Creative

The Bit

Watch a violet crystalline beacon morph slowly in silence and snap into a new shape on every fourth musical count.

Open The Bit ↗
Default demo track · live audio-reactive settings

The Bit floats one dark crystalline beacon in a wide orbit. Violet Cipher is the default, with violet seams and cool reflections. Without music, the plates and cavities morph slowly and continuously. With music and a detected tempo, the beacon snaps on the fourth count of each bar. All sliders have audio modulation, including the fold field, camera, surface, and environment. Choose Orbit with drag and zoom, an Audio camera that moves with sound, or a smooth Fly camera.

Open The Bit

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Crystal Beacon · Ember Relay · Cobalt Machine · Emerald Pulse · Strobe Core · Violet Cipher

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Fold DepthFold FieldAdds smaller repeated facets and deeper nested cavities at each step.
Cell SizeFold FieldSets the size and thickness of the beacon's repeated plates.
Fold SpreadFold FieldMoves repeated plates apart to open or close the cavities between them.
AsymmetryFold FieldShifts the repeated plate arrangement off center for an uneven silhouette.
Cycle RateCycleSets the silent morph speed and the musical settling speed; snaps stay on every fourth count.
Morph SnapCycleChanges the fold transition from a measured settle to a rapid mechanical cut.
ShudderCycleSets how far the fold planes vibrate after each discharge.
Shudder RateCycleSets the frequency of the brief mechanical vibration.
Seam WidthSurfaceSets the width of the bright lines along facet edges and cavity junctions.
DischargeSurfaceSets the brightness of each warm seam discharge.
ReflectionSurfaceSets how strongly the directional sky and ground colors appear on grazing facets.
Surface LightSurfaceSets the subdued light on the beacon faces.
Fly SpeedCameraSets the pace of the smooth camera flight toward and away from the beacon.
Orbit RadiusCameraSets the mean distance of the camera orbit.
Camera SpeedCameraSets the orbit or audio camera movement speed.
Vertical OrbitCameraSets the height of the slow vertical camera orbit.
Field of ViewCameraSets the vertical camera lens, using the same framing convention as Angry Sphere.
Background LightEnvironmentSets the brightness of the directional navy and green environment.
VignetteEnvironmentDarkens the environment toward the frame edges.
Background OpacityEnvironmentFades the backdrop while keeping the beacon visible for layering.

Settings reference

Fold Field

SettingAvailable valuesWhat it changes
Fold Depth3–7Adds smaller repeated facets and deeper nested cavities at each step. Use Assign modulation to choose a source.
Cell Size0.35–0.85Sets the size and thickness of the beacon's repeated plates. Use Assign modulation to choose a source.
Fold Spread0.45–1.1Moves repeated plates apart to open or close the cavities between them. Use Assign modulation to choose a source.
Asymmetry0–0.18Shifts the repeated plate arrangement off center for an uneven silhouette. Use Assign modulation to choose a source.

Cycle

SettingAvailable valuesWhat it changes
Cycle Rate0.4–2.2Sets the silent morph speed and the musical settling speed; snaps stay on every fourth count. Use Assign modulation to choose a source.
Morph Snap0–1Changes the fold transition from a measured settle to a rapid mechanical cut. Use Assign modulation to choose a source.
Shudder0–0.18Sets how far the fold planes vibrate after each discharge. Use Assign modulation to choose a source.
Shudder Rate20–120Sets the frequency of the brief mechanical vibration. Use Assign modulation to choose a source.

Surface

SettingAvailable valuesWhat it changes
Seam Width0.01–0.1Sets the width of the bright lines along facet edges and cavity junctions. Use Assign modulation to choose a source.
Discharge0–2Sets the brightness of each warm seam discharge. Use Assign modulation to choose a source.
Reflection0–1.8Sets how strongly the directional sky and ground colors appear on grazing facets. Use Assign modulation to choose a source.
Surface Light0.25–1.25Sets the subdued light on the beacon faces. Use Assign modulation to choose a source.
Surface ColorColorChooses the near-black color of the folded faces.
Seam ColorColorChooses the discharge color at fold junctions.

Camera

SettingAvailable valuesWhat it changes
Camera ModeORBIT, AUDIO, FLYChooses the camera mode or style.
Auto OrbitOn / OffTurns auto orbit on or off.
Fly Speed0.1x–2xSets the pace of the smooth camera flight toward and away from the beacon. Use Assign modulation to choose a source.
Orbit Radius4.5–20Sets the mean distance of the camera orbit. Use Assign modulation to choose a source.
Camera Speed0x–2xSets the orbit or audio camera movement speed. Use Assign modulation to choose a source.
Vertical Orbit0–5Sets the height of the slow vertical camera orbit. Use Assign modulation to choose a source.
Field of View25–100Sets the vertical camera lens, using the same framing convention as Angry Sphere. Use Assign modulation to choose a source.

Environment

SettingAvailable valuesWhat it changes
Background Light0–0.5Sets the brightness of the directional navy and green environment. Use Assign modulation to choose a source.
Vignette0–1Darkens the environment toward the frame edges. Use Assign modulation to choose a source.
Sky ColorColorChooses the upper environment and reflection color.
Ground ColorColorChooses the lower environment and reflection color.
Background Opacity0–1Fades the backdrop while keeping the beacon visible for layering. Use Assign modulation to choose a source.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Start with the default Violet Cipher for violet seams and cool reflections; choose Crystal Beacon for coral and emerald or Ember Relay for a warm look.
  • Raise Fold Depth for smaller repeated facets and deeper internal junctions; lower it for broader block-like plates.
  • Use Fold Spread to open cavities and Cell Size to make the interlocking plates heavier or more delicate.
  • Raise Morph Snap for a faster mechanical refold, then balance Shudder and Shudder Rate for the short vibration after each discharge.
  • Keep Seam Width narrow and shape the onset with Discharge; Reflection and Surface Light reveal facets during the dark hold.
  • Set Background Opacity to 0 to layer the beacon over another Studio source while keeping its reflective body and seams visible.