Winamp Tribute

Phosphor Waterfall

Turn your music into a glowing waterfall with Phosphor Waterfall: spectrum ridges or curtains of rising light, echo trails, mirrors and beat-driven color. Sixteen looks, plus a look cycle that tours them on the beat.

Open Phosphor Waterfall ↗
Default demo track · live audio-reactive settings

Phosphor Waterfall has two cores. Ridges grows fine lines into a glowing landscape, carrying earlier moments of your music through the scene: each ridge keeps its contour as it travels, growing near the front and fading at the far end. Trace stands three traces of the spectrum in the landscape, each with light rising off it: bass deepens the far trace, mids lengthen the middle plume, highs crowd the near columns, and Curtains trails earlier spectra behind each one so the light falls away into the distance. Either core can leave an Echo trail that recedes toward the horizon, spins, drifts and ripples; Mirror reflects it into sides, a lake or a kaleidoscope; Beat Hue turns the colors on strong beats; and Look Cycle tours the presets by itself, cutting on the beat. Start with Phosphor Valley or Tracefall, watch the light fall away in Lightfall, or press Auto Pilot and let the music choose.

Open Phosphor Waterfall

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Phosphor Valley · Amber Archive · Ice Range · Bass Canyon · Wideband Survey · Rose Horizon · Tracefall · Aurora Curtains · Lightfall · Mirror Lake · Ember Curtain · Kaleidotrace · Warp Drive · Echo Valley · Hypno Grid · Auto Pilot

How do I share a factory look?

Open SHARE A LOOK, choose a preset from FACTORY LOOK, and select COPY LOOK LINK. The link opens that original preset with its audio reactions. Personal slider edits and music are not included. Use OPEN LOOK to preview what the recipient will see.

How do I share my edited look?

Open SHARE A LOOK, select PREPARE MY LOOK, then choose COPY MY LOOK LINK. The link includes your current visual settings, modulation routes, and generator settings. Music is not included. Use OPEN MY LOOK to preview the result. Prepare a new link after making more edits.

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Ridge HeightLandscapeSets how far the spectrum raises each ridge.
CurvatureLandscapeCurves the base into a valley or rounded hill.
History SpeedLandscapeSets how quickly new spectra enter and travel through the landscape. Zero holds the recorded history.
AmplitudeTraceSets how far the music raises each trace.
PlumeTraceSets how far the light rises above each trace.
ScrollTraceSlides the spectrum sideways along the traces. Negative values reverse it.
Waveform RippleTraceRipples the playing waveform along each trace, traveling back through the curtains.
ReflectionMirrorSets how bright the reflection is.
Line WidthColorSets the thickness of the ridge lines.
HueColorChooses the first ridge color.
Color SpreadColorSeparates colors between new and older ridges.
HueColorChooses the color at the left end of the traces.
Hue SpanColorSets how far the color travels across the traces. Negative values run the other way around the color wheel.
Bass AmplitudeTrace AudioRaises the far trace further on bass. Its default route follows the bass.
Mid PlumeTrace AudioLengthens the middle light with the mids. Its default route follows the mids.
High ColumnsTrace AudioCrowds the near columns with the highs. Its default route follows the highs. Shown while Seams is above zero.
SwellTrace AudioLifts every trace together as the music gets louder. Its default route follows the volume.
Trail LengthEchoSets how long the trail lasts.
ZoomEchoPulls the trail toward the vanishing point so it recedes into the distance. Negative values push it out toward you. Its default route follows the bass.
SpinEchoTurns the trail around the vanishing point. Negative values reverse it.
WarpEchoRipples the trail. Its default route follows the highs.
Color DriftEchoShifts the color of the trail as it ages. Negative values shift the other way. The trail shows where it moves away from the scene, so pair it with Zoom, Spin, Drift or Warp.
Camera SpeedCameraSets how quickly camera changes or moves.
Camera TravelCameraSets how far the camera wanders from its chosen view; 0 holds it still and higher values sweep it through wider arcs.

Settings reference

Look Cycle

SettingAvailable valuesWhat it changes
Look CycleOFF, TIMER, BEATTours the presets by itself. Timer blends to a new look every Cycle Time; Beat cuts to one on the first strong beat after it. Off keeps your look.
Cycle Time4s–60s; default 16sSets how long each look plays before the cycle moves on.
Blend Time0.5s–10s; default 3sSets how long Timer takes to blend from one look into the next.

Core

SettingAvailable valuesWhat it changes
CoreRIDGES, TRACEChooses Ridges for the spectrum landscape or Trace for curtains of light rising off three spectrum traces.

Landscape

SettingAvailable valuesWhat it changes
Ridges8–64; default 48Sets how many ridges reveal the history.
Landscape Width0.5–1.6; default 1Sets the horizontal width of the landscape.
Ridge Height0–2.5; default 1.5Sets how far the spectrum raises each ridge. Use Assign modulation to choose a source.
Landscape Depth0.5–2.5; default 1.2Spreads earlier ridges, or the three traces, farther into the scene.
Curvature-0.8–0.8; default 0.1Curves the base into a valley or rounded hill. Use Assign modulation to choose a source.
Frequency Range0.1–1; default 0.5Sets how much of the spectrum fits across each ridge or trace. Lower values spread out bass detail.
History Speed0–1; default 0.4Sets how quickly new spectra enter and travel through the landscape. Zero holds the recorded history. Use Assign modulation to choose a source.

Trace

SettingAvailable valuesWhat it changes
Level-0.5–0.5; default 0.1Sets the height of the traces at their left end.
Slope-1.2–1.2; default -0.52Tilts the traces. Negative values fall from left to right, as spectra usually do.
Amplitude0–1.2; default 0.4Sets how far the music raises each trace. Use Assign modulation to choose a source.
Plume0.05–2; default 0.095Sets how far the light rises above each trace. Use Assign modulation to choose a source.
Underglow0–1; default 0.04Sets the short glow below each trace.
Trace Width0.0005–0.08; default 0.008Sets the thickness of the bright line along each trace.
Trace Gain0–6; default 2.2Sets how much brighter the line is than the light above it.
Columns4–64; default 26Divides the light into vertical columns. Shown while Seams is above zero, since the columns are drawn by the seams.
Seams0–1.5; default 0.4Sets the brightness of the lines between columns. Zero gives a smooth glow.
Seam Width0.0002–0.02; default 0.0018Sets the width of the lines between columns, from a hairline to a broad soft band.
Scroll-2–2; default 0.04Slides the spectrum sideways along the traces. Negative values reverse it. Use Assign modulation to choose a source.
Waveform Ripple0–1; default 0.12Ripples the playing waveform along each trace, traveling back through the curtains. Use Assign modulation to choose a source.

Planes

SettingAvailable valuesWhat it changes
Layer Lift0–1.2; default 0.62Raises the far traces above the near ones.
Detail Loss0–1; default 0.85Softens the far traces and the trailing curtains, blurring their bright edges into haze so the near trace stands forward.
Haze0–2; default 0.2Makes the far light taller and softer.
Open Rate0–2.5; default 0.28Sets how quickly the traces swell and settle on their own. Zero holds them.
Open Depth0–1.2; default 0.3Sets how far the traces swell. Needs Open Rate above zero.
Curtains0–16; default 0Trails earlier spectra behind each trace, so the light falls away into the distance. Zero shows only the live traces.
Curtain Spacing0.1–1.2; default 0.5Sets how far apart the trailing curtains stand, and how far back in time each one reaches.
Curtain Fade0.02–0.6; default 0.2Sets how quickly the trailing curtains fade.

Mirror

SettingAvailable valuesWhat it changes
MirrorNONE, SIDES, LAKE, KALEIDOReflects the scene: Sides mirrors left and right, Lake reflects the top into the bottom, Kaleido does both.
Reflection0–1; default 0.6Sets how bright the reflection is. Use Assign modulation to choose a source.

Color

SettingAvailable valuesWhat it changes
Line Width0.5–4; default 1.4Sets the thickness of the ridge lines. Use Assign modulation to choose a source.
Hue0–360; default 120Chooses the first ridge color. Use Assign modulation to choose a source.
Color Spread0–300; default 90Separates colors between new and older ridges. Use Assign modulation to choose a source.
Hue0–360; default 223Chooses the color at the left end of the traces. Use Assign modulation to choose a source.
Hue Span-1.5–1.5; default -0.62Sets how far the color travels across the traces. Negative values run the other way around the color wheel. Use Assign modulation to choose a source.
Layer Hue-0.4–0.4; default 0.12Shifts the color of the far traces.
Brightness0.05–1.5; default 0.42Sets how brightly the traces glow.
Beat Hue0°–180°; default 0°Turns every color by this angle on each strong beat. Zero keeps the colors still.
Beat Hue Glide0.05s–2s; default 0.25sSets how long the colors take to turn after a beat.
Background Opacity0–1; default 1Fades the black gaps while keeping the ridges, light and trails over Studio layers.

Trace Audio

SettingAvailable valuesWhat it changes
Bass Amplitude0–3; default 0.84Raises the far trace further on bass. Its default route follows the bass. Use Assign modulation to choose a source.
Mid Plume0–3; default 0.52Lengthens the middle light with the mids. Its default route follows the mids. Use Assign modulation to choose a source.
High Columns0–4; default 0.97Crowds the near columns with the highs. Its default route follows the highs. Shown while Seams is above zero. Use Assign modulation to choose a source.
Swell0–0.3; default 0.05Lifts every trace together as the music gets louder. Its default route follows the volume. Use Assign modulation to choose a source.

Audio

SettingAvailable valuesWhat it changes
Sensitivity0–3; default 1Sets sensitivity to music. Zero flattens the spectrum peaks.
Response0–1; default 0.3Sets how gradually the spectrum and assigned audio reactions respond.

Echo

SettingAvailable valuesWhat it changes
Amount0–1; default 0Leaves a trail of earlier frames behind the scene. Zero turns the trail off and hides its controls.
Trail Length0.8–0.975; default 0.93Sets how long the trail lasts. Use Assign modulation to choose a source.
Zoom-0.03–0.08; default 0.01Pulls the trail toward the vanishing point so it recedes into the distance. Negative values push it out toward you. Its default route follows the bass. Use Assign modulation to choose a source.
Spin-3–3; default 0Turns the trail around the vanishing point. Negative values reverse it. Use Assign modulation to choose a source.
Drift X-0.3–0.3; default 0Drifts the trail sideways.
Drift Y-0.3–0.3; default 0Drifts the trail up or down. Positive values let it rise like smoke.
Warp0–1; default 0Ripples the trail. Its default route follows the highs. Use Assign modulation to choose a source.
Warp Speed0–4; default 1Sets how quickly the ripples move.
Horizon Haze0–0.2; default 0.02Darkens the trail around the vanishing point, like haze on the horizon.
Color Drift-1–1; default 0Shifts the color of the trail as it ages. Negative values shift the other way. The trail shows where it moves away from the scene, so pair it with Zoom, Spin, Drift or Warp. Use Assign modulation to choose a source.
Vanishing Point0–1; default 0.5Sets the height of the vanishing point the trail recedes toward.

Camera

SettingAvailable valuesWhat it changes
Camera ModeORBIT, AUDIO, FLYChooses the camera mode or style.
Camera ViewINSIDE, CORE, WIDE, TOP, ISO, FLY-THROUGHChooses the camera view mode or style.
Camera PathORBIT, HELIX, DRIFT, SURGEChooses the camera path mode or style.
Canvas Fill0.75–2; default 0.8Sets how much of the canvas the artwork fills; higher values zoom in so it fills more of the screen, and lower values pull back to show more of the surroundings.
Scene Depth0.2–4; default 1.5Sets the visible scene depth.
Camera Speed0–1; default 0.1Sets how quickly camera changes or moves. Use Assign modulation to choose a source.
Camera Travel0–1.5; default 0.3Sets how far the camera wanders from its chosen view; 0 holds it still and higher values sweep it through wider arcs. Use Assign modulation to choose a source.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Lower Frequency Range to study bass detail; raise it for a broader musical landscape.
  • In Trace, raise Curtains and lower Curtain Fade to fill the distance with falling light.
  • Echo works with either core: try a small Zoom with Horizon Haze for trails that recede into the horizon, or Drift Y for light that rises like smoke.
  • Look Cycle keeps your Sensitivity, Response, Beat Hue and Background Opacity while it tours the looks.
  • Set History Speed and Camera Travel to zero and clear modulation routes to hold a stable view.
  • Presets preserve Background Opacity.