Space

Warp Tunnel

Fly through glowing blue and violet folds that twist and pulse with your music.

Open Warp Tunnel ↗
Default demo track · live audio-reactive settings

Warp Tunnel surrounds you with curling plasma sheets and a dark opening ahead. Broad folds change shape as smaller wisps move through them toward you. Music changes the travel speed, turbulence, color and light, while the walls keep undulating between musical peaks.

Open Warp Tunnel

Launch the visualizer with its matching left-nav entry selected.

Which preset should I start with?

Blue Drift surrounds you with soft teal and blue folds, violet in the distance, and slow forward travel. Violet Surge adds faster motion, stronger turbulence, and pink-violet color changes. Cyan Razor emphasizes open spiral sheets, cyan edges and darker gaps with a lower detail limit. Each preset turns at a different pace while the folds travel toward you.

Solar Flare and Ember Storm explore warm, glowing folds. Cosmic Ice brings cool, luminous sheets, while Emerald Nebula layers green with complementary accents. Ultraviolet emphasizes violet plasma with darker gaps and less background detail, and Deep Space leaves more darkness between restrained highlights.

Solar Flare, Cosmic Ice, Emerald Nebula, Ultraviolet, and Ember Storm combine faster depth travel with varied twist and swirl. Blue Drift, Violet Surge, Cyan Razor, and Deep Space keep Depth Rate 2.5 and restrained rotation. Use Reset to Defaults to restore the blue-violet tunnel. Every look fills the canvas and keeps moving during quiet passages.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Blue Drift · Violet Surge · Cyan Razor · Solar Flare · Cosmic Ice · Emerald Nebula · Ultraviolet · Ember Storm · Deep Space

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Fold ScaleFolds and CorridorChanges how tightly the folds repeat.
Fold AmountFolds and CorridorDeepens or softens the folds.
Tunnel RadiusFolds and CorridorWidens or narrows the central corridor.
Core WarpFolds and CorridorDeforms the central folds.
Shard WarpFolds and CorridorDeforms the secondary folds.
ZoomSamplingMoves to a closer or wider centered view.
Base HueHue and BandsChooses the starting color of the tunnel.
Palette SpreadHue and BandsSeparates the colors of nearby and distant folds.
ExposureOutputControls the overall light level. Higher values darken the image.
Rotation SpeedMotionControls overall spin: 0 stops the rotation, 0.20 is the calmer default, 1 restores the original speed, and 2 doubles it. Forward travel remains independent.
Speed At SilenceMotionSets forward travel speed in quiet passages.
Speed At FullMotionSets forward travel speed at full musical energy.
Depth RateMotionChanges how quickly the wall pattern travels past you.
Twist Per DepthMotionTwists the tunnel more along its length.
Extra SpinMotionAdds continuous spin, scaled by Rotation Speed.
Warp FloorMotionKeeps wall deformation active in quiet passages.
Bend FloorMotionSets the bend that remains in quiet passages.
Swirl At CalmMotionSets the swirling motion in quiet passages.
Swirl At PeakMotionSets the swirling motion at musical peaks.

Settings reference

Adaptive Detail

SettingAvailable valuesWhat it changes
Base Steps16–100; default 96Sets the normal amount of fine wall detail. Higher detail costs more performance.
Minimum Steps8–100; default 44Sets the lowest detail level. It applies when the requested detail would otherwise fall below it.
Maximum Steps16–100; default 100Limits the finest detail, including detail added by music.
Warp Octaves1–5; default 5Adds finer layers of deformation to the folds.

Folds and Corridor

SettingAvailable valuesWhat it changes
Fold Scale0–1.5; default 0.3Changes how tightly the folds repeat. Use Assign modulation to choose a source.
Fold Amount0–1.5; default 0.4Deepens or softens the folds. Use Assign modulation to choose a source.
Tunnel Radius0.2–6; default 2Widens or narrows the central corridor. Use Assign modulation to choose a source.
Core Radius0.2–8; default 2Changes the size of the central folded structure.
Core Warp0–8; default 3Deforms the central folds. Use Assign modulation to choose a source.
Core Frequency0–2; default 0.5Changes how often the central folds repeat through depth.
Shard Radius1–16; default 6Changes the size of secondary folds.
Shard Warp0–8; default 2Deforms the secondary folds. Use Assign modulation to choose a source.
Shard Frequency0–2; default 0.4Changes how often secondary folds repeat through depth.

Sampling

SettingAvailable valuesWhat it changes
Surface Floor0.002–0.5; default 0.02Softens and dims the brightest wall edges as you raise it.
Surface Falloff0.02–2; default 0.3Higher values make the glow around each fold narrower and dimmer.
Start Depth0–1; default 0.05Moves the visible starting depth along the tunnel.
Start Dither0–1; default 0.25Changes the fine, fixed grain in the walls.
Zoom0.3–3; default 1Moves to a closer or wider centered view. Use Assign modulation to choose a source.

Hue and Bands

SettingAvailable valuesWhat it changes
Base Hue0°–359°; default 250°Chooses the starting color of the tunnel. Use Assign modulation to choose a source.
Hue From Brightness-360°–360°; default 140°Sets how far brighter sounds shift the colors.
Hue From Drops-180°–180°; default 30°Sets the color shift during a musical drop.
Palette Spread0°–359°; default 110°Separates the colors of nearby and distant folds. Use Assign modulation to choose a source.
Spread From Flux-180°–180°; default 60°Changes color separation as the sound becomes more turbulent.
Palette Banding0–2; default 0.2Strengthens local color differences across the folds.

Highlights

SettingAvailable valuesWhat it changes
Highlight Strength0–2; default 1.2Brings out two complementary colors in different folds. Zero removes both highlights.
Highlight 1 Hue Offset-180°–180°; default -70°Shifts the first highlight color relative to the main hue.
Highlight 2 Hue Offset-180°–180°; default 65°Shifts the second highlight color relative to the main hue.

Color Energy

SettingAvailable valuesWhat it changes
Near Saturation0–1.5; default 0.45Sets color intensity on nearby folds.
Near Saturation Drive0–1.5; default 0.35Adds color intensity on nearby folds as the music gets stronger.
Far Saturation0–1.5; default 0.65Sets color intensity on distant folds.
Near Value0–1.5; default 0.22Sets the brightness of nearby folds.
Near Value Drive0–2; default 0.45Adds brightness on nearby folds as the music gets stronger.
Far Value0–1.5; default 0.6Sets the brightness of distant folds.

Output

SettingAvailable valuesWhat it changes
Exposure100–4000; default 900Controls the overall light level. Higher values darken the image. Use Assign modulation to choose a source.
Exposure Per Step0–40; default 6Balances brightness when more fine detail appears.
Depth Falloff0–0.5; default 0.06Dims distant folds. Higher values concentrate light near the viewer.
Calm Lift0–0.4; default 0.05Keeps the tunnel lit during quiet passages.
Drop Gain0.5–4; default 1.2Sets the starting light level for the drop response.
Drop Gain Drive0–6; default 1.8Sets the extra light during musical drops.

Composite

SettingAvailable valuesWhat it changes
Background Opacity0–1; default 1Fades the dark background while keeping the glowing walls visible.

Analysis Weights

SettingAvailable valuesWhat it changes
Brightness Reference2000Hz–20000Hz; default 11000HzSets the brightness of sound that produces a full color shift. Higher values need brighter sound for the same shift.
Flux From Onsets0–3; default 0.8Sets how strongly sudden musical changes stir the folds.
Flux From Noisiness0–2; default 0.25Sets how strongly noisy sounds stir the folds.

Structural Response

SettingAvailable valuesWhat it changes
Warp From Flux0–3; default 0.7Adds wall deformation when the sound changes rapidly.
Warp From Drops0–3; default 0.25Adds a brief wall deformation during a musical drop.
Bend From Energy0–3; default 0.7Bends the tunnel more as the music gets stronger.
Bend From Drops0–3; default 0.2Adds a brief bend during a musical drop.
Shard Scale At Calm0–2; default 0.45Sets the size of secondary folds in quiet passages.
Shard Scale At Peak0–2; default 0.8Sets the size of secondary folds at musical peaks.

Event Gain and Detail

SettingAvailable valuesWhat it changes
Gain Off-Beat0–3; default 0.6Sets the light level between beats.
Gain On-Beat0–5; default 1.6Sets the extra light on beats.
Steps From Energy0–60; default 14Adds fine wall detail as the music gets stronger, within the detail limit.
Steps From Drops0–60; default 24Adds fine wall detail during drops, within the detail limit.
Steps From Beats0–60; default 12Adds fine wall detail on beats, within the detail limit.
Steps From Flux0–60; default 8Adds fine wall detail during rapid sound changes, within the detail limit.

Motion

SettingAvailable valuesWhat it changes
Rotation Speed0–2; default 0.2Controls overall spin: 0 stops the rotation, 0.20 is the calmer default, 1 restores the original speed, and 2 doubles it. Forward travel remains independent. Use Assign modulation to choose a source.
Speed At Silence0–2; default 0.24Sets forward travel speed in quiet passages. Use Assign modulation to choose a source.
Speed At Full0–3; default 0.55Sets forward travel speed at full musical energy. Use Assign modulation to choose a source.
Depth Rate0–80; default 2.5Changes how quickly the wall pattern travels past you. Use Assign modulation to choose a source.
Twist Per Depth0–1; default 0.1Twists the tunnel more along its length. Use Assign modulation to choose a source.
Extra Spin0–1; default 0.1Adds continuous spin, scaled by Rotation Speed. Use Assign modulation to choose a source.
Warp Floor0–2; default 0.25Keeps wall deformation active in quiet passages. Use Assign modulation to choose a source.
Bend Floor0–3; default 0.3Sets the bend that remains in quiet passages. Use Assign modulation to choose a source.
Swirl At Calm0–3; default 0.35Sets the swirling motion in quiet passages. Use Assign modulation to choose a source.
Swirl At Peak0–4; default 1.1Sets the swirling motion at musical peaks. Use Assign modulation to choose a source.
Swirl From Warp0–2; default 0.5Adds swirl as the folds become more turbulent.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Start with a preset, then adjust motion and color separately. Keep the dark opening visible so the brightest folds retain their depth.
  • Compare a quiet passage with a musical peak when tuning the audio response. The tunnel continues moving between beats.
  • Some controls hide when they cannot affect the current setup. Increase Warp Octaves above one for the finer fold controls; leave room below Maximum Steps for music to add detail.