Ring Master
Concentric rings of glowing orbs over a mirror floor that ripple like fabric or orbit on a drifting swell, with selectable environments and beat shockwaves.
Ring Master is a light show in the Particles category: concentric rings of glowing orbs hover over a mirror floor, pooling color across the ground and the dark centerpiece spheres standing among them. Choose a black, deep-space, or sunny-day environment for the whole stage. Core chooses how the orbs move. With Rings, they behave like fabric — the live waveform wraps each ring and echoes outward, the spectrum shapes the field, and every beat fires a shockwave radiating across the rings. With Swell, every ring orbits on a slow drifting swell, outer rings turning faster, and each sphere grows and saturates with its own slice of the spectrum. Both cores share the lights, colors, floor, and camera. Ring Master requires WebGPU; see Browser Support for current platform details.
Open Ring Master
Launch the visualizer with its matching left-nav entry selected.
Illuminated rings, fully reflected
Up to 256 glowing orbs cast colored pools across the stage. The floor mirrors the rings and centerpiece spheres, while the selected environment surrounds the full camera view and colors the reflective surfaces.
Mouse-drag orbits the camera; a few seconds after you release, it drifts back to the selected view.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Aurora Rings · Halo Stadium · Mirror Skim · Pulsar · Frost · Ember Field · Ultraviolet · Gossamer Rings · Solar Flare · Emerald Tide · Prism Galaxy · Halo Drift
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Mirror | Floor | Sets the strength of the true mirror reflection in the floor. |
| Wave Intensity | Waveform | Sets how far the live waveform (Rings) or the swell (Swell) lifts and drops the orbs. |
| FFT Shape | Waveform | Lets the spectrum shape the ring field by angle; with Swell, sets how strongly each sphere grows with its slice of the spectrum. |
| Shockwave | Pulse | Sets the strength of the beat shockwave radiating across the rings. |
| Light Power | Light | Sets the power of the real lights. |
| Orb Glow | Light | Sets how brightly the orbs themselves glow. |
| Hue Shift | Colors | Rotates every color around the wheel. |
| Rotation | Animation | Spins the rings — alternating direction ring to ring with Rings, faster toward the outside with Swell. |
| Radius Swell | Animation | Breathes the whole formation wider with the routed signal. |
Settings reference
Core
| Setting | Available values | What it changes |
|---|---|---|
| Core | RINGS, SWELL | Chooses how the orbs move: Rings ripple like fabric with the waveform; Swell orbits them on a drifting swell sized by the spectrum. |
Rings
| Setting | Available values | What it changes |
|---|---|---|
| Rings | 3–16 | Sets how many concentric rings of orbs hover over the floor. |
| Orbs Per Ring | 16–96 | Sets how many orbs each ring carries. |
| Inner Radius | 4–20 | Sets the radius of the innermost ring. |
| Ring Spacing | 1–8 | Sets the gap between neighboring rings. |
| Orb Size | 0.1–1 | Sets the size of the orbs. |
| Size Growth | 1–2 | Swell core: makes each ring’s spheres larger than those of the ring inside it. |
Floor
| Setting | Available values | What it changes |
|---|---|---|
| Environment | OFF, DEEP SPACE, SUNNY DAY | Chooses a black stage, deep space, or a sunny outdoor setting. |
| Mirror | 0–1 | Sets the strength of the true mirror reflection in the floor. Use Assign modulation to choose a source. |
| Roughness | 0.05–0.6 | Sets the floor surface polish; lower is glassier. |
| Spheres | 0–6 | Sets how many dark centerpiece spheres stand among the rings — one in the center, the rest orbiting. |
| Sphere Size | 2–9 | Sets the size of the centerpiece spheres. |
Waveform
| Setting | Available values | What it changes |
|---|---|---|
| Wave Intensity | 0–1 | Sets how far the live waveform (Rings) or the swell (Swell) lifts and drops the orbs. Use Assign modulation to choose a source. |
| Wave Travel | 0.05–1 | Sets how quickly a transient echoes outward across the rings, or how fast the swell drifts. |
| FFT Shape | 0–1 | Lets the spectrum shape the ring field by angle; with Swell, sets how strongly each sphere grows with its slice of the spectrum. Use Assign modulation to choose a source. |
| Wave Growth | 1–1.5 | Swell core: makes each ring’s swell taller than that of the ring inside it. |
| Wave Scale | 0.01–1 | Swell core: sets how many crests the swell has around each ring. |
| Cloth Stiffness | 0.05–1 | Rings core: sets how tightly neighboring orbs pull on each other — higher spreads ripples like taut fabric. |
| Cloth Damping | 0.7–0.99 | Rings core: sets how quickly ripples settle; lower keeps the field wobbling. |
Pulse
| Setting | Available values | What it changes |
|---|---|---|
| Shockwave | 0–1.5 | Sets the strength of the beat shockwave radiating across the rings. Use Assign modulation to choose a source. |
| Shockwave Speed | 0.2–3 | Sets how fast the shockwave travels outward. |
Light
| Setting | Available values | What it changes |
|---|---|---|
| Real Lights | 16–256 | Sets how many orbs carry a genuine light that pools color on the floor and shades the spheres. |
| Light Power | 0–3 | Sets the power of the real lights. Use Assign modulation to choose a source. |
| Light Range | 5–40 | Sets how far each light reaches. |
| Orb Glow | 0–2 | Sets how brightly the orbs themselves glow. Use Assign modulation to choose a source. |
| Bloom | 0–1.5 | Sets the glow halo around bright highlights. |
Colors
| Setting | Available values | What it changes |
|---|---|---|
| Inner Color | Color | Sets the inner-ring color. |
| Outer Color | Color | Sets the outer-ring color. |
| Hue Spread | 0–1 | Fans additional hue across the rings from inside to outside. |
| Hue Shift | 0–1 | Rotates every color around the wheel. Use Assign modulation to choose a source. |
| Auto Hue | On / Off | Slowly cycles the whole palette on its own. |
| Auto Hue Speed | 0.01–0.5 | Sets how quickly the automatic hue cycle turns. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Master Gain | 0x–3x | Sets how strongly the input signal affects master. |
| Bass Intensity | 0–3 | Sets the visible bass intensity. |
| Mid Intensity | 0–3 | Sets the visible mid intensity. |
| High Intensity | 0–3 | Sets the visible high intensity. |
| Smoothing | 0–0.99 | Balances immediate audio response against steadier motion. |
Animation
| Setting | Available values | What it changes |
|---|---|---|
| Rotation | 0–2 | Spins the rings — alternating direction ring to ring with Rings, faster toward the outside with Swell. Use Assign modulation to choose a source. |
| Radius Swell | 0–1 | Breathes the whole formation wider with the routed signal. Use Assign modulation to choose a source. |
Camera
| Setting | Available values | What it changes |
|---|---|---|
| View | CORE, INSIDE, WIDE, TOP, ISO, FLY-THROUGH | Frames the stage from a named angle; transitions ease between views. |
| Path | ORBIT, HELIX, DRIFT, SURGE | Chooses the slow travel path the camera follows around its view. |
| Path Speed | 0.05–2 | Sets how quickly the camera travels its path. |
| Transition | 0.25s–4s | Sets how long a view change takes. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- MIRROR SKIM shows the light show twice — drop Floor Roughness and raise Mirror so every orb doubles in the floor.
- Route Shockwave to Beat and Hue Shift to Centroid: kicks ripple the rings outward while bright passages rotate the palette.
- EMERALD TIDE shows the Swell core as rainbow orbits on a black stage; switch Environment to Deep Space and raise Mirror to float the same orbits over the stage.