COLOR to draw the whole layer in it; Preserve source colors switches back. Animation Studio
  • Multi-color laser files no longer read as color strobing. The color change rate in Animation Studio's SAFETY tab and the ILDA Viewer's FILE HEALTH is now per second of playback. A long file with a few colors in each frame used to show "Extreme color strobing detected" when it was not strobing. ILDA Viewer
  • The ILDA Viewer reads frame and company names the way the ILDA standard does. A name now ends at its first zero byte, so a file that leaves stray characters after that byte shows the name its author wrote instead of the characters run together. ILDA files you export follow the same rule. ILDA File Format
  • The laser show safety guide shows each rule in the ILDA Viewer. It opens on the DOLPHIN test file in Orbit Mode with the 3 m and 2.5 m clearance zones around a dancing figure, and adds drag-to-compare views of a screen below and above 3 m and of beams with the screen on and off, a what-not-to-do view of audience scanning, and the Laser Output panel's Power limit, BLACKOUT and Beam blanked: output not moving. Read the guide
  • The ILDA Viewer's 3D galvo simulation starts at 2000 pts. Switching to 3D or loading a file in 3D now sets GALVO SIMULATION → Speed to 2000 pts in every beam mode, so the whole frame draws at once; drag the slider down to watch the scan. 3D Beam Viewer
  • Every laser tool tells you when it blanks a parked beam. Text to Laser, Image to Laser, AI Beam Creator, Animation Studio, the ILDA Viewer and Video to Laser Live now show Beam blanked: output not moving in amber under ARM in the Laser Output panel, or in the safety dock, while the motion guard holds a dot that stopped moving dark. Hover it for the reason; it clears the moment the output moves. Video to Laser's separate MOTION GUARD label is replaced by the same notice. Laser DAC Output
  • GALVO SIM shows a parked beam as a dot. A beam that holds still used to leave the scanner preview black; it now draws as a bright dot, brighter the longer it dwells, and disappears when the motion guard blanks it. Output preview
  • Try the laser tools' output with the DAC Simulator. Text to Laser, Image to Laser, AI Beam Creator, Animation Studio and the ILDA Viewer now offer SIMULATOR in the Laser Output panel's DEVICE zone, as OSC-1 does. It is free on every plan, never uses a DAC session, and runs ARM, START, the scanner preview and the motion guard with no hardware attached. DAC Simulator
  • Import Lottie animations into Animation Studio. Drop a Lottie .json or .lottie file on SOURCE, or click LOTTIE STAR or LOTTIE BALL, and it becomes a layer that plays on the timeline at the file's own frame rate and exports to ILDA like any other layer. Shape layers, trim paths and repeaters are drawn; images, text and effects are not, and the layer's LOTTIE panel lists anything it skips. Animation Studio
  • New guide: LaserCube setup. Wire a Wicked Lasers LaserCube to your network, put it in LAN client mode, find it with the BeamTracer Bridge, and send the ILDA Viewer's orientation pattern as a first frame. Read the guide.
  • New guide: LaserCube point rate. What the 35,000 pps ceiling means, what the cube does with a higher or much lower setting, and how to check a file against it in the ILDA Viewer, with a drag-to-compare example. Read the guide.

Audio Visualizers

  • Signal Storm no longer washes the screen white. In Constellation Lattice, nodes and links that pass close to the camera now thin out and fade instead of sweeping bright bars across the frame, in every VIEW. The PHOSPHOR palette is a deeper green, so the SIGNAL STORM look glows green where it used to burn white. Constellation Lattice
  • Spectrum Starburst looks like itself again. The tunnel had broken into flat red, blue and teal wedges; the soft violet-to-blue gradient and the lit, stacked ridges are back. The same fix restores the colors and shading of Spiral Bloom, Particle Ribbons, Pixel Cascade, Angular CRT, Spectrum Sphere, Chromatic Contours, Electric Ink, Fractal Mosaic, Phosphor Waterfall, Interference Garden, Orbit Loom, Magnetic Lattice, Neon Rain and Radial Machines. Spectrum Starburst
  • Spirals draws FLOWER and CIRCLE again. Both modes had collapsed into a single smear. Spirals
  • Resonate's TUNNEL and SWARM layouts are back. TUNNEL showed an empty screen and SWARM one small clump; both spread their loops again. Resonate
  • Every INK control in Constellation Lattice can follow the music. LABELS, NODE SIZE, LINK WIDTH and GLOW now have Assign modulation, like CONNECTOR LENGTH. With a source assigned, the nodes swell, the links thicken, the bloom brightens and captions stay longer and brighter as the music rises. In quiet passages each control returns to its slider value, and none goes past the top of its slider. Constellation Lattice
  • Bright cores keep their color. Wrinkle in Time, Galaxy, Shape Morph and Phase Flow no longer burn their densest areas to flat white on loud passages: the fold, the galactic core, a collapsing shape and the attractor's spine keep their hue and inner detail, with every preset. Galaxy's default also stops hazing the whole frame on each bass hit. Wrinkle in Time · Galaxy · Shape Morph · Phase Flow
  • Clearer default views. Daft Time's clock sits closer and orbits more slowly, so the time fills the frame. Wave Grid is seen from above instead of edge-on, with larger points, and its PERSPECTIVE slider now tilts the grid as you drag it. John Whitney's music box draws larger points. Daft Time · Wave Grid · John Whitney
  • Text Particles' BASS DROP stays readable. The glow swells less on the bass, so the words no longer melt into one bar that washes the screen. Text Particles
  • Fresh previews for the GIF Matrix, Daft Time, Wave Grid, John Whitney, Wrinkle in Time, Galaxy, Shape Morph and Phase Flow guides.
  • Text Particles reads as text. The default look keeps BEAM TRACER legible with music playing: finer particles that drift less, a lighter glow, and the words hold longer before the wipe and come straight back after it. BASS DROP and MINIMAL glow less, so their letters stay apart. Text Particles
  • Phase Flow keeps its shape on the beat. The default no longer ties PARAM MORPH to the bass, which collapsed the swarm into two bright points on loud passages, and the swarm starts dimmer so its dense core keeps its color. PARAM MORPH now bends each attractor in proportion to its own setting. Phase Flow
  • Poly Sonic's default is brighter. VOID PULSE keeps its violet look with brighter grid points and floor lines, so the scene no longer reads as a black screen. Poly Sonic
  • Fresh previews in every visualizer guide. The stray badge in the corner and the MADE WITH BEAMTRACER mark are gone from the pictures and hover videos of the remaining visualizer guides. On the home page, the Laser Studio gallery's ILDA VIEWER 3D tile now shows the 3D viewer's beams in fog instead of repeating the SAFETY GUIDE picture, and the same view opens the 3D Beam Viewer guide. Visualizers · 3D Beam Viewer
  • Control the Performer and its camera from TouchDesigner. Send OSC to fixed addresses such as /beamtracer/viz/camera/orbit, /beamtracer/viz/preset/next and /beamtracer/viz/blackout, and they work without any learning. The camera addresses orbit, raise, zoom, pan and spin the view of 3D visualizers like Audio Earth. MIDI Learn now lists CAMERA ORBIT, CAMERA ELEVATION, CAMERA ZOOM, CAMERA PAN X, CAMERA PAN Y, CAMERA FOV, CAMERA AUTO-ROTATE SPEED and CAMERA RESET, so you can map your own OSC channels or knobs to them instead. Control BeamTracer from TouchDesigner
  • Camera controls glide instead of jumping. Camera controls now move smoothly toward each new OSC or MIDI value, so tracking data does not jitter the view. CAMERA SMOOTHING, under LEARNED MAPPINGS, sets how much, and OFF jumps as before. This covers the Performer's camera, the visualizers' own camera sliders, and OSC-1's 3D view and 3D CAMERA sliders, which now all have M buttons. OSC Learn in OSC-1
  • Ether Weave, Background Discs and Time Displacement keep drawing when the layout changes. Collapsing the side panels or going fullscreen used to leave these visualizers blank; they now fill the new canvas size and keep playing. Ether Weave
  • Fluidic Time's liquid clock moves again. The water, its ripples and the blurred floor reflection now update every frame; before, the picture held its first frame. Fluidic Time
  • Background Opacity for Landscape, Background Discs and Fluidic Time. A new BACKGROUND OPACITY slider (Landscape: CORE; Background Discs: BACKDROP; Fluidic Time: MATERIAL & PALETTE) fades each scene's background toward a transparent canvas, so the subject can sit over another layer in Studio: Landscape keeps the fabric and the sphere, Background Discs keeps the ring stack, and Fluidic Time keeps the liquid clock. At 1 each looks exactly as before. Landscape · Background Discs · Fluidic Time
  • MIDI Learn tags no longer hide slider values. While MIDI Learn is on in the Performer, each control's MIDI tag sits on the top edge of its outline, so slider values and switches stay readable. MIDI Integration
  • The Performer's watermark stays clear of open panels. On the Free plan, MADE WITH BEAMTRACER moves to the left edge while Customize, the Scene Sequencer or the Shader Library is open, and to the top while Presets is open, so it never covers a control. The Customize panel's header is also solid now, so settings no longer show through it as you scroll.
  • MIDI Learn for every visualizer control in the Performer. Open Performer Settings → MIDI and click START MIDI LEARN: every slider, toggle and button in the visualizer's settings is outlined, so you click one, turn a knob or hit a pad, and it is mapped. The bar at the top names each mapping, such as Mapped CC 21 ch 1 → NEON ORB · SPHERE SEPARATION, and a mapped knob keeps working with the settings panel closed. MIDI Integration
  • Map OUTPUT LEVEL, BLACKOUT, NEXT PRESET, PREVIOUS PRESET and TAP TEMPO. They are buttons in the MIDI LEARN bar, so an APC Mini MK2 fader can fade the picture and a pad can black it out. MIDI Integration
  • See and remove Performer MIDI mappings. Performer Settings → MIDI → LEARNED MAPPINGS lists each mapping with a remove button and CLEAR ALL, which asks in place first. It replaces the old CLEAR MAPPINGS button. MIDI Integration
  • Scene Sequencer transport buttons learn knobs as well as pads. The M buttons beside Play/Stop, Loop, Shuffle and BPM sync now take a CC or a note, no longer time out, and BPM sync from a pad converts scene timings like the BPM button does. Scene Sequencer
  • Neon Orb's settings open in the Performer. Selecting the Neon Orb preset and opening its settings no longer shows an error page.
  • The Performer's MIDI device list shows your controller the first time you open it. Performer Settings → MIDI → CONNECTED DEVICES used to read "No MIDI devices detected" on first open until you pressed REFRESH. It now lists connected controllers straight away and updates by itself when you plug one in or unplug it, so the REFRESH button is gone. MIDI Integration
  • A bookmarked link to the old pop-out VJ controls window opens the Performer. It used to show an error page. For a separate controls window, use Detach controls in the Performer control bar. Detached Controls

Site & Account

  • Blog is in the home page menu. The main menu at the top of beamtracer.com now has BLOG, after DOCS, on desktop and in the phone menu. Blog
  • Fresh previews on the home page and visualizer guides. The Visualizers and Laser Studio cards, the showcase videos and the visualizer gallery show the current app. A stray badge in the corner and the MADE WITH BEAMTRACER mark are gone from 21 visualizer guide previews, and the Laser Studio card now shows Text to Laser writing BEAMTRACER. Visualizers
  • Header buttons no longer slide under MENU on a phone. On screens 480 pixels wide or narrower MENU shows only its icon, and when an app has more buttons than fit, they scroll sideways instead of covering it. This applies in OSC-1, Visualizers, the laser tools and the docs. OSC-1 on a Phone
  • The account page no longer has a MIDI tab. Its preferred device, default channel and APC Mini MK2 settings did not change how any app behaves, so they are gone. You set up controllers inside each app: OSC-1 under Settings → MIDI, Audio Visualizers under Performer Settings → MIDI. A link to the old MIDI tab opens the Account tab. Account & Settings
  • FAQ answers are no longer cut off on phones. On the home page and the Oscilloscope, Oscilloscope to Laser and Video to Laser pages, a long answer could lose its last lines and its link on a narrow screen. Opening a question now shows the whole answer at any width. Oscilloscope to Laser
  • Account settings are easier to use on a phone. The section you are in is underlined in the tab bar, the bar fades at its edge when more sections are off-screen, and opening a section scrolls its tab into view. The Update Answers button in About you no longer cuts off its label.
  • Let us follow up on your feedback. Share Feedback now has a You can contact me about this report box under your message. It starts unticked; tick it and add your email (filled in for you when you're signed in) if you're happy for us to ask follow-up questions about a bug or idea. We use it only for that report. Feedback

September 22, 2026

All apps

  • IDN receivers are now a laser output. Pick IDN in the DEVICE zone of OSC-1, Text to Laser, Video to Laser Live and the other laser tools to send frames to any ILDA Digital Network receiver on your network through BeamTracer Bridge, which lists every receiver it finds so you choose the unit. Laser DAC Output

OSC-1

  • Mesh Detail in 3D Import chooses its simplifications differently. Below 100%, the trace now keeps the edges that matter most to the model's shading and texture seams, so low-detail traces come out different from before. Read about Mesh Detail

BT Laser Studio

  • AI File Diagnostics reports the file header accurately. The signature, format and record count in the analysis now come from the ILDA Viewer's own parser, so they always match the error shown above them, and the written diagnosis names the right frame. AI-Powered Tools
  • The AI Tools guide shows Ask Gemini at work. A clip shows it read a video frame and retune the tracer, with every preview retracing. AI-Powered Tools
  • Cleaner bitmap traces. Image to Laser no longer turns the anti-aliased steps along a curved edge into dozens of stray laser contours. A flat-color image now traces to far fewer shapes and a much lower scanner load, and small marks you meant to keep still survive. Image to Laser
  • The Sound-Card WAV dialog shows two rates. Animation rate is how many distinct frames play per second; Redraw rate is how often the scanner draws a frame, repeats included. ILDA Viewer
  • Icon search in Text to Laser starts on All. Searching for an icon no longer comes up empty because a single category was preselected. Text to Laser
  • The header fits at every desktop width. Animation Studio's Templates and Save buttons no longer overlap the site navigation between about 1400 and 1600 pixels wide.
  • The Animation Studio guide gains four clips. Drawing layers with the quick tools, a multi-layer spirograph preset, NEON INK on a layer, and the canvas grid and background controls. Animation Studio
  • The ILDA Viewer guide shows the viewer in motion. The page opens on a file circling in 3D beams, the Test Suite loads each reference file in turn, the 3D section tours the camera views, and Exporting shows both export dialogs. ILDA Viewer
  • The Video to Laser guide shows Convert and Live in motion. Every section now has a screenshot and a hover clip: NOT A MOON traced four ways as you scrub, the tracing methods side by side, the Pipeline graph, a full conversion to the Safety Check, and Live tracing a dancer and a music visualizer in real time. Video to Laser
  • The Text to Laser guide shows every step in motion. Each section now has a screenshot and a clip that plays on hover: a word written live with NEON INK, the font, Hershey and icon libraries, the three letter styles and six Quick Starts side by side, Spotlights, Sweep and Laser Cannon, and the ILDA Viewer's safety check. Text to Laser
  • The Image to Laser guide shows every step in motion. Each section now has a screenshot and a clip that plays when you hover it: the six Quick Starts side by side, a bitmap tracing cleanly as Remove speckles rises, recoloring from the palette, the hand-off to Animation Studio, and the result as 3D beams in the ILDA Viewer. Image to Laser
  • New guide: LaserCube. How to drive a Wicked Lasers LaserCube from BeamTracer over your network — the cube settings, first light, why red disappears at low power, the 35,000 pps ceiling, firmware 2.0, and what the cube does when the stream stops, all measured on a 7.5W Ultra Mk2. LaserCube
  • Trace Reveal keeps the laser trace by default. Adding Trace Reveal in Image to Laser, Text to Laser, Video to Laser or Animation Studio now draws the completed outline behind the leading dot from the start; turn Keep laser trace off when only the dot should reach the laser. Image to Laser modifiers
  • Nine more visualizers can drive Video to Laser Live. Particle Man, Dot Matrix and the MATRIX LED family (Spectra Bars, Digital Rain, Spin Daddy, Light Rays, Club Strobe, Pitch Stream, GIF Matrix) now appear in the Visualizer source list behind Show hard to trace, with their measured trace figures on record. When a visualizer runs as a laser source it no longer moves the level meters or reacts to the keyboard on the page. Video to Laser Live

Studio

  • Post Impressionist, Wire Ripple 2 and Warp Tunnel can now be rendered to video. Studio and the visualizer's Render dialog now offer all three, and every render of the same project produces the same frames. Video to Laser lists them under hard-to-trace sources. See Post Impressionist, Wire Ripple 2 and Warp Tunnel.

Site & Account

  • Get BeamTracer updates by email without an account. Subscribe from step 3 of the blog's Browse panel, at the end of any blog post, or on the Contact page: enter your email and tick Tips & tricks, Product updates, or both. We email you a link to confirm first, and every email has an unsubscribe link.
  • Choose which emails you get. Sign-up and Account → Email updates now offer two separate opt-ins: Tips & tricks for new blog posts and YouTube tutorials, and Product updates for new features and improvements from this changelog. Both stay off unless you tick them, together they send at most one email a day and three a week, and Unsubscribe from all turns both off at once. Account settings
  • The welcome questions ask where you heard about BeamTracer. A single dropdown now follows the hardware question, with an optional short note when you pick Other. You can skip it without losing your other answers, and the signed-up onboarding uses the same list. Getting Started

September 21, 2026

All apps

  • Exported ILDA files are labeled BeamTracer. Every .ild file you export now carries BeamTracer in the company field of its header, which other laser software shows when it lists a file's details.

OSC-1

  • New video: three copies is a chord. Drawing a shape twice on an oscilloscope is an octave. The walkthrough raises Copies, reads the interval, then sets the Lissajous ratio. Watch it in the guide.
  • New video: how to draw two things at once on an oscilloscope. The guide now includes the walkthrough — open Creator, raise Copies, set Layout and Spread, and export an ILDA frame. Watch it in the guide.

BT Laser Studio

  • New guide: fixing ghost lines between laser letters. How to tell a blanking problem in the file from a timing problem at the projector, with a drag-to-compare example. Read the guide.

Audio Visualizers

  • Constellation Lattice joins Wire. A wandering splat releases glowing nodes that link to their neighbors and drift through a dark room. The music moves the splat and sets how many nodes it releases, beats fire bursts, the waveform runs along each chain, and when a frequency hits, a caption naming that frequency and its level attaches to an outer node, points outward on a connector that reaches with the highs, and fades. Nine looks range from a warm chart to an electric UV web and a view inside a phosphor storm, with moving cameras. Guide: Constellation Lattice.
  • Winamp Tribute cameras explore more of the scene. Interior and fly-through views move through the surrounding layers. Electric Ink keeps its filaments in view, and Reactive Portrait keeps the painted face visible from elevated and angled views.
  • Neon Rain carries musical bends down its threads. Choose distinct wide, overhead, interior and approaching views, then adjust Scene Depth to change the perspective. Explore Neon Rain.

September 20, 2026

Audio Visualizers

  • Reactive Portrait joins the Winamp Tribute. Upload a photo or take a camera snapshot, then bend it with music in six looks—from gentle ripples to split colors and striped effects. Save the portrait in your Studio project and layer it over a backdrop. Guide: Reactive Portrait.
  • Electric Ink joins the Winamp Tribute. Flowing filaments bend with your music in six looks, from colored etchings on black to dark ink on white paper. Fade the paper to layer the ink in Studio. Guide: Electric Ink.
  • Radial Machines joins the Winamp Tribute. Concentric toothed rings turn in opposite directions and flex with your music. Six looks range from quiet clockwork to broad petals and deep mechanisms, with adjustable steps and a transparent Studio background. Guide: Radial Machines.
  • Interference Garden joins the Winamp Tribute. Overlapping waves become glowing bands, fine moire rings and scattered pearls. Choose six looks, bend the pattern with music, or reveal a Studio backdrop through its dark gaps. Guide: Interference Garden.
  • Phosphor Waterfall joins the Winamp Tribute. Your music becomes a moving landscape of spectrum ridges. Six looks reveal bass canyons, icy peaks and quiet amber histories, with adjustable depth, curvature and a transparent Studio background. Guide: Phosphor Waterfall.
  • Neon Rain joins the Winamp Tribute. Music bends falling streaks into colorful trails. Six looks range from sparse copper drizzle to dense storms and violet comets, with adjustable wind, depth and a transparent Studio background. Guide: Neon Rain.
  • Chromatic Contours joins the Winamp Tribute. Music reshapes a flowing map of colored ridges. Six looks range from fine icy lines to broad warm bands, with adjustable trails and a transparent background for Studio. Guide: Chromatic Contours.
  • Fractal Mosaic joins the Winamp Tribute. Repeating squares, diamonds and rings fold into music-driven patterns. Choose six looks, adjust the detail and colors, and reveal a Studio backdrop through the gaps. Guide: Fractal Mosaic.
  • Magnetic Lattice joins the Winamp Tribute. Layered woven sails, coils and halos fold through a field of stars while music bends their threads. Seven looks include an immersive Inner Current view, with pearly, metallic and neon finishes and a transparent background for Studio layers. Guide: Magnetic Lattice.
  • Orbit Loom joins the Winamp Tribute. Bands of fine threads fold through depth into knots, petals and orbital braids. Traveling highlights, pearly and metallic finishes, glow and light rays accompany the music. Start with seven looks, including Thread Flight from inside the bands, adjust the weave and camera, or layer the threads over a backdrop in Studio. Guide: Orbit Loom.

September 17, 2026

OSC-1

  • Watch why your oscilloscope image is blurry. The sample-rate guide now includes a video walkthrough: load the same drawing at 44.1, 96 and 192 kHz in OSC-1, read the loaded rate on the Current Source card, slow the drawing frequency, and check the export sample rate.

BT Laser Studio

  • Image to Laser color controls live in Properties. Preserve source colors and Outline SVG are now switches at the bottom of the TRACE section, and a COLOR section below it shows the palette when source colors are off or the per-color Recolor pickers when they are on. Download SVG sits beside Download ILDA under the preview. Guide: Image to Laser.

Audio Visualizers

  • Deep Space Feedback joins the Winamp Tribute. Stars are born on a ring drawn by the playing waveform and their trails rush, spin and fold back through an endless void; loud moments flood it with a burst of new stars. Send them on a Streak, Spiral or Weave, hang the field as a flat Void, a Dome that wraps around you or a Tunnel you look down, and start from eight looks such as Hyperdrive, Nebula Fold, Phosphor Void and Crystal Orbit. It sits in the WINAMP TRIBUTE category and on the Winamp Tribute page. Guide: Deep Space Feedback.
  • Dream Wallpaper joins the Winamp Tribute. A patterned print melts through drifting swirls while the playing waveform ridges the pattern around each one, and loud moments stamp the fresh print back in. Choose a Blossom, Lattice, Marble or Tiles motif, hang it on a Wall, a Curve that wraps around you or a Tunnel, and start from eight looks such as Velvet Melt, Lava Lamp, Neon Linoleum and Kaleido Loom. It sits in the WINAMP TRIBUTE category and on the Winamp Tribute page. Guide: Dream Wallpaper.
  • Two new Vector Echoes looks. Aurora Weave mirrors the waveform history under a starfield with colors that ripple along every line and slowly turn; Ember Signal is a warm tunnel whose loud beats travel down the bore as cooler rings. Both are in the PRESETS grid and on the Winamp Tribute page. Guide: Vector Echoes.
  • Vector Echoes gets color that moves. Two new controls in COLORS for the Phosphor finish: Color Flow lays Echo Colors across the contours Per Echo, Along Line (a seamless sweep along every contour) or With Level (each echo takes a color from how hard the music was hitting when it was captured), and Color Drift walks the whole palette around the wheel over time. Phosphor Tunnel now opens as a full-spectrum corridor that slowly turns; the other presets keep their colors. Guide: Vector Echoes.
  • Vector Echoes holds steady. Each contour now locks to the waveform's rising edge and settles smoothly between frames, and every echo keeps the shape it was born with as it travels through depth, so the corridor no longer shimmers or flickers. Response (Audio) also sets how gently the live contour settles. Guide: Vector Echoes.
  • The Winamp Tribute collection page previews every visualizer in motion. Each card on /winamp-visualizer now loops a short clip of the visualizer playing the demo track, with a still image when your system asks for reduced motion.
  • Spectrum Starburst gets an Emitter Brightness control. In Contour Tunnel, Emitter Brightness (Surface) sets how brightly the white emitter ring glows without changing how it lights the contours, and it follows the RMS level by default so the ring pulses from dark to full with the music. Every modulation route also gains an Up to slider anchor: the audio level sweeps a control from its minimum up to the slider value instead of multiplying the slider. A new Ridge Direction control (Structure) chooses how a loud frequency shapes the ring as it grows toward you: Toward You curls the ridge in until it reaches the tunnel opening, Inward folds it toward the center and Outward bulges it away. A new Contour Glow control (Surface) lets the traveling contours glow along their whole length independent of the emitter light. Wire Tunnel's beat shockwave ring is now a thin hoop that follows the Glow control. Guide: Spectrum Starburst.

Site & Account

  • Privacy Policy update: cookieless page-view counts. BeamTracer now counts page views with Vercel Web Analytics, which sets no cookie and does not tie a page view to your IP address. The Product Analytics switch in Account → Privacy & Data turns this off together with the first-party product events, and the Privacy Policy describes exactly what is counted.

September 16, 2026

OSC-1

  • OSC-1's Sources panel starts with an audio source. A new AUDIO SOURCE section sits at the top of the Sources panel in every mode, so Oscilloscope mode no longer opens on an empty panel. Drop or pick an audio file, click SHARE TAB AUDIO, or click ALL SOURCES to open Settings → Audio straight on the source chooser for demo tracks, microphone and virtual devices. Once something is playing the section names it, with CHANGE and, for live inputs, DISCONNECT. Guide: Audio sources.
  • Oscilloscope to laser. A new guide at /oscilloscope-to-laser walks from XY oscilloscope music to a Helios in Chrome or Edge, Ether Dream or LaserCube through the macOS Bridge, or an ILDA file.

BT Laser Studio

  • Video to Laser. A new guide at /video-to-laser covers converting a file to ILDA frames or tracing a camera or screen live, then sending a Helios in Chrome or Edge or using the macOS Bridge.

Audio Visualizers

  • Visualizer settings start collapsed and remember what you open. Every section in the VISUALIZER SETTINGS panel is closed the first time you open a visualizer, and any section you expand or collapse stays that way for that visualizer, across reloads. The − and + buttons at the top of the panel still collapse or expand everything at once, and REMEMBER SETTINGS STATE in Settings → Display can turn the memory off. Spectrum Analyzer's tribute looks now sit at the top of its PRESETS section.
  • Winamp Tribute is a complete collection. Spiral Bloom, Spectrum Starburst, Feedback Dream, Vector Echoes, Liquid Drift, Prism Cathedral, Pixel Cascade and Particle Ribbons join tribute presets in Spectrum Analyzer, Oscilloscope Glow, Terrain Mesh and Wire Tunnel, with factory and personal look links for sharing. The collection has its own category at the end of the visualizer picker. Vector Echoes now opens in Phosphor Tunnel, where the live waveform glows at the vanishing point and its echoes grow toward you, and Feedback Dream's vortex fills the frame with a new Vortex Taper control. Guide: Winamp Tribute.

Studio

  • Watch how to add a stopwatch overlay to a video. The stopwatch overlay guide now includes a video walkthrough: put your clip behind the clock, add the UP timer and a progress ring, set the length with Trim for Export, and render an MP4 for any editor.

September 13, 2026

Audio Visualizers

  • Winamp Tribute adds two nostalgic visualizers. Feedback Dream and Vector Echoes bring swirling trails, glowing waveform paths, and twelve presets to the visualizer picker. Adjust their audio modulation or layer their transparent backgrounds in Studio. Guide: Visualizer categories.
  • Modulation patches keep your route settings. Save, load, and share patches with their amount, shaping, envelope, and enabled state intact. Previously cleared assignments also stay cleared when loaded. Guide: Modulation patches.

September 11, 2026

BT Laser Studio

  • Image to Laser accepts bitmap images. Trace PNG, JPEG, WebP, and other supported images, preserve or recolor their colors, and download SVG artwork, SVG outlines, or ILDA files. Preview your logo and inspect scanner load before export.

September 10, 2026

Site & Account

  • Watch how to add a timer to a video in CapCut. The CapCut timer guide now includes a video walkthrough covering text clips, countdown stickers, and a rendered timer with a progress ring.

September 9, 2026

Site & Account

  • The BeamTracer wordmark replaces the typed name in the home page header and footer.
  • Frosted panels are frosted again. Panels, headers, and the home page's sticky bar are meant to blur whatever sits behind them, and in recent versions of Chrome they had stopped doing it — which is why the sticky bar was hard to read over the pricing table. The blur is back everywhere it belongs.

September 8, 2026

OSC-1

  • 3D models rotate reliably. In OSC-1, AUTO ROTATE, the rotation sliders, animation presets, and dragging the preview keep working as the model turns. The preview and point-budget readout follow the current model.

Audio Visualizers

  • Warp Tunnel joins Space. Fly through translucent plasma sheets with curling folds and passing wisps that brighten, bend, and change color with your music. Nine presets offer distinct palettes and folds, with calmer forward motion, complementary highlight colors, and separate controls for travel and turning.
  • Post Impressionist paints your music, or your photo, in living brushstrokes. A new Creative visualizer paints a tropical beach as swirling, shimmering, swaying brushstrokes that answer the music, with nine looks from Tropical Dawn to Fine Dabs. In the Photo section, Upload Photo paints your own picture the same way: strokes follow its edges and each area moves the way its subject would. Analyze with AI plans the strokes for a photo with one AI Frame Analysis try on the Free plan. Guide: Post Impressionist.

September 7, 2026

BT Laser Studio

  • Video to Laser previews follow the scrubber. The trace panes update while you drag the frame slider instead of waiting for release, and each frame traces in a fraction of the time it took before. The Dance Silhouette example now traces the dancer's outline rather than the background around her, and the SVG Parser preview no longer draws a rectangle around the frame. The point previews no longer draw a stray line from the center of the canvas to the first point of a frame.
  • BeamTracer Bridge has a download page. /download carries the macOS disk image, its requirements, and a checksum. The "BeamTracer Bridge is not running on this Mac" notice in every laser panel now links there.

Audio Visualizers

  • Timeline works with internet radio and live inputs. Choosing Timeline while a station, microphone, or tab audio was playing left a blank canvas with an error in the console. The waveform now rolls in live from the right edge for any source that has no end, and the decoded full-track view is unchanged for the demo track and audio files.
  • Timeline color modes and presets. The old Frequency Colors blend is gone. Color Mode now offers Solid, Wave Color (amplitude-density bands, hot in the core and cool at the peaks, with Heat, Neon, Aurora, Ember and Waveform Color palettes) and EQ Color (the DJ-deck tint: bass, mids and highs each in their own color, mixing where they overlap, from a real band split of the audio). A STYLE grid of twelve complete looks sits at the top of the settings panel.

Studio

  • Spotify Canvas renders are always silent. Choosing the Spotify Canvas preset on the Frame step and then rendering could still include the track's audio; the render dialog now keeps INCLUDE AUDIO off for Canvas.

Site & Account

  • Docs navigation sized to its contents. On wide screens the sidebar panel no longer stretches across the empty space to the left of the page, and the collapsed-sidebar toolbar sits below the header instead of behind it.

September 6, 2026

Studio

  • Spotify Canvas exports always render at 608 × 1080. The 4K option is disabled for the Spotify Canvas preset, because Spotify rejects a Canvas taller than 1080 pixels.

September 5, 2026

Initial release