Space

Protostar

Explore a forming star, protoplanetary disc, solar atmosphere, audio waveform ring, and performance controls in BeamTracer.

Open Protostar ↗
Default demo track · live audio-reactive settings

Protostar is a forming-star performance scene in the Space category. Its turbulent stellar surface sits inside a rotating disc of gas and dust, with prominences, flares, streamers, magnetic loops, coronal rays, a waveform ring, and a deep-space environment that can all be shaped independently.

Open Protostar

Launch the visualizer with its matching left-nav entry selected.

Interesting facts

A real protostar is a stellar embryo: gravity is still pulling material inward, and much of its light comes from contraction and accretion before sustained hydrogen fusion begins. BeamTracer turns that violent growth phase into an audiovisual instrument rather than a scale scientific simulation.

  • The disc is part of the birth process. A collapsing cloud carries angular momentum, so infalling gas and dust flatten into a rotating disc. Some material feeds the star; material left in the disc can later become planets, asteroids, and comets.
  • Jets solve a rotation problem. Magnetic fields can channel bipolar outflows perpendicular to the disc. Those jets carry angular momentum away, allowing more material to fall inward.
  • Young stars hide in their nurseries. Dust blocks much of their visible light, while infrared observatories can see warm material in the surrounding envelope and disc.
  • Star formation starts extremely cold. Dense molecular-cloud regions can be only about 10–20 kelvin before gravity takes over and collapse begins.

These details are summarized from Grokipedia's protostar overview and cross-checked against NASA Webb's star-formation guide, NASA Hubble's planet-forming disc gallery, and the NASA Genesis protostar fact sheet.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Solar · Young Star · Red Giant · Blue Giant · Solar Max · Quiet Sun

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Energy Output2. Radiative ZoneSets the overall brightness of the star's glowing plasma, so low values dim it and high values make it blaze.
Surface Blend4. PhotosphereMixes between the soft glowing plasma core at 0 and the textured photosphere surface at 1. Available when Enable Photosphere is on.
Surface Brightness4. PhotosphereSets the visible strength of surface brightness.
Edge Softness6. Transition RegionSets how gradually the plasma fades out at the star's edge, so low values give a crisp rim and high values a wide, hazy one.
Streamer ScaleCoronal StreamersSets the visual streamer scale.
Streamer IntensityCoronal StreamersSets the visible streamer intensity.
Glow IntensityCoronal StreamersSets the visible glow intensity.
Radial FalloffCoronal StreamersSets how quickly streamer light fades with distance from the star, so higher values shorten the streamers and lower values let them reach far out. Available when Enable Streamers is on.
Glow ThresholdCoronal StreamersSets the level that must be crossed before glow appears.
Animation SpeedCoronal StreamersSets how quickly animation changes or moves.
Flare SizeSolar FlaresSets the visible flare size.
Ejection SpeedSolar Flares · ParticlesSets how quickly ejection changes or moves.
Emissive StrengthSolar Flares · AppearanceSets the visible emissive strength.
Ray OpacityCoronal RaysSets how transparent the ray appears.
Bloom IntensityBloomSets the visible bloom intensity.
Ray ShimmerAudio ReactivitySets how strongly the coronal rays brighten and flicker with the music, so 0 leaves them steady and higher values make them pulse. Visible when Enable Rays is on.

Settings reference

1. Core

SettingAvailable valuesWhat it changes
Core ColorColorSets the core color.
Outer ColorColorSets the outer color.
Swap Core / Outer ColorsActionRuns swap core / outer colors.
Plasma Density0–5Controls how concentrated the visible elements appear.
Turbulence Scale0.1–6Sets the visual turbulence scale.
Swirl Speed0–3Sets how quickly swirl changes or moves.

2. Radiative Zone

SettingAvailable valuesWhat it changes
Energy Output0–5Sets the overall brightness of the star's glowing plasma, so low values dim it and high values make it blaze. Use Assign modulation to choose a source.
Light Scattering-1–1Shifts which side of the plasma glows brightest as light passes through it; 0 gives an even glow and positive and negative values favor opposite sides.

3. Convection Zone

SettingAvailable valuesWhat it changes
Convection Warp0–2Sets how much the granular surface pattern is warped and swirled, so higher values give more twisted, churning convection cells. Available when Enable Photosphere is on.
Cell Evolution0–2Sets how fast the surface cells drift and change shape, with 0 freezing the pattern. Available when Enable Photosphere is on.
Layer Drift-1–1Sets how fast the star's surface layers rotate around it, with negative values spinning the opposite way and 0 stopping the drift. Available when Enable Photosphere is on.

Detail

SettingAvailable valuesWhat it changes
Cell Frequency1–32Sets how tightly the visible surface cells repeat.

4. Photosphere

SettingAvailable valuesWhat it changes
Enable PhotosphereOn / OffTurns photosphere on or off.
Surface Blend0–1Mixes between the soft glowing plasma core at 0 and the textured photosphere surface at 1. Available when Enable Photosphere is on. Use Assign modulation to choose a source.
Layer Scale0.7–1.3Sets the visual layer scale.
Layer Opacity0–1Sets how transparent the layer appears.
Fresnel Strength0–2Sets the visible fresnel strength.
Surface Brightness0–5Sets the visible strength of surface brightness. Use Assign modulation to choose a source.

Detail

SettingAvailable valuesWhat it changes
Contrast Power0.1–8Sets how sharply bright and dark cells separate on the surface, so higher values give a few hot spots on a dark surface and lower values a flatter, evenly lit one. Available when Enable Photosphere is on.
Fbm Gain0–4Sets how strongly the input signal affects fbm.
Fbm Offset-1–1Shifts the whole surface pattern brighter or darker, so positive values push cells toward the Hot Color and negative values toward the Deep Color. Available when Enable Photosphere is on.
Surface Blur0–1Softens edges and spreads nearby light or color.

Emission

SettingAvailable valuesWhat it changes
Emissive Strength0–3Sets the visible emissive strength.
Emissive Start0–1Sets the surface brightness level at which the Emissive Color glow starts to fade in, so lower values make more of the surface glow. Available when Enable Photosphere is on.
Emissive End0–1Sets the surface brightness level at which the Emissive Color glow reaches full strength; keep it above Emissive Start for a gradual ramp. Available when Enable Photosphere is on.

Colors

SettingAvailable valuesWhat it changes
Base ColorColorSets the base color.
Hot ColorColorSets the hot color.
Deep ColorColorSets the deep color.
Emissive ColorColorSets the emissive color.

5. Chromosphere

SettingAvailable valuesWhat it changes
Enable ChromosphereOn / OffTurns chromosphere on or off.
Layer Scale0.7–1.3Sets the visual layer scale.
Layer Opacity0–1Sets how transparent the layer appears.
Animation Speed0–3Sets how quickly animation changes or moves.
Orbit Ratio-2–2Sets the orbit ratio of the visible composition.
UV Distortion0–0.1Sets how far the chromosphere layer's flowing texture is pushed around as it animates, so higher values look more turbulent and 0 leaves it undistorted. Available when Enable Chromosphere is on.

6. Transition Region

SettingAvailable valuesWhat it changes
Edge Softness0.2–3Sets how gradually the plasma fades out at the star's edge, so low values give a crisp rim and high values a wide, hazy one. Use Assign modulation to choose a source.
Edge Roughness0–2Moves the surface from polished toward matte.
Boundary Warp0–2Sets how far the dark, sparse patches of the atmosphere push the plasma boundary outward, so higher values give a more ragged, uneven outline.

7. Corona

SettingAvailable valuesWhat it changes
Enable CoronaOn / OffTurns corona on or off.
Corona Opacity0–1Sets how transparent the corona appears.
Inner Radius0.1–1.5Sets the visible inner radius.
Raymarch Bounds1–8Sets the size of the space the corona plasma can fill around the star, so higher values let it reach farther out while very low values can clip it with a visible edge. Available when Enable Corona is on.

Coronal Streamers

SettingAvailable valuesWhat it changes
Enable StreamersOn / OffTurns streamers on or off.
Layer Count1–4Sets how many visible elements are drawn.
Streamer Scale1–80Sets the visual streamer scale. Use Assign modulation to choose a source.
Global Opacity0–1Sets how transparent the global appears.
Streamer Intensity0–10Sets the visible streamer intensity. Use Assign modulation to choose a source.
Glow Intensity0–2Sets the visible glow intensity. Use Assign modulation to choose a source.
Radial Falloff1–15Sets how quickly streamer light fades with distance from the star, so higher values shorten the streamers and lower values let them reach far out. Available when Enable Streamers is on. Use Assign modulation to choose a source.
Flare Falloff0.1–5Sets how thin and sparse the streamer spikes are, so higher values leave fewer, sharper spikes and lower values a fuller, denser fan. Available when Enable Streamers is on.
Glow Threshold0–1Sets the level that must be crossed before glow appears. Use Assign modulation to choose a source.
Edge Fade Start0–2.5Sets how long edge fade start remains visible.
Edge Fade End0.1–5Sets how long edge fade end remains visible.
Rotation Speed-5–5Sets how quickly rotation changes or moves.
Animation Speed0–5Sets how quickly animation changes or moves. Use Assign modulation to choose a source.
Streamer ColorColorSets the streamer color.

Prominences

SettingAvailable valuesWhat it changes
Enable ProminencesOn / OffTurns prominences on or off.
Displacement0–5Controls how far the shape moves away from its base surface.
Animation Speed0–3Sets how quickly animation changes or moves.
Layer Scale0.7–1.5Sets the visual layer scale.
Layer Opacity0–1Sets how transparent the layer appears.
Brightness0–4Sets the visible strength of brightness.
Orbit Ratio-2–2Sets the orbit ratio of the visible composition.
Cloud Distortion0–0.1Sets how much the prominence clouds' texture swirls and wobbles as it animates, with 0 leaving it undistorted. Available when Enable Prominences is on.

Solar Flares

SettingAvailable valuesWhat it changes
Flare Size0.25–8Sets the visible flare size. Use Assign modulation to choose a source.
Flare Lifetime0.5s–20sSets how long each solar flare lasts from eruption to fade-out, in seconds. Available when Enable Flares is on.

Solar Flares · Emission

SettingAvailable valuesWhat it changes
Enable FlaresOn / OffTurns flares on or off.
Max Concurrent1–12Caps how many flares can be erupting at the same time, so lower values keep the star calmer. Available when Enable Flares is on.
Min Burst Count1–12Sets how many visible elements are drawn.
Max Burst Count1–24Sets how many visible elements are drawn.
Min Interval100ms–5000msSets the shortest wait between flare eruptions, in milliseconds; each wait is picked at random between Min Interval and Max Interval. Available when Enable Flares is on.
Max Interval250ms–10000msSets the longest wait between flare eruptions, in milliseconds; each wait is picked at random between Min Interval and Max Interval. Available when Enable Flares is on.
Activity0–1Sets the chance that each eruption actually produces a flare, so 0 gives none and 1 erupts every time. Available when Enable Flares is on.
Erupt On BeatOn / OffTurns erupt on beat on or off.
Jet Count1–8Sets how many visible elements are drawn.
Particles Per Jet1–24Sets how many glowing particles each flare jet throws off, so higher values make denser, brighter jets. Available when Enable Flares is on.

Solar Flares · Forces

SettingAvailable valuesWhat it changes
Turbulence0–3Sets how irregular or unpredictable the turbulence appears.
Surface Lift0–1Sets how far above the star's surface each flare starts, so higher values launch flares from a higher point. Available when Enable Flares is on.
Fallback Ratio0–1Sets the share of flare particles that arc back down toward the star instead of drifting away, from 0 (none) to 1 (all). Available when Enable Flares is on.
Gravity0–10Sets the downward pull on moving elements.
Drag0.9–1Sets how quickly flare particles slow down after launch, so 1 lets them coast and lower values make them lose speed fast and hang closer to the star. Available when Enable Flares is on.

Solar Flares · Particles

SettingAvailable valuesWhat it changes
Particle Size0.02–1Sets the visible particle size.
Ejection Speed0.05–3Sets how quickly ejection changes or moves. Use Assign modulation to choose a source.
Jet Spread0.01–1Controls how far elements separate from the center or from one another.
Particle Lifetime0.1s–8sSets how long each flare particle glows before it vanishes, in seconds. Available when Enable Flares is on.

Solar Flares · Appearance

SettingAvailable valuesWhat it changes
Emissive Strength0–4Sets the visible emissive strength. Use Assign modulation to choose a source.
Flare Opacity0–1Sets how transparent the flare appears.

Coronal Rays

SettingAvailable valuesWhat it changes
Enable RaysOn / OffTurns rays on or off.
Ray Count1–24Sets how many visible elements are drawn.
Ray Length0.5–8Sets the visible ray length.
Ray Opacity0–1Sets how transparent the ray appears. Use Assign modulation to choose a source.
Rotation Speed-0.1–0.1Sets how quickly rotation changes or moves.

Magnetic Loops

SettingAvailable valuesWhat it changes
Enable LoopsOn / OffTurns loops on or off.
Loop Count1–24Sets how many visible elements are drawn.
Max Height0.2–3Sets the visible max height.
Animation Speed0.1–5Sets how quickly animation changes or moves.
Loop ColorColorSets the loop color.

Protoplanetary Disc

SettingAvailable valuesWhat it changes
Enable DiscOn / OffTurns disc on or off.
Inner Radius1.05–3Sets the visible inner radius.
Outer Radius2–8Sets the visible outer radius.
Vertical Thickness0–3Sets the visible vertical thickness.
Dust Grain Size0.02–0.8Sets the visible dust grain size.

Disc Appearance

SettingAvailable valuesWhat it changes
Disc Opacity0–1Sets how transparent the disc appears.
Disc Brightness0–5Sets the visible strength of disc brightness.
Inner Heat ColorColorSets the inner heat color.
Mid-Disc ColorColorSets the mid-disc color.
Outer Dust ColorColorSets the outer dust color.

Disc Motion

SettingAvailable valuesWhat it changes
Master Orbit Ratio0–2Sets the master orbit ratio of the visible composition.
Vortex Tightness0–8Controls the strength of the swirling motion.
Gas Turbulence0.1–4Sets how irregular or unpredictable the gas turbulence appears.
Spiral Bands1–12Sets how many spiral bands form the disc.
Audio Response0–2Sets how strongly the disc brightens and glows with the music, with 0 ignoring the audio. Available when Enable Disc is on.

Disc Lighting

SettingAvailable valuesWhat it changes
Starlight Response0–3Sets how brightly the star's light illuminates the disc's dust, especially the inner part closest to the star. Available when Enable Disc is on.
Dust Scattering0–2Adds a bright glint to dust on the side of the disc facing the camera, so higher values make the disc flare up where it catches the starlight. Available when Enable Disc is on.
Underside Shadow0–1Sets how dark the disc's underside appears, from 0 (lit like the top) to 1 (fully shadowed). Available when Enable Disc is on.

Audio Visualizer

SettingAvailable valuesWhat it changes
Enable Audio RingOn / OffTurns audio ring on or off.
Ring Radius0.8–3Sets the visible ring radius.
Wave Amplitude0–3Controls the distance of the motion from its resting position.
Ring ColorColorSets the ring color.
Ring Opacity0–1Sets how transparent the ring appears.
Waveform ModeOn / OffTurns waveform mode on or off.
Enable EchoesOn / OffTurns echoes on or off.
Echo Count0–8Sets how many visible elements are drawn.
Echo Speed0–0.3Sets how quickly echo changes or moves.
Echo Decay0.8–0.999Sets how long echo decay remains visible.

Environment

SettingAvailable valuesWhat it changes
Enable Space CubemapOn / OffTurns space cubemap on or off.
Enable StarsOn / OffTurns stars on or off.
Star Count0–5000Sets how many visible elements are drawn.
Star Speed0–2Sets how quickly star changes or moves.
Star Size0.1–3Sets the visible star size.
Random Seed0–99999999Sets how irregular or unpredictable the random seed appears.

Camera

SettingAvailable valuesWhat it changes
ViewFRONT, TOP, ISOMETRIC, SOLAR ORBIT, PLANET ORBIT, CORONAChooses the view mode or style.
Auto CameraOn / OffAdvances through the available eased camera views using the current BPM.
Beats Per View1–32 beatsHolds each view for this many beats before beginning the next camera move.
RemainingLive readoutCounts down the current hold and previews the next camera view.
Camera Distance5–60Sets how far the camera sits from the subject.
Elevation-89°–89°Tilts the camera up or down around the star, from looking up from below at -89° to looking straight down from above at 89°.
Auto RotateOn / OffTurns auto rotate on or off.
Rotation Speed-2–2Sets how quickly rotation changes or moves.

Post-Processing Fx

SettingAvailable valuesWhat it changes
Enable Post FxOn / OffTurns post fx on or off.
Chromatic Aberration0–0.03Adds red and blue color fringing toward the edges of the picture, as if from a cheap lens, with 0 turning it off. Available when Enable Post FX is on.

Bloom

SettingAvailable valuesWhat it changes
Bloom Intensity0–3Sets the visible bloom intensity. Use Assign modulation to choose a source.
Bloom Threshold0–1Sets the level that must be crossed before bloom appears.
Bloom Spread0–1Controls how far elements separate from the center or from one another.

Halo

SettingAvailable valuesWhat it changes
Halo TintColorSets the halo tint.
Halo Intensity0–3Sets the visible halo intensity.
Halo Size0.5–3Sets the visible halo size.

Lens Flares

SettingAvailable valuesWhat it changes
Enable Lens FlareOn / OffTurns lens flare on or off.
Lens Intensity0–3Sets the visible lens intensity.
Lens Threshold0–1Sets the level that must be crossed before lens appears.
Ghost Count1–8Sets how many visible elements are drawn.
Ghost Spacing0.05–0.5Sets the spacing between visible elements.
Ghost Attenuation1–50Sets how quickly lens flare ghosts fade out away from the center of the screen, so higher values keep them near the middle. Available when Enable Post FX is on.
Lens Resolution1–8Trades visual detail against performance.

Audio Reactivity

SettingAvailable valuesWhat it changes
Master Gain0–3Sets how strongly the input signal affects master.
Bass Intensity0–3Sets the visible bass intensity.
Mid Intensity0–3Sets the visible mid intensity.
High Intensity0–3Sets the visible high intensity.
Smoothing0.01–0.8Balances immediate audio response against steadier motion.
Ray Shimmer0–3Sets how strongly the coronal rays brighten and flicker with the music, so 0 leaves them steady and higher values make them pulse. Visible when Enable Rays is on. Use Assign modulation to choose a source.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Use bass for the largest orbital or camera motion and highs for stars, sparks, or glow accents.
  • Try assigning Bass to Energy Output, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.