Simulation

Fluid Simulation

Fluid Simulation is a responsive simulated scene in BeamTracer Audio Visualizers, built on WebGL. Settings, audio modulation, presets, and tips.

Default demo track · live audio-reactive settings

Fluid Simulation is a responsive simulated scene in the Simulation category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.

Open Fluid Simulation

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Splash · Spectrum · Corona · Vortex · Stereo · Neon

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Splat RadiusCoreSets the visible splat radius.
Splat ForceCoreControls splat force; higher values increase the effect and lower values reduce it.
Density DissipationMaterialControls how concentrated the visible elements appear.
Velocity DissipationMaterialControls velocity dissipation; higher values increase the effect and lower values reduce it.
VorticityMaterialControls the strength of the swirling motion.
Bloom StrengthMaterialSets the visible bloom strength.
Background Hue SpeedColorsSets how quickly background hue changes or moves.

Settings reference

Core

SettingAvailable valuesWhat it changes
Sim Resolution32–256Trades visual detail against performance.
Dye Resolution128–1024Trades visual detail against performance.
Pressure Iterations1–50Trades visual detail against performance.
Splat Radius0.01–1Sets the visible splat radius. Use Assign modulation to choose a source.
Splat Force1000–10000Controls splat force; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.

Material

SettingAvailable valuesWhat it changes
Density Dissipation0–4Controls how concentrated the visible elements appear. Use Assign modulation to choose a source.
Velocity Dissipation0–4Controls velocity dissipation; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.
Pressure0–1Controls how strongly the simulation pushes outward.
Vorticity0–50Controls the strength of the swirling motion. Use Assign modulation to choose a source.
ShadingOn / OffTurns shading on or off.
BloomOn / OffTurns bloom on or off.
Bloom Strength0.1–2Sets the visible bloom strength. Use Assign modulation to choose a source.
Bloom Threshold0–1Sets the level that must be crossed before bloom appears.
Bloom Soft Knee0–1Sets the visible strength of bloom soft knee.
Bloom Iterations1–10Trades visual detail against performance.
Bloom Resolution64–512Trades visual detail against performance.
SunraysOn / OffTurns sunrays on or off.
Sunrays Weight0.3–1Controls sunrays weight; higher values increase the effect and lower values reduce it.
Sunrays Resolution64–512Trades visual detail against performance.
Transparent BackgroundOn / OffRemoves the background so the fluid can be layered over artwork or video.

Colors

SettingAvailable valuesWhat it changes
Rainbow ColorsOn / OffTurns rainbow colors on or off.
Hue Animation Speed1–20Sets how quickly hue animation changes or moves.
Background Hue AnimationOn / OffTurns background hue animation on or off.
Background Hue Speed0.1–5Sets how quickly background hue changes or moves. Use Assign modulation to choose a source.
Background ColorColorSets the background color.

Audio

SettingAvailable valuesWhat it changes
Master Gain0–3Sets how strongly the input signal affects master.
Bass Intensity0–3Sets the visible bass intensity.
Mid Intensity0–3Sets the visible mid intensity.
High Intensity0–3Sets the visible high intensity.
Audio SplatsOn / OffTurns audio splats on or off.
Spectrum ModeOn / OffTurns spectrum mode on or off.
Spectrum Bars16–128Controls spectrum bars; higher values increase the effect and lower values reduce it.
Spectrum Force0.5–3Controls spectrum force; higher values increase the effect and lower values reduce it.
Spectrum PositionTOP, BOTTOM, CENTER, MIRRORChooses the spectrum position mode or style.
Mirror Angle0°–360°Sets the mirror angle of the visible composition.
Spectrum Smooth0–0.95Controls spectrum smooth; higher values increase the effect and lower values reduce it.
Spectrum DyeOn / OffTurns spectrum dye on or off.
Circular SpectrumOn / OffTurns circular spectrum on or off.
Circular Radius0.1–0.5Sets the visible circular radius.
Circular Force0.5–3Controls circular force; higher values increase the effect and lower values reduce it.
Circular Rotation0°–360°Sets the circular rotation of the visible composition.
Stereo ModeOn / OffTurns stereo mode on or off.
Stereo Sep0–2Controls stereo sep; higher values increase the effect and lower values reduce it.
Stereo Intensity0–3Sets the visible stereo intensity.
Beat BloomOn / OffTurns beat bloom on or off.
Beat Bloom Int0–2Sets the visible strength of beat bloom int.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Start with moderate audio strength. Large gain changes can overwhelm the motion before you can see what each band contributes.
  • Try assigning Bass to Splat Radius, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.