Analysis, Playhead and Timer Layers
Put live analysis graphs, a progress playhead, or a running clock on the Studio canvas — the readouts that make a video feel like an instrument.
Three layer types put measurements on the canvas rather than art: the analysis graphs, a playhead, and a timer. All three follow the heard file, and all three can be added more than once.
Audio analysis graphs
ADD LAYER → AUDIO ANALYSIS opens a picker of every graph the Audio Analysis Engine draws.

The list runs in two halves. The first twelve measure the audio:
SPECTRUM · SCOPE · X/Y · SPECTROGRAM · METRIC HISTORY · DYNAMICS · RHYTHM · STYLE · BAND ENERGIES · SPECTRAL SHAPE · STEREO FIELD · MFCC
The last five draw the modulation sources as live traces, so the movement driving the rest of the canvas is visible on it:
LFO A · LFO B · NOISE · HOLD · RAMP
Graph settings
| Control | What it does |
|---|---|
| GRAPH ONLY | Removes the source title and the surrounding card chrome, leaving the trace |
| BACKGROUND OPACITY | Fades the card plate behind the graph, independently of the graph itself |
| VISUAL GAIN | Stretches the drawing so a quiet passage still fills the widget |
| CUSTOM HUE | Off keeps the original Audio Analysis Engine colors; on recolors the graph |
| POSITION X / Y, SIZE, ROTATE, OPACITY, LOCK LAYER | Standard layer placement |
VISUAL GAIN is a display control only. It stretches the picture so a quiet spectrum can fill the widget. It does not change the file, the TRACK meter, the exported audio, or the analysis any other layer sees. If you want to change what you hear, use VOLUME on Track.
Playhead
ADD LAYER → PLAYHEAD puts a progress indicator on the canvas. Progress runs 0–100% across the playback window — the whole track, or your export slice if you set one.

| Style | Reads as |
|---|---|
| BAR | A plain progress bar |
| WAVE | A timeline waveform that fills as it plays |
| VOICE | A three-band bar driven by the live signal |
| SPECTRUM | A live spectrum along the progress bar |
| RING | A circle that fills round as it plays |
| FILL | A solid bar filling with progress |
| PIE | A wedge sweeping around |
| DISK | A disk that responds to level |
Settings: HUE, THICKNESS, OPACITY, POSITION X / Y, X SCALE and Y SCALE (so a bar can be stretched wide and kept thin), ROTATE, and LOCK LAYER.
Add a second playhead if you want two styles at once — for example a full-width bar at the bottom and a ring around your cover art.
Timer
ADD LAYER → TIMER opens nine clock styles. Eight are single readouts that follow the playback window; WORKOUT is a complete interval card with its own section clock, whole-workout clock, progress indicator, and schedule.
| Style | Format | Example |
|---|---|---|
| UP | 0:00 → total | 0:45 |
| DOWN | Total → 0:00 | 1:39 |
| SPLIT | Now / total | 0:45 / 2:24 |
| LEFT | Remaining, negative | −1:39 |
| PERCENT | 0 → 100 | 31% |
| LEFT % | 100 → 0 | 69% |
| TIMECODE | Minutes, seconds, frames | 0:45.12 |
| FRAMES | Frame count | 1354 |
| WORKOUT | Interval + whole workout | 0:20 · 5:52 |
Each style shows a live sample in the picker, so you can see the exact format before you place it.
Prefer to watch? Trina adds a progress ring and a countdown to a workout clip and exports it, in about two minutes.
Standard timer settings
| Control | What it does |
|---|---|
| COLOR | A color picker. Sets the exact color of the digits |
| HUE | The same color as a number, so it can be driven from the modulation matrix. Moving it rotates the color you picked around the wheel and keeps how pale or saturated it was |
| TIMER FONT | The same font picker the title and artist lines use |
| POSITION X / Y, SCALE, ROTATE, OPACITY, LOCK LAYER | Standard layer placement |
Add another TIMER for a second format.
On choosing a font. A clock is the one piece of text on your canvas whose characters change while it plays. In a proportional font the whole number shifts sideways every time a 1 appears, which reads as jitter even though nothing is wrong. A monospaced face holds still, which is why the default is one. Decorative faces are there when you want them — check the result at full size before you export.
Workout timer card
Choose WORKOUT when one video contains several exercises, recoveries, poses, warm-ups, or cooldowns. One rounded card keeps two time scales together:
- the top clock counts the current section;
- the section name and optional set number change at each boundary;
- the lower clock counts the entire workout;
- an optional ring, line, card fill, or card-outline trace shows how far the workout has run;
- NEXT can name the following section before the change.
Open TEMPLATES → WORKOUT for a complete editable example, or add the timer to a Blank project. It works with video, audio, both, or neither. The dedicated guide covers duration sources, offsets, the set editor, clickable timeline, end behavior, clocks, progress styles, glass controls, transitions, reusable presets, playback, and saving.

Build a Workout Timer Overlay
Follow the complete workflow and see every Workout Timer control.
Related
- How to add a countdown timer to a workout video — the illustrated walkthrough for a single clip
- Stopwatch or timer overlay on a video, no screen-recording — why filming a clock app fails, and the UP timer instead
- Add a timer in CapCut and in Final Cut Pro — when Studio is one step in a longer edit
Next
The Visualizer Layer
Choose any BeamTracer visualizer for your Studio canvas, apply presets, save your own, and place it over a photo or video backdrop with a transparent background.
Workout Timer Overlays
Build a single exercise or a complete workout schedule with section clocks, whole-workout progress, glass styling, and a clickable timeline.