Dotwell
Fly into a 3D tunnel of glowing dots with Dotwell. Bass swells the walls, mids bend the rings, highs sparkle and beats send rings of light out of the dark well toward you.
Dotwell is a tunnel of glowing dots that spirals into a dark well. Seen head-on, rings of dots crowd toward the void; drag the picture to see it from the side as a real 3D funnel, or scroll to fly inside until the dots surround you. Every part of the music leaves its own echo that rises out of the well and travels toward you, so the tunnel never changes all at once: bass swells the walls, mids bend each passing ring into turning lobes, highs make single dots sparkle, and beats send bright rings. The spectrum lights the wall around each ring, from bass at the bottom to highs at the top, and the waveform shapes the rings as they travel. Lens effects finish the look: near dots blur into soft discs, and the brightest highlights throw horizontal lens streaks. Start with Dotwell, try Hypertube to fly fast through a rainbow tube, Sidewinder to see the funnel from the side, or Glass Beads for lit 3D beads with a shallow focus. Color Presets recolor any look without changing its shape.
Open Dotwell
Launch the visualizer with its matching left-nav entry selected.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Dotwell · Hypertube · Sonar Well · Signal Corridor · Glass Beads · Vortex · Sidewinder · Bokeh Rain · Stargate · Deep Blue · Aurora · Ember · Candy · Rainbow · Ghost · Acid · Ultraviolet
How do I share a factory look?
Open SHARE A LOOK, choose a preset from FACTORY LOOK, and select COPY LOOK LINK. The link opens that original preset with its audio reactions. Personal slider edits and music are not included. Use OPEN LOOK to preview what the recipient will see.
How do I share my edited look?
Open SHARE A LOOK, select PREPARE MY LOOK, then choose COPY MY LOOK LINK. The link includes your current visual settings, modulation routes, and generator settings. Music is not included. Use OPEN MY LOOK to preview the result. Prepare a new link after making more edits.
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Spiral | Tunnel | Turns each ring a little further than the last, so the rows of dots curl into spiral arms. Zero gives straight rows; negative values curl the other way. |
| Dot Size | Tunnel | Sets dot size as a share of the space each dot has. Larger dots give a little less light each. |
| Flare | Tunnel | Opens the mouth of the tunnel into a wide bell. Zero is a straight tube; higher values make a funnel that fills the frame head-on. |
| Taper | Tunnel | Narrows the tunnel toward the well. |
| Ring Spacing | Tunnel | Crowds the rings toward the well above 1, or toward the mouth below 1. |
| Void | Tunnel | Sets how much of the deep tunnel disappears into the dark well. |
| Breathe | Tunnel | Sets how much the tunnel widens and narrows on a slow breath. |
| Breathe Rate | Tunnel | Sets the speed of that breath. |
| Defocus | Lens | Sets how much dots away from the focus blur into soft lens discs. |
| Focus | Lens | Sets the distance that stays sharp. |
| Glow | Lens | Sets the soft glow around bright dots. |
| Lens Streaks | Lens | Sets the horizontal lens streaks thrown by the brightest highlights. |
| Sparkle | Lens | Scatters a few permanently brighter dots through the tunnel. |
| Hue | Color | Chooses the main color. |
| Depth Color | Color | Shifts the color with depth, from the mouth to the well. |
| Arm Colors | Color | Shifts the color around each ring, so the spiral arms take different colors. |
| Saturation | Color | Sets how vivid the colors are. Zero is white light. |
| Brightness | Color | Sets overall brightness while keeping highlights bounded. |
| Bass Swell | Echoes | Swells the walls outward as each bass echo passes. Its default route follows the bass. |
| Mid Warp | Echoes | Bends each passing ring into three turning lobes. Its default route follows the mids. |
| High Sparkle | Echoes | Makes single dots flash white as high echoes pass. Its default route follows the highs. |
| Beat Rings | Echoes | Sends a bright ring out of the well on each beat. Its default route fires on beats. |
| Spectrum Skin | Echoes | Lights and grows the dots around each ring with the spectrum, bass at the bottom and highs at the top. |
| Wave Rings | Echoes | Shapes each ring with the playing waveform, and keeps that shape as the ring travels. |
| Flight | Motion | Moves the rings through the tunnel. Positive values fly you forward; negative values pull the rings into the well. |
| Beat Surge | Motion | Kicks the flight forward on each beat. Its default route fires on beats. |
| Spin | Motion | Turns the whole tunnel. Negative values turn it the other way. |
| Motion Speed | Motion | Sets how fast the tunnel flies, spins and breathes. Zero holds the motion while the music keeps sending echoes. |
| Fly In | Camera | Flies the camera from outside the mouth into the tunnel. Scrolling over the picture sets it too; inside, the lens widens so the dots surround you. |
| Orbit | Camera | Turns the view around the tunnel. Dragging the picture sideways sets it too. |
| Tilt | Camera | Tilts the view above or below the tunnel. Dragging the picture up or down sets it too. |
| Lens | Camera | Sets the field of view. Wider values feel faster and more immersive. |
| Roll | Camera | Rolls the camera around its view. |
| Camera Drift | Camera | Lets the camera sway and look around on its own. |
Settings reference
Tunnel
| Setting | Available values | What it changes |
|---|---|---|
| Dot Style | GLOW, BEADS | Chooses soft points of light (Glow) or lit 3D beads (Beads). |
| Dots Per Ring | 12–128; default 64 | Sets how many dots sit around each ring. |
| Rings | 24–200; default 96 | Sets how many rings line the tunnel. |
| Spiral | -0.25–0.25; default 0.02 | Turns each ring a little further than the last, so the rows of dots curl into spiral arms. Zero gives straight rows; negative values curl the other way. Use Assign modulation to choose a source. |
| Dot Size | 0.05–0.9; default 0.32 | Sets dot size as a share of the space each dot has. Larger dots give a little less light each. Use Assign modulation to choose a source. |
| Flare | 0–1.5; default 0.6 | Opens the mouth of the tunnel into a wide bell. Zero is a straight tube; higher values make a funnel that fills the frame head-on. Use Assign modulation to choose a source. |
| Taper | 0–0.9; default 0.35 | Narrows the tunnel toward the well. Use Assign modulation to choose a source. |
| Ring Spacing | 0.5–2.5; default 1.2 | Crowds the rings toward the well above 1, or toward the mouth below 1. Use Assign modulation to choose a source. |
| Void | 0–1; default 0.6 | Sets how much of the deep tunnel disappears into the dark well. Use Assign modulation to choose a source. |
| Breathe | 0–1.2; default 0.28 | Sets how much the tunnel widens and narrows on a slow breath. Use Assign modulation to choose a source. |
| Breathe Rate | 0–2; default 0.22 | Sets the speed of that breath. Use Assign modulation to choose a source. |
Lens
| Setting | Available values | What it changes |
|---|---|---|
| Defocus | 0–1; default 0.45 | Sets how much dots away from the focus blur into soft lens discs. Use Assign modulation to choose a source. |
| Focus | 0.2–10; default 3 | Sets the distance that stays sharp. Use Assign modulation to choose a source. |
| Glow | 0–1.5; default 0.5 | Sets the soft glow around bright dots. Use Assign modulation to choose a source. |
| Lens Streaks | 0–1.5; default 0.35 | Sets the horizontal lens streaks thrown by the brightest highlights. Use Assign modulation to choose a source. |
| Streak Length | 0.2–2; default 1 | Sets how far the lens streaks reach. |
| Sparkle | 0–1.5; default 0.3 | Scatters a few permanently brighter dots through the tunnel. Use Assign modulation to choose a source. |
Color
| Setting | Available values | What it changes |
|---|---|---|
| Hue | 0–360; default 205 | Chooses the main color. Use Assign modulation to choose a source. |
| Depth Color | -180–180; default 18 | Shifts the color with depth, from the mouth to the well. Use Assign modulation to choose a source. |
| Arm Colors | 0–360; default 0 | Shifts the color around each ring, so the spiral arms take different colors. Use Assign modulation to choose a source. |
| Saturation | 0–1; default 0.9 | Sets how vivid the colors are. Zero is white light. Use Assign modulation to choose a source. |
| Brightness | 0.1–2; default 0.8 | Sets overall brightness while keeping highlights bounded. Use Assign modulation to choose a source. |
| Background Opacity | 0–1; default 1 | Fades the black background while keeping the dots visible over Studio layers. |
Echoes
| Setting | Available values | What it changes |
|---|---|---|
| Echo Travel | 0.5s–4s; default 2.4s | Sets how many seconds an echo takes to travel from the well to the mouth. Mids travel slower and highs faster. |
| Bass Swell | 0–2; default 0.9 | Swells the walls outward as each bass echo passes. Its default route follows the bass. Use Assign modulation to choose a source. |
| Mid Warp | 0–2; default 0.7 | Bends each passing ring into three turning lobes. Its default route follows the mids. Use Assign modulation to choose a source. |
| High Sparkle | 0–2; default 0.8 | Makes single dots flash white as high echoes pass. Its default route follows the highs. Use Assign modulation to choose a source. |
| Beat Rings | 0–2; default 0.8 | Sends a bright ring out of the well on each beat. Its default route fires on beats. Use Assign modulation to choose a source. |
| Spectrum Skin | 0–2; default 0.6 | Lights and grows the dots around each ring with the spectrum, bass at the bottom and highs at the top. Use Assign modulation to choose a source. |
| Wave Rings | 0–1.5; default 0.3 | Shapes each ring with the playing waveform, and keeps that shape as the ring travels. Use Assign modulation to choose a source. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Sensitivity | 0–3; default 1 | Sets sensitivity to music. Zero leaves a quiet tunnel. |
| Response | 0–1; default 0.3 | Sets how gradually the waveform and assigned audio reactions respond. |
Motion
| Setting | Available values | What it changes |
|---|---|---|
| Flight | -2–2; default 0.12 | Moves the rings through the tunnel. Positive values fly you forward; negative values pull the rings into the well. Use Assign modulation to choose a source. |
| Beat Surge | 0–2; default 0.5 | Kicks the flight forward on each beat. Its default route fires on beats. Use Assign modulation to choose a source. |
| Spin | -2–2; default 0.04 | Turns the whole tunnel. Negative values turn it the other way. Use Assign modulation to choose a source. |
| Motion Speed | 0–2; default 1 | Sets how fast the tunnel flies, spins and breathes. Zero holds the motion while the music keeps sending echoes. Use Assign modulation to choose a source. |
Camera
| Setting | Available values | What it changes |
|---|---|---|
| Fly In | 0–1; default 0.35 | Flies the camera from outside the mouth into the tunnel. Scrolling over the picture sets it too; inside, the lens widens so the dots surround you. Use Assign modulation to choose a source. |
| Orbit | -1.4–1.4; default 0 | Turns the view around the tunnel. Dragging the picture sideways sets it too. Use Assign modulation to choose a source. |
| Tilt | -1–1; default 0 | Tilts the view above or below the tunnel. Dragging the picture up or down sets it too. Use Assign modulation to choose a source. |
| Lens | 40°–110°; default 75° | Sets the field of view. Wider values feel faster and more immersive. Use Assign modulation to choose a source. |
| Roll | -1–1; default 0 | Rolls the camera around its view. Use Assign modulation to choose a source. |
| Camera Drift | 0–1; default 0.15 | Lets the camera sway and look around on its own. Use Assign modulation to choose a source. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Scroll over the picture to fly into the tunnel, and drag to see it from the side.
- Raise Echo Travel to watch each beat ring rise slowly out of the well.
- Give Bass Swell, Mid Warp and High Sparkle different bands so each part of the music moves a different part of the tunnel.
- Set Defocus high and Focus low for soft lens discs, then add Lens Streaks for bright flares.
- Presets preserve your chosen Background Opacity.