Winamp Tribute

Spectrum Starburst

Travel through glowing musical contours with Spectrum Starburst. Captured peaks echo through depth, with six looks and five formations.

Open Spectrum Starburst ↗
Default demo track · live audio-reactive settings

Spectrum Starburst carries captured musical peaks through a tunnel of luminous contours. Start with Electric Dahlia to watch new shapes appear in the distance and travel toward you. Try Chrome Corona or Solar Fan for open ray formations, or blend between all five arrangements.

Open Spectrum Starburst

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Electric Dahlia · Chrome Corona · Solar Fan · Ultraviolet Vortex · Frozen Fire · Deep Space Crown

How do I share a factory look?

Open SHARE A LOOK, choose a preset from FACTORY LOOK, and select COPY LOOK LINK. The link opens that original preset with its audio reactions. Personal slider edits and music are not included. Use OPEN LOOK to preview what the recipient will see.

How do I share my edited look?

Open SHARE A LOOK, select PREPARE MY LOOK, then choose COPY MY LOOK LINK. The link includes your current visual settings, modulation routes, and generator settings. Music is not included. Use OPEN MY LOOK to preview the result. Prepare a new link after making more edits.

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Inner RadiusStructureOpens the gap around the center of the formation.
Path LengthStructureExtends the tunnel through depth or lengthens the open rays.
Line WidthStructureSets the thickness of each contour or ray.
Spectrum ReachStructurePushes frequency ridges inward toward the opening in Contour Tunnel, or extends individual rays in other formations. Zero removes that response.
Path BendStructureCurves the tunnel path or bends the open rays into petals.
CurlStructureTwists the paths in opposite directions on either side of zero.
Wave BendStructureSets the strength of musical bends captured into each traveling shape.
Flow SpeedStructureSets the changing orientation of new shapes. Negative values reverse the direction; zero holds it. Existing echoes carry their captured orientation along the path.
Source LightSurfaceLights the traveling contours in Contour Tunnel. Lower settings reveal darker valleys while the source stays lit.
Emitter BrightnessSurfaceSets how brightly the white emitter ring glows in Contour Tunnel without changing how strongly it lights the contours. Zero hides the ring. It follows the overall level by default, like Source Light; assign a different source to pulse it on its own.
Contour GlowSurfaceMakes the traveling contours glow along their whole length in Contour Tunnel, independent of the emitter light. Zero leaves them lit only by the emitter.
Surface RoughnessSurfaceSoftens sharp surface reflections. Compare Chrome with the camera held still.
HueSurfaceChooses the starting contour color.
Color SpreadSurfaceSets how far the colors sweep around the color wheel.
Depth DisplacementCameraAdds musical bends toward and away from the camera. Try Top or ISO to see the depth clearly.
Camera SpeedCameraSets how quickly the camera travels along its path.
Camera TravelCameraSets how far the camera wanders from its chosen view; 0 holds it still and higher values sweep it through wider arcs.

Settings reference

Structure

SettingAvailable valuesWhat it changes
FormationCONTOUR TUNNEL, STAR, VORTEX, CROWN, FANChooses Contour Tunnel, Star, Vortex, Crown, or Fan.
Ridge DirectionTOWARD YOU, INWARD, OUTWARDChooses how a loud frequency shapes its arc of the ring while it grows toward you. Inward, the default, folds the arc toward the center of the tunnel as a rounded loop; Toward You curls the growing finger in so its tip reaches the tunnel opening; Outward bulges it away from the center. In open formations, Inward shortens the loud ray and the other two extend it.
Formation Transition0.2–4; default 1.5Sets how many seconds the contours or rays take to blend into a new formation.
Count16–176; default 120Sets the number of tunnel contours or open rays.
Inner Radius0–1; default 0.25Opens the gap around the center of the formation. Use Assign modulation to choose a source.
Path Length0.5–3; default 3Extends the tunnel through depth or lengthens the open rays. Use Assign modulation to choose a source.
Line Width0.008–0.12; default 0.06Sets the thickness of each contour or ray. Use Assign modulation to choose a source.
Spectrum Reach0–3; default 1Pushes frequency ridges inward toward the opening in Contour Tunnel, or extends individual rays in other formations. Zero removes that response. Use Assign modulation to choose a source.
Path Bend0–2; default 0Curves the tunnel path or bends the open rays into petals. Use Assign modulation to choose a source.
Curl-2–2; default 0Twists the paths in opposite directions on either side of zero. Use Assign modulation to choose a source.
Wave Bend0–1.5; default 0Sets the strength of musical bends captured into each traveling shape. Use Assign modulation to choose a source.
Flow Speed-1–1; default 0Sets the changing orientation of new shapes. Negative values reverse the direction; zero holds it. Existing echoes carry their captured orientation along the path. Use Assign modulation to choose a source.

Surface

SettingAvailable valuesWhat it changes
FinishNEON, CHROME, PEARLChooses Neon, Chrome, or Pearl contours.
Source Light0–1; default 0.3Lights the traveling contours in Contour Tunnel. Lower settings reveal darker valleys while the source stays lit. Use Assign modulation to choose a source.
Emitter Brightness0–2; default 1Sets how brightly the white emitter ring glows in Contour Tunnel without changing how strongly it lights the contours. Zero hides the ring. It follows the overall level by default, like Source Light; assign a different source to pulse it on its own. Use Assign modulation to choose a source.
Contour Glow0–1; default 0.6Makes the traveling contours glow along their whole length in Contour Tunnel, independent of the emitter light. Zero leaves them lit only by the emitter. Use Assign modulation to choose a source.
Surface Roughness0.05–0.8; default 0.22Softens sharp surface reflections. Compare Chrome with the camera held still. Use Assign modulation to choose a source.
Hue0–360; default 320Chooses the starting contour color. Use Assign modulation to choose a source.
Color Spread0–180; default 55Sets how far the colors sweep around the color wheel. Use Assign modulation to choose a source.
Background Opacity0–1; default 1Fades the black background and optional stars while keeping the contours and their glow visible.

Echoes

SettingAvailable valuesWhat it changes
Captured EchoesOn / OffAdds expanding layers that retain their captured shapes while the source continues moving.
Echo Strength0–1; default 0.6Sets how visible the captured layers are. Available when Captured Echoes is on.
Echo Lifetime0.5–8; default 4.5Sets how many seconds each captured layer expands and fades. Available when Captured Echoes is on.

Audio

SettingAvailable valuesWhat it changes
Sensitivity0–3; default 1Sets audio sensitivity. Zero stops new musical peaks; existing peaks continue along the path.
Response0–1; default 0.95Sets how gradually new audio responses change before they are captured.

Camera

SettingAvailable valuesWhat it changes
Camera ModeORBIT, AUDIO, FLYChooses continuous camera motion, motion that follows audio level, or a close traveling view.
Camera ViewINSIDE, CORE, WIDE, TOP, ISO, FLY-THROUGHChooses the starting view in Orbit or Audio mode. Fly mode uses its close traveling view. Drag the canvas to explore.
Camera PathORBIT, HELIX, DRIFT, SURGEChooses the camera movement: Orbit, Helix, Drift, or Surge.
Depth Displacement0–1.5; default 0Adds musical bends toward and away from the camera. Try Top or ISO to see the depth clearly. Use Assign modulation to choose a source.
Canvas Fill0.25–2; default 0.8Sets how much of the canvas the artwork fills; higher values zoom in so it fills more of the screen, and lower values pull back to show more of the surroundings.
Scene Depth0.2–4; default 3.5Sets the distance occupied by the scene from front to back.
Camera Speed0–1; default 0.1Sets how quickly the camera travels along its path. Use Assign modulation to choose a source.
Camera Travel0–1.5; default 0.02Sets how far the camera wanders from its chosen view; 0 holds it still and higher values sweep it through wider arcs. Use Assign modulation to choose a source.

Stars

SettingAvailable valuesWhat it changes
Show StarfieldOn / OffAdds a starfield that reveals camera movement through parallax.
Star Brightness0–1; default 0.6Sets the brightness of the optional stars.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Follow one peak from the distant opening toward the camera. New music creates new contours while earlier peaks travel onward.
  • Compare Spectrum Reach at zero and its maximum while music plays.