Wave Grid
Wave Grid is a particle-driven audio-reactive scene in BeamTracer Audio Visualizers. Shape its response in your browser with settings, audio modulation, presets, and tips.
Wave Grid is a particle-driven audio-reactive scene in the Particles category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
Open Wave Grid
Launch the visualizer with its matching left-nav entry selected.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Classic · Ocean · Digital · Bass · Zen · Rainbow
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Spacing | Core | Sets the spacing between visible elements. |
| Point Size | Material | Sets the visible point size. |
| Amplitude | Material | Controls the distance of the motion from its resting position. |
| Frequency | Material | Sets how tightly the visible wave repeats. |
| Base Hue | Colors | Moves the color around the color spectrum. |
| Saturation | Colors | Moves colors from muted toward vivid. |
| Wave Speed | Animation | Sets how quickly wave changes or moves. |
Settings reference
Core
| Setting | Available values | What it changes |
|---|---|---|
| Wave Type | RADIAL, HORIZ, VERT, DIAG | Chooses the wave type mode or style. |
| Grid X | 2–100 | Sets how many points run across the width of the grid; higher values give a finer, denser mesh. |
| Grid Y | 2–100 | Sets how many points run along the depth of the grid; higher values give a finer, denser mesh. |
| Spacing | 0.1–2 | Sets the spacing between visible elements. Use Assign modulation to choose a source. |
Material
| Setting | Available values | What it changes |
|---|---|---|
| Point Size | 0.01–0.5 | Sets the visible point size. Use Assign modulation to choose a source. |
| Amplitude | 0–3 | Controls the distance of the motion from its resting position. Use Assign modulation to choose a source. |
| Frequency | 0.1–10 | Sets how tightly the visible wave repeats. Use Assign modulation to choose a source. |
| Connections | 0%–100% | Sets how visible the lines joining neighboring points are; at 0% only the points show, and higher values draw a brighter web between them. |
| Perspective | 0%–100% | Tilts the grid backward like a floor receding into the distance; at 0% it faces the screen flat, and at 100% it is tilted steeply away. |
| Opacity | 10%–100% | Sets the overall transparency. |
Colors
| Setting | Available values | What it changes |
|---|---|---|
| Base Hue | 0°–360° | Moves the color around the color spectrum. Use Assign modulation to choose a source. |
| Hue Spread | 0%–100% | Controls how widely the colors vary around the color spectrum. |
| Height → Color | 0%–100% | Sets the visible height → color. |
| Saturation | 0%–100% | Moves colors from muted toward vivid. Use Assign modulation to choose a source. |
| Hue Animation | On / Off | Turns hue animation on or off. |
| Hue Speed | 0.01–1 | Sets how quickly hue changes or moves. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Master Gain | 0x–3x | Sets how strongly the input signal affects master. |
| Bass Intensity | 0–3 | Sets the visible bass intensity. |
| Mid Intensity | 0–3 | Sets the visible mid intensity. |
| High Intensity | 0–3 | Sets the visible high intensity. |
| Smoothing | 0.01–0.8 | Balances immediate audio response against steadier motion. |
Animation
| Setting | Available values | What it changes |
|---|---|---|
| Wave Speed | 0x–5x | Sets how quickly wave changes or moves. Use Assign modulation to choose a source. |
| Auto Rotate | On / Off | Turns auto rotate on or off. |
| Rotation Speed | 0x–5x | Sets how quickly rotation changes or moves. |
| Camera Orbit | On / Off | Turns camera orbit on or off. |
| Orbit Speed | 0.1x–2x | Sets how quickly orbit changes or moves. |
| Morph Speed | 0.2x–5x | Sets how quickly morph changes or moves. |
| Morph Easing | EASE OUT, EASE I/O, LINEAR, ELASTIC, BOUNCE | Chooses the morph easing mode or style. |
Camera
| Setting | Available values | What it changes |
|---|---|---|
| Orbit Controls | On / Off | Turns orbit controls on or off. |
Stars
| Setting | Available values | What it changes |
|---|---|---|
| Enable | On / Off | Turns enable on or off. |
| Count | 500–3000 | Sets how many visible elements are drawn. |
| Size | 1–8 | Sets the visible size. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Let bass control particle scale or spread, while highs drive sparkle or trail detail for a clearer sense of depth.
- Try assigning Bass to Spacing, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.