Spirals
Ride a morphing particle spiral into a 3D tunnel with waveform filaments, directional motion bloom, six camera views, and nine presets.
Spirals is a particle-driven audio-reactive scene in the Particles category. Thousands of particles trace a morphing spiral that stretches into a deep 3D tunnel, with glowing filaments linking the arm, the live waveform rippling outward along it, and a directional motion bloom smearing the highlights. Spirals requires WebGPU; see Browser Support for current platform details.
Open Spirals
Launch the visualizer with its matching left-nav entry selected.
Depth, filaments, and motion bloom
Depth Stretch pulls the flat spiral into a tunnel the camera can enter, and the circle mode becomes a glowing coil tube. The filaments stitch neighboring particles into continuous ribbons so the arm reads as a solid thread of light, and the live waveform visibly travels outward along it — faster with a higher Wave Travel. The motion bloom adds a directional smear on top of the glow: at 0 it is a classic round halo, and higher Stretch values pull the highlights into diagonal light trails.
Mouse-drag orbits the camera; a few seconds after you release, it drifts back to the selected view.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Cosmic · Hyperspace · Bloom · Vortex · Neon Ring · Zen · Golden Age · Silk Tunnel · Chaos
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Opacity | Filaments | Sets how strongly the filaments glow. |
| Intensity | Material | Sets how far the waveform trace displaces the arm. |
| Particle Size | Material | Sets the visible particle size. |
| Field of View | Material | Sets the lens angle of the camera: lower values zoom in with a flat, telephoto look, while higher values pull back to a wide-angle view with stronger perspective. |
| Depth Stretch | Material | Stretches the spiral into a 3D tunnel; 0 keeps the classic flat disc. |
| Strength | Motion Bloom | Sets how strongly highlights bloom. |
| Rotation Speed | Animation | Sets how quickly rotation changes or moves. |
Settings reference
Core
| Setting | Available values | What it changes |
|---|---|---|
| Mode | WAVY, SPIRAL, FLOWER, CIRCLE | Chooses the spiral curve: a wavy spiral, a clean Archimedean spiral, a flower rosette, or a ring that becomes a coil tunnel. |
Filaments
| Setting | Available values | What it changes |
|---|---|---|
| Enable | On / Off | Turns the glowing filaments that link the arm on or off. |
| Width | 0.1–2 | Sets the filament ribbon width. |
| Opacity | 0–1 | Sets how strongly the filaments glow. Use Assign modulation to choose a source. |
Material
| Setting | Available values | What it changes |
|---|---|---|
| Wave Ripple | On / Off | Turns the traveling waveform trace along the arm on or off. |
| Intensity | 0.05–1 | Sets how far the waveform trace displaces the arm. Use Assign modulation to choose a source. |
| Particle Size | 0.5–8 | Sets the visible particle size. Use Assign modulation to choose a source. |
| Field of View | 1–150 | Sets the lens angle of the camera: lower values zoom in with a flat, telephoto look, while higher values pull back to a wide-angle view with stronger perspective. Use Assign modulation to choose a source. |
| Depth Stretch | 0–400 | Stretches the spiral into a 3D tunnel; 0 keeps the classic flat disc. Use Assign modulation to choose a source. |
| Wave Travel | 0.05–1 | Sets how quickly a transient rides outward along the arm. |
Colors
| Setting | Available values | What it changes |
|---|---|---|
| Color Scheme | Color | Sets the color scheme. |
| Hue Animation | On / Off | Turns hue animation on or off. |
| Hue Speed | 0.01–1 | Sets how quickly hue changes or moves. |
Motion Bloom
| Setting | Available values | What it changes |
|---|---|---|
| Strength | 0–2 | Sets how strongly highlights bloom. Use Assign modulation to choose a source. |
| Radius | 0–1 | Sets how far the glow spreads. |
| Threshold | 0–1 | Sets the level that must be crossed before bloom appears. |
| Stretch | 0–2.5 | Skews the bloom diagonally for a motion-smeared, dreamy glow; 0 is a classic round halo. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Master Gain | 0x–3x | Sets how strongly the input signal affects master. |
| Bass Intensity | 0–3 | Sets the visible bass intensity. |
| Mid Intensity | 0–3 | Sets the visible mid intensity. |
| High Intensity | 0–3 | Sets the visible high intensity. |
| Smoothing | 0–0.99 | Balances immediate audio response against steadier motion. |
Animation
| Setting | Available values | What it changes |
|---|---|---|
| Rotation Speed | 0.1x–3x | Sets how quickly rotation changes or moves. Use Assign modulation to choose a source. |
Camera
| Setting | Available values | What it changes |
|---|---|---|
| View | CORE, INSIDE, WIDE, TOP, ISO, FLY-THROUGH | Frames the tunnel from a named angle; transitions ease between views. |
| Path | ORBIT, HELIX, DRIFT, SURGE | Chooses the slow travel path the camera follows around its view. |
| Path Speed | 0.05–2 | Sets how quickly the camera travels its path. |
| Transition | 0.25s–4s | Sets how long a view change takes. |
Stars
| Setting | Available values | What it changes |
|---|---|---|
| Enable | On / Off | Turns enable on or off. |
| Count | 500–3000 | Sets how many visible elements are drawn. |
| Size | 1–8 | Sets the visible size. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Switch to the INSIDE view with a high Depth Stretch and the SURGE path for a fly-through tunnel; CORE keeps the classic head-on spiral.
- Raise Stretch in Motion Bloom on slow tracks — the diagonal smear reads like long-exposure light trails.