Spheres

Displaced Sphere

Watch a sphere pushed out of shape by your music: a lit, banded surface in Classic, or a glowing orb in a soft halo that swells with the bass and flares on every beat in Halo.

Open Displaced Sphere ↗
Default demo track · live audio-reactive settings

Displaced Sphere has two cores. Classic is a polished, iridescent sphere whose surface folds into flowing bands: the bass pushes the bands out, the mids tighten them and the highs speed up their flow. Halo is a glowing sphere pushed into slow, soft lumps, sitting in a wide bloom and a halo of soft lobes. The bass swells the surface and the halo, every beat flares the glow, and the colors cycle slowly through the chosen palette. Start with Default for Classic, or with Halo, Solar, Glacier or Borealis for the glowing core.

Open Displaced Sphere

Launch the visualizer with its matching left-nav entry selected.

The Halo core

Open Displaced Sphere ↗
Displaced Sphere · HALO core with the PLASMA palette, playing the demo track

Set Core to Halo, or pick one of the Halo looks. Displacement and Noise Scale shape the lumps, from a smooth orb to a cluster of small swells. Bloom sets how much light spills off the sphere, and Bloom Size sets how far the bloom and the halo reach; bass is assigned to it by default, so the halo swells with the kick. Beat Flare sets how brightly everything flares on each beat. Palette chooses the colors, and Glow cycles around a Glow Color of your own. Palette Speed sets how quickly the colors turn.

For more detailed motion, raise Ridges, Spikes or Traveling Waves in Halo → Shape. Ridges corrugate the surface, Spikes lift localized peaks, and Traveling Waves send rings from pole to pole. Detail Scale sets their density. Highs, mids and bass are assigned respectively; Halo starts with broad traveling ripples: Traveling Waves 0.6 and Detail Scale 6, with Ridges and Spikes at 0. Bass gently builds the waves and lets them settle. Flow Speed changes their travel speed continuously. Set Traveling Waves to 0 for the original soft deformation. The glossy surface, palettes and bloom keep their existing settings.

Lower Background Opacity and the halo fades with the background, leaving only the glowing sphere over whatever sits behind it.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Default · Ethereal · Stormy · Nebula · Pulse · Aurora · Halo · Solar · Glacier · Borealis

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
DisplacementShapeSets how far the glowing surface swells into lumps; 0 leaves a smooth sphere.
Noise ScaleShapeSets the size of the lumps: low values give a few broad swells, high values many small ones.
RidgesShapeAdds flowing corrugations to the surface; highs sharpen them by default.
SpikesShapeAdds localized pointed peaks; mids lift them by default.
Traveling WavesShapeAdds rings that travel from pole to pole; bass strengthens them by default.
Detail ScaleShapeSets the density of ridges, peaks and traveling rings.
BloomGlowSets how much light blooms off the sphere.
Bloom SizeGlowSets how far the bloom and the halo spread around the sphere. Bass is assigned by default, so the halo swells with the kick.
Palette SpeedPaletteSets how quickly the colors cycle; 0 holds them.
DisplacementDeformationControls how far the shape moves away from its base surface.
Noise StrengthDeformationSets the visible noise strength.
Fract AmountDeformationSets how tightly the displaced bands repeat around the sphere.
Light XLightingMoves the main light left or right of the sphere, shifting where the highlights and shadows fall.
Light YLightingMoves the main light above or below the sphere, shifting where the highlights and shadows fall.
Light ZLightingMoves the main light toward or away from the viewer, shifting the highlights between the front and the back of the sphere.
Flow SpeedAnimationSets how quickly flow changes or moves.
Rotation SpeedAnimationSets how quickly rotation changes or moves.

Settings reference

Core

SettingAvailable valuesWhat it changes
CoreCLASSIC, HALOChooses the sphere: the lit, banded CLASSIC surface, or HALO, a glowing sphere in a soft bloom whose halo swells with the bass and flares on beats.

Shape

SettingAvailable valuesWhat it changes
Displacement0–1.2Sets how far the glowing surface swells into lumps; 0 leaves a smooth sphere. Use Assign modulation to choose a source.
Noise Scale0.3–4Sets the size of the lumps: low values give a few broad swells, high values many small ones. Use Assign modulation to choose a source.
Ridges0–1Adds flowing corrugations to the surface; highs sharpen them by default. Use Assign modulation to choose a source.
Spikes0–1Adds localized pointed peaks; mids lift them by default. Use Assign modulation to choose a source.
Traveling Waves0–1Adds rings that travel from pole to pole; bass strengthens them by default. Use Assign modulation to choose a source.
Detail Scale2–12Sets the density of ridges, peaks and traveling rings. Use Assign modulation to choose a source.

Glow

SettingAvailable valuesWhat it changes
Bloom0–3Sets how much light blooms off the sphere. Use Assign modulation to choose a source.
Bloom Size0–1Sets how far the bloom and the halo spread around the sphere. Bass is assigned by default, so the halo swells with the kick. Use Assign modulation to choose a source.
Beat Flare0–1.5Sets how brightly the sphere, the bloom and the halo flare on each beat; 0 keeps them steady.

Palette

SettingAvailable valuesWhat it changes
PaletteGLOW, PLASMA, AURORA, SUNSET, ICEChooses the colors the sphere and its halo cycle through. GLOW cycles around GLOW COLOR.
Glow ColorColorSets the color the GLOW palette cycles around.
Palette Speed0–2Sets how quickly the colors cycle; 0 holds them. Use Assign modulation to choose a source.

Deformation

SettingAvailable valuesWhat it changes
Displacement0–1.2Controls how far the shape moves away from its base surface. Use Assign modulation to choose a source.
Noise Strength0–3Sets the visible noise strength. Use Assign modulation to choose a source.
Fract Amount0–10Sets how tightly the displaced bands repeat around the sphere. Use Assign modulation to choose a source.
Gradient Strength0.5–3Sets the visible gradient strength.

Surface

SettingAvailable valuesWhat it changes
Roughness0–1Moves the surface from polished toward matte.
Metalness0–1Moves the surface from non-metallic toward metallic.
Clearcoat0–1Adds or reduces a glossy top layer on the surface.
Reflectivity0–1Sets how mirror-like the sphere surface is; higher values show brighter, stronger reflections of the light across it.
IOR1–5Changes how strongly the material bends light.
Iridescence0–1Controls the view-dependent rainbow color shift on the surface.

Lighting

SettingAvailable valuesWhat it changes
Ambient Light0–2Controls the scene-wide fill light.
Directional Light0–8Sets the brightness of the main light shining on the sphere; higher values give stronger highlights and deeper contrast between the lit and shadowed sides.
Light X-10–10Moves the main light left or right of the sphere, shifting where the highlights and shadows fall. Use Assign modulation to choose a source.
Light Y-10–10Moves the main light above or below the sphere, shifting where the highlights and shadows fall. Use Assign modulation to choose a source.
Light Z-10–10Moves the main light toward or away from the viewer, shifting the highlights between the front and the back of the sphere. Use Assign modulation to choose a source.

Colors

SettingAvailable valuesWhat it changes
Background ColorColorSets the background color.
Background Auto HueOn / OffTurns background auto hue on or off.
Background Hue Speed0.01–1Sets how quickly background hue changes or moves.
Sphere ColorColorSets the sphere color.
Auto HueOn / OffTurns auto hue on or off.
Hue Speed0.01–1Sets how quickly hue changes or moves.
Ambient ColorColorSets the ambient color.
Ambient Auto HueOn / OffTurns ambient auto hue on or off.
Ambient Hue Speed0.01–1Sets how quickly ambient hue changes or moves.
Directional ColorColorSets the directional color.
Directional Auto HueOn / OffTurns directional auto hue on or off.
Directional Hue Speed0.01–1Sets how quickly directional hue changes or moves.

Audio

SettingAvailable valuesWhat it changes
Master Gain0–3Sets how strongly the input signal affects master.
Bass Intensity0–2Sets the visible bass intensity.
Mid Intensity0–2Sets the visible mid intensity.
High Intensity0–2Sets the visible high intensity.
Smoothing0–0.99Balances immediate audio response against steadier motion.

Animation

SettingAvailable valuesWhat it changes
Auto OrbitOn / OffTurns auto orbit on or off.
Flow Speed0–20Sets how quickly flow changes or moves. Use Assign modulation to choose a source.
Rotation Speed0–3Sets how quickly rotation changes or moves. Use Assign modulation to choose a source.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Assign Bass to Displacement in Classic, then compare Mid, High and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.
  • In Halo, raise Beat Flare for music with a strong kick, or set it to 0 for a steady glow.
  • For a calm Halo, lower Displacement and Palette Speed and keep Bloom Size small; for a dramatic one, try Solar and raise Bloom.
  • Drag the picture to orbit the sphere, or turn on Auto Orbit.