Winamp Tribute

Vector Echoes

Make glowing waveform tunnels, mirrored spectrum wakes and shape-shifting hybrids with Vector Echoes. Twenty looks, eight color presets and transparent backgrounds.

Open Vector Echoes ↗
Default demo track · live audio-reactive settings

Vector Echoes has three cores. Echoes arranges recent waveforms through 3D space: start with Phosphor Tunnel, where the live waveform glows at the vanishing point and its echoes grow toward you, explore the reflective Chrome Ribbons, or try Aurora Weave and Ember Signal, whose colors ripple along the lines and follow the music. Mirage mirrors the spectrum about a glowing horizon and lets its history trail behind it: bass stretches the trail, mids clap the mirror open and shut, highs flare the horizon, and every beat travels down the wake. Roll the horizon into a ring for Heat Haze or twist the wake into Turbine. Hybrid morphs between the two, folding the mirrored horizon into the echo tunnel and back: try Shapeshifter, Folding Horizon or Kick Fold, where the bass snaps the wake into the tunnel. Color presets recolor any core without changing its shape.

Open Vector Echoes

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Phosphor Tunnel · Vector Canyon · Signal Fan · Chrome Ribbons · Split Horizon · Night Flight · Tidal Chrome · Aurora Weave · Ember Signal · Origami Bloom · Mirage · Heat Haze · Turbine · Spectral Iris · Aftershock · Oasis · Shapeshifter · Folding Horizon · Kick Fold · Ring Portal · Cold Fire · Full Wheel · Sunset Strip · Magma · Lagoon · Vaporwave · Gilded · White Heat

How do I share a factory look?

Open SHARE A LOOK, choose a preset from FACTORY LOOK, and select COPY LOOK LINK. The link opens that original preset with its audio reactions. Personal slider edits and music are not included. Use OPEN LOOK to preview what the recipient will see.

How do I share my edited look?

Open SHARE A LOOK, select PREPARE MY LOOK, then choose COPY MY LOOK LINK. The link includes your current visual settings, modulation routes, and generator settings. Music is not included. Use OPEN MY LOOK to preview the result. Prepare a new link after making more edits.

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Waveform HeightCoreSets how far the waveform bends each contour while audio plays. On Hybrid, it sets the waveform's height where echoes have morphed into contours.
WidthCoreSets the width of each contour, or of the Mirage horizon and ring.
Trace SeparationCoreSets the spacing between stacked or mirrored contours and the height of a corridor. On Hybrid, it sets the height of the tunnel frame the wake folds into. Fan uses Fan Spread instead.
Depth TaperCoreNarrows older contours toward the back of the scene.
LeanCoreLeans the contour arrangement.
Fan SpreadCoreSets the angular spread of the Fan formation.
Spectrum HeightMirageSets the overall height of the mirrored spectrum.
Trail SpreadMiragePushes each older trace further away from the horizon, so the wake opens out instead of stacking.
TwistMirageTurns the older traces against the newest, so the wake fans out like a propeller or spirals around a ring.
Axis WaveMirageRipples the live waveform along the horizon line itself.
Line WidthMaterialSets the thickness of the contour.
HaloMaterialSets the soft glow around every glowing line: the halo under each Phosphor contour, and the glow on Mirage and Hybrid. Zero leaves crisp hairlines; it is not available on the sculpted finishes.
Echo FadeMaterialFades older contours toward the back of the history.
HueColorsChooses the starting color. Reflective finishes retain their characteristic tint.
Echo ColorsColorsSets how far the colors sweep around the color wheel; Color Flow chooses where that sweep is laid.
Bass ReachMirage AudioSets how far the bass stretches the trail. Bass is assigned by default.
Mid ClapMirage AudioSets how hard the mids clap the mirror open and shut. Mids are assigned by default.
High FlareMirage AudioSets how brightly the highs flare the horizon. Highs are assigned by default.
Clap DepthMirage AudioSets how far the mirror opens and closes on its own, before the mids add to it.
Beat ShockMirage AudioPushes the trace that was playing on each beat open and brightens it, so the beat travels down the wake.
MorphHybridSets where the wake rests between Mirage (0) and Echoes (1).
Depth DisplacementCameraBends the playing waveform toward and away from the camera. Zero keeps each contour at one depth. Try Top or ISO to see the bends clearly.
Camera SpeedCameraSets how quickly the camera travels along its path.
Camera TravelCameraSets how far the camera wanders from its chosen view; 0 holds it still and higher values sweep it through wider arcs.

Settings reference

Core

SettingAvailable valuesWhat it changes
CoreECHOES, MIRAGE, HYBRIDChooses Echoes for waveform contours, Mirage for a mirrored spectrum trailing its history, or Hybrid to morph between the two.
Signal FormationSTACK, CORRIDOR, FAN, MIRRORArranges the waveform history as a Stack, Corridor, Fan, or Mirror. Echoes core only.
Axis ShapeLINE, RINGLays the Mirage horizon straight across the frame, or rolls it into a ring the spectrum pushes out of and into. Path Transition sets how long the roll takes.
Echo TravelTOWARD YOU, INTO DEPTHChooses where echoes go as they age. Toward You starts each echo small at the vanishing point and grows it past the frame; Into Depth starts it in front and sends it back.
Path Transition0.2–4; default 1.4Sets how long the signal takes to blend into a new formation, or to roll between a Mirage line and ring.
Echo Count4–48; default 48Sets how many historical waveform contours are visible.
History Span0.1–3; default 2.4Sets how far back the oldest visible contour reaches. Play audio to compare the recent and older waveforms.
Waveform Height0–0.8; default 0.35Sets how far the waveform bends each contour while audio plays. On Hybrid, it sets the waveform's height where echoes have morphed into contours. Use Assign modulation to choose a source.
Width0.4–1.8; default 1.8Sets the width of each contour, or of the Mirage horizon and ring. Use Assign modulation to choose a source.
Trace Separation0.2–2; default 2Sets the spacing between stacked or mirrored contours and the height of a corridor. On Hybrid, it sets the height of the tunnel frame the wake folds into. Fan uses Fan Spread instead. Use Assign modulation to choose a source.
Depth Taper0–1; default 0.6Narrows older contours toward the back of the scene. Use Assign modulation to choose a source.
Lean-1–1; default 0.2Leans the contour arrangement. Use Assign modulation to choose a source.
Fan Spread0.2–2.8; default 1.2Sets the angular spread of the Fan formation. Use Assign modulation to choose a source.

Mirage

SettingAvailable valuesWhat it changes
Spectrum Height0–3; default 0.6Sets the overall height of the mirrored spectrum. Use Assign modulation to choose a source.
Upper Lift0–1.5; default 1Sets the height of the upper trace (the outer trace on a ring).
Mirror Lift0–1.5; default 0.75Sets the depth of the mirror trace below the horizon (the inner trace on a ring).
Treble Lift0–3; default 1.5Lifts the treble end of the spectrum against the bass.
Edge Taper0–2; default 0.55Draws both ends of the spectrum back to the horizon. Higher values pinch the ends more tightly.
Trail Length0.1–1; default 0.57Sets how much of the history is drawn when the music is quiet. Bass Reach extends it.
Trail Spread0–2; default 0.6Pushes each older trace further away from the horizon, so the wake opens out instead of stacking. Use Assign modulation to choose a source.
Twist-1–1; default 0Turns the older traces against the newest, so the wake fans out like a propeller or spirals around a ring. Use Assign modulation to choose a source.
Axis Glow0–4; default 2.4Sets the brightness of the horizon line. It glows hottest where the spectrum falls back toward it.
Axis Wave0–1; default 0.2Ripples the live waveform along the horizon line itself. Use Assign modulation to choose a source.

Material

SettingAvailable valuesWhat it changes
FinishPHOSPHOR, CHROME, IRIDESCENT, GOLDChooses Phosphor lines or sculpted Chrome, Iridescent, or Gold contours. Echoes core only.
Line Width0.5–3; default 1.6Sets the thickness of the contour. Use Assign modulation to choose a source.
Halo0–1; default 0.6Sets the soft glow around every glowing line: the halo under each Phosphor contour, and the glow on Mirage and Hybrid. Zero leaves crisp hairlines; it is not available on the sculpted finishes. Use Assign modulation to choose a source.
Brightness0.2–2; default 1Sets how brightly the Mirage and Hybrid lines glow.
Echo Fade0–1; default 0.6Fades older contours toward the back of the history. Use Assign modulation to choose a source.

Colors

SettingAvailable valuesWhat it changes
Hue0–360; default 140Chooses the starting color. Reflective finishes retain their characteristic tint. Use Assign modulation to choose a source.
Mirror Hue0–360; default 110Sets how far around the color wheel the Mirage mirror trace sits from the upper trace.
Echo Colors0–300; default 300Sets how far the colors sweep around the color wheel; Color Flow chooses where that sweep is laid. Use Assign modulation to choose a source.
Color FlowPER ECHO, ALONG LINE, WITH LEVELChooses how Echo Colors is laid across the glowing lines. Per Echo gives each echo one color by age; Along Line sweeps the colors from one end of every line to the other; With Level colors each echo by how hard the music was hitting when it was captured, so beats travel through the formation as colored lines.
Color Drift0–30; default 3Walks the whole palette around the color wheel over time, in degrees per second. Six is one full cycle per minute; zero holds the colors still.
Saturation0–1; default 0.8Sets how vivid the glowing lines are. Zero draws them in white light.
Background Opacity0–1; default 1Fades the black background and optional stars while keeping the contours visible.

Mirage Audio

SettingAvailable valuesWhat it changes
Bass Reach0–2; default 0.58Sets how far the bass stretches the trail. Bass is assigned by default. Use Assign modulation to choose a source.
Mid Clap0–1.5; default 0.36Sets how hard the mids clap the mirror open and shut. Mids are assigned by default. Use Assign modulation to choose a source.
High Flare0–4; default 1.05Sets how brightly the highs flare the horizon. Highs are assigned by default. Use Assign modulation to choose a source.
Clap Rate0–2.5; default 0.28Sets how fast the mirror opens and closes on its own.
Clap Depth0–1.2; default 0.32Sets how far the mirror opens and closes on its own, before the mids add to it. Use Assign modulation to choose a source.
Beat Shock0–1.5; default 0.4Pushes the trace that was playing on each beat open and brightens it, so the beat travels down the wake. Use Assign modulation to choose a source.

Audio

SettingAvailable valuesWhat it changes
Sensitivity0–3; default 1Sets audio sensitivity. Zero removes waveform displacement.
Response0–1; default 0.3Sets how gradually assigned audio modulation responds and how gently the live contour settles between frames. Higher values hold a calmer, steadier waveform; zero follows every frame of the signal.

Hybrid

SettingAvailable valuesWhat it changes
Morph0–1; default 0.5Sets where the wake rests between Mirage (0) and Echoes (1). Use Assign modulation to choose a source.
Swing0–1; default 0.5Sets how far the morph swings back and forth around Morph on its own. Zero holds it still.
Swing Time2–60; default 16Sets how many seconds one full swing takes, there and back.
Morph Travel-1–1; default 0.6Offsets the morph by age, so the newest trace can be Mirage while the oldest is already Echoes. Negative values reverse it.

Camera

SettingAvailable valuesWhat it changes
Camera ModeORBIT, AUDIO, FLYChooses continuous camera motion, motion that follows audio level, or a close traveling view.
Camera ViewINSIDE, CORE, WIDE, TOP, ISO, FLY-THROUGHChooses the starting view in Orbit or Audio mode. Fly mode uses its close traveling view. Drag the canvas to explore.
Camera PathORBIT, HELIX, DRIFT, SURGEChooses the camera movement: Orbit, Helix, Drift, or Surge.
Depth Displacement0–1.5; default 0.45Bends the playing waveform toward and away from the camera. Zero keeps each contour at one depth. Try Top or ISO to see the bends clearly. Use Assign modulation to choose a source.
Canvas Fill0.75–2; default 1Sets how much of the canvas the artwork fills; higher values zoom in so it fills more of the screen, and lower values pull back to show more of the surroundings.
Scene Depth0.2–4; default 4Sets the distance occupied by the scene from front to back.
Camera Speed0–1; default 0.16Sets how quickly the camera travels along its path. Use Assign modulation to choose a source.
Camera Travel0–1.5; default 0.35Sets how far the camera wanders from its chosen view; 0 holds it still and higher values sweep it through wider arcs. Use Assign modulation to choose a source.

Stars

SettingAvailable valuesWhat it changes
Show StarfieldOn / OffAdds a starfield that reveals camera movement through parallax.
Star Brightness0–1; default 0.6Sets the brightness of the optional stars.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Try Tidal Chrome for traveling reflective waves or Origami Bloom for a folding fan. Each preset separates waveform, formation, and depth motion.
  • On Mirage, switch Axis Shape between Line and Ring and raise Path Transition to watch the horizon roll up slowly. Raise Beat Shock to see each beat travel down the wake.
  • On Hybrid, set Swing to zero and drag Morph to see the horizon fold into the tunnel. Assign bass to Morph, as Kick Fold does, to snap the wake into the tunnel on every kick.
  • Choose Phosphor for a crisp retro look or Chrome for reflective contours. Raise Waveform Height to make the signal bend farther.
  • Use Scene Depth and Camera View to explore the history. Enable Show Starfield for additional parallax.
  • Add this visualizer in Studio to combine it with a backdrop and export a video. This is an independent tribute to classic music visualizers; it does not load MilkDrop preset files.