Lines

Resonate

Resonate is an animated line composition in BeamTracer Audio Visualizers, built on WebGPU. Settings, audio modulation, presets, and tips.

Default demo track · live audio-reactive settings

Resonate is a morphing structure of luminous loops in the Lines category. A stack of shaped rings — circles, stars, polygons, blooms — travels through space, eases into new configurations on beats and on a clock, and leaves fading ghost trails that sweep fans of light behind it. The live waveform is carved along every loop, so sound visibly ripples down the structure. Resonate requires WebGPU; see Browser Support for current platform details.

Open Resonate

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Drag on the canvas to orbit the camera; release and it eases back to autopilot.
  5. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Default · Deep Bass · Neon Flow · Midnight Bloom · Solar Flare · RGB · Still Water · Arctic Dawn · Deep Ocean · Moonlit · Hypnotic · Aurora

Each preset combines a layout, palette, and motion character. Applying a preset restarts the composition from that preset's base colors.

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Settings reference

Core

SettingAvailable valuesWhat it changes
Ring Count10–240How many loops form the structure. Use Assign modulation to choose a source.
Ring Spacing0.05–0.5Distance between loops along the structure. Supports modulation.
Base Radius0.05–0.5Loop size. Supports modulation.
Tube Radius0.02–0.3Line thickness. Supports modulation.
Ring Segments12–96Divisions along each loop; lower is more faceted.
Side Segments3–12Divisions around the tube profile.
Resolution0.5–1Render resolution scale — lower it on weaker machines.
Exposure0.1–2Overall scene exposure.

Shape

SettingAvailable valuesWhat it changes
LayoutStack / Fan / Tunnel / SwarmHow the loops arrange themselves: a column, a fanned bouquet, a fly-through tube, or a scattered cloud. In Tunnel, the camera rides behind the traveling structure.
Shape FamilyAuto / 10 shapesPin the base shape (circle, triangle, square, star, gear, …) or leave Auto to morph across the whole family.
Shape Variety0–1In Auto, how far morph targets may wander from a circle toward stars, polygons, and blooms.
Depth Warp0–1Out-of-plane warping of each loop — saddles, crowns, and waves.
Audio Ripple0–2Frequency-band ripple around each loop: bass moves the low loops, highs shimmer the top.
Wave Displace0–2How strongly the live waveform is carved along every loop. Silence is a clean line. Supports modulation.

Trails

SettingAvailable valuesWhat it changes
Ring FadeOn / OffTurns the ghost trails on or off.
Fade Count1–58How many ghosts each loop leaves behind.
Fade Min Opacity0–1Opacity floor at the oldest ghost.
Trail Spacing0.02–0.25 sTime between ghost captures — larger values separate the fans into distinct lines.

Material

SettingAvailable valuesWhat it changes
Light Intensity0–10The orbiting light's strength. Supports modulation.
Light Orbit Radius1–30How far the light circles the structure.
Light Orbit Speed0–20How fast the light circles. Supports modulation.
Ambient Intensity0–5Scene-wide fill light.
Metalness0–1Surface response from matte toward mirror.
Roughness0–1Highlight sharpness.
Emissive Core0–4How strongly the loops glow from within.
Bloom Strength / Radius / ThresholdGlow accent around the brightest cores.

Colors

SettingAvailable valuesWhat it changes
Color A / Color BColorThe two-tone gradient across the structure.
Auto Hue (Mat) + Hue Speed (Mat)On/Off · 0.01–2Slow hue drift of the material palette. Supports modulation.
Light Color, Auto Hue (Lights) + Hue Speed (Lights)Color · On/Off · 0.01–2The orbiting light's color and drift. Supports modulation.
Background, Auto Hue (Bg) + Hue Speed (Bg)Color · On/Off · 0.001–0.2Backdrop color and optional drift.

Audio

SettingAvailable valuesWhat it changes
Master Gain0x–3xOverall input sensitivity.
Bass / Mid / High Intensity0x–3xPer-band response strength.
Bass → Light Pulse0–2Bass hits flare the orbiting light. Supports modulation.
Mids → Orbit Speed0–2Mids accelerate the light's orbit. Supports modulation.
Volume → Ambient0–2Overall level lifts the fill light.
Beat → TransitionsOn / OffBeats trigger the structure to morph into a new configuration.
Beat Threshold0.3–0.95Level a beat must cross to trigger a morph.

Animation

SettingAvailable valuesWhat it changes
Auto Rotate + Rotate SpeedOn/Off · 0–10Whole-structure tumble. Supports modulation.
Meander0–2How far the structure travels through space, constantly opening new angles. Supports modulation.
Transition Interval0.5–10 sTime between scheduled morphs.
Transition Duration0.1–6 sHow long each morph takes.

Tips for a better audio visualization

  • Give bass the structural motion (Base Radius, Light Pulse) and let highs live in Audio Ripple and Wave Displace; the frequency split keeps the composition legible.
  • Larger Trail Spacing with a high Fade Count turns motion into distinct fans of lines; small spacing melts them into silk.
  • Tunnel layout with a slow Rotate Speed is a strong background look; Swarm with Beat → Transitions is the wild one.