Lines

Beam Wall

Send glowing trails down a wall and across the floor, with traveling light packets, waveform ripples and a choice of cool or warm palettes.

Open Beam Wall ↗
Default demo track · live audio-reactive settings

Beam Wall fills a dark stage with a curtain of glowing paths. Each path descends a wall, rounds the bend and runs across the floor toward you. Bright packets travel along the paths while the music bends individual sections of the lines. Start with a complete preset, then shape the wall, change the pace and direction of the light, or soften the glow. The scene remains visible when the music stops.

Open Beam Wall

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Blue Curtain · Violet Hall · Laser Aisle · Ember Stage · Silver Installation · Reverse Current

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
SpreadShapeSets the overall width of the wall and floor paths.
Center GapShapeSets the full dark gap between the left and right halves of the wall.
Spacing VariationShapeShifts stable paths toward the center or edges while preserving their order.
Wall HeightShapeSets the physical height of the upright wall without moving the camera.
Floor LengthShapeSets how far the floor extends from the wall toward the viewer without moving the camera.
Floor SpreadShapeChanges how widely the floor paths fan toward the foreground while preserving the wall width.
Bend RadiusShapeChanges the physical radius of the rounded turn from wall to floor.
Floor AngleShapeTilts the floor toward or away from the viewer while keeping the wall upright and the bend continuous.
Line WidthLightSets the width of each light path.
GlowLightAdds restrained color-preserving bloom around bright packets and tracks.
BrightnessLightSets how brightly the tracks and packets shine while retaining dark gaps.
Waveform AmountWaveformMoves individual path segments with the shared live waveform; 0 restores the structural paths.
History DepthWaveformSets how much rolling waveform history travels from the floor into the wall.
Packet SpeedFlowSets how fast bright packets travel; 0 holds packets while the waveform remains live.
Packet LengthFlowSets the length of each bright head and its dim trailing light.
Packet DensityFlowSets how many independently phased packets occupy each path.
Trail LengthFlowSets how far each leading tip leaves a smooth fading wake while retaining dark space ahead.
AngleCameraTurns the selected view around the wall while keeping the bend as its focus.
DistanceCameraMoves the camera toward or away from the wall while keeping the bend in view.
ElevationCameraRaises the camera above the floor to change its view of the fan and bend.

Settings reference

Source

SettingAvailable valuesWhat it changes
Background Opacity0–1Fades the black stage while keeping the light paths intact for compositing.

Shape

SettingAvailable valuesWhat it changes
Lines18–96Sets the number of stable paths across the curtain; surviving paths keep their positions and colors.
Spread8–28Sets the overall width of the wall and floor paths. Use Assign modulation to choose a source.
Center Gap0–5Sets the full dark gap between the left and right halves of the wall. Use Assign modulation to choose a source.
Spacing Variation-1–1Shifts stable paths toward the center or edges while preserving their order. Use Assign modulation to choose a source.
Wall Height7–22Sets the physical height of the upright wall without moving the camera. Use Assign modulation to choose a source.
Floor Length10–30Sets how far the floor extends from the wall toward the viewer without moving the camera. Use Assign modulation to choose a source.
Floor Spread0.4x–2.5xChanges how widely the floor paths fan toward the foreground while preserving the wall width. Use Assign modulation to choose a source.
Bend Radius1–7Changes the physical radius of the rounded turn from wall to floor. Use Assign modulation to choose a source.
Floor Angle-20°–30°Tilts the floor toward or away from the viewer while keeping the wall upright and the bend continuous. Use Assign modulation to choose a source.

Light

SettingAvailable valuesWhat it changes
Line Width0.035–0.28Sets the width of each light path. Use Assign modulation to choose a source.
Glow0–1.5Adds restrained color-preserving bloom around bright packets and tracks. Use Assign modulation to choose a source.
Brightness0.25–2Sets how brightly the tracks and packets shine while retaining dark gaps. Use Assign modulation to choose a source.
PaletteARCTIC, VIOLET, LASER, SUNSET, SILVERAssigns stable color roles across the paths.

Waveform

SettingAvailable valuesWhat it changes
Waveform Amount0–2.5Moves individual path segments with the shared live waveform; 0 restores the structural paths. Use Assign modulation to choose a source.
History Depth0.05–1Sets how much rolling waveform history travels from the floor into the wall. Use Assign modulation to choose a source.

Audio

SettingAvailable valuesWhat it changes
Audio EnabledOn / OffEnables all waveform, band and routed audio responses; off leaves only the idle choreography.
Smoothing0.01–0.99Sets how smoothly the shared analyzer follows the music.
Master Gain0x–3xScales the whole shared audio response.
Bass Intensity0x–3xScales controls routed to bass.
Mid Intensity0x–3xScales controls routed to mids.
High Intensity0x–3xScales controls routed to highs.

Flow

SettingAvailable valuesWhat it changes
StyleRAILS, LEADING TRAILSChooses traveling packets on dim rails or one leading tip with a fading wake on each dark path.
TempoFREE, BEAT SYNCUses free packet speed or locks each packet interval to the shared session tempo.
Packet Speed0–0.8Sets how fast bright packets travel; 0 holds packets while the waveform remains live. Use Assign modulation to choose a source.
Packet Beats¼, ½, 1, 2, 4, 8Sets the beats between packet intervals on Rails or full-path tip cycles on Leading Trails.
ReverseOn / OffReverses packet travel along the same continuous paths.
Packet Length0.04–0.5Sets the length of each bright head and its dim trailing light. Use Assign modulation to choose a source.
Packet Density1–10Sets how many independently phased packets occupy each path. Use Assign modulation to choose a source.
Trail Length0.12–0.68Sets how far each leading tip leaves a smooth fading wake while retaining dark space ahead. Use Assign modulation to choose a source.

Camera

SettingAvailable valuesWhat it changes
ViewFRONT, SIDE, LOW FLOOR, WIDEChooses a front, side, low-floor or wide framing while retaining the camera controls below.
MotionSTILL, SLOW SWEEPHolds the selected view or lets it sweep slowly from side to side.
Angle-60°–60°Turns the selected view around the wall while keeping the bend as its focus. Use Assign modulation to choose a source.
Distance14–32Moves the camera toward or away from the wall while keeping the bend in view. Use Assign modulation to choose a source.
Elevation2–10Raises the camera above the floor to change its view of the fan and bend. Use Assign modulation to choose a source.
Sweep Speed0.02–0.2Sets the speed of the slow side-to-side camera sweep.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Start with a factory preset to change the palette and movement together, then adjust Bend Radius and Spread to shape the turn from wall to floor.
  • Use Center Gap to open an aisle, then Spacing Variation to gather paths toward the center or the outer edges. Zero keeps the original spacing.
  • Change Wall Height and Floor Length to resize the stage without moving the camera. A large bend uses more of a short floor. Choose Wide or increase Distance when framing a taller wall.
  • Raise Waveform Amount with music playing to bend individual sections of the lines. Compare it at zero, then use History Depth to spread earlier sound through the wall.
  • Choose Leading Trails under Flow → Style for one bright moving tip per path with a fading wake. Adjust Trail Length to change its reach. Rails keeps repeated packets on continuous paths, with Packet Length and Packet Density controls.
  • Choose Free tempo to set Packet Speed, including zero to hold the light while the waveform stays live. Choose Beat Sync and Packet Beats to pace the motion at ¼, ½, 1, 2, 4 or 8 session beats: a packet interval in Rails or a full path cycle in Leading Trails. It follows the session tempo, with 120 BPM when no tempo is available. This sets the cadence; it does not align every path to a downbeat.
  • Use Reverse to send the light back up the wall. Keep space between paths when raising Line Width or Glow.
  • Choose Front, Side, Low Floor or Wide under Camera. Use Angle to turn the view, or choose Slow Sweep and set Sweep Speed for a gentle moving view.
  • Use Background Opacity when layering Beam Wall over another source in Studio.