Audioreactive Logo makes audio-reactive visuals from your PNG, JPG or SVG artwork. Choose glowing outlines, solid 3D forms or logo-shaped particles, then use music, dragging and spin to animate the artwork. Add fire, trails and frequency regions, save a look, and use the same visualizer in Studio.
Trace controls appear for PNG and JPG logos. Echo, bar, and spark settings appear once each is turned on, and color controls follow the chosen color mode. Hidden controls keep their values.
Classic Zigzag is the glowing outline with traveling zigzags. Spectrum Edges grows a prism spectrum out of the logo's outer edge. Neon Echoes sends magenta echoes outward on every beat. Rainbow Sweep runs a rainbow along the outline behind a rotating sweep and sparks. Spark Storm lights whole letters on the beat and throws bursts of sparks. EQ Stage stands the logo over an equalizer row. Particle Identity keeps the artwork readable, Signal Particles adds displacement and a steady particle stream, and Logo Inferno surrounds the particle logo with fire. Looks never replace your logo.
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
Modulated control
Section
What the route changes
Surface Motion
Shape
Sets how quickly surface motion changes or moves.
Particle Motion
Particle Formation
Sets how quickly particle motion changes or moves.
Particle Shedding
Emission & Decay
Sets how many particles break away from the logo and drift off before fading out; 0 sheds none. Available when Logo Form is Particles.
Music Dispersion
Dispersion
Sets how strongly the music blows the logo particles apart, so louder sound scatters them further. Available when Logo Form is Particles.
Amount
Outline Sparks
Sets how many sparks fly.
Logo Fire
Fire
Sets how much flame streams off the particle logo; 0 turns the fire off. Available when Logo Form is Particles.
Zigzag Amount
Zigzag
Sets how far the outline zigzags. Small letters move proportionally less so the logo stays readable.
Zigzag Speed
Zigzag
Sets how fast the zigzag travels along the outline.
Drift
Advanced
Sets how fast the moving stretches, sweep and scan travel. Negative values reverse them.
Hue Speed
Color and Glow
Sets how fast Rainbow and Autohue colors move.
Brightness Pulse
Color and Glow
Dims the logo in quiet passages and lets it flare with the music and on beats. Follows the volume by default.
Line Width
Color and Glow
Sets the thickness of the glowing line.
Glow
Color and Glow
Sets the strength of the bloom around everything.
Echo Distance
Echoes
Sets how far echoes travel before they fade. Follows the bass by default.
Bar Length
Bar Geometry
Sets how far the bars reach at full level.
Waveform
Audio
Sets how much the live waveform ripples along each shape.
Spectrum Push
Audio
Pushes the outline outward with the spectrum, bass to treble around each shape.
Drop or choose a PNG, JPG, or SVG. Transparent PNG backgrounds and SVG shapes are kept. Your logo stays in this browser and is saved with your settings and Studio project; look links leave it out. Remove it to return to the BeamTracer mark.
Trace Style
OUTLINE, CENTERLINE
Outline traces around every filled shape. Centerline traces down the middle of thin strokes, which suits line-art logos. Shown for PNG and JPG logos.
Trace Colors
2–16
Sets how many colors the trace separates. Raise it for logos with many colors; lower it to merge similar shades.
Curve Tolerance
0.1–4
Sets how closely the trace follows curves. Lower values keep more detail; higher values smooth rough edges.
Remove Speckles
0–100
Removes small specks and noise from the trace.
Outline Detail
0.4–2
Sets how finely the outline is drawn. Higher values give the zigzag more points to move.
Sets how strongly displaced particles are pulled back to their place in the logo; higher values snap them home faster. Available when Curl Return is on.
Return Curl
0–1
Sets how much particles swirl in loops on their way back to the logo, with livelier swirling on louder music. Available when Curl Return is on.
Sets how many particles break away from the logo and drift off before fading out; 0 sheds none. Available when Logo Form is Particles. Use Assign modulation to choose a source.
Sets how far the logo particles are scattered from their places in the artwork, from fully assembled at 0 to fully dispersed at 1. Available when Logo Form is Particles.
Music Dispersion
0–1
Sets how strongly the music blows the logo particles apart, so louder sound scatters them further. Available when Logo Form is Particles. Use Assign modulation to choose a source.
Sets how much flame streams off the particle logo; 0 turns the fire off. Available when Logo Form is Particles. Use Assign modulation to choose a source.
Chooses where the zigzag moves: traveling Segments on every shape, All of it, Outer shapes only, Corners, the Top, Bottom, Left or Right of the logo, a rotating Sweep, a Scan across it, or whole Letters that light up on the beat.
Zigzag Amount
0–0.6
Sets how far the outline zigzags. Small letters move proportionally less so the logo stays readable. Use Assign modulation to choose a source.
Zigzag Speed
0–4
Sets how fast the zigzag travels along the outline. Use Assign modulation to choose a source.
Logo keeps the artwork's own colors (black ink draws white). Solid uses one color, Rainbow flows along the outline, Autohue cycles colors over time, and Heat burns brighter where the outline moves.
Color
LOGO, SOLID
Logo keeps the artwork's own colors (black ink draws white). Solid uses one color, Rainbow flows along the outline, Autohue cycles colors over time, and Heat burns brighter where the outline moves.
Line Color
Color
The line color for Solid and Heat.
Hue Speed
0–2
Sets how fast Rainbow and Autohue colors move. Use Assign modulation to choose a source.
Rainbow Spread
0.25–6
Sets how many rainbows fit across the logo.
Color Shift
0–1
Brightens and shifts the hue of stretches that are moving.
Brightness Pulse
0–1
Dims the logo in quiet passages and lets it flare with the music and on beats. Follows the volume by default. Use Assign modulation to choose a source.
Line Width
0.5–30
Sets the thickness of the glowing line. Use Assign modulation to choose a source.
Halo
0–1
Adds a soft wide glow under the line.
Glow
0–3
Sets the strength of the bloom around everything. Use Assign modulation to choose a source.
Glow Radius
0–1
Sets how far the bloom spreads.
Background Opacity
0–1
Fades the black background so the logo can sit over other layers, such as in Studio.
Adds spectrum bars. Logo Edges grows them straight out of the logo's outermost edge. Halo, Ellipse, and Circle surround the logo, and Row places an equalizer row above or below it.
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Assign different bands to structure, motion, and light instead of routing every control to Volume.
Try assigning Bass to Surface Motion, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.