Displaced Sphere
Displaced Sphere is a spherical audio-reactive composition in BeamTracer Audio Visualizers. Shape its response in your browser with settings, audio modulation, presets, and tips.
Displaced Sphere is a spherical audio-reactive composition in the Spheres category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
Open Displaced Sphere
Launch the visualizer with its matching left-nav entry selected.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Default · Ethereal · Stormy · Nebula · Pulse · Aurora
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Displacement | Material | Controls how far the shape moves away from its base surface. |
| Noise Strength | Material | Sets the visible noise strength. |
| Fract Amount | Material | Sets how tightly the displaced bands repeat around the sphere. |
| Light X | Material | Controls light x; higher values increase the effect and lower values reduce it. |
| Light Y | Material | Controls light y; higher values increase the effect and lower values reduce it. |
| Light Z | Material | Controls light z; higher values increase the effect and lower values reduce it. |
| Flow Speed | Animation | Sets how quickly flow changes or moves. |
| Rotation Speed | Animation | Sets how quickly rotation changes or moves. |
Settings reference
Material
| Setting | Available values | What it changes |
|---|---|---|
| Displacement | 0–1.2 | Controls how far the shape moves away from its base surface. Use Assign modulation to choose a source. |
| Noise Strength | 0–3 | Sets the visible noise strength. Use Assign modulation to choose a source. |
| Fract Amount | 0–10 | Sets how tightly the displaced bands repeat around the sphere. Use Assign modulation to choose a source. |
| Gradient Strength | 0.5–3 | Sets the visible gradient strength. |
| Roughness | 0–1 | Moves the surface from polished toward matte. |
| Metalness | 0–1 | Moves the surface from non-metallic toward metallic. |
| Clearcoat | 0–1 | Adds or reduces a glossy top layer on the surface. |
| Reflectivity | 0–1 | Controls reflectivity; higher values increase the effect and lower values reduce it. |
| IOR | 1–5 | Changes how strongly the material bends light. |
| Iridescence | 0–1 | Controls the view-dependent rainbow color shift on the surface. |
| Ambient Light | 0–2 | Controls the scene-wide fill light. |
| Directional Light | 0–8 | Controls directional light; higher values increase the effect and lower values reduce it. |
| Light X | -10–10 | Controls light x; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source. |
| Light Y | -10–10 | Controls light y; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source. |
| Light Z | -10–10 | Controls light z; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source. |
Colors
| Setting | Available values | What it changes |
|---|---|---|
| Background Color | Color | Sets the background color. |
| Background Auto Hue | On / Off | Turns background auto hue on or off. |
| Background Hue Speed | 0.01–1 | Sets how quickly background hue changes or moves. |
| Sphere Color | Color | Sets the sphere color. |
| Auto Hue | On / Off | Turns auto hue on or off. |
| Hue Speed | 0.01–1 | Sets how quickly hue changes or moves. |
| Ambient Color | Color | Sets the ambient color. |
| Ambient Auto Hue | On / Off | Turns ambient auto hue on or off. |
| Ambient Hue Speed | 0.01–1 | Sets how quickly ambient hue changes or moves. |
| Directional Color | Color | Sets the directional color. |
| Directional Auto Hue | On / Off | Turns directional auto hue on or off. |
| Directional Hue Speed | 0.01–1 | Sets how quickly directional hue changes or moves. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Master Gain | 0–3 | Sets how strongly the input signal affects master. |
| Bass Intensity | 0–2 | Sets the visible bass intensity. |
| Mid Intensity | 0–2 | Sets the visible mid intensity. |
| High Intensity | 0–2 | Sets the visible high intensity. |
| Smoothing | 0–0.99 | Balances immediate audio response against steadier motion. |
Animation
| Setting | Available values | What it changes |
|---|---|---|
| Auto Orbit | On / Off | Turns auto orbit on or off. |
| Flow Speed | 0–20 | Sets how quickly flow changes or moves. Use Assign modulation to choose a source. |
| Rotation Speed | 0–3 | Sets how quickly rotation changes or moves. Use Assign modulation to choose a source. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Keep the base shape readable and use bass for deformation; add highs to glow or surface detail as a secondary response.
- Try assigning Bass to Displacement, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.