Chromatic Contours
Shape flowing ribbons with Chromatic Contours. Six looks explore warm ridges, fine icy filaments and views from within the moving layers.
Chromatic Contours carries colored ribbons through space. Music bends individual sections while highlights flow along the strands. Interior views surround you with winding ribbons that continue into the distance. Use Depth of Field, Focus Distance and Focus Range to soften strands outside your chosen focus; Glacier Map starts with a gentle focus effect. Start with Aurora Atlas for an exterior view, choose Glacier Map to move inside the ribbons, or try Ghost Ridges to surge through the center.
Open Chromatic Contours
Launch the visualizer with its matching left-nav entry selected.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Aurora Atlas · Copper Delta · Glacier Map · Lava Survey · Ghost Ridges · Wide Horizons
How do I share a factory look?
Open SHARE A LOOK, choose a preset from FACTORY LOOK, and select COPY LOOK LINK. The link opens that original preset with its audio reactions. Personal slider edits and music are not included. Use OPEN LOOK to preview what the recipient will see.
How do I share my edited look?
Open SHARE A LOOK, select PREPARE MY LOOK, then choose COPY MY LOOK LINK. The link includes your current visual settings, modulation routes, and generator settings. Music is not included. Use OPEN MY LOOK to preview the result. Prepare a new link after making more edits.
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Map Scale | Contours | Sets how many turns the flowing ribbons make. |
| Contour Count | Contours | Adds separated bands of fine parallel filaments. |
| Ridge Width | Contours | Sets the thickness of each colored ridge. |
| Detail | Contours | Adds smaller rolling folds along each ribbon. |
| Wave Bend | Contours | Sets how strongly the playing waveform bends the contours. |
| Evolution Speed | Contours | Sets how quickly the map evolves. Zero stops this motion while music and history can still move. |
| Layer Spread | Contours | Separates the ribbon layers from a compact bundle to a broad flowing sheet. |
| Flow Twist | Contours | Twists the ribbons along their length in either direction. |
| Hue | Color | Chooses the first palette color. |
| Color Spread | Color | Separates the map colors around the color wheel. |
| Brightness | Color | Sets the brightness of the ridges. |
| Depth Displacement | Camera | Controls how far the shape moves away from its base surface. |
| Camera Speed | Camera | Sets how quickly camera changes or moves. |
| Camera Travel | Camera | Sets how far the camera wanders from its chosen view; 0 holds it still and higher values sweep it through wider arcs. |
Settings reference
Contours
| Setting | Available values | What it changes |
|---|---|---|
| Map Scale | 0.5–4; default 2 | Sets how many turns the flowing ribbons make. Use Assign modulation to choose a source. |
| Contour Count | 2–16; default 7 | Adds separated bands of fine parallel filaments. Use Assign modulation to choose a source. |
| Ridge Width | 0.03–0.4; default 0.16 | Sets the thickness of each colored ridge. Use Assign modulation to choose a source. |
| Detail | 0–1; default 0.6 | Adds smaller rolling folds along each ribbon. Use Assign modulation to choose a source. |
| Wave Bend | 0–1.5; default 0.55 | Sets how strongly the playing waveform bends the contours. Use Assign modulation to choose a source. |
| Evolution Speed | 0–1; default 0.25 | Sets how quickly the map evolves. Zero stops this motion while music and history can still move. Use Assign modulation to choose a source. |
| Layer Spread | 0–0.96; default 0.75 | Separates the ribbon layers from a compact bundle to a broad flowing sheet. Use Assign modulation to choose a source. |
| Flow Twist | -1–1; default 0.3 | Twists the ribbons along their length in either direction. Use Assign modulation to choose a source. |
Color
| Setting | Available values | What it changes |
|---|---|---|
| Hue | 0–360; default 170 | Chooses the first palette color. Use Assign modulation to choose a source. |
| Color Spread | 0–300; default 180 | Separates the map colors around the color wheel. Use Assign modulation to choose a source. |
| Brightness | 0.2–1.5; default 1 | Sets the brightness of the ridges. Use Assign modulation to choose a source. |
| Background Opacity | 0–1; default 1 | Fades the black gaps while keeping the contours visible over Studio layers. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Sensitivity | 0–3; default 1 | Sets sensitivity to music. Zero leaves the quiet map. |
| Response | 0–1; default 0.3 | Sets how gradually the waveform bends and audio reactions settle. |
Focus
| Setting | Available values | What it changes |
|---|---|---|
| Depth of Field | 0–6; default 0 | Softens ribbons outside the focused distance. Zero keeps every layer sharp. |
| Focus Distance | 0.3–15; default 4.5 | Moves the sharp region nearer or farther. Raise Depth of Field to see the change. |
| Focus Range | 0.2–6; default 2 | Widens the region that stays sharp. Raise Depth of Field to compare narrow and broad focus. |
Camera
| Setting | Available values | What it changes |
|---|---|---|
| Camera Mode | ORBIT, AUDIO, FLY | Chooses the camera mode or style. |
| Camera View | INSIDE, CORE, WIDE, TOP, ISO, FLY-THROUGH | Chooses the camera view mode or style. |
| Camera Path | ORBIT, HELIX, DRIFT, SURGE | Chooses the camera path mode or style. |
| Depth Displacement | 0–1.5; default 0.4 | Controls how far the shape moves away from its base surface. Use Assign modulation to choose a source. |
| Canvas Fill | 0.75–2; default 0.8 | Sets how much of the canvas the artwork fills; higher values zoom in so it fills more of the screen, and lower values pull back to show more of the surroundings. |
| Scene Depth | 0.2–4; default 2 | Sets the visible scene depth. |
| Camera Speed | 0–1; default 0.08 | Sets how quickly camera changes or moves. Use Assign modulation to choose a source. |
| Camera Travel | 0–1.5; default 0.35 | Sets how far the camera wanders from its chosen view; 0 holds it still and higher values sweep it through wider arcs. Use Assign modulation to choose a source. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Raise Layer Spread to separate the ribbons, then choose Inside to move among them.
- Set Evolution Speed to zero to isolate movement from music.
- Presets preserve your chosen Background Opacity.