Chronodust
Chronodust is a clock and time-based visual in BeamTracer Audio Visualizers, built on WebGPU. Settings, audio modulation, presets, and tips.
Chronodust is a clock and time-based visual in the Date and Time category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
Open Chronodust
Launch the visualizer with its matching left-nav entry selected.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Default · Smoke · Ethereal · Fireflies
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Brightness | Material | Sets the visible strength of brightness. |
| Particle Size | Material | Sets the visible particle size. |
| Hue Speed | Colors | Sets how quickly hue changes or moves. |
| Gravity Strength | Animation | Sets the visible gravity strength. |
| Respawn Speed | Animation | Sets how quickly respawn changes or moves. |
Settings reference
Core
| Setting | Available values | What it changes |
|---|---|---|
| Format | 12H, 24H | Chooses the format mode or style. |
| Time Zone | ACCOUNT DEFAULT, UTC, BERLIN, PACIFIC, NEW YORK, HONG KONG, LONDON, TOKYO, PARIS, MOSCOW, SYDNEY, MANILA, ROME, CAIRO, ANCHORAGE, DUBAI, DALLAS | Chooses the time zone mode or style. |
| Show Seconds | On / Off | Shows or hides seconds. |
| Text Depth | 0–3 | Sets the visible text depth. |
Material
| Setting | Available values | What it changes |
|---|---|---|
| Brightness | 0.2–3 | Sets the visible strength of brightness. Use Assign modulation to choose a source. |
| Particle Size | 0.5–5 | Sets the visible particle size. Use Assign modulation to choose a source. |
| Ground Reflection | On / Off | Turns ground reflection on or off. |
| Vignette | On / Off | Turns vignette on or off. |
| Background Glow | On / Off | Turns background glow on or off. |
Colors
| Setting | Available values | What it changes |
|---|---|---|
| Saturation | 0–1 | Moves colors from muted toward vivid. |
| Hue Animation | On / Off | Turns hue animation on or off. |
| Hue Speed | 0.01x–3x | Sets how quickly hue changes or moves. Use Assign modulation to choose a source. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Master Gain | 0x–3x | Sets how strongly the input signal affects master. |
| Smoothing | 0.01–0.5 | Balances immediate audio response against steadier motion. |
Animation
| Setting | Available values | What it changes |
|---|---|---|
| Auto Rotate | On / Off | Turns auto rotate on or off. |
| Rotation Speed | 0.05x–2x | Sets how quickly rotation changes or moves. |
| Reverse Gravity | On / Off | Turns reverse gravity on or off. |
| Gravity Strength | 0.1x–3x | Sets the visible gravity strength. Use Assign modulation to choose a source. |
| Respawn Speed | 1–20 | Sets how quickly respawn changes or moves. Use Assign modulation to choose a source. |
| Drift Speed | 0.01–0.1 | Sets how quickly drift changes or moves. |
Camera
| Setting | Available values | What it changes |
|---|---|---|
| Clock Y Position | -2–2 | Moves the time display up or down in the frame while the floor the dust settles on stays where it is. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Keep the clock face readable; route audio to the surrounding material, particles, or glow rather than every time element.
- Try assigning Bass to Brightness, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.