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Data Tunnel

Fly through a tunnel of glowing characters, from zeros and ones to Matrix code, that the music pushes outward ring by ring.

Open Data Tunnel ↗
Default demo track · live audio-reactive settings

Data Tunnel flies you down a tunnel made of characters: two layers of rings, each one a circle of letters, digits or marks that spins around you. The music pushes every ring outward, and the push travels down the tunnel, so a hit you hear now moves the near rings first and reaches the far ones a moment later. Beats light rings that travel the same way. The characters are the same sets the ASCII effect uses in the FX Rack, and Matrix runs falling code down the walls. By default the bass speeds the flight and pushes the rings, the mids spin them, and the highs brighten the rings closest to you.

Open Data Tunnel

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Violet Stream · Matrix · Monochrome · Green Terminal · Cyan Corkscrew · Amber Archive · Red Overdrive · Deep Archive · Block Storm

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Tunnel RadiusTunnelHow wide the tunnel is.
Shell GapTunnelSpace between the inner and outer layers of characters.
Field of ViewTunnelHow wide the camera sees; wider shows more of the tunnel walls.
Fade StartTunnelHow far down the tunnel the characters start to fade into the background.
Fade EndTunnelWhere the characters have faded out completely; at its maximum, the far end of the tunnel.
FlickerCharactersHow many times a second each character changes to another; 0 keeps them fixed.
Character SizeCharactersHow large each character is drawn.
BrightnessLightHow bright the characters are.
Near GlowLightBrightness of the rings closest to you.
Far GlowLightHow bright the far rings stay, the soft core of the tunnel.
AmbientLightThe least light every character keeps, so the tunnel never goes fully dark.
GlowLightA soft glow around each character.
HueColorColor of the characters.
Hue DriftColorHow far the color shifts from the near rings to the far ones.
Wave AmountWaveHow far the music pushes each ring outward.
Wave LobesWaveHow many bulges the push makes around each ring.
Echo DelayWaveHow long a hit takes to travel from the near rings to the far ones, in seconds.
Beat RingsWaveHow brightly each beat lights a ring that travels down the tunnel with the echo.
Fly SpeedFlightHow fast you fly down the tunnel.
Spin SpeedFlightHow fast the rings of characters turn around you; below zero they turn the other way.
Spin ShearFlightHow much faster the far rings turn than the near ones, so the tunnel twists like a corkscrew.
Rain SpeedFieldHow fast the Matrix rain falls toward you.
Trail LengthFieldHow long each stream of Matrix rain trails behind its head.

Settings reference

Tunnel

SettingAvailable valuesWhat it changes
Tunnel Radius0.6–4How wide the tunnel is. Use Assign modulation to choose a source.
Shell Gap0–0.8Space between the inner and outer layers of characters. Use Assign modulation to choose a source.
Field of View40°–100°How wide the camera sees; wider shows more of the tunnel walls. Use Assign modulation to choose a source.
Fade Start0.5–20How far down the tunnel the characters start to fade into the background. Use Assign modulation to choose a source.
Fade End5–26Where the characters have faded out completely; at its maximum, the far end of the tunnel. Use Assign modulation to choose a source.

Characters

SettingAvailable valuesWhat it changes
CharactersSTANDARD, DETAILED, LETTERS, TERMINAL, MINIMAL, BINARY, SYMBOLS, KANJI, KOREAN HANGUL, RANDOM · MIXED, CUSTOM, BRAILLE, BLOCKS, DOTS, LINES, DIAGONAL, CROSS, DIAMONDWhich characters fill the tunnel: the same sets as the ASCII effect in the FX Rack, from zeros and ones to letters, kanji, braille dots or drawn blocks, or your own.
Custom CharactersText, up to 96 charactersThe letters, digits or symbols to use when Characters is Custom.
FontTERMINAL, JETBRAINS, TYPEWRITERThe typeface the characters are drawn in.
PickRANDOM, BY LEVELRandom gives each spot any character of the set; By Level shows denser characters where the tunnel is brighter, as the ASCII effect does for brighter parts of a picture.
Flicker0 /s–12 /sHow many times a second each character changes to another; 0 keeps them fixed. Use Assign modulation to choose a source.
Character Size0.02–0.16How large each character is drawn. Use Assign modulation to choose a source.

Light

SettingAvailable valuesWhat it changes
Brightness0.05–1.2How bright the characters are. Use Assign modulation to choose a source.
Near Glow0–2Brightness of the rings closest to you. Use Assign modulation to choose a source.
Far Glow0–1.5How bright the far rings stay, the soft core of the tunnel. Use Assign modulation to choose a source.
Ambient0–0.25The least light every character keeps, so the tunnel never goes fully dark. Use Assign modulation to choose a source.
Glow0–1.5A soft glow around each character. Use Assign modulation to choose a source.

Color

SettingAvailable valuesWhat it changes
ColorHUE, PALETTEHue colors the tunnel in one hue; Palette inks it like the ASCII effect's palettes, darker inks for dimmer characters and the paper behind.
Hue0–1Color of the characters. Use Assign modulation to choose a source.
Hue Drift-0.3–0.3How far the color shifts from the near rings to the far ones. Use Assign modulation to choose a source.
PaletteSIGNATURE, PHOSPHOR, AMBER, NEWSPRINT, BLUEPRINT, POCKET CAMERA, NIGHT, COBALT, MATRIX, CUSTOMThe inks and paper, from Matrix green and Phosphor to Newsprint's dark ink on light paper.
InkColorThe ink color when Palette is Custom.
PaperColorThe paper color behind the tunnel when Palette is Custom.

Wave

SettingAvailable valuesWhat it changes
Wave Amount0–1.2How far the music pushes each ring outward. Use Assign modulation to choose a source.
Wave Lobes1–12How many bulges the push makes around each ring. Use Assign modulation to choose a source.
Echo Delay0s–2sHow long a hit takes to travel from the near rings to the far ones, in seconds. Use Assign modulation to choose a source.
Beat Rings0–2How brightly each beat lights a ring that travels down the tunnel with the echo. Use Assign modulation to choose a source.

Audio

SettingAvailable valuesWhat it changes
Sensitivity0–3How strongly the music drives the tunnel.
Response0–1Higher values smooth the reaction to the music; lower values follow every hit.

Flight

SettingAvailable valuesWhat it changes
Fly Speed0–8How fast you fly down the tunnel. Use Assign modulation to choose a source.
Spin Speed-3–3How fast the rings of characters turn around you; below zero they turn the other way. Use Assign modulation to choose a source.
Spin Shear-2–2How much faster the far rings turn than the near ones, so the tunnel twists like a corkscrew. Use Assign modulation to choose a source.

Field

SettingAvailable valuesWhat it changes
FieldNONE, MATRIXNone lights every character; Matrix runs digital rain down the walls, bright heads leading fading trails, with characters changing many times a second.
Rain Speed0–3How fast the Matrix rain falls toward you. Use Assign modulation to choose a source.
Trail Length0.25–4How long each stream of Matrix rain trails behind its head. Use Assign modulation to choose a source.

Background

SettingAvailable valuesWhat it changes
Background Opacity0–1How much of the background shows; at 0 only the characters draw. A light palette paper, such as Newsprint, always shows.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Start with Violet Stream, then try Matrix for falling green code with bright heads, or Monochrome for white text on black.
  • Pick Characters to change what fills the tunnel: Binary zeros and ones, letters, Kanji, Braille dots, drawn Blocks, or Custom with your own text in Custom Characters. Font changes the typeface.
  • Set Pick to By Level so brighter parts of the tunnel show denser characters, the way the ASCII effect shades a picture. Flicker changes characters to others while they fly.
  • Choose Matrix under Field for digital rain down the walls. Rain Speed sets how fast it falls toward you and Trail Length how long each stream trails.
  • Raise Wave Amount to let the music push the rings further, change Wave Lobes for more or fewer bulges, and lengthen Echo Delay to slow the push as it travels down the tunnel. Beat Rings lights a ring on each beat.
  • Under Color, Hue colors the tunnel in one hue; Palette uses the ASCII palettes, such as Matrix, Phosphor, Amber or Newsprint's dark ink on light paper.
  • Lower Brightness or Glow if the characters wash out on your screen, and use Fade Start and Fade End to set how far down the tunnel they fade away.
  • Use Background Opacity when layering Data Tunnel over another source in Studio.