Creative

Poly Sonic

Poly Sonic is an expressive audio-reactive composition in BeamTracer Audio Visualizers, built on WebGPU. Settings, audio modulation, presets, and tips.

Open Poly Sonic ↗
Default demo track · live audio-reactive settings

Poly Sonic is an expressive audio-reactive composition in the Creative category. Five dotted grid shapes, four floor contours, a planet spectrum, and six presets shape the scene. Mint Drift pairs a cyan dotted canopy with a hot-pink square drive floor and violet planet spectrum.

Open Poly Sonic

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Ruby Orbit · Ion Bloom · Mint Drift · Void Pulse · Amber Current · Polar Glass

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Point SizeLatticeSets the visible point size.
Floor EnergyReactive WavesSets how much energy the music pours into the floor rings; higher values make the floor ripple harder with louder sound.
Core SizeCoreSets the visible core size.
Grid Hue SpeedColorsSets how quickly grid hue changes or moves.
Floor Hue SpeedColorsSets how quickly floor hue changes or moves.
Core Hue SpeedColorsSets how quickly core hue changes or moves.
Backdrop Hue SpeedColorsSets how quickly backdrop hue changes or moves.
Core Reflection MixAudioControls how strongly the surrounding scene is reflected.
Camera RadiusAnimationSets the visible camera radius.
Orbit SpeedAnimationSets how quickly orbit changes or moves.
Brightness SpeedAnimationSets how quickly brightness changes or moves.
Floor RotationAnimationSets the floor rotation of the visible composition.
Center RotationAnimationSets the center rotation of the visible composition.
Planet RotationAnimationSets the planet rotation of the visible composition.

Settings reference

Material

SettingAvailable valuesWhat it changes
Resolution0.5–1Trades visual detail against performance.
Exposure0.5–1.1Sets the overall rendered brightness.

Lattice

SettingAvailable valuesWhat it changes
Grid ShapeBILLOW, CUBE, SPHERE, PYRAMID, DIAMONDChooses the grid shape mode or style.
Point Size0.003–0.012Sets the visible point size. Use Assign modulation to choose a source.
Point Opacity0.1–0.9Sets how transparent the point appears.
Point Bands0–1Sets how tightly the illuminated point bands repeat.
Grid Breath0–0.6Sets how much the grid sphere swells and shrinks in a slow breathing motion that grows with volume; 0 holds the grid steady.
Grid Wave0–0.8Sets how strongly the sound waveform pushes the grid points in and out; 0 keeps the grid smooth.

Reactive Waves

SettingAvailable valuesWhat it changes
Planet SpectrumOn / OffTurns planet spectrum on or off.
Floor Energy0–2Sets how much energy the music pours into the floor rings; higher values make the floor ripple harder with louder sound. Use Assign modulation to choose a source.
Beat Impact0–1.5Controls how strongly the visual kicks when a beat is detected.

Core

SettingAvailable valuesWhat it changes
Core Size0.25–0.8Sets the visible core size. Use Assign modulation to choose a source.
Core Pulse0–0.25Sets how strongly the center core shrinks and throbs with the music; 0 keeps a steady core.
Core FFT Noise0–0.3Sets how irregular or unpredictable the core fft noise appears.

Floor

SettingAvailable valuesWhat it changes
Floor ShapeCIRCLE, HEXAGON, SQUARE, FLOWERChooses the floor shape mode or style.
Floor Width0.005–0.06Sets the visible floor width.
Floor Opacity0.1–1Sets how transparent the floor appears.
Floor Waveform0–1.4Sets how strongly the sound waveform lifts and ripples the glowing floor lights; 0 keeps the floor flat.
Floor Cascade0–1.5Sets how strongly ripples roll outward across the floor lights; 0 turns the cascade off.
Floor Glow0–0.7Sets the visible strength of floor glow.

Colors

SettingAvailable valuesWhat it changes
Grid ColorColorSets the grid color.
Grid Auto HueOn / OffTurns grid auto hue on or off.
Grid Hue Speed0.01–2Sets how quickly grid hue changes or moves. Use Assign modulation to choose a source.
Floor ColorColorSets the floor color.
Floor Auto HueOn / OffTurns floor auto hue on or off.
Floor Hue Speed0.01–2Sets how quickly floor hue changes or moves. Use Assign modulation to choose a source.
Core ColorColorSets the core color.
Core Auto HueOn / OffTurns core auto hue on or off.
Core Hue Speed0.01–2Sets how quickly core hue changes or moves. Use Assign modulation to choose a source.
Backdrop BaseColorSets the backdrop base.
Backdrop Auto HueOn / OffTurns backdrop auto hue on or off.
Backdrop Hue Speed0.01–2Sets how quickly backdrop hue changes or moves. Use Assign modulation to choose a source.
Core ReflectionColorSets the core reflection.

Audio

SettingAvailable valuesWhat it changes
Master Gain0x–3xSets how strongly the input signal affects master.
Bass Intensity0x–3xSets the visible bass intensity.
Mid Intensity0x–3xSets the visible mid intensity.
High Intensity0x–3xSets the visible high intensity.
Audio Smoothing0.01–0.8Balances immediate audio response against steadier motion.
Core Reflection Mix0–1Controls how strongly the surrounding scene is reflected. Use Assign modulation to choose a source.

Animation

SettingAvailable valuesWhat it changes
Camera Radius5.5–8Sets the visible camera radius. Use Assign modulation to choose a source.
Orbit Speed-0.6–0.6Sets how quickly orbit changes or moves. Use Assign modulation to choose a source.
Audio Radius Swing0–2.5Sets the visible audio radius swing.
Audio Speed Swing0–3Sets how quickly audio swing changes or moves.
Brightness Speed0–4Sets how quickly brightness changes or moves. Use Assign modulation to choose a source.
Floor Rotation-0.6–0.6Sets the floor rotation of the visible composition. Use Assign modulation to choose a source.
Center Rotation-1.2–1.2Sets the center rotation of the visible composition. Use Assign modulation to choose a source.
Planet Rotation-2–2Sets the planet rotation of the visible composition. Use Assign modulation to choose a source.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Assign different bands to structure, motion, and light instead of routing every control to Volume.
  • Try assigning Bass to Point Size, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.