Creative

Audioreactive Logo

Trace any logo into glowing outlines that zigzag, pulse, echo and spark with your music, with spectrum bars growing out of its outer edge.

Open Audioreactive Logo ↗
Default demo track · live audio-reactive settings

Audioreactive Logo makes audio-reactive visuals from your PNG, JPG or SVG artwork. Choose glowing outlines, solid 3D forms or logo-shaped particles, then use music, dragging and spin to animate the artwork. Add fire, trails and frequency regions, save a look, and use the same visualizer in Studio.

Open Audioreactive Logo

Launch the visualizer with its matching left-nav entry selected.

Controls appear when they apply

Trace controls appear for PNG and JPG logos. Echo, bar, and spark settings appear once each is turned on, and color controls follow the chosen color mode. Hidden controls keep their values.

Looks

Classic Zigzag is the glowing outline with traveling zigzags. Spectrum Edges grows a prism spectrum out of the logo's outer edge. Neon Echoes sends magenta echoes outward on every beat. Rainbow Sweep runs a rainbow along the outline behind a rotating sweep and sparks. Spark Storm lights whole letters on the beat and throws bursts of sparks. EQ Stage stands the logo over an equalizer row. Particle Identity keeps the artwork readable, Signal Particles adds displacement and a steady particle stream, and Logo Inferno surrounds the particle logo with fire. Looks never replace your logo.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Classic Zigzag · Spectrum Edges · Neon Echoes · Rainbow Sweep · Spark Storm · Eq Stage · Solid Orbit · Solid Sculpt · Particle Identity · Particle Orbit · Bass Dissolve · Beat Cloud · Signal Orbit · Signal Particles · Logo Inferno

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Surface MotionShapeSets how quickly surface motion changes or moves.
Particle MotionParticle FormationSets how quickly particle motion changes or moves.
Particle SheddingEmission & DecaySets how many particles break away from the logo and drift off before fading out; 0 sheds none. Available when Logo Form is Particles.
Music DispersionDispersionSets how strongly the music blows the logo particles apart, so louder sound scatters them further. Available when Logo Form is Particles.
AmountOutline SparksSets how many sparks fly.
Logo FireFireSets how much flame streams off the particle logo; 0 turns the fire off. Available when Logo Form is Particles.
Zigzag AmountZigzagSets how far the outline zigzags. Small letters move proportionally less so the logo stays readable.
Zigzag SpeedZigzagSets how fast the zigzag travels along the outline.
DriftAdvancedSets how fast the moving stretches, sweep and scan travel. Negative values reverse them.
Hue SpeedColor and GlowSets how fast Rainbow and Autohue colors move.
Brightness PulseColor and GlowDims the logo in quiet passages and lets it flare with the music and on beats. Follows the volume by default.
Line WidthColor and GlowSets the thickness of the glowing line.
GlowColor and GlowSets the strength of the bloom around everything.
Echo DistanceEchoesSets how far echoes travel before they fade. Follows the bass by default.
Bar LengthBar GeometrySets how far the bars reach at full level.
WaveformAudioSets how much the live waveform ripples along each shape.
Spectrum PushAudioPushes the outline outward with the spectrum, bass to treble around each shape.
Spin SpeedRotationSets how quickly spin changes or moves.

Settings reference

SettingAvailable valuesWhat it changes
LogoImage uploadDrop or choose a PNG, JPG, or SVG. Transparent PNG backgrounds and SVG shapes are kept. Your logo stays in this browser and is saved with your settings and Studio project; look links leave it out. Remove it to return to the BeamTracer mark.
Trace StyleOUTLINE, CENTERLINEOutline traces around every filled shape. Centerline traces down the middle of thin strokes, which suits line-art logos. Shown for PNG and JPG logos.
Trace Colors2–16Sets how many colors the trace separates. Raise it for logos with many colors; lower it to merge similar shades.
Curve Tolerance0.1–4Sets how closely the trace follows curves. Lower values keep more detail; higher values smooth rough edges.
Remove Speckles0–100Removes small specks and noise from the trace.
Outline Detail0.4–2Sets how finely the outline is drawn. Higher values give the zigzag more points to move.

Shape

SettingAvailable valuesWhat it changes
Logo FormOUTLINE, SOLID, PARTICLESChooses the logo form mode or style.
Thickness0.02–1Sets the visible thickness.
Surface Motion0–0.4Sets how quickly surface motion changes or moves. Use Assign modulation to choose a source.

Particle Formation

SettingAvailable valuesWhat it changes
Logo Particle Count500–8000Sets how many visible elements are drawn.
Logo Particle Size0.008–0.05Sets the visible logo particle size.
Particle FillSURFACE, EDGESChooses the particle fill mode or style.
Particle Motion0–0.4Sets how quickly particle motion changes or moves. Use Assign modulation to choose a source.

Displacement & Return

SettingAvailable valuesWhat it changes
Audio DisplacementOn / OffTurns audio displacement on or off.
Curl ReturnOn / OffTurns curl return on or off.
Return Pull0.2–2Sets how strongly displaced particles are pulled back to their place in the logo; higher values snap them home faster. Available when Curl Return is on.
Return Curl0–1Sets how much particles swirl in loops on their way back to the logo, with livelier swirling on louder music. Available when Curl Return is on.

Emission & Decay

SettingAvailable valuesWhat it changes
Continuous EmissionOn / OffTurns continuous emission on or off.
Emission Rate0–1Sets how quickly emission changes or moves.
Particle Shedding0–1Sets how many particles break away from the logo and drift off before fading out; 0 sheds none. Available when Logo Form is Particles. Use Assign modulation to choose a source.
Decay Time0.2s–3sSets how long decay remains visible.
Flyaway Speed0.1–1.2Sets how quickly flyaway changes or moves.

Dispersion

SettingAvailable valuesWhat it changes
Disperse / Reassemble0–1Sets how far the logo particles are scattered from their places in the artwork, from fully assembled at 0 to fully dispersed at 1. Available when Logo Form is Particles.
Music Dispersion0–1Sets how strongly the music blows the logo particles apart, so louder sound scatters them further. Available when Logo Form is Particles. Use Assign modulation to choose a source.

Outline Sparks

SettingAvailable valuesWhat it changes
ParticlesOFF, SPARKS, BEAT BURSTS, BOTHAdds sparks. Sparks fly off wherever the outline moves; Beat Bursts throw a burst from the whole logo on each beat.
Amount0–1Sets how many sparks fly. Use Assign modulation to choose a source.
Size0.2–4Sets the size of each spark.
Speed0.1–4Sets how fast sparks fly.
Life0.2s–4sSets how long sparks last.

Fire

SettingAvailable valuesWhat it changes
Logo Fire0–1Sets how much flame streams off the particle logo; 0 turns the fire off. Available when Logo Form is Particles. Use Assign modulation to choose a source.

Zigzag

SettingAvailable valuesWhat it changes
Where It MovesSEGMENTS, ALL, OUTER, CORNERS, TOP, BOTTOM, LEFT, RIGHT, SWEEP, SCAN, LETTERSChooses where the zigzag moves: traveling Segments on every shape, All of it, Outer shapes only, Corners, the Top, Bottom, Left or Right of the logo, a rotating Sweep, a Scan across it, or whole Letters that light up on the beat.
Zigzag Amount0–0.6Sets how far the outline zigzags. Small letters move proportionally less so the logo stays readable. Use Assign modulation to choose a source.
Zigzag Speed0–4Sets how fast the zigzag travels along the outline. Use Assign modulation to choose a source.

Advanced

SettingAvailable valuesWhat it changes
Zigzag Density3–200Sets how many zigzags fit along the outline.
Roundness0–1Rounds the zigzag from sharp points to smooth waves.
Depth0–3Pushes moving stretches toward and away from you for a 3D feel.
Coverage0–1Sets how much of the chosen area moves at once.
Segment Count1–16Sets how many moving stretches or sweep beams there are.
Soft Edges0–0.5Softens the edges of the moving stretches.
Segment Phase0–1Shifts where the moving stretches start.
Drift-2–2Sets how fast the moving stretches, sweep and scan travel. Negative values reverse them. Use Assign modulation to choose a source.
Corner Stability0–1Holds the corners still so the logo keeps its shape. Zero lets corners move too.
Smoothing0.5–0.99Sets how smoothly the outline follows the music. Higher values glide; lower values snap.

Color and Glow

SettingAvailable valuesWhat it changes
ColorLOGO, SOLID, RAINBOW, AUTOHUE, HEATLogo keeps the artwork's own colors (black ink draws white). Solid uses one color, Rainbow flows along the outline, Autohue cycles colors over time, and Heat burns brighter where the outline moves.
ColorLOGO, SOLIDLogo keeps the artwork's own colors (black ink draws white). Solid uses one color, Rainbow flows along the outline, Autohue cycles colors over time, and Heat burns brighter where the outline moves.
Line ColorColorThe line color for Solid and Heat.
Hue Speed0–2Sets how fast Rainbow and Autohue colors move. Use Assign modulation to choose a source.
Rainbow Spread0.25–6Sets how many rainbows fit across the logo.
Color Shift0–1Brightens and shifts the hue of stretches that are moving.
Brightness Pulse0–1Dims the logo in quiet passages and lets it flare with the music and on beats. Follows the volume by default. Use Assign modulation to choose a source.
Line Width0.5–30Sets the thickness of the glowing line. Use Assign modulation to choose a source.
Halo0–1Adds a soft wide glow under the line.
Glow0–3Sets the strength of the bloom around everything. Use Assign modulation to choose a source.
Glow Radius0–1Sets how far the bloom spreads.
Background Opacity0–1Fades the black background so the logo can sit over other layers, such as in Studio.

Echoes

SettingAvailable valuesWhat it changes
EchoesOFF, ON BEAT, STEADYAdds copies of the logo that pulse outward: On Beat sends one with each beat, Steady sends them at an even rate.
Echo ShapesOUTER EDGE, EVERY SHAPEOuter Edge echoes the logo's outermost outline as one clean ripple. Every Shape echoes every letter and shape.
Echo LayerBEHIND LOGO, OVER LOGOBehind Logo keeps echoes behind the artwork so it stays readable. Over Logo lets them glow across it.
Echo Count1–8Sets how many echoes can be on screen at once.
Echo Distance0–2Sets how far echoes travel before they fade. Follows the bass by default. Use Assign modulation to choose a source.
Echo Life0.2s–4sSets how long each echo lasts.
Echo Rate0.2/s–8/sSets how many echoes Steady sends each second.

Spectrum Bars

SettingAvailable valuesWhat it changes
BarsOFF, LOGO EDGES, HALO, ELLIPSE, CIRCLE, ROWAdds spectrum bars. Logo Edges grows them straight out of the logo's outermost edge. Halo, Ellipse, and Circle surround the logo, and Row places an equalizer row above or below it.

Placement

SettingAvailable valuesWhat it changes
Row PositionABOVE, BELOWPlaces the Row layout's equalizer above or below the logo.
Flip VerticalOn / OffTurns the bars upside down: a row hangs from its band instead of standing in it, and bars around the logo point inward.
Flip HorizontalOn / OffMirrors the bars left to right, so a Sweep runs the other way.
Rotation-180°–180°Rotates the whole set of bars around the center of the logo.
Offset X-1.5–1.5Moves the whole set of bars left or right.
Offset Y-1.5–1.5Moves the whole set of bars up or down.

Bar Geometry

SettingAvailable valuesWhat it changes
Bar Count16–256Sets how many bars there are.
Bar Length0.05–2Sets how far the bars reach at full level. Use Assign modulation to choose a source.
Bar Width0.1–1Sets how wide each bar is compared with the space it has.
Bar Gap0–1Sets the gap between the logo and the base of the bars.

Bar Response

SettingAvailable valuesWhat it changes
FrequenciesMIRROR, SWEEPMirror places bass at the bottom and treble at the top on both sides. Sweep runs from bass to treble once around.
Bar ColorGRADIENT, MATCH LINEGradient colors the bars like the Spectrum Analyzer. Match Line uses the color of the outline beside each bar.
GradientClassic, Prism, Rainbow, Ember, Steel, Matrix, AmberChooses the bar gradient.
Peak CapsOn / OffAdds peak caps that hold, then fall.

Audio

SettingAvailable valuesWhat it changes
Frequency RegionsOn / OffTurns frequency regions on or off.
Region DirectionLEFT TO RIGHT, BOTTOM TO TOPChooses the region direction mode or style.
Waveform0–1.5Sets how much the live waveform ripples along each shape. Use Assign modulation to choose a source.
Spectrum Push0–0.6Pushes the outline outward with the spectrum, bass to treble around each shape. Use Assign modulation to choose a source.
Audio Gate0–1At one, the zigzag only moves with the music and rests in silence. At zero it moves on its own.
Sensitivity0–3Sets how strongly the logo responds to the music.
Response0–1Sets how quickly the response follows changes in the music.

Motion

SettingAvailable valuesWhat it changes
3D Sway0–1Gently turns the logo in 3D.

Rotation

SettingAvailable valuesWhat it changes
Rotate X-180°–180°Tilts the logo forward or back around its horizontal axis, from -180 to 180 degrees.
Rotate Y-180°–180°Turns the logo left or right around its vertical axis, from -180 to 180 degrees.
Rotate Z-180°–180°Rolls the logo clockwise or counterclockwise in the plane of the screen, from -180 to 180 degrees.
Spin AxisOFF, X, Y, ZChooses the spin axis mode or style.
Spin Speed-0.5rev/s–0.5rev/sSets how quickly spin changes or moves. Use Assign modulation to choose a source.

Camera

SettingAvailable valuesWhat it changes
Zoom0.5–2Tightens or opens the framing.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Assign different bands to structure, motion, and light instead of routing every control to Volume.
  • Try assigning Bass to Surface Motion, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.