Particles

Fireworks

Fireworks is a particle-driven audio-reactive scene in BeamTracer Audio Visualizers, built on WebGPU. Settings, audio modulation, presets, and tips.

Default demo track · live audio-reactive settings

Fireworks is a particle-driven audio-reactive scene in the Particles category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.

Open Fireworks

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Classic · Golden · Neon Rave · Cosmic · Subtle · Glacier

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Spark SpeedMaterialSets how quickly spark changes or moves.
Spark SpreadMaterialControls how far elements separate from the center or from one another.
Bloom StrengthMaterialSets the visible bloom strength.
Explosion ForceAnimationControls explosion force; higher values increase the effect and lower values reduce it.

Settings reference

Core

SettingAvailable valuesWhat it changes
Particle Count500–5000Sets how many visible elements are drawn.

Material

SettingAvailable valuesWhat it changes
Spark Speed1–6Sets how quickly spark changes or moves. Use Assign modulation to choose a source.
Spark Spread0.5–3Controls how far elements separate from the center or from one another. Use Assign modulation to choose a source.
Life Decay0.2–1.5Sets how long life decay remains visible.
Bloom EnabledOn / OffTurns bloom enabled on or off.
Bloom Strength0–1Sets the visible bloom strength. Use Assign modulation to choose a source.
Bloom Radius0–1Sets the visible bloom radius.
Bloom Threshold0–1Sets the level that must be crossed before bloom appears.

Colors

SettingAvailable valuesWhat it changes
Color ThemeRAINBOW, WARM, COOL, NEON, GOLD, COSMICChooses the color theme mode or style.
Hue AnimationOn / OffTurns hue animation on or off.
Hue Speed0.01–1Sets how quickly hue changes or moves.

Audio

SettingAvailable valuesWhat it changes
Master Gain0.5–3Sets how strongly the input signal affects master.
Bass Intensity0–2Sets the visible bass intensity.
Mid Intensity0–2Sets the visible mid intensity.
High Intensity0–2Sets the visible high intensity.
Smoothing0–0.99Balances immediate audio response against steadier motion.
Auto-Launch On BeatOn / OffTurns auto-launch on beat on or off.
Boom SoundOn / OffTurns boom sound on or off.
Boom Volume0–1Controls boom volume; higher values increase the effect and lower values reduce it.

Animation

SettingAvailable valuesWhat it changes
Explosion Force1–6Controls explosion force; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.
Hover Duration0s–4sControls hover duration; higher values increase the effect and lower values reduce it.
Hover Friction0.9–0.99Controls hover friction; higher values increase the effect and lower values reduce it.
Gravity0.5–5Sets the downward pull on moving elements.
Rocket Speed0.5–3Sets how quickly rocket changes or moves.
Spawn Multiplier0.5–3Controls spawn multiplier; higher values increase the effect and lower values reduce it.
Pointer Threshold0.001–0.1Sets the level that must be crossed before pointer appears.
Mouse InteractionOn / OffTurns mouse interaction on or off.
Min Spawn Count1–20Sets how many visible elements are drawn.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Let bass control particle scale or spread, while highs drive sparkle or trail detail for a clearer sense of depth.
  • Try assigning Bass to Spark Speed, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.