Concentric illuminated rings over a mirror floor with selectable environments, dark centerpiece spheres, waveform ripples, and beat shockwaves.
Default demo track · live audio-reactive settings
Ring Master is a light show in the Particles category: concentric rings of glowing orbs hover over a mirror floor, pooling color across the ground and the dark centerpiece spheres standing among them. Choose a black, deep-space, or sunny-day environment for the whole stage. The rings behave like fabric — the live waveform wraps each ring and echoes outward, the spectrum shapes the field, and every beat fires a shockwave radiating across the rings. Ring Master requires WebGPU; see Browser Support for current platform details.
Up to 256 glowing orbs cast colored pools across the stage. The floor mirrors the rings and centerpiece spheres, while the selected environment surrounds the full camera view and colors the reflective surfaces.
Mouse-drag orbits the camera; a few seconds after you release, it drifts back to the selected view.
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
Modulated control
Section
What the route changes
Light Power
Light
Sets the power of the real lights.
Orb Glow
Light
Sets how brightly the orbs themselves glow.
Mirror
Floor
Sets the strength of the true mirror reflection in the floor.
Hue Shift
Colors
Rotates every color around the wheel.
Wave Intensity
Waveform
Sets how far the live waveform lifts and drops the orbs.
FFT Shape
Waveform
Lets the spectrum shape the ring field by angle.
Shockwave
Pulse
Sets the strength of the beat shockwave radiating across the rings.
Rotation
Animation
Spins the rings, alternating direction ring to ring.
Radius Swell
Animation
Breathes the whole formation wider with the routed signal.
Frames the stage from a named angle; transitions ease between views.
Path
ORBIT, HELIX, DRIFT, SURGE
Chooses the slow travel path the camera follows around its view.
Path Speed
0.05–2
Sets how quickly the camera travels its path.
Transition
0.25s–4s
Sets how long a view change takes.
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.