Volumetric Light is an ambient full-canvas background in BeamTracer Audio Visualizers. Shape its response in your browser with settings, audio modulation, presets, and tips.
Default demo track · live audio-reactive settings
Volumetric Light is an ambient full-canvas background in the Backgrounds category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
Modulated control
Section
What the route changes
Path Scale
Core
Sets the visual path scale.
Group Scale
Core
Sets the visual group scale.
Group Z
Core
Controls group z; higher values increase the effect and lower values reduce it.
Group Rotation Y
Core
Sets the group rotation y of the visible composition.
Tube Radius
Core
Sets the visible tube radius.
Follow Radius
Core
Sets the visible follow radius.
Follow Y Offset
Core
Controls follow y offset; higher values increase the effect and lower values reduce it.
Follow Z Jitter
Core
Sets how irregular or unpredictable the follow z jitter appears.
Dust Size
Core
Sets the visible dust size.
Dust Opacity
Core
Sets how transparent the dust appears.
Dust Speed
Core
Sets how quickly dust changes or moves.
Dust Pulse Speed
Core
Sets how quickly dust pulse changes or moves.
Dust Pulse Amount
Core
Sets how much the dust size changes during its pulse.
Line Metalness
Material
Moves the surface from non-metallic toward metallic.
Line Roughness
Material
Moves the surface from polished toward matte.
Line Emissive
Material
Controls line emissive; higher values increase the effect and lower values reduce it.
Ambient
Material
Controls the scene-wide fill light.
Directional
Material
Controls directional; higher values increase the effect and lower values reduce it.
Point Intensity
Material
Sets the visible point intensity.
Point Distance
Material
Sets the spacing between visible elements.
Point Decay
Material
Sets how long point decay remains visible.
Point Sphere Size
Material
Sets the visible point sphere size.
Bloom Strength
Material
Sets the visible bloom strength.
Bloom Radius
Material
Sets the visible bloom radius.
Bloom Threshold
Material
Sets the level that must be crossed before bloom appears.
Ray Fade
Material
Sets how long ray fade remains visible.
Ray Weight
Material
Controls ray weight; higher values increase the effect and lower values reduce it.
Ray Density
Material
Controls how concentrated the visible elements appear.
Ray Exposure
Material
Sets the overall rendered brightness.
Bokeh Radius
Material
Sets the visible bokeh radius.
Bokeh Amount
Material
Sets the strength of the bokeh highlights.
Bokeh Contrast
Material
Controls bokeh contrast; higher values increase the effect and lower values reduce it.
Bokeh Blur X
Material
Softens edges and spreads nearby light or color.
Bokeh Blur Y
Material
Softens edges and spreads nearby light or color.
Bokeh Outer
Material
Controls bokeh outer; higher values increase the effect and lower values reduce it.
Bokeh Center
Material
Controls bokeh center; higher values increase the effect and lower values reduce it.
Line Hue Speed
Colors
Sets how quickly line hue changes or moves.
Backdrop Hue Speed
Colors
Sets how quickly backdrop hue changes or moves.
Follow Hue Speed
Colors
Sets how quickly follow hue changes or moves.
Look At X
Camera
Controls look at x; higher values increase the effect and lower values reduce it.
Look At Y
Camera
Controls look at y; higher values increase the effect and lower values reduce it.
Look At Z
Camera
Controls look at z; higher values increase the effect and lower values reduce it.
Mouse Gain
Camera
Sets how strongly the input signal affects mouse.
Mouse Lerp
Camera
Controls mouse lerp; higher values increase the effect and lower values reduce it.
Mouse Damping
Camera
Balances immediate audio response against steadier motion.
Controls light path duration; higher values increase the effect and lower values reduce it.
Light Path Loop
On / Off
Turns light path loop on or off.
Light Kf1 X
-15–15
Controls light kf1 x; higher values increase the effect and lower values reduce it.
Light Kf1 Y
-15–15
Controls light kf1 y; higher values increase the effect and lower values reduce it.
Light Kf1 Z
-15–15
Controls light kf1 z; higher values increase the effect and lower values reduce it.
Light Kf2 X
-15–15
Controls light kf2 x; higher values increase the effect and lower values reduce it.
Light Kf2 Y
-15–15
Controls light kf2 y; higher values increase the effect and lower values reduce it.
Light Kf2 Z
-15–15
Controls light kf2 z; higher values increase the effect and lower values reduce it.
Light Kf3 X
-15–15
Controls light kf3 x; higher values increase the effect and lower values reduce it.
Light Kf3 Y
-15–15
Controls light kf3 y; higher values increase the effect and lower values reduce it.
Light Kf3 Z
-15–15
Controls light kf3 z; higher values increase the effect and lower values reduce it.
Light Kf4 X
-15–15
Controls light kf4 x; higher values increase the effect and lower values reduce it.
Light Kf4 Y
-15–15
Controls light kf4 y; higher values increase the effect and lower values reduce it.
Light Kf4 Z
-15–15
Controls light kf4 z; higher values increase the effect and lower values reduce it.
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Use lower modulation amounts than you would for a foreground effect so the background supports the mix instead of competing with it.
Try assigning Bass to Path Scale, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.