Creative

Geometric Tunnel

Geometric Tunnel is an expressive audio-reactive composition in BeamTracer Audio Visualizers, built on WebGL. Settings, audio modulation, presets, and tips.

Default demo track · live audio-reactive settings

Geometric Tunnel is an expressive audio-reactive composition in the Creative category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.

Open Geometric Tunnel

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Ember · Surge · Verdant · Spiral · Hyper · Void Duet

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
SpeedAnimationSets how quickly speed changes or moves.
Color ReactivityAnimationControls color reactivity; higher values increase the effect and lower values reduce it.
Pulse ReactivityAnimationControls pulse reactivity; higher values increase the effect and lower values reduce it.
Light ReactivityAnimationControls light reactivity; higher values increase the effect and lower values reduce it.

Settings reference

Core

SettingAvailable valuesWhat it changes
VariantEMBER, VERDANT, DUETChooses the variant mode or style.
Tunnel Density100–2000Controls how concentrated the visible elements appear.

Material

SettingAvailable valuesWhat it changes
Wireframe OverlayOn / OffTurns wireframe overlay on or off.

Colors

SettingAvailable valuesWhat it changes
TunnelGRAY, DARK, LIGHT, MIDChooses the tunnel mode or style.
Warm LightORANGE, GREEN, PINK, REDChooses the warm light mode or style.
Cool LightPURPLE, BLUE, CYAN, MAGENTAChooses the cool light mode or style.

Audio

SettingAvailable valuesWhat it changes
Master Gain0–3Sets how strongly the input signal affects master.
Bass Intensity0–3Sets the visible bass intensity.
Mid Intensity0–3Sets the visible mid intensity.
High Intensity0–3Sets the visible high intensity.
Smoothing0.02–0.5Balances immediate audio response against steadier motion.
Beat Punch0–3Controls how strongly the visual kicks when a beat is detected.
Spectrum Glow0–3Sets the visible strength of spectrum glow.
Speed Streaks0–3Sets how quickly speed streaks changes or moves.

Animation

SettingAvailable valuesWhat it changes
Auto-Rotate TunnelOn / OffTurns auto-rotate tunnel on or off.
Speed0.2x–3xSets how quickly speed changes or moves. Use Assign modulation to choose a source.
Color Reactivity0–3Controls color reactivity; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.
Pulse Reactivity0–3Controls pulse reactivity; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.
Light Reactivity0–3Controls light reactivity; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.
Blend Time0.5s–10sControls blend time; higher values increase the effect and lower values reduce it.
Auto-Advance SectorOn / OffTurns auto-advance sector on or off.
Sector Duration5s–120sControls sector duration; higher values increase the effect and lower values reduce it.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Assign different bands to structure, motion, and light instead of routing every control to Volume.
  • Try assigning Bass to Speed, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.