Organic

Biojelly

Biojelly is an organic animated scene in BeamTracer Audio Visualizers, built on WebGPU. Settings, audio modulation, presets, and tips.

Default demo track · live audio-reactive settings

Biojelly is an organic animated scene in the Organic category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.

Open Biojelly

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Default · Moon Jelly · Sea Nettle · Blue Blubber · Crimson · Neon Reef

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Bloom StrengthGlowSets the resting bloom strength. An assigned source lifts the live bloom from this base without changing the slider.
Pulse AmplitudeAnimationControls the distance of the motion from its resting position.
Flow SpeedAnimationSets how quickly flow changes or moves.
LuminescenceAnimationControls luminescence; higher values increase the effect and lower values reduce it.

Settings reference

Core

SettingAvailable valuesWhat it changes
Jellyfish Count1–160Sets how many visible elements are drawn.
Time Scale0.25–2Sets the visual time scale.
Resolution Scale0.3–1Trades visual detail against performance.

Audio Glow

SettingAvailable valuesWhat it changes
Audio Glow ModeBELL ZONES — crown←bass, sides←mids, tips←treble, VU SWEEP — light slides down the tentacles, BASS PULSE — bell flashes with bass, BAND SPLIT — bass bell / mid arms / treble tips, SPECTRUM HUE — glow hue follows the spectrum, BEAT RIPPLE — ring races down on each beatChooses the audio glow mode or style.
Glow Reactivity0x–3xSets the visible strength of glow reactivity.

Glow

SettingAvailable valuesWhat it changes
Bloom Strength0–2Sets the resting bloom strength. An assigned source lifts the live bloom from this base without changing the slider. Use Assign modulation to choose a source.
Bloom Radius0–1Sets the visible bloom radius.
Bloom Threshold0–1Sets the level that must be crossed before bloom appears.
Inner Glow0–1Sets the visible strength of inner glow.

Body

SettingAvailable valuesWhat it changes
Body Opacity0–1Sets how transparent the body appears.
Flesh Density0–1Controls how concentrated the visible elements appear.
Swim Stroke0–2Controls swim stroke; higher values increase the effect and lower values reduce it.

Colors

SettingAvailable valuesWhat it changes
Accent 1ColorSets the accent 1.
Accent 2ColorSets the accent 2.
Water 1ColorSets the water 1.
Water 2ColorSets the water 2.
Bell TintColorSets the bell tint.
Color Cycle0–3Controls color cycle; higher values increase the effect and lower values reduce it.

Audio

SettingAvailable valuesWhat it changes
Master Gain0x–3xSets how strongly the input signal affects master.
Bass Intensity0x–3xSets the visible bass intensity.
Mid Intensity0x–3xSets the visible mid intensity.
High Intensity0x–3xSets the visible high intensity.
Smoothing0–0.99Balances immediate audio response against steadier motion.

Environment

SettingAvailable valuesWhat it changes
God RaysOn / OffTurns god rays on or off.
God Ray Strength0–3Sets the visible god ray strength.
PlanktonOn / OffTurns plankton on or off.
Plankton Count0–4000Sets how many visible elements are drawn.
Fog Distance10–100Sets the spacing between visible elements.
Gamma1–3Controls gamma; higher values increase the effect and lower values reduce it.
Vignette0–1Controls vignette; higher values increase the effect and lower values reduce it.

Animation

SettingAvailable valuesWhat it changes
Pulse Amplitude0–2Controls the distance of the motion from its resting position. Use Assign modulation to choose a source.
Flow Speed0–2Sets how quickly flow changes or moves. Use Assign modulation to choose a source.
Luminescence0–2Controls luminescence; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.

Camera

SettingAvailable valuesWhat it changes
Mouse OrbitOn / OffTurns mouse orbit on or off.
Swim ControlsOn / OffTurns swim controls on or off.
SwimLive readoutShows the current swim.
StrafeLive readoutShows the current strafe.
NoteLive readoutShows the current note.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Use slower smoothing on body motion and faster response on glow so the subject feels alive without twitching.
  • Try assigning Bass to Bloom Strength, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.