Poly Sonic
Poly Sonic is an expressive audio-reactive composition in BeamTracer Audio Visualizers, built on WebGPU. Settings, audio modulation, presets, and tips.
Poly Sonic is an expressive audio-reactive composition in the Creative category. Five dotted grid shapes, four floor contours, a planet spectrum, and six presets shape the scene. Mint Drift pairs a cyan dotted canopy with a hot-pink square drive floor and violet planet spectrum.
Open Poly Sonic
Launch the visualizer with its matching left-nav entry selected.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Ruby Orbit · Ion Bloom · Mint Drift · Void Pulse · Amber Current · Polar Glass
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Point Size | Material | Sets the visible point size. |
| Core Size | Material | Sets the visible core size. |
| Floor Energy | Material | Controls floor energy; higher values increase the effect and lower values reduce it. |
| Grid Hue Speed | Colors | Sets how quickly grid hue changes or moves. |
| Floor Hue Speed | Colors | Sets how quickly floor hue changes or moves. |
| Core Hue Speed | Colors | Sets how quickly core hue changes or moves. |
| Backdrop Hue Speed | Colors | Sets how quickly backdrop hue changes or moves. |
| Core Reflection Mix | Audio | Controls how strongly the surrounding scene is reflected. |
| Camera Radius | Animation | Sets the visible camera radius. |
| Orbit Speed | Animation | Sets how quickly orbit changes or moves. |
| Brightness Speed | Animation | Sets how quickly brightness changes or moves. |
| Floor Rotation | Animation | Sets the floor rotation of the visible composition. |
| Center Rotation | Animation | Sets the center rotation of the visible composition. |
| Planet Rotation | Animation | Sets the planet rotation of the visible composition. |
Settings reference
Material
| Setting | Available values | What it changes |
|---|---|---|
| Resolution | 0.5–1 | Trades visual detail against performance. |
| Exposure | 0.5–1.1 | Sets the overall rendered brightness. |
| Grid Shape | BILLOW, CUBE, SPHERE, PYRAMID, DIAMOND | Chooses the grid shape mode or style. |
| Point Size | 0.003–0.012 | Sets the visible point size. Use Assign modulation to choose a source. |
| Planet Spectrum | On / Off | Turns planet spectrum on or off. |
| Point Opacity | 0.1–0.9 | Sets how transparent the point appears. |
| Point Bands | 0–1 | Sets how tightly the illuminated point bands repeat. |
| Grid Breath | 0–0.6 | Controls grid breath; higher values increase the effect and lower values reduce it. |
| Grid Wave | 0–0.8 | Controls grid wave; higher values increase the effect and lower values reduce it. |
| Core Size | 0.25–0.8 | Sets the visible core size. Use Assign modulation to choose a source. |
| Core Pulse | 0–0.25 | Controls core pulse; higher values increase the effect and lower values reduce it. |
| Core FFT Noise | 0–0.3 | Sets how irregular or unpredictable the core fft noise appears. |
| Floor Shape | CIRCLE, HEXAGON, SQUARE, FLOWER | Chooses the floor shape mode or style. |
| Floor Width | 0.005–0.06 | Sets the visible floor width. |
| Floor Opacity | 0.1–1 | Sets how transparent the floor appears. |
| Floor Waveform | 0–1.4 | Controls floor waveform; higher values increase the effect and lower values reduce it. |
| Floor Cascade | 0–1.5 | Controls floor cascade; higher values increase the effect and lower values reduce it. |
| Floor Glow | 0–0.7 | Sets the visible strength of floor glow. |
| Floor Energy | 0–2 | Controls floor energy; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source. |
| Beat Impact | 0–1.5 | Controls how strongly the visual kicks when a beat is detected. |
Colors
| Setting | Available values | What it changes |
|---|---|---|
| Grid Color | Color | Sets the grid color. |
| Grid Auto Hue | On / Off | Turns grid auto hue on or off. |
| Grid Hue Speed | 0.01–2 | Sets how quickly grid hue changes or moves. Use Assign modulation to choose a source. |
| Floor Color | Color | Sets the floor color. |
| Floor Auto Hue | On / Off | Turns floor auto hue on or off. |
| Floor Hue Speed | 0.01–2 | Sets how quickly floor hue changes or moves. Use Assign modulation to choose a source. |
| Core Color | Color | Sets the core color. |
| Core Auto Hue | On / Off | Turns core auto hue on or off. |
| Core Hue Speed | 0.01–2 | Sets how quickly core hue changes or moves. Use Assign modulation to choose a source. |
| Backdrop Base | Color | Sets the backdrop base. |
| Backdrop Auto Hue | On / Off | Turns backdrop auto hue on or off. |
| Backdrop Hue Speed | 0.01–2 | Sets how quickly backdrop hue changes or moves. Use Assign modulation to choose a source. |
| Core Reflection | Color | Sets the core reflection. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Master Gain | 0x–3x | Sets how strongly the input signal affects master. |
| Bass Intensity | 0x–3x | Sets the visible bass intensity. |
| Mid Intensity | 0x–3x | Sets the visible mid intensity. |
| High Intensity | 0x–3x | Sets the visible high intensity. |
| Audio Smoothing | 0.01–0.8 | Balances immediate audio response against steadier motion. |
| Core Reflection Mix | 0–1 | Controls how strongly the surrounding scene is reflected. Use Assign modulation to choose a source. |
Animation
| Setting | Available values | What it changes |
|---|---|---|
| Camera Radius | 5.5–8 | Sets the visible camera radius. Use Assign modulation to choose a source. |
| Orbit Speed | -0.6–0.6 | Sets how quickly orbit changes or moves. Use Assign modulation to choose a source. |
| Audio Radius Swing | 0–2.5 | Sets the visible audio radius swing. |
| Audio Speed Swing | 0–3 | Sets how quickly audio swing changes or moves. |
| Brightness Speed | 0–4 | Sets how quickly brightness changes or moves. Use Assign modulation to choose a source. |
| Floor Rotation | -0.6–0.6 | Sets the floor rotation of the visible composition. Use Assign modulation to choose a source. |
| Center Rotation | -1.2–1.2 | Sets the center rotation of the visible composition. Use Assign modulation to choose a source. |
| Planet Rotation | -2–2 | Sets the planet rotation of the visible composition. Use Assign modulation to choose a source. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Assign different bands to structure, motion, and light instead of routing every control to Volume.
- Try assigning Bass to Point Size, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.