Displaced Sphere
Watch a sphere pushed out of shape by your music: a lit, banded surface in Classic, or a glowing orb in a soft halo that swells with the bass and flares on every beat in Halo.
Displaced Sphere has two cores. Classic is a polished, iridescent sphere whose surface folds into flowing bands: the bass pushes the bands out, the mids tighten them and the highs speed up their flow. Halo is a glowing sphere pushed into slow, soft lumps, sitting in a wide bloom and a halo of soft lobes. The bass swells the surface and the halo, every beat flares the glow, and the colors cycle slowly through the chosen palette. Start with Default for Classic, or with Halo, Solar, Glacier or Borealis for the glowing core.
Open Displaced Sphere
Launch the visualizer with its matching left-nav entry selected.
The Halo core
Set Core to Halo, or pick one of the Halo looks. Displacement and Noise Scale shape the lumps, from a smooth orb to a cluster of small swells. Bloom sets how much light spills off the sphere, and Bloom Size sets how far the bloom and the halo reach; bass is assigned to it by default, so the halo swells with the kick. Beat Flare sets how brightly everything flares on each beat. Palette chooses the colors, and Glow cycles around a Glow Color of your own. Palette Speed sets how quickly the colors turn.
For more detailed motion, raise Ridges, Spikes or Traveling Waves in Halo → Shape. Ridges corrugate the surface, Spikes lift localized peaks, and Traveling Waves send rings from pole to pole. Detail Scale sets their density. Highs, mids and bass are assigned respectively; Halo starts with broad traveling ripples: Traveling Waves 0.6 and Detail Scale 6, with Ridges and Spikes at 0. Bass gently builds the waves and lets them settle. Flow Speed changes their travel speed continuously. Set Traveling Waves to 0 for the original soft deformation. The glossy surface, palettes and bloom keep their existing settings.
Lower Background Opacity and the halo fades with the background, leaving only the glowing sphere over whatever sits behind it.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Default · Ethereal · Stormy · Nebula · Pulse · Aurora · Halo · Solar · Glacier · Borealis
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Displacement | Shape | Sets how far the glowing surface swells into lumps; 0 leaves a smooth sphere. |
| Noise Scale | Shape | Sets the size of the lumps: low values give a few broad swells, high values many small ones. |
| Ridges | Shape | Adds flowing corrugations to the surface; highs sharpen them by default. |
| Spikes | Shape | Adds localized pointed peaks; mids lift them by default. |
| Traveling Waves | Shape | Adds rings that travel from pole to pole; bass strengthens them by default. |
| Detail Scale | Shape | Sets the density of ridges, peaks and traveling rings. |
| Bloom | Glow | Sets how much light blooms off the sphere. |
| Bloom Size | Glow | Sets how far the bloom and the halo spread around the sphere. Bass is assigned by default, so the halo swells with the kick. |
| Palette Speed | Palette | Sets how quickly the colors cycle; 0 holds them. |
| Displacement | Deformation | Controls how far the shape moves away from its base surface. |
| Noise Strength | Deformation | Sets the visible noise strength. |
| Fract Amount | Deformation | Sets how tightly the displaced bands repeat around the sphere. |
| Light X | Lighting | Moves the main light left or right of the sphere, shifting where the highlights and shadows fall. |
| Light Y | Lighting | Moves the main light above or below the sphere, shifting where the highlights and shadows fall. |
| Light Z | Lighting | Moves the main light toward or away from the viewer, shifting the highlights between the front and the back of the sphere. |
| Flow Speed | Animation | Sets how quickly flow changes or moves. |
| Rotation Speed | Animation | Sets how quickly rotation changes or moves. |
Settings reference
Core
| Setting | Available values | What it changes |
|---|---|---|
| Core | CLASSIC, HALO | Chooses the sphere: the lit, banded CLASSIC surface, or HALO, a glowing sphere in a soft bloom whose halo swells with the bass and flares on beats. |
Shape
| Setting | Available values | What it changes |
|---|---|---|
| Displacement | 0–1.2 | Sets how far the glowing surface swells into lumps; 0 leaves a smooth sphere. Use Assign modulation to choose a source. |
| Noise Scale | 0.3–4 | Sets the size of the lumps: low values give a few broad swells, high values many small ones. Use Assign modulation to choose a source. |
| Ridges | 0–1 | Adds flowing corrugations to the surface; highs sharpen them by default. Use Assign modulation to choose a source. |
| Spikes | 0–1 | Adds localized pointed peaks; mids lift them by default. Use Assign modulation to choose a source. |
| Traveling Waves | 0–1 | Adds rings that travel from pole to pole; bass strengthens them by default. Use Assign modulation to choose a source. |
| Detail Scale | 2–12 | Sets the density of ridges, peaks and traveling rings. Use Assign modulation to choose a source. |
Glow
| Setting | Available values | What it changes |
|---|---|---|
| Bloom | 0–3 | Sets how much light blooms off the sphere. Use Assign modulation to choose a source. |
| Bloom Size | 0–1 | Sets how far the bloom and the halo spread around the sphere. Bass is assigned by default, so the halo swells with the kick. Use Assign modulation to choose a source. |
| Beat Flare | 0–1.5 | Sets how brightly the sphere, the bloom and the halo flare on each beat; 0 keeps them steady. |
Palette
| Setting | Available values | What it changes |
|---|---|---|
| Palette | GLOW, PLASMA, AURORA, SUNSET, ICE | Chooses the colors the sphere and its halo cycle through. GLOW cycles around GLOW COLOR. |
| Glow Color | Color | Sets the color the GLOW palette cycles around. |
| Palette Speed | 0–2 | Sets how quickly the colors cycle; 0 holds them. Use Assign modulation to choose a source. |
Deformation
| Setting | Available values | What it changes |
|---|---|---|
| Displacement | 0–1.2 | Controls how far the shape moves away from its base surface. Use Assign modulation to choose a source. |
| Noise Strength | 0–3 | Sets the visible noise strength. Use Assign modulation to choose a source. |
| Fract Amount | 0–10 | Sets how tightly the displaced bands repeat around the sphere. Use Assign modulation to choose a source. |
| Gradient Strength | 0.5–3 | Sets the visible gradient strength. |
Surface
| Setting | Available values | What it changes |
|---|---|---|
| Roughness | 0–1 | Moves the surface from polished toward matte. |
| Metalness | 0–1 | Moves the surface from non-metallic toward metallic. |
| Clearcoat | 0–1 | Adds or reduces a glossy top layer on the surface. |
| Reflectivity | 0–1 | Sets how mirror-like the sphere surface is; higher values show brighter, stronger reflections of the light across it. |
| IOR | 1–5 | Changes how strongly the material bends light. |
| Iridescence | 0–1 | Controls the view-dependent rainbow color shift on the surface. |
Lighting
| Setting | Available values | What it changes |
|---|---|---|
| Ambient Light | 0–2 | Controls the scene-wide fill light. |
| Directional Light | 0–8 | Sets the brightness of the main light shining on the sphere; higher values give stronger highlights and deeper contrast between the lit and shadowed sides. |
| Light X | -10–10 | Moves the main light left or right of the sphere, shifting where the highlights and shadows fall. Use Assign modulation to choose a source. |
| Light Y | -10–10 | Moves the main light above or below the sphere, shifting where the highlights and shadows fall. Use Assign modulation to choose a source. |
| Light Z | -10–10 | Moves the main light toward or away from the viewer, shifting the highlights between the front and the back of the sphere. Use Assign modulation to choose a source. |
Colors
| Setting | Available values | What it changes |
|---|---|---|
| Background Color | Color | Sets the background color. |
| Background Auto Hue | On / Off | Turns background auto hue on or off. |
| Background Hue Speed | 0.01–1 | Sets how quickly background hue changes or moves. |
| Sphere Color | Color | Sets the sphere color. |
| Auto Hue | On / Off | Turns auto hue on or off. |
| Hue Speed | 0.01–1 | Sets how quickly hue changes or moves. |
| Ambient Color | Color | Sets the ambient color. |
| Ambient Auto Hue | On / Off | Turns ambient auto hue on or off. |
| Ambient Hue Speed | 0.01–1 | Sets how quickly ambient hue changes or moves. |
| Directional Color | Color | Sets the directional color. |
| Directional Auto Hue | On / Off | Turns directional auto hue on or off. |
| Directional Hue Speed | 0.01–1 | Sets how quickly directional hue changes or moves. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Master Gain | 0–3 | Sets how strongly the input signal affects master. |
| Bass Intensity | 0–2 | Sets the visible bass intensity. |
| Mid Intensity | 0–2 | Sets the visible mid intensity. |
| High Intensity | 0–2 | Sets the visible high intensity. |
| Smoothing | 0–0.99 | Balances immediate audio response against steadier motion. |
Animation
| Setting | Available values | What it changes |
|---|---|---|
| Auto Orbit | On / Off | Turns auto orbit on or off. |
| Flow Speed | 0–20 | Sets how quickly flow changes or moves. Use Assign modulation to choose a source. |
| Rotation Speed | 0–3 | Sets how quickly rotation changes or moves. Use Assign modulation to choose a source. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Assign Bass to Displacement in Classic, then compare Mid, High and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.
- In Halo, raise Beat Flare for music with a strong kick, or set it to 0 for a steady glow.
- For a calm Halo, lower Displacement and Palette Speed and keep Bloom Size small; for a dramatic one, try Solar and raise Bloom.
- Drag the picture to orbit the sphere, or turn on Auto Orbit.