Tricentric
Tricentric is a line-based audio-reactive scene in BeamTracer Audio Visualizers, built on WebGL. Settings, audio modulation, presets, and tips.
Tricentric is a line-based audio-reactive scene in the Wire category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
Open Tricentric
Launch the visualizer with its matching left-nav entry selected.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Frequency Storm · Echo Tunnel · Light Echoes · Organic · Bass Reactor · Wormhole · Spectral Vortex · Hyperdrive · Breathe · Jellyfish · Minimal · Zen · Rave · Cyber · Honeycomb
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Perspective | Core | Controls how much the rings grow as they come toward you; higher values exaggerate the sense of depth and lower values flatten the tunnel. |
| Glow Intensity | Material | Sets the visible glow intensity. |
| Deform Intensity | Material | Sets the visible deform intensity. |
| Wobble Amount | Material | Sets how far the rings bend during wobble. |
| Hue Speed | Colors | Sets how quickly hue changes or moves. |
| Saturation | Colors | Moves colors from muted toward vivid. |
| Brightness | Colors | Sets the visible strength of brightness. |
| Flow Speed | Animation | Sets how quickly flow changes or moves. |
| Rotation Speed | Animation | Sets how quickly rotation changes or moves. |
| Spiral Twist | Animation | Sets how much the rings rotate relative to each other along the tunnel, creating a corkscrew; 0x keeps them aligned. |
| Distance | Camera | Sets how far the camera sits from the subject. |
Settings reference
Core
| Setting | Available values | What it changes |
|---|---|---|
| Mode | CLASSIC, ECHO TUNNEL, PULSE WAVE, VORTEX, HYPERDRIVE, BREATHE, FRACTAL, WORMHOLE | Chooses the active mode or style. |
| Shape | TRI, SQUARE, PENTA, HEX, OCTA, CIRCLE, RING, STAR, BLOB | Chooses the shape mode or style. |
| Ring Count | 16–80 | Sets how many visible elements are drawn. |
| Base Radius | 10–50 | Sets the visible base radius. |
| Segments | 8–64 | Sets how many divisions form the visible shape. |
| Tunnel Depth | 100–800 | Sets the visible tunnel depth. |
| Depth Style | LINEAR, EXPO, LOG, PULSE | Chooses the depth style mode or style. |
| Depth Spacing | 5–30 | Sets the visible depth spacing. |
| Perspective | 0.5x–2x | Controls how much the rings grow as they come toward you; higher values exaggerate the sense of depth and lower values flatten the tunnel. Use Assign modulation to choose a source. |
Material
| Setting | Available values | What it changes |
|---|---|---|
| Thickness | 1–10 | Sets the visible thickness. |
| Glow Intensity | 0–3 | Sets the visible glow intensity. Use Assign modulation to choose a source. |
| Echo | On / Off | Turns echo on or off. |
| Echo Count | 2–15 | Sets how many visible elements are drawn. |
| Echo Delay | 0.02–0.5 | Sets the time between new echo rings spawning off the front ring; lower values create a denser stream of echoes. Available when Echo is on. |
| Echo Fade | 0.5–0.99 | Sets how long echo fade remains visible. |
| Echo Speed | 0.5x–4x | Sets how quickly echo changes or moves. |
| FFT Deform | On / Off | Turns fft deform on or off. |
| Deform Intensity | 0–3.5 | Sets the visible deform intensity. Use Assign modulation to choose a source. |
| Deform Smooth | 0–1 | Controls how smoothly ring outlines settle between audio changes; higher values give slow, flowing motion and lower values react instantly and jitter more. Available when FFT Deform is on. |
| Wobble | On / Off | Turns wobble on or off. |
| Wobble Speed | 0.3–3 | Sets how quickly wobble changes or moves. |
| Wobble Amount | 0–1 | Sets how far the rings bend during wobble. Use Assign modulation to choose a source. |
Colors
| Setting | Available values | What it changes |
|---|---|---|
| Palette | NEON, FIRE, ICE, AURORA, SUNSET, OCEAN, PLASMA, RAINBOW, MONO | Chooses the palette mode or style. |
| Hue Shift | 0°–360° | Moves the color around the color spectrum. |
| Hue Speed | 0–2 | Sets how quickly hue changes or moves. Use Assign modulation to choose a source. |
| Saturation | 0.5–1.5 | Moves colors from muted toward vivid. Use Assign modulation to choose a source. |
| Brightness | 0.5–2 | Sets the visible strength of brightness. Use Assign modulation to choose a source. |
| Depth Color Shift | On / Off | Turns depth color shift on or off. |
| Mono Hue | 0°–360° | Moves the color around the color spectrum. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Master Gain | 0.5x–3x | Sets how strongly the input signal affects master. |
| Focus | FULL, BASS, MIDS, HIGHS, VOCALS | Chooses the focus mode or style. |
| Scale With Audio | On / Off | Turns scale with audio on or off. |
| Bass → Scale | 0x–3.5x | Sets the visual bass → scale. |
| Mids → Deform | 0x–3x | Sets how strongly the midrange bends the sides of each ring outline; 0x ignores the mids. Works when FFT Deform is on. |
| Highs → Detail | 0x–3x | Sets how strongly the high frequencies push out the fine detail of each ring outline; 0x ignores the highs. Works when FFT Deform is on. |
| Beat → Pulse | On / Off | Turns beat → pulse on or off. |
| Pulse Intensity | 0.5–2.5 | Sets the visible pulse intensity. |
Animation
| Setting | Available values | What it changes |
|---|---|---|
| Flow Speed | 0.5x–3x | Sets how quickly flow changes or moves. Use Assign modulation to choose a source. |
| Flow Direction | TOWARDS, AWAY, BOTH | Chooses the flow direction mode or style. |
| Trail Length | 0.05–0.5 | Sets the visible trail length. |
| Auto Rotate | On / Off | Turns auto rotate on or off. |
| Rotation Speed | 0–2 | Sets how quickly rotation changes or moves. Use Assign modulation to choose a source. |
| Audio Rotation | On / Off | Turns audio rotation on or off. |
| Tilt Angle | 0°–45° | Sets the tilt angle of the visible composition. |
| Spiral Twist | 0x–2x | Sets how much the rings rotate relative to each other along the tunnel, creating a corkscrew; 0x keeps them aligned. Use Assign modulation to choose a source. |
| Reset On Silence | On / Off | Turns reset on silence on or off. |
Camera
| Setting | Available values | What it changes |
|---|---|---|
| Camera Mode | ORBIT, FRONT, BACK, ISO, SIDE, TOP | Chooses the camera mode or style. |
| Mouse Control | On / Off | Turns mouse control on or off. |
| Distance | 100–1000 | Sets how far the camera sits from the subject. Use Assign modulation to choose a source. |
| Orbit Angle | 0°–360° | Sets the orbit angle of the visible composition. |
| FOV | 30°–120° | Widens or narrows the camera view. |
Stars
| Setting | Available values | What it changes |
|---|---|---|
| Show Stars | On / Off | Shows or hides stars. |
| Star Count | 500–3000 | Sets how many visible elements are drawn. |
| Star Speed | 0.1x–2x | Sets how quickly star changes or moves. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Route bass to line width or displacement, then use mids for motion so the shape stays musical instead of only flashing.
- Try assigning Bass to Perspective, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.