Wire

Landscape

Watch a simulated sheet of fabric become a landscape — waveform swells roll to the horizon, the spectrum shapes the ridges, and a sphere rises through the cloth on every bass hit.

Default demo track · live audio-reactive settings

Landscape is a terrain visualizer in the Wire category, rebuilt as a real sheet of fabric. The ground is not a moving picture of a landscape: it is cloth, simulated in full, held at its edges and free to swell, fold, and drape everywhere else. A sphere sits beneath it and rises through the surface on the bass, pushing a dune up through the weave; the live waveform enters at the horizon and travels forward across the sheet as rolling swells; the spectrum shapes the ridge profile across its width; and every beat sends a shockwave ring rolling outward. Six physically based fabrics — silk, velvet, mercury, snowfield, copper, and prism — carry the light, from soft sheen to liquid metal reflecting the sky. Landscape requires WebGPU; see Browser Support for current platform details.

Open Landscape

Launch the visualizer with its matching left-nav entry selected.

A terrain that is actually cloth

Every point of the surface is simulated. The edges of the sheet are pinned, and everything inside is free to swell, fold, wrinkle, and drape. That is why a bass hit does not just raise a bump: the sphere pushes up through the weave, the fabric stretches around it, and the slack gathers into folds that run back down the slope.

The audio arrives in three separate ways. The live waveform enters at the horizon and travels forward as rolling swells, so you watch the music come toward you. The spectrum shapes the ridge profile across the width of the terrain. The highs add fine wrinkle that shimmers only while they are present, and every detected beat sends a ring rolling outward from the sphere.

Mouse-drag orbits the camera, right-drag pans, and the scroll wheel zooms. Turn Auto Rotate on for a hands-free slow circle.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Silk Dune · Mercury Sea · Velvet Night · Snowdrift · Solar Crest · Prism Veil · Deep Swell · Grid Revival · Storm Front

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
ReflectionsMaterialSets how strongly the fabric reflects the sky. Highest on the metal finishes.
GlowMaterialSets how brightly the contour lines and the light spilling off the sphere glow.
BloomMaterialSets the glow halo around bright highlights.
Contour LinesMaterialFades the contour lines in and out. Set it to zero for a bare fabric surface.
Wave HeightWaveformSets how high the live waveform lifts the sheet as it travels forward.
Spectrum RidgeWaveformLets the spectrum shape the ridge profile across the width of the terrain.
LiftSphereSets how far the bass raises the sphere through the surface.
GlowSphereSets how brightly the sphere glows.
ShockwavePulseSets the strength of the shockwave ring each beat sends across the fabric.
Wind StrengthWindSets how hard the wind pushes the fabric. The mids drive it.
Rotation SpeedCameraSets how fast the camera circles.

Settings reference

Core

SettingAvailable valuesWhat it changes
FabricSILK, VELVET, MERCURY, SNOWFIELD, COPPER, PRISMChooses the physically based fabric: soft sheen, deep velvet, liquid metal, snow, copper, or an iridescent prism sheet.
SkyDUSK, AURORA, NOIR, EMBERChooses the sky and horizon palette behind the terrain.

Material

SettingAvailable valuesWhat it changes
Custom Fabric ColorOn / OffReplaces the fabric’s own color with one you pick.
Fabric ColorColorSets the fabric color when the custom color is switched on.
Reflections0–2.5Sets how strongly the fabric reflects the sky. Highest on the metal finishes. Use Assign modulation to choose a source.
Glow0–2Sets how brightly the contour lines and the light spilling off the sphere glow. Use Assign modulation to choose a source.
Bloom0–1.2Sets the glow halo around bright highlights. Use Assign modulation to choose a source.
Horizon Glow0–1.5Sets the brightness of the band of light along the horizon.
Contour ColorColorSets the color of the survey contour lines drawn over the fabric.
Contour Lines0–1Fades the contour lines in and out. Set it to zero for a bare fabric surface. Use Assign modulation to choose a source.
Contour Density8–64Sets how many contour lines cross the sheet.

Cloth

SettingAvailable valuesWhat it changes
Detail96–256Sets how finely the cloth is divided. Higher shows finer folds and wrinkles and costs more GPU time.
Solver Passes1–8Sets how many passes settle the weave each frame. Higher holds the fabric together more rigidly; lower is faster and looser.
Stiffness0.05–1Sets how strongly the weave resists stretching. Higher spreads a swell across the whole sheet.
Damping0.9–0.999Sets how quickly motion settles. Lower stops the fabric sooner; higher keeps it billowing.
Sag0–8Sets how much slack and weight the fabric has. Zero is a taut drum; high values hang and drape.

Waveform

SettingAvailable valuesWhat it changes
Wave Height0–4Sets how high the live waveform lifts the sheet as it travels forward. Use Assign modulation to choose a source.
Wave Travel0.05–1Sets how quickly a transient crosses the sheet from the horizon.
Spectrum Ridge0–3Lets the spectrum shape the ridge profile across the width of the terrain. Use Assign modulation to choose a source.
Micro Wrinkle0–1.5Adds fine high-frequency wrinkle that only appears with the highs.

Sphere

SettingAvailable valuesWhat it changes
Size2–14Sets the size of the body beneath the fabric.
Lift0–2.5Sets how far the bass raises the sphere through the surface. Use Assign modulation to choose a source.
Drift0–1.5Sets how quickly the sphere wanders under the terrain.
Glow0–2Sets how brightly the sphere glows. Use Assign modulation to choose a source.
ColorColorSets the color of the sphere and the light it casts on the fabric.
Metalness0–1Makes the sphere metallic and reflective.
Roughness0.02–1Sets how sharp or diffuse the sphere’s highlights are.

Pulse

SettingAvailable valuesWhat it changes
Shockwave0–2Sets the strength of the shockwave ring each beat sends across the fabric. Use Assign modulation to choose a source.
Shockwave Speed0.2–3Sets how fast the shockwave travels outward.

Audio

SettingAvailable valuesWhat it changes
Master Gain0x–3xSets how strongly the input signal affects master.
Bass Intensity0–3Sets the visible bass intensity.
Mid Intensity0–3Sets the visible mid intensity.
High Intensity0–3Sets the visible high intensity.
Smoothing0–0.99Balances immediate audio response against steadier motion.

Wind

SettingAvailable valuesWhat it changes
Wind Strength0–3Sets how hard the wind pushes the fabric. The mids drive it. Use Assign modulation to choose a source.
Wind Speed0–2Sets how fast the wind pattern travels.

Camera

SettingAvailable valuesWhat it changes
Orbit ControlsOn / OffLets you orbit, pan, and zoom the camera with the mouse.
Auto RotateOn / OffSlowly circles the camera around the terrain.
Rotation Speed0.05x–3xSets how fast the camera circles. Use Assign modulation to choose a source.

Stars

SettingAvailable valuesWhat it changes
EnableOn / OffTurns enable on or off.
Count200–3000Sets how many visible elements are drawn.
Size0.5–6Sets the visible size.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Start with Sag: near zero the sheet is a taut drum and the waveform reads as crisp ridges; high values give it slack so the sphere drapes the fabric over itself.
  • Detail and Solver Passes are the performance dial. Drop Detail first on a busy show — the terrain keeps its shape, it just carries fewer fine wrinkles.