Tube Trails
Tube Trails is a particle-driven audio-reactive scene in BeamTracer Audio Visualizers. Shape its response in your browser with settings, audio modulation, presets, and tips.
Tube Trails is a particle-driven audio-reactive scene in the Particles category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
Open Tube Trails
Launch the visualizer with its matching left-nav entry selected.
Steer the trails with your hand
In this example, Hand is set to Draw Path: a pointing finger draws the line and this visualizer moves along it. Use the playback controls to pause or replay the motion.
- Switch to Performer, pick Tube Trails, and put your camera under it: open the FX Rack, add Visual Source, choose your camera and set its Visualizer to Over.
- Under Hand Tracking, leave Hand on Follow and raise a hand. The glowing tubes chase it and their head stays under it on screen; push your hand toward the camera and they swell toward you, pull it back and they shrink into the distance.
- Scatter sends them to the other side instead. With no hand in view they roam on their own (or follow the mouse) again.
Set Hand to Draw Path, then point with one finger and trace a loop in the air (or drag one with the mouse). A thin line shows what you drew, then the tubes run it, round and round for a closed loop or back and forth along an open stroke, until Path Life runs out. Hold up an open palm for a moment, or double-click, to clear it.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Neon Flow · Cyber Chase · Rainbow Swarm · Ember Veins · Tidal Lines · Minimal Trace
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Tube Thickness | Core | Sets the visible tube thickness. |
| Glow | Material | Sets the visible strength of glow. |
| Light Intensity | Material | Sets the visible light intensity. |
| Wave Amplitude | Animation | Controls the distance of the motion from its resting position. |
| Wave Frequency | Animation | Sets how tightly the visible wave repeats. |
| Rotation | Animation | Sets the rotation of the visible composition. |
Settings reference
Core
| Setting | Available values | What it changes |
|---|---|---|
| Tube Count | 3–12 | Sets how many visible elements are drawn. |
| Trail Length | 10–50 | Sets the visible trail length. |
| Tube Thickness | 0.02–0.4 | Sets the visible tube thickness. Use Assign modulation to choose a source. |
| Tube Quality | 20–100 | Trades visual detail against performance. |
Material
| Setting | Available values | What it changes |
|---|---|---|
| Metalness | 0–1 | Moves the surface from non-metallic toward metallic. |
| Roughness | 0–1 | Moves the surface from polished toward matte. |
| Glow | 0–2 | Sets the visible strength of glow. Use Assign modulation to choose a source. |
| Light Intensity | 0–500 | Sets the visible light intensity. Use Assign modulation to choose a source. |
| Light Count | 1–6 | Sets how many visible elements are drawn. |
| Ambient | 0–1 | Controls the scene-wide fill light. |
| Enable Backdrop | On / Off | Turns backdrop on or off. |
| Bloom | 0–2 | Sets the visible strength of bloom. |
| Fog Density | 0–0.1 | Makes the scene fog thinner or denser. |
| Show Grid | On / Off | Shows or hides grid. |
Colors
| Setting | Available values | What it changes |
|---|---|---|
| Color Preset | NEON, CYBER, RAINBOW, FIRE, OCEAN, CUSTOM | Chooses the color preset mode or style. |
| Hue Animation | On / Off | Turns hue animation on or off. |
| Hue Speed | 0.01–1 | Sets how quickly hue changes or moves. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Master Gain | 0x–3x | Sets how strongly the input signal affects master. |
| Bass Intensity | 0x–3x | Sets the visible bass intensity. |
| Mid Intensity | 0x–3x | Sets the visible mid intensity. |
| High Intensity | 0x–3x | Sets the visible high intensity. |
| Smoothing | 0–0.98 | Balances immediate audio response against steadier motion. |
Hand Tracking
| Setting | Available values | What it changes |
|---|---|---|
| Hand | FOLLOW, SCATTER, DRAW PATH, OFF | In Performer with your camera on, FOLLOW draws the trail to your hand, SCATTER makes it flee, and DRAW PATH lets you point and draw a curve in the air (or drag with the mouse) for the trail to run along; with no hand in view it roams on its own. |
| Hand Strength | 0–3 | How hard your hand, or the drawn path, pulls or pushes the trail. |
| Hand Depth | 0–3 | How far the trail moves toward you or away as you hold your hand nearer the camera than your face, or farther back; with DRAW PATH, how deep the drawn curve runs. 0 keeps the trail on one plane. |
| Path Speed | 0–1 | How fast the trail runs along the drawn path. |
| Path Life | 2–30 | How long a drawn stroke stays before it fades; holding up an open palm for a moment clears it. |
| Show Path | ON, OFF | Draws the path itself as a trail of dots while you draw it, larger where it comes toward you, then fades it out as the trail take it over. |
Animation
| Setting | Available values | What it changes |
|---|---|---|
| Follow Speed | 0.01–0.3 | Sets how quickly follow changes or moves. |
| Wave Amplitude | 0–2 | Controls the distance of the motion from its resting position. Use Assign modulation to choose a source. |
| Wave Frequency | 0–10 | Sets how tightly the visible wave repeats. Use Assign modulation to choose a source. |
| Rotation | 0–2 | Sets the rotation of the visible composition. Use Assign modulation to choose a source. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Let bass control particle scale or spread, while highs drive sparkle or trail detail for a clearer sense of depth.
- Try assigning Bass to Tube Thickness, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.