Winamp Tribute

Deep Space Feedback

Fly through star trails or fans of light rays that rush, spin and fold through an endless void with Deep Space Feedback. Sixteen presets, two cores, and transparent backgrounds.

Open Deep Space Feedback ↗
Default demo track · live audio-reactive settings

Deep Space Feedback has two cores. Stars fires stars out of the center of the frame and lets their trails rush, turn and fold back through the void. Every star is born on a ring drawn by the playing waveform, so quiet passages gather at the center and loud ones throw stars outward in the music's own shape, while onsets flood the void with a burst of new stars. Rayfan fans tapered rays of light out of an off-center hub. Each ray listens to its own slice of the spectrum, a bright dash rides along it, the waveform bends every ray, and beats flare the fan and throw its dashes outward. Rays live in the same void as the stars, so Zoom, Spin and Persistence turn them into trails, and the dashes can throw sparks that travel the star paths. Start with Hyperdrive or Rayfan, fly into the Sunburst, cross the beams of Twin Searchlights, mirror the fan four ways in Kaleidofan, or look down the Ray Tunnel.

Open Deep Space Feedback

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Hyperdrive · Nebula Fold · Event Horizon · Comet Loom · Phosphor Void · Solar Wind · Crystal Orbit · Ghost Constellation · Rayfan · Sunburst · Twin Searchlights · Kaleidofan · Dash Storm · Ray Tunnel · Wave Harp · Comet Fan

How do I share a factory look?

Open SHARE A LOOK, choose a preset from FACTORY LOOK, and select COPY LOOK LINK. The link opens that original preset with its audio reactions. Personal slider edits and music are not included. Use OPEN LOOK to preview what the recipient will see.

How do I share my edited look?

Open SHARE A LOOK, select PREPARE MY LOOK, then choose COPY MY LOOK LINK. The link includes your current visual settings, modulation routes, and generator settings. Music is not included. Use OPEN MY LOOK to preview the result. Prepare a new link after making more edits.

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Star DensityCoreSets how many stars are born every second while the music is steady. With Rayfan, zero leaves only the rays and their sparks.
Star BurstCoreSets how many extra stars a loud moment throws into the void. Its audio signal sweeps from nothing up to this value.
Waveform RingCoreSets how far the playing waveform pushes each new star away from the center. Zero births every star at the center.
Star SizeCoreSets the size of every star and spark and the width of the trail it leaves.
Hub OrbitRaysWalks the hub on a slow figure-eight so the fan sweeps across the frame.
HueColorsChooses the first star color.
Color SpreadColorsSets how far the other star colors sit around the color wheel.
Hue DriftColorsTurns every star and ray color around the wheel over time. Negative values turn the other way.
Bass ReachFan AudioLengthens the farthest rays. Its default route follows the bass.
Mid SpreadFan AudioDeepens how far the fan opens and closes. Its default route follows the mids.
High WeightFan AudioWidens the nearest rays. Its default route follows the highs.
Waveform RippleFan AudioBends every ray with the playing waveform. Each sound sweeps across the fan from the first ray to the last.
ZoomFeedbackRushes the trails outward at positive values and pulls them inward at negative values. Bass drives it by default.
SpinFeedbackTurns the trails around the center. Mids drive it by default; negative values turn the other way.
WarpFeedbackRipples the trails in and out along the radius. Highs drive it by default.
PersistenceFeedbackSets how long the trails survive. Higher values leave longer, denser afterimages; the lowest value keeps Rayfan crisp.
NebulaFeedbackAdds a faint tinted haze behind the stars so the void is never empty.
Star SpeedAnimationSets how quickly the stars travel and the trails advance. Zero holds the field while new stars keep appearing.
Depth DisplacementCameraPushes the brighter trails toward you as relief. Move the camera to see it.
Camera SpeedCameraSets how quickly the camera travels along its path.
Camera TravelCameraSets how far the camera wanders from its chosen view; 0 holds it still and higher values sweep it through wider arcs.

Settings reference

Core

SettingAvailable valuesWhat it changes
CoreSTARS, RAYFANChooses Stars for star trails alone or Rayfan to add a fan of light rays. Every star, feedback, color and camera control also works with Rayfan.
Spatial FormVOID, DOME, TUNNELHangs the trails as a flat Void, a Dome that wraps around you, or a Tunnel you look down. Changes blend over the Path Transition time.
Star PathSTREAK, SPIRAL, WEAVEChooses how each star travels after it is born: a straight Streak outward, a turning Spiral, or a Weave that swings from side to side. Rayfan sparks follow it too.
Path Transition0.2–4; default 1.6Sets how long a star path or spatial form change takes to blend in.
Star Density0–1; default 0.25Sets how many stars are born every second while the music is steady. With Rayfan, zero leaves only the rays and their sparks. Use Assign modulation to choose a source.
Star Burst0–1; default 0.7Sets how many extra stars a loud moment throws into the void. Its audio signal sweeps from nothing up to this value. Use Assign modulation to choose a source.
Waveform Ring0–1.5; default 0.8Sets how far the playing waveform pushes each new star away from the center. Zero births every star at the center. Use Assign modulation to choose a source.
Star Size0.3–3; default 1Sets the size of every star and spark and the width of the trail it leaves. Use Assign modulation to choose a source.

Rays

SettingAvailable valuesWhat it changes
Rays3–48; default 33Sets how many rays the fan has, from three to forty-eight.
SymmetrySINGLE, MIRROR, KALEIDODraws one fan, a Mirror pair, or a Kaleido of four mirrored fans.
Fan Angle0.2–6.28; default 3.5Sets how wide the fan spreads at rest. The maximum is a full starburst.
Fan Turn-3.2–3.2; default 3.14Points the fan in a direction.
Hub X-1.4–1.4; default 0.78Moves the point the rays spread from left or right. Rayfan places it near the right edge.
Hub Y-1–1; default 0Moves the point the rays spread from up or down.
Hub Orbit0–1; default 0Walks the hub on a slow figure-eight so the fan sweeps across the frame. Use Assign modulation to choose a source.
Ray Length0.3–3.5; default 2Sets how far each ray reaches before its music extends it.
Peak0.15–0.9; default 0.45Sets where along a ray the light is brightest; past it the ray dissolves. High values end the rays abruptly.
Taper0–1; default 0.8Sets how much each ray widens toward its tip. Zero draws even spokes.
Ray Width0.1–3; default 1Sets the width of every ray.

Dashes

SettingAvailable valuesWhat it changes
Dash0–1; default 0.42Moves the bright dash along each ray. At either end it slides off the ray.
Dash Scatter0–0.6; default 0.22Varies the dash position from ray to ray. Zero lines the dashes up into a ring.
Dash Width0.01–0.6; default 0.13Sets the length of each dash.
Dash Gain0–8; default 3Sets how much brighter the dash is than its ray.
Dash Sparks0–1; default 0Throws stars from the dashes along the star path. Zero keeps the fan alone.

Colors

SettingAvailable valuesWhat it changes
Ray Hue0–360; default 238Chooses the ray color at the hub.
Ray Hue Span-1–1; default 0.18Sets how far the ray color travels around the wheel from hub to tip. Negative values travel the other way.
Ray Brightness0.05–4; default 1.7Sets how brightly the rays glow.
Ray Opacity0.02–1; default 0.8Sets how solid the rays are.
Ray Glow0–2; default 1Sets the soft halo around every ray.
Hue0–360; default 215Chooses the first star color. Use Assign modulation to choose a source.
Color Spread0–360; default 200Sets how far the other star colors sit around the color wheel. Use Assign modulation to choose a source.
Hue Drift-30–30; default 1Turns every star and ray color around the wheel over time. Negative values turn the other way. Use Assign modulation to choose a source.
Background Opacity0–1; default 1Fades the black background, the haze and the optional stars while keeping the trails and rays visible.

Fan Audio

SettingAvailable valuesWhat it changes
Band Lift0–2; default 0.45Sets how far a loud band lengthens its own ray.
Bass Reach0–2; default 0.55Lengthens the farthest rays. Its default route follows the bass. Use Assign modulation to choose a source.
Mid Spread0–2; default 0.5Deepens how far the fan opens and closes. Its default route follows the mids. Use Assign modulation to choose a source.
High Weight0–4; default 1.2Widens the nearest rays. Its default route follows the highs. Use Assign modulation to choose a source.
Clap Throw0–0.5; default 0.1Throws every dash outward on each beat.
Beat Flare0–1.5; default 0.3Lengthens and brightens every ray on each beat.
Waveform Ripple0–1.5; default 0.25Bends every ray with the playing waveform. Each sound sweeps across the fan from the first ray to the last. Use Assign modulation to choose a source.

Audio

SettingAvailable valuesWhat it changes
Sensitivity0–3; default 1Sets audio sensitivity. It scales the waveform ring, the rays' spectrum and waveform, and every assigned audio signal.
Response0–1; default 0.3Sets how quickly the assigned audio signals respond.

Fan Motion

SettingAvailable valuesWhat it changes
Fan Spin-2–2; default 0.06Turns the whole fan continuously. Negative values turn it the other way.
Open Rate0–2.5; default 0.28Sets how quickly the fan opens and closes on its own. Zero holds it.
Open Depth0–1.2; default 0.35Sets how far the fan opens and closes around Fan Angle.
Depth Spread0–1.5; default 0.45Tilts each ray toward or away from you so the tips lean toward the middle of the frame.
Layer Spread0–2; default 1Separates the rays into three depths, each with its own hub, so their fans cross. Zero draws one fan.
Depth Fade0–1; default 0.45Dims the farthest rays so the nearer ones stand forward.

Feedback

SettingAvailable valuesWhat it changes
Zoom-1–1; default 0.5Rushes the trails outward at positive values and pulls them inward at negative values. Bass drives it by default. Use Assign modulation to choose a source.
Spin-1–1; default 0.05Turns the trails around the center. Mids drive it by default; negative values turn the other way. Use Assign modulation to choose a source.
Warp0–1; default 0.15Ripples the trails in and out along the radius. Highs drive it by default. Use Assign modulation to choose a source.
Persistence0.7–0.995; default 0.965Sets how long the trails survive. Higher values leave longer, denser afterimages; the lowest value keeps Rayfan crisp. Use Assign modulation to choose a source.
Nebula0–1; default 0.35Adds a faint tinted haze behind the stars so the void is never empty. Use Assign modulation to choose a source.

Animation

SettingAvailable valuesWhat it changes
Star Speed0–2; default 0.6Sets how quickly the stars travel and the trails advance. Zero holds the field while new stars keep appearing. Use Assign modulation to choose a source.
Render Scale0.5–1; default 1Lowers the rendering resolution for higher frame rates on demanding displays.

Camera

SettingAvailable valuesWhat it changes
Camera ModeORBIT, AUDIO, FLYChooses continuous camera motion, motion that follows audio level, or a close traveling view.
Camera ViewINSIDE, CORE, WIDE, TOP, ISO, FLY-THROUGHChooses the starting view in Orbit or Audio mode. Fly mode uses its close traveling view. Drag the canvas to explore.
Camera PathORBIT, HELIX, DRIFT, SURGEChooses the camera movement: Orbit, Helix, Drift, or Surge.
Depth Displacement0–1.5; default 0.35Pushes the brighter trails toward you as relief. Move the camera to see it. Use Assign modulation to choose a source.
Canvas Fill0.75–2; default 1.35Sets how much of the canvas the artwork fills; higher values zoom in so it fills more of the screen, and lower values pull back to show more of the surroundings.
Scene Depth0.2–4; default 1.6Sets the distance occupied by the scene from front to back.
Camera Speed0–1; default 0.1Sets how quickly the camera travels along its path. Use Assign modulation to choose a source.
Camera Travel0–1.5; default 0.25Sets how far the camera wanders from its chosen view; 0 holds it still and higher values sweep it through wider arcs. Use Assign modulation to choose a source.

Stars

SettingAvailable valuesWhat it changes
Show StarfieldOn / OffAdds a starfield that reveals camera movement through parallax.
Star Brightness0–1; default 0.6Sets the brightness of the optional stars.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Watch the center on a quiet passage, then on a loud one: the stars gather into a point at silence and spread into the waveform's shape as the music builds.
  • Set Zoom below zero for a field that falls inward; anything that leaves the frame folds back in, so the void never runs out of trails.
  • With Rayfan, raise Persistence to let the rays smear into trails, or keep it at its lowest for crisp spokes. Add Dash Sparks and Star Density to mix the two cores.
  • Use Background Opacity at zero to fly the trails over a Studio backdrop. Presets keep your chosen background opacity.
  • This is an independent tribute to classic music visualizers; it does not load MilkDrop preset files.