Loop Wire
Loop Wire is a line-based audio-reactive scene in BeamTracer Audio Visualizers, built on WebGL. Settings, audio modulation, presets, and tips.
Loop Wire is a line-based audio-reactive scene in the Wire category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
Open Loop Wire
Launch the visualizer with its matching left-nav entry selected.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Classic · Hyperdrive · Pulse · Breathe · Perlin · Wobble · Orbit · Neon · Taper · Starfield
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Waveform Scale | Core | Sets the visual waveform scale. |
| Base Hue | Colors | Moves the color around the color spectrum. |
| Hue Range | Colors | Controls how widely the colors vary around the color spectrum. |
| Pulse Intensity | Animation | Sets the visible pulse intensity. |
| Tunnel Taper | Animation | Controls how much the shape narrows along its length. |
| Distance | Camera | Sets how far the camera sits from the subject. |
Settings reference
Core
| Setting | Available values | What it changes |
|---|---|---|
| Ring Count | 10–150 | Sets how many visible elements are drawn. |
| Init Radius | 20–200 | Sets the visible init radius. |
| Ring Spacing | 1–50 | Sets the spacing between visible elements. |
| Segments | 32–256 | Sets how many divisions form the visible shape. |
| Waveform Scale | 0.1–3 | Sets the visual waveform scale. Use Assign modulation to choose a source. |
Material
| Setting | Available values | What it changes |
|---|---|---|
| Line Width | 0.5px–5px | Sets the visible line width. |
| Opacity | 0–1 | Sets the overall transparency. |
| Blending | ADDITIVE, NORMAL | Chooses the blending mode or style. |
| Perspective Scale | On / Off | Turns perspective scale on or off. |
| Depth Fade | On / Off | Turns depth fade on or off. |
| Glow Intensity | 0–1 | Sets the visible glow intensity. |
| Mirror Mode | On / Off | Turns mirror mode on or off. |
Colors
| Setting | Available values | What it changes |
|---|---|---|
| Color Mode | HUE SHIFT, PERLIN, FREQUENCY, GRADIENT, AUDIO, STATIC | Chooses the color mode or style. |
| Base Hue | 0–1 | Moves the color around the color spectrum. Use Assign modulation to choose a source. |
| Saturation | 0–1 | Moves colors from muted toward vivid. |
| Brightness | 0–2 | Sets the visible strength of brightness. |
| Hue Range | 0–1 | Controls how widely the colors vary around the color spectrum. Use Assign modulation to choose a source. |
| Noise Speed | 0–0.05 | Sets how quickly noise changes or moves. |
| Static Color | Color | Sets the static color. |
| Gradient Start | Color | Sets the gradient start. |
| Gradient End | Color | Sets the gradient end. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Master Gain | 0.5x–5x | Sets how strongly the input signal affects master. |
| Bass -> Pulse | 0–3 | Sets how strongly the bass drives the rings: they pulse in size when Motion Mode is Pulse, and colors get more vivid when Color Mode is Audio. 0 ignores the bass. |
| Mids -> Brightness | 0–3 | Sets the visible strength of mids -> brightness. |
| Highs -> Shimmer | 0–3 | Sets how much the high frequencies make the wire flicker brighter; 0 turns the shimmer off. |
| Smoothing | 0–0.99 | Balances immediate audio response against steadier motion. |
Animation
| Setting | Available values | What it changes |
|---|---|---|
| Motion Mode | FORWARD, STATIC, PULSE, BREATHE | Chooses the motion mode or style. |
| Forward Speed | 0x–5x | Sets how quickly forward changes or moves. |
| Pulse Intensity | 0–1 | Sets the visible pulse intensity. Use Assign modulation to choose a source. |
| Auto Rotate | On / Off | Turns auto rotate on or off. |
| Rotation Speed | -2x–2x | Sets how quickly rotation changes or moves. |
| Tunnel Taper | -1–1 | Controls how much the shape narrows along its length. Use Assign modulation to choose a source. |
| Tunnel Wobble | 0–1 | Sets how far the rings sway side to side so the tunnel snakes as it goes; 0 keeps it perfectly straight. |
| Wobble Speed | 0.1x–3x | Sets how quickly wobble changes or moves. |
Camera
| Setting | Available values | What it changes |
|---|---|---|
| Camera Mode | ORBIT, FRONT, BACK, ISO, SIDE, TOP | Chooses the camera mode or style. |
| Distance | 50–1000 | Sets how far the camera sits from the subject. Use Assign modulation to choose a source. |
| Angle | 0°–360° | Sets the angle of the visible composition. |
| FOV | 30°–120° | Widens or narrows the camera view. |
Stars
| Setting | Available values | What it changes |
|---|---|---|
| Show Stars | On / Off | Shows or hides stars. |
| Star Count | 200–2000 | Sets how many visible elements are drawn. |
| Star Size | 0.5–5 | Sets the visible star size. |
| Star Speed | 0–30 | Sets how quickly star changes or moves. |
| Star Depth | 200–2000 | Sets the visible star depth. |
| Star Spread | 100–800 | Controls how far elements separate from the center or from one another. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Route bass to line width or displacement, then use mids for motion so the shape stays musical instead of only flashing.
- Try assigning Bass to Waveform Scale, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.