Particles

Tube Trails

Tube Trails is a particle-driven audio-reactive scene in BeamTracer Audio Visualizers. Shape its response in your browser with settings, audio modulation, presets, and tips.

Open Tube Trails ↗
Default demo track · live audio-reactive settings

Tube Trails is a particle-driven audio-reactive scene in the Particles category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.

Open Tube Trails

Launch the visualizer with its matching left-nav entry selected.

Steer the trails with your hand

Tube Trails over a video · HAND on DRAW PATHOpen Tube Trails ↗

In this example, Hand is set to Draw Path: a pointing finger draws the line and this visualizer moves along it. Use the playback controls to pause or replay the motion.

  1. Switch to Performer, pick Tube Trails, and put your camera under it: open the FX Rack, add Visual Source, choose your camera and set its Visualizer to Over.
  2. Under Hand Tracking, leave Hand on Follow and raise a hand. The glowing tubes chase it and their head stays under it on screen; push your hand toward the camera and they swell toward you, pull it back and they shrink into the distance.
  3. Scatter sends them to the other side instead. With no hand in view they roam on their own (or follow the mouse) again.

Set Hand to Draw Path, then point with one finger and trace a loop in the air (or drag one with the mouse). A thin line shows what you drew, then the tubes run it, round and round for a closed loop or back and forth along an open stroke, until Path Life runs out. Hold up an open palm for a moment, or double-click, to clear it.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Neon Flow · Cyber Chase · Rainbow Swarm · Ember Veins · Tidal Lines · Minimal Trace

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Tube ThicknessCoreSets the visible tube thickness.
GlowMaterialSets the visible strength of glow.
Light IntensityMaterialSets the visible light intensity.
Wave AmplitudeAnimationControls the distance of the motion from its resting position.
Wave FrequencyAnimationSets how tightly the visible wave repeats.
RotationAnimationSets the rotation of the visible composition.

Settings reference

Core

SettingAvailable valuesWhat it changes
Tube Count3–12Sets how many visible elements are drawn.
Trail Length10–50Sets the visible trail length.
Tube Thickness0.02–0.4Sets the visible tube thickness. Use Assign modulation to choose a source.
Tube Quality20–100Trades visual detail against performance.

Material

SettingAvailable valuesWhat it changes
Metalness0–1Moves the surface from non-metallic toward metallic.
Roughness0–1Moves the surface from polished toward matte.
Glow0–2Sets the visible strength of glow. Use Assign modulation to choose a source.
Light Intensity0–500Sets the visible light intensity. Use Assign modulation to choose a source.
Light Count1–6Sets how many visible elements are drawn.
Ambient0–1Controls the scene-wide fill light.
Enable BackdropOn / OffTurns backdrop on or off.
Bloom0–2Sets the visible strength of bloom.
Fog Density0–0.1Makes the scene fog thinner or denser.
Show GridOn / OffShows or hides grid.

Colors

SettingAvailable valuesWhat it changes
Color PresetNEON, CYBER, RAINBOW, FIRE, OCEAN, CUSTOMChooses the color preset mode or style.
Hue AnimationOn / OffTurns hue animation on or off.
Hue Speed0.01–1Sets how quickly hue changes or moves.

Audio

SettingAvailable valuesWhat it changes
Master Gain0x–3xSets how strongly the input signal affects master.
Bass Intensity0x–3xSets the visible bass intensity.
Mid Intensity0x–3xSets the visible mid intensity.
High Intensity0x–3xSets the visible high intensity.
Smoothing0–0.98Balances immediate audio response against steadier motion.

Hand Tracking

SettingAvailable valuesWhat it changes
HandFOLLOW, SCATTER, DRAW PATH, OFFIn Performer with your camera on, FOLLOW draws the trail to your hand, SCATTER makes it flee, and DRAW PATH lets you point and draw a curve in the air (or drag with the mouse) for the trail to run along; with no hand in view it roams on its own.
Hand Strength0–3How hard your hand, or the drawn path, pulls or pushes the trail.
Hand Depth0–3How far the trail moves toward you or away as you hold your hand nearer the camera than your face, or farther back; with DRAW PATH, how deep the drawn curve runs. 0 keeps the trail on one plane.
Path Speed0–1How fast the trail runs along the drawn path.
Path Life2–30How long a drawn stroke stays before it fades; holding up an open palm for a moment clears it.
Show PathON, OFFDraws the path itself as a trail of dots while you draw it, larger where it comes toward you, then fades it out as the trail take it over.

Animation

SettingAvailable valuesWhat it changes
Follow Speed0.01–0.3Sets how quickly follow changes or moves.
Wave Amplitude0–2Controls the distance of the motion from its resting position. Use Assign modulation to choose a source.
Wave Frequency0–10Sets how tightly the visible wave repeats. Use Assign modulation to choose a source.
Rotation0–2Sets the rotation of the visible composition. Use Assign modulation to choose a source.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Let bass control particle scale or spread, while highs drive sparkle or trail detail for a clearer sense of depth.
  • Try assigning Bass to Tube Thickness, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.