Creative

Mandelbrot

Mandelbrot is an expressive audio-reactive composition in BeamTracer Audio Visualizers, built on WebGL. Settings, audio modulation, presets, and tips.

Default demo track · live audio-reactive settings

Mandelbrot is an expressive audio-reactive composition in the Creative category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.

Open Mandelbrot

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Zoom ModAudioSets the visual zoom mod.
Iterations ModAudioTrades visual detail against performance.
Hue Offset ModAudioControls hue offset mod; higher values increase the effect and lower values reduce it.
Distance Glow ModAudioSets the spacing between visible elements.
Stripe Density ModAudioControls how concentrated the visible elements appear.
Trap Mix ModAudioControls trap mix mod; higher values increase the effect and lower values reduce it.
Julia Real ModAudioControls julia real mod; higher values increase the effect and lower values reduce it.
Julia Imag ModAudioControls julia imag mod; higher values increase the effect and lower values reduce it.

Settings reference

Audio

SettingAvailable valuesWhat it changes
Master Gain0x–3xSets how strongly the input signal affects master.
Bass Intensity0–3Sets the visible bass intensity.
Mid Intensity0–3Sets the visible mid intensity.
High Intensity0–3Sets the visible high intensity.
Smoothing0.01–0.5Balances immediate audio response against steadier motion.
Beat Punch0–3Controls how strongly the visual kicks when a beat is detected.
Motion Drift0–3Sets how quickly motion drift changes or moves.
Zoom Mod0.5–10Sets the visual zoom mod. Use Assign modulation to choose a source.
Iterations Mod50–2000Trades visual detail against performance. Use Assign modulation to choose a source.
Hue Offset Mod0–360Controls hue offset mod; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.
Distance Glow Mod0–2Sets the spacing between visible elements. Use Assign modulation to choose a source.
Stripe Density Mod1–20Controls how concentrated the visible elements appear. Use Assign modulation to choose a source.
Trap Mix Mod0–1Controls trap mix mod; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.
Julia Real Mod-2–2Controls julia real mod; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.
Julia Imag Mod-2–2Controls julia imag mod; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Assign different bands to structure, motion, and light instead of routing every control to Volume.
  • Try assigning Bass to Zoom Mod, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.