Make glowing waveform tunnels, mirrored spectrum wakes and shape-shifting hybrids with Vector Echoes. Twenty looks, eight color presets and transparent backgrounds.
Vector Echoes has three cores. Echoes arranges recent waveforms through 3D space: start with Phosphor Tunnel, where the live waveform glows at the vanishing point and its echoes grow toward you, explore the reflective Chrome Ribbons, or try Aurora Weave and Ember Signal, whose colors ripple along the lines and follow the music. Mirage mirrors the spectrum about a glowing horizon and lets its history trail behind it: bass stretches the trail, mids clap the mirror open and shut, highs flare the horizon, and every beat travels down the wake. Roll the horizon into a ring for Heat Haze or twist the wake into Turbine. Hybrid morphs between the two, folding the mirrored horizon into the echo tunnel and back: try Shapeshifter, Folding Horizon or Kick Fold, where the bass snaps the wake into the tunnel. Color presets recolor any core without changing its shape.
Open SHARE A LOOK, choose a preset from FACTORY LOOK, and select COPY LOOK LINK. The link opens that original preset with its audio reactions. Personal slider edits and music are not included. Use OPEN LOOK to preview what the recipient will see.
Open SHARE A LOOK, select PREPARE MY LOOK, then choose COPY MY LOOK LINK. The link includes your current visual settings, modulation routes, and generator settings. Music is not included. Use OPEN MY LOOK to preview the result. Prepare a new link after making more edits.
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
Modulated control
Section
What the route changes
Waveform Height
Core
Sets how far the waveform bends each contour while audio plays. On Hybrid, it sets the waveform's height where echoes have morphed into contours.
Width
Core
Sets the width of each contour, or of the Mirage horizon and ring.
Trace Separation
Core
Sets the spacing between stacked or mirrored contours and the height of a corridor. On Hybrid, it sets the height of the tunnel frame the wake folds into. Fan uses Fan Spread instead.
Depth Taper
Core
Narrows older contours toward the back of the scene.
Lean
Core
Leans the contour arrangement.
Fan Spread
Core
Sets the angular spread of the Fan formation.
Spectrum Height
Mirage
Sets the overall height of the mirrored spectrum.
Trail Spread
Mirage
Pushes each older trace further away from the horizon, so the wake opens out instead of stacking.
Twist
Mirage
Turns the older traces against the newest, so the wake fans out like a propeller or spirals around a ring.
Axis Wave
Mirage
Ripples the live waveform along the horizon line itself.
Line Width
Material
Sets the thickness of the contour.
Halo
Material
Sets the soft glow around every glowing line: the halo under each Phosphor contour, and the glow on Mirage and Hybrid. Zero leaves crisp hairlines; it is not available on the sculpted finishes.
Echo Fade
Material
Fades older contours toward the back of the history.
Hue
Colors
Chooses the starting color. Reflective finishes retain their characteristic tint.
Echo Colors
Colors
Sets how far the colors sweep around the color wheel; Color Flow chooses where that sweep is laid.
Bass Reach
Mirage Audio
Sets how far the bass stretches the trail. Bass is assigned by default.
Mid Clap
Mirage Audio
Sets how hard the mids clap the mirror open and shut. Mids are assigned by default.
High Flare
Mirage Audio
Sets how brightly the highs flare the horizon. Highs are assigned by default.
Clap Depth
Mirage Audio
Sets how far the mirror opens and closes on its own, before the mids add to it.
Beat Shock
Mirage Audio
Pushes the trace that was playing on each beat open and brightens it, so the beat travels down the wake.
Morph
Hybrid
Sets where the wake rests between Mirage (0) and Echoes (1).
Depth Displacement
Camera
Bends the playing waveform toward and away from the camera. Zero keeps each contour at one depth. Try Top or ISO to see the bends clearly.
Camera Speed
Camera
Sets how quickly the camera travels along its path.
Camera Travel
Camera
Sets how far the camera wanders from its chosen view; 0 holds it still and higher values sweep it through wider arcs.
Chooses Echoes for waveform contours, Mirage for a mirrored spectrum trailing its history, or Hybrid to morph between the two.
Signal Formation
STACK, CORRIDOR, FAN, MIRROR
Arranges the waveform history as a Stack, Corridor, Fan, or Mirror. Echoes core only.
Axis Shape
LINE, RING
Lays the Mirage horizon straight across the frame, or rolls it into a ring the spectrum pushes out of and into. Path Transition sets how long the roll takes.
Echo Travel
TOWARD YOU, INTO DEPTH
Chooses where echoes go as they age. Toward You starts each echo small at the vanishing point and grows it past the frame; Into Depth starts it in front and sends it back.
Path Transition
0.2–4; default 1.4
Sets how long the signal takes to blend into a new formation, or to roll between a Mirage line and ring.
Echo Count
4–48; default 48
Sets how many historical waveform contours are visible.
History Span
0.1–3; default 2.4
Sets how far back the oldest visible contour reaches. Play audio to compare the recent and older waveforms.
Waveform Height
0–0.8; default 0.35
Sets how far the waveform bends each contour while audio plays. On Hybrid, it sets the waveform's height where echoes have morphed into contours. Use Assign modulation to choose a source.
Width
0.4–1.8; default 1.8
Sets the width of each contour, or of the Mirage horizon and ring. Use Assign modulation to choose a source.
Trace Separation
0.2–2; default 2
Sets the spacing between stacked or mirrored contours and the height of a corridor. On Hybrid, it sets the height of the tunnel frame the wake folds into. Fan uses Fan Spread instead. Use Assign modulation to choose a source.
Depth Taper
0–1; default 0.6
Narrows older contours toward the back of the scene. Use Assign modulation to choose a source.
Lean
-1–1; default 0.2
Leans the contour arrangement. Use Assign modulation to choose a source.
Fan Spread
0.2–2.8; default 1.2
Sets the angular spread of the Fan formation. Use Assign modulation to choose a source.
Chooses Phosphor lines or sculpted Chrome, Iridescent, or Gold contours. Echoes core only.
Line Width
0.5–3; default 1.6
Sets the thickness of the contour. Use Assign modulation to choose a source.
Halo
0–1; default 0.6
Sets the soft glow around every glowing line: the halo under each Phosphor contour, and the glow on Mirage and Hybrid. Zero leaves crisp hairlines; it is not available on the sculpted finishes. Use Assign modulation to choose a source.
Brightness
0.2–2; default 1
Sets how brightly the Mirage and Hybrid lines glow.
Echo Fade
0–1; default 0.6
Fades older contours toward the back of the history. Use Assign modulation to choose a source.
Chooses the starting color. Reflective finishes retain their characteristic tint. Use Assign modulation to choose a source.
Mirror Hue
0–360; default 110
Sets how far around the color wheel the Mirage mirror trace sits from the upper trace.
Echo Colors
0–300; default 300
Sets how far the colors sweep around the color wheel; Color Flow chooses where that sweep is laid. Use Assign modulation to choose a source.
Color Flow
PER ECHO, ALONG LINE, WITH LEVEL
Chooses how Echo Colors is laid across the glowing lines. Per Echo gives each echo one color by age; Along Line sweeps the colors from one end of every line to the other; With Level colors each echo by how hard the music was hitting when it was captured, so beats travel through the formation as colored lines.
Color Drift
0–30; default 3
Walks the whole palette around the color wheel over time, in degrees per second. Six is one full cycle per minute; zero holds the colors still.
Saturation
0–1; default 0.8
Sets how vivid the glowing lines are. Zero draws them in white light.
Background Opacity
0–1; default 1
Fades the black background and optional stars while keeping the contours visible.
Sets audio sensitivity. Zero removes waveform displacement.
Response
0–1; default 0.3
Sets how gradually assigned audio modulation responds and how gently the live contour settles between frames. Higher values hold a calmer, steadier waveform; zero follows every frame of the signal.
Chooses continuous camera motion, motion that follows audio level, or a close traveling view.
Camera View
INSIDE, CORE, WIDE, TOP, ISO, FLY-THROUGH
Chooses the starting view in Orbit or Audio mode. Fly mode uses its close traveling view. Drag the canvas to explore.
Camera Path
ORBIT, HELIX, DRIFT, SURGE
Chooses the camera movement: Orbit, Helix, Drift, or Surge.
Depth Displacement
0–1.5; default 0.45
Bends the playing waveform toward and away from the camera. Zero keeps each contour at one depth. Try Top or ISO to see the bends clearly. Use Assign modulation to choose a source.
Canvas Fill
0.75–2; default 1
Sets how much of the canvas the artwork fills; higher values zoom in so it fills more of the screen, and lower values pull back to show more of the surroundings.
Scene Depth
0.2–4; default 4
Sets the distance occupied by the scene from front to back.
Camera Speed
0–1; default 0.16
Sets how quickly the camera travels along its path. Use Assign modulation to choose a source.
Camera Travel
0–1.5; default 0.35
Sets how far the camera wanders from its chosen view; 0 holds it still and higher values sweep it through wider arcs. Use Assign modulation to choose a source.
Adds a starfield that reveals camera movement through parallax.
Star Brightness
0–1; default 0.6
Sets the brightness of the optional stars.
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Try Tidal Chrome for traveling reflective waves or Origami Bloom for a folding fan. Each preset separates waveform, formation, and depth motion.
On Mirage, switch Axis Shape between Line and Ring and raise Path Transition to watch the horizon roll up slowly. Raise Beat Shock to see each beat travel down the wake.
On Hybrid, set Swing to zero and drag Morph to see the horizon fold into the tunnel. Assign bass to Morph, as Kick Fold does, to snap the wake into the tunnel on every kick.
Choose Phosphor for a crisp retro look or Chrome for reflective contours. Raise Waveform Height to make the signal bend farther.
Use Scene Depth and Camera View to explore the history. Enable Show Starfield for additional parallax.
Add this visualizer in Studio to combine it with a backdrop and export a video. This is an independent tribute to classic music visualizers; it does not load MilkDrop preset files.