Simulation

Fluid Simulation

Fluid Simulation is a responsive simulated scene in BeamTracer Audio Visualizers, built on WebGL. Settings, audio modulation, presets, and tips.

Open Fluid Simulation ↗
Default demo track · live audio-reactive settings

Fluid Simulation is a responsive simulated scene in the Simulation category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.

Open Fluid Simulation

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Splash · Spectrum · Corona · Vortex · Stereo · Neon

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Splat RadiusCoreSets the visible splat radius.
Splat ForceCoreSets how hard each splat shoves the fluid when it is added, so higher values throw dye farther and faster.
Density DissipationFluid PhysicsControls how concentrated the visible elements appear.
Velocity DissipationFluid PhysicsSets how quickly fluid motion slows to a stop; higher values make swirls die out sooner, while lower values let currents keep flowing.
VorticityFluid PhysicsControls the strength of the swirling motion.
Bloom StrengthBloomSets the visible bloom strength.
Background Hue SpeedColorsSets how quickly background hue changes or moves.

Settings reference

Core

SettingAvailable valuesWhat it changes
Sim Resolution32–256Trades visual detail against performance.
Dye Resolution128–1024Trades visual detail against performance.
Pressure Iterations1–50Trades visual detail against performance.
Splat Radius0.01–1Sets the visible splat radius. Use Assign modulation to choose a source.
Splat Force1000–10000Sets how hard each splat shoves the fluid when it is added, so higher values throw dye farther and faster. Use Assign modulation to choose a source.

Material

SettingAvailable valuesWhat it changes
ShadingOn / OffTurns shading on or off.
Background Opacity0–1Sets how solid the background behind the fluid is. At 1 the fluid sits on its background color; at 0 only the fluid remains over whatever is behind the visualizer.

Fluid Physics

SettingAvailable valuesWhat it changes
Density Dissipation0–4Controls how concentrated the visible elements appear. Use Assign modulation to choose a source.
Velocity Dissipation0–4Sets how quickly fluid motion slows to a stop; higher values make swirls die out sooner, while lower values let currents keep flowing. Use Assign modulation to choose a source.
Pressure0–1Controls how strongly the simulation pushes outward.
Vorticity0–50Controls the strength of the swirling motion. Use Assign modulation to choose a source.

Bloom

SettingAvailable valuesWhat it changes
BloomOn / OffTurns bloom on or off.
Bloom Strength0.1–2Sets the visible bloom strength. Use Assign modulation to choose a source.
Bloom Threshold0–1Sets the level that must be crossed before bloom appears.
Bloom Soft Knee0–1Sets the visible strength of bloom soft knee.
Bloom Iterations1–10Trades visual detail against performance.
Bloom Resolution64–512Trades visual detail against performance.

Sunrays

SettingAvailable valuesWhat it changes
SunraysOn / OffTurns sunrays on or off.
Sunrays Weight0.3–1Sets how bright and strong the light rays radiating from the fluid appear; available when Sunrays is on.
Sunrays Resolution64–512Trades visual detail against performance.

Colors

SettingAvailable valuesWhat it changes
Rainbow ColorsOn / OffTurns rainbow colors on or off.
Hue Animation Speed1–20Sets how quickly hue animation changes or moves.
Background Hue AnimationOn / OffTurns background hue animation on or off.
Background Hue Speed0.1–5Sets how quickly background hue changes or moves. Use Assign modulation to choose a source.
Background ColorColorSets the background color.

Audio

SettingAvailable valuesWhat it changes
Master Gain0–3Sets how strongly the input signal affects master.
Bass Intensity0–3Sets the visible bass intensity.
Mid Intensity0–3Sets the visible mid intensity.
High Intensity0–3Sets the visible high intensity.
Audio SplatsOn / OffTurns audio splats on or off.

Spectrum Injection

SettingAvailable valuesWhat it changes
Spectrum ModeOn / OffTurns spectrum mode on or off.
Spectrum Bars16–128Sets how many separate bars across the screen each push the fluid, one per slice of the music spectrum; available when Spectrum Mode is on.
Spectrum Force0.5–3Sets how hard each spectrum bar shoves the fluid, so louder frequencies make bigger swirls; available when Spectrum Mode is on.
Spectrum PositionTOP, BOTTOM, CENTER, MIRRORChooses the spectrum position mode or style.
Mirror Angle0°–360°Sets the mirror angle of the visible composition.
Spectrum Smooth0–0.95Sets how much each spectrum bar blends with its previous level, so higher values give calmer, slower-moving pushes and lower values react sharply; available when Spectrum Mode is on.
Spectrum DyeOn / OffTurns spectrum dye on or off.

Circular Injection

SettingAvailable valuesWhat it changes
Circular SpectrumOn / OffTurns circular spectrum on or off.
Circular Radius0.1–0.5Sets the visible circular radius.
Circular Force0.5–3Sets how hard the ring of spectrum points pushes the fluid outward from the center, with louder frequencies pushing further; available when Circular Spectrum is on.
Circular Rotation0°–360°Sets the circular rotation of the visible composition.

Stereo

SettingAvailable valuesWhat it changes
Stereo ModeOn / OffTurns stereo mode on or off.
Stereo Sep0–2Sets how strongly the left and right edges push the fluid toward the center, so higher values create bolder side-to-side motion; available when Stereo Mode is on.
Stereo Intensity0–3Sets the visible stereo intensity.

Beat Bloom

SettingAvailable valuesWhat it changes
Beat BloomOn / OffTurns beat bloom on or off.
Beat Bloom Int0–2Sets the visible strength of beat bloom int.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Start with moderate audio strength. Large gain changes can overwhelm the motion before you can see what each band contributes.
  • Try assigning Bass to Splat Radius, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.