Backgrounds

Volumetric Light

Volumetric Light is an ambient full-canvas background in BeamTracer Audio Visualizers. Shape its response in your browser with settings, audio modulation, presets, and tips.

Open Volumetric Light ↗
Default demo track · live audio-reactive settings

Volumetric Light is an ambient full-canvas background in the Backgrounds category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.

Open Volumetric Light

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Path ScaleMain PathSets the visual path scale.
Group ScaleMain PathSets the visual group scale.
Group ZMain PathMoves the main line artwork toward or away from the camera, and it can be driven by audio.
Group Rotation YMain PathSets the group rotation y of the visible composition.
Tube RadiusMain PathSets the visible tube radius.
Follow RadiusFollow LinesSets the visible follow radius.
Follow Y OffsetFollow LinesSets how far the follow lines wave up and down away from the main path; 0 keeps them on the path. It can be driven by audio. Available when FOLLOW LINES is on.
Follow Z JitterFollow LinesSets how irregular or unpredictable the follow z jitter appears.
Dust SizeDustSets the visible dust size.
Dust OpacityDustSets how transparent the dust appears.
Dust SpeedDustSets how quickly dust changes or moves.
Dust Pulse SpeedDustSets how quickly dust pulse changes or moves.
Dust Pulse AmountDustSets how much the dust size changes during its pulse.
Line MetalnessLine SurfaceMoves the surface from non-metallic toward metallic.
Line RoughnessLine SurfaceMoves the surface from polished toward matte.
Line EmissiveLine SurfaceSets how brightly the main lines glow on their own; higher values make them look lit from within, and it can be driven by audio.
AmbientScene LightingControls the scene-wide fill light.
DirectionalScene LightingSets the brightness of the directional light that falls across the lines; higher values light them more strongly, and it can be driven by audio.
Point IntensityPoint LightSets the visible point intensity.
Point DistancePoint LightSets the spacing between visible elements.
Point DecayPoint LightSets how long point decay remains visible.
Point Sphere SizePoint LightSets the visible point sphere size.
Bloom StrengthBloomSets the visible bloom strength.
Bloom RadiusBloomSets the visible bloom radius.
Bloom ThresholdBloomSets the level that must be crossed before bloom appears.
Ray FadeLight RaysSets how long ray fade remains visible.
Ray WeightLight RaysSets how bright each ray of light looks; higher values make the light shafts stronger and more visible, and it can be driven by audio.
Ray DensityLight RaysControls how concentrated the visible elements appear.
Ray ExposureLight RaysSets the overall rendered brightness.
Bokeh RadiusBokehSets the visible bokeh radius.
Bokeh AmountBokehSets the strength of the bokeh highlights.
Bokeh ContrastBokehSets how strongly the blurred glowing circles stand out against the background; higher values make them crisper and more pronounced, and it can be driven by audio.
Bokeh Blur XBokehSoftens edges and spreads nearby light or color.
Bokeh Blur YBokehSoftens edges and spreads nearby light or color.
Bokeh OuterBokehSets how strong the blur is toward the outer edges of the frame; higher values soften the edges more, and it can be driven by audio.
Bokeh CenterBokehSets how strong the blur is at the center of the frame; higher values soften the middle more, and it can be driven by audio.
Line Hue SpeedColorsSets how quickly line hue changes or moves.
Backdrop Hue SpeedColorsSets how quickly backdrop hue changes or moves.
Follow Hue SpeedColorsSets how quickly follow hue changes or moves.
Look At XLook TargetSets the left-right position of the point the camera stays aimed at. Available when USE LOOK AT is on.
Look At YLook TargetSets the up-down position of the point the camera stays aimed at. Available when USE LOOK AT is on.
Look At ZLook TargetSets the near-far position of the point the camera stays aimed at. Available when USE LOOK AT is on.
Mouse GainMouse LookSets how strongly the input signal affects mouse.
Mouse LerpMouse LookSets how quickly the artwork turns to follow your mouse; low values give a slow, smooth turn and high values respond quickly. Available when MOUSE LOOK is on.
Mouse DampingMouse LookBalances immediate audio response against steadier motion.

Settings reference

Presets

SettingAvailable valuesWhat it changes
PresetDEFAULT, DEEP SPACE, CYBERNETICChooses the preset mode or style.

Main Path

SettingAvailable valuesWhat it changes
Model SourceORIGINAL DOG, T-REX SKELETON, CRYSTAL JELLYFISH, ZORAG · ANGLER FISH, STEAMPUNK SPIDER, X-12 MECH, FANTASY BUTTERFLY, CUSTOM MODELChooses the model source mode or style.
Custom Path (Json Or Glb)TextSets the text used for custom path (json or glb).
Path Scale0.1–3Sets the visual path scale. Use Assign modulation to choose a source.
Group Scale0.005–0.2Sets the visual group scale. Use Assign modulation to choose a source.
Group Z-5–8Moves the main line artwork toward or away from the camera, and it can be driven by audio. Use Assign modulation to choose a source.
Group Rotation Y-3.15–3.15Sets the group rotation y of the visible composition. Use Assign modulation to choose a source.
Path Count1–200Sets how many visible elements are drawn.
Tube Segments100–5000Sets how many divisions form the visible shape.
Tube Radius0.001–0.4Sets the visible tube radius. Use Assign modulation to choose a source.
Tube Sides3–20Sets how many divisions form the visible shape.
Draw Duration1s–90sSets how many seconds the main lines take to draw themselves in from start to finish; longer values give a slower reveal.
Draw LoopOn / OffTurns draw loop on or off.
Draw Delay Spread0–1Controls how far elements separate from the center or from one another.

Backdrop

SettingAvailable valuesWhat it changes
Backdrop SphereOn / OffTurns backdrop sphere on or off.
Background Opacity0–1Fades the backdrop sphere and the dark room behind the light beams so they can float over your own footage, while the light paths, dust, and rays stay visible.
Backdrop Radius5–100Sets the visible backdrop radius.

Follow Lines

SettingAvailable valuesWhat it changes
Follow LinesOn / OffTurns follow lines on or off.
Follow Count1–24Sets how many visible elements are drawn.
Follow Segments50–2500Sets how many divisions form the visible shape.
Follow Radius0.0005–0.08Sets the visible follow radius. Use Assign modulation to choose a source.
Follow Sides3–16Sets how many divisions form the visible shape.
Follow Y Offset0–1Sets how far the follow lines wave up and down away from the main path; 0 keeps them on the path. It can be driven by audio. Available when FOLLOW LINES is on. Use Assign modulation to choose a source.
Follow Z Jitter0–1Sets how irregular or unpredictable the follow z jitter appears. Use Assign modulation to choose a source.
Follow Draw Duration1s–60sSets how many seconds the follow lines take to draw themselves in from start to finish; longer values give a slower reveal. Available when FOLLOW LINES is on.
Follow Draw LoopOn / OffTurns follow draw loop on or off.
Follow Trim Count0–12000Sets how many visible elements are drawn.

Dust

SettingAvailable valuesWhat it changes
DustOn / OffTurns dust on or off.
Dust Count8–500Sets how many visible elements are drawn.
Dust Size0.01–1Sets the visible dust size. Use Assign modulation to choose a source.
Dust Size Range0–1Sets the visible dust size range.
Dust Opacity0–1Sets how transparent the dust appears. Use Assign modulation to choose a source.
Dust Speed0–0.5Sets how quickly dust changes or moves. Use Assign modulation to choose a source.
Dust Drift X0–0.1Sets how fast dust specks drift sideways; 0 stops sideways drift. Available when DUST is on.
Dust Drift Y0–0.1Sets how fast dust specks drift up and down; 0 stops vertical drift. Available when DUST is on.
Dust Drift Z0–0.2Sets how fast dust specks drift toward and away from the camera; 0 stops depth drift. Available when DUST is on.
Dust Bound X1–20Sets how far left and right the dust cloud extends; specks that leave this area reappear on the opposite side. Available when DUST is on.
Dust Bound Y Min-20–20Sets the lowest point of the dust cloud; specks that fall below it reappear at the top. Available when DUST is on.
Dust Bound Y Max-20–20Sets the highest point of the dust cloud; specks that rise above it reappear at the bottom. Available when DUST is on.
Dust Bound Z1–20Sets how far toward and away from the camera the dust cloud extends; specks that leave this area reappear on the opposite side. Available when DUST is on.
Dust Rotation Speed0–0.02Sets how quickly dust rotation changes or moves.
Dust Pulse Speed0–8Sets how quickly dust pulse changes or moves. Use Assign modulation to choose a source.
Dust Pulse Amount0–0.05Sets how much the dust size changes during its pulse. Use Assign modulation to choose a source.

Line Surface

SettingAvailable valuesWhat it changes
Line Metalness0–1Moves the surface from non-metallic toward metallic. Use Assign modulation to choose a source.
Line Roughness0–1Moves the surface from polished toward matte. Use Assign modulation to choose a source.
Line Emissive0–2Sets how brightly the main lines glow on their own; higher values make them look lit from within, and it can be driven by audio. Use Assign modulation to choose a source.
Follow Emissive0–2Sets how brightly the follow lines glow on their own; higher values make them look lit from within. Available when FOLLOW LINES is on.

Scene Lighting

SettingAvailable valuesWhat it changes
Ambient0–2Controls the scene-wide fill light. Use Assign modulation to choose a source.
Directional0–3Sets the brightness of the directional light that falls across the lines; higher values light them more strongly, and it can be driven by audio. Use Assign modulation to choose a source.
Directional X-20–20Moves the directional light left or right.
Directional Y-20–20Moves the directional light up or down.
Directional Z-20–20Moves the directional light toward or away from the camera.

Point Light

SettingAvailable valuesWhat it changes
Point Intensity0–8Sets the visible point intensity. Use Assign modulation to choose a source.
Point Distance0–20Sets the spacing between visible elements. Use Assign modulation to choose a source.
Point Decay0–4Sets how long point decay remains visible. Use Assign modulation to choose a source.
Point Sphere Size0.005–0.3Sets the visible point sphere size. Use Assign modulation to choose a source.

Bloom

SettingAvailable valuesWhat it changes
Bloom Strength0–4Sets the visible bloom strength. Use Assign modulation to choose a source.
Bloom Radius0–2Sets the visible bloom radius. Use Assign modulation to choose a source.
Bloom Threshold0–2Sets the level that must be crossed before bloom appears. Use Assign modulation to choose a source.

Light Rays

SettingAvailable valuesWhat it changes
Ray Fade0–2.5Sets how long ray fade remains visible. Use Assign modulation to choose a source.
Ray Samples1–80Trades visual detail against performance.
Ray Weight0–0.05Sets how bright each ray of light looks; higher values make the light shafts stronger and more visible, and it can be driven by audio. Use Assign modulation to choose a source.
Ray Decay0.5–1Sets how long ray decay remains visible.
Ray Density0–2Controls how concentrated the visible elements appear. Use Assign modulation to choose a source.
Ray Exposure0–6Sets the overall rendered brightness. Use Assign modulation to choose a source.

Bokeh

SettingAvailable valuesWhat it changes
Bokeh Radius0–4Sets the visible bokeh radius. Use Assign modulation to choose a source.
Bokeh Amount0–4Sets the strength of the bokeh highlights. Use Assign modulation to choose a source.
Bokeh Contrast0–2Sets how strongly the blurred glowing circles stand out against the background; higher values make them crisper and more pronounced, and it can be driven by audio. Use Assign modulation to choose a source.
Bokeh Blur X0–3Softens edges and spreads nearby light or color. Use Assign modulation to choose a source.
Bokeh Blur Y0–3Softens edges and spreads nearby light or color. Use Assign modulation to choose a source.
Bokeh Outer0–2Sets how strong the blur is toward the outer edges of the frame; higher values soften the edges more, and it can be driven by audio. Use Assign modulation to choose a source.
Bokeh Center0–2Sets how strong the blur is at the center of the frame; higher values soften the middle more, and it can be driven by audio. Use Assign modulation to choose a source.
Bokeh Samples1–120Trades visual detail against performance.

Automatic Focus

SettingAvailable valuesWhat it changes
Auto Bokeh By PathOn / OffTurns auto bokeh by path on or off.
Auto Min Radius0–4Sets the visible auto min radius.
Auto Base Radius0–6Sets the visible auto base radius.
Auto Radius Slope0–30Sets the visible auto radius slope.
Auto Center Scale0–2Sets the visual auto center scale.
Auto Outer Scale0–2Sets the visual auto outer scale.
Pulse1 Start0–1Sets the point in the camera path, from 0 at the start to 1 at the end, where the first extra burst of blur begins. Available when AUTO BOKEH BY PATH is on.
Pulse1 End0–1Sets the point in the camera path, from 0 at the start to 1 at the end, where the first extra burst of blur ends. Available when AUTO BOKEH BY PATH is on.
Pulse2 Start0–1Sets the point in the camera path, from 0 at the start to 1 at the end, where the second extra burst of blur begins. Available when AUTO BOKEH BY PATH is on.
Pulse2 End0–1Sets the point in the camera path, from 0 at the start to 1 at the end, where the second extra burst of blur ends. Available when AUTO BOKEH BY PATH is on.
Pulse Amplitude0–4Controls the distance of the motion from its resting position.

Colors

SettingAvailable valuesWhat it changes
Line ColorColorSets the line color.
Line Auto HueOn / OffTurns line auto hue on or off.
Line Hue Speed0–2Sets how quickly line hue changes or moves. Use Assign modulation to choose a source.
Backdrop ColorColorSets the backdrop color.
Backdrop Auto HueOn / OffTurns backdrop auto hue on or off.
Backdrop Hue Speed0–2Sets how quickly backdrop hue changes or moves. Use Assign modulation to choose a source.
Follow ColorColorSets the follow color.
Follow Auto HueOn / OffTurns follow auto hue on or off.
Follow Hue Speed0–2Sets how quickly follow hue changes or moves. Use Assign modulation to choose a source.

Audio

SettingAvailable valuesWhat it changes
Master Gain0–3Sets how strongly the input signal affects master.
Bass Intensity0–3Sets the visible bass intensity.
Mid Intensity0–3Sets the visible mid intensity.
High Intensity0–3Sets the visible high intensity.
Smoothing0.01–1Balances immediate audio response against steadier motion.

Animation

SettingAvailable valuesWhat it changes
Light Path Duration1s–60sSets how many seconds the moving light takes to travel along its path; longer values give a slower, calmer sweep.
Light Path LoopOn / OffTurns light path loop on or off.
Light Kf1 X-15–15Sets the left-right position of stop 1 of 4 on the path the moving light travels along.
Light Kf1 Y-15–15Sets the up-down position of stop 1 of 4 on the path the moving light travels along.
Light Kf1 Z-15–15Sets the near-far position of stop 1 of 4 on the path the moving light travels along.
Light Kf2 X-15–15Sets the left-right position of stop 2 of 4 on the path the moving light travels along.
Light Kf2 Y-15–15Sets the up-down position of stop 2 of 4 on the path the moving light travels along.
Light Kf2 Z-15–15Sets the near-far position of stop 2 of 4 on the path the moving light travels along.
Light Kf3 X-15–15Sets the left-right position of stop 3 of 4 on the path the moving light travels along.
Light Kf3 Y-15–15Sets the up-down position of stop 3 of 4 on the path the moving light travels along.
Light Kf3 Z-15–15Sets the near-far position of stop 3 of 4 on the path the moving light travels along.
Light Kf4 X-15–15Sets the left-right position of stop 4 of 4 on the path the moving light travels along.
Light Kf4 Y-15–15Sets the up-down position of stop 4 of 4 on the path the moving light travels along.
Light Kf4 Z-15–15Sets the near-far position of stop 4 of 4 on the path the moving light travels along.

Camera

SettingAvailable valuesWhat it changes
Auto PathOn / OffTurns auto path on or off.
Path Duration1s–60sSets how many seconds the camera takes to travel along its path when AUTO PATH is on; longer values give a slower, calmer move.
Path LoopOn / OffTurns path loop on or off.
Use Look AtOn / OffTurns use look at on or off.

Look Target

SettingAvailable valuesWhat it changes
Look At X-10–10Sets the left-right position of the point the camera stays aimed at. Available when USE LOOK AT is on. Use Assign modulation to choose a source.
Look At Y-10–10Sets the up-down position of the point the camera stays aimed at. Available when USE LOOK AT is on. Use Assign modulation to choose a source.
Look At Z-10–10Sets the near-far position of the point the camera stays aimed at. Available when USE LOOK AT is on. Use Assign modulation to choose a source.

Mouse Look

SettingAvailable valuesWhat it changes
Mouse LookOn / OffTurns mouse look on or off.
Mouse Gain0–0.02Sets how strongly the input signal affects mouse. Use Assign modulation to choose a source.
Mouse Lerp0–0.05Sets how quickly the artwork turns to follow your mouse; low values give a slow, smooth turn and high values respond quickly. Available when MOUSE LOOK is on. Use Assign modulation to choose a source.
Mouse Damping0.01–1.5Balances immediate audio response against steadier motion. Use Assign modulation to choose a source.

Path Keyframes

SettingAvailable valuesWhat it changes
Kf1 X-20–20Sets the left-right position of stop 1 of 4 on the path the camera travels along when AUTO PATH is on.
Kf1 Y-20–20Sets the up-down position of stop 1 of 4 on the path the camera travels along when AUTO PATH is on.
Kf1 Z-20–20Sets the near-far position of stop 1 of 4 on the path the camera travels along when AUTO PATH is on.
Kf2 X-20–20Sets the left-right position of stop 2 of 4 on the path the camera travels along when AUTO PATH is on.
Kf2 Y-20–20Sets the up-down position of stop 2 of 4 on the path the camera travels along when AUTO PATH is on.
Kf2 Z-20–20Sets the near-far position of stop 2 of 4 on the path the camera travels along when AUTO PATH is on.
Kf3 X-20–20Sets the left-right position of stop 3 of 4 on the path the camera travels along when AUTO PATH is on.
Kf3 Y-20–20Sets the up-down position of stop 3 of 4 on the path the camera travels along when AUTO PATH is on.
Kf3 Z-20–20Sets the near-far position of stop 3 of 4 on the path the camera travels along when AUTO PATH is on.
Kf4 X-20–20Sets the left-right position of stop 4 of 4 on the path the camera travels along when AUTO PATH is on.
Kf4 Y-20–20Sets the up-down position of stop 4 of 4 on the path the camera travels along when AUTO PATH is on.
Kf4 Z-20–20Sets the near-far position of stop 4 of 4 on the path the camera travels along when AUTO PATH is on.

Path Rotation

SettingAvailable valuesWhat it changes
Rot Y1-3.15–3.15Sets how far the camera is turned left or right, in radians, at stop 1 of 4 on its path when AUTO PATH is on.
Rot Y2-3.15–3.15Sets how far the camera is turned left or right, in radians, at stop 2 of 4 on its path when AUTO PATH is on.
Rot Y3-3.15–3.15Sets how far the camera is turned left or right, in radians, at stop 3 of 4 on its path when AUTO PATH is on.
Rot Y4-3.15–3.15Sets how far the camera is turned left or right, in radians, at stop 4 of 4 on its path when AUTO PATH is on.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Use lower modulation amounts than you would for a foreground effect so the background supports the mix instead of competing with it.
  • Try assigning Bass to Path Scale, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.