Particles

Particulate Matter

Particulate Matter is a particle-driven audio-reactive scene in BeamTracer Audio Visualizers. Shape its response in your browser with settings, audio modulation, presets, and tips.

Default demo track · live audio-reactive settings

Particulate Matter is a particle-driven audio-reactive scene in the Particles category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.

Open Particulate Matter

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Point SizeCoreSets the visible point size.
ScaleCoreSets the visual scale.
Bloom StrengthMaterialSets the visible bloom strength.
Bloom ThresholdMaterialSets the level that must be crossed before bloom appears.
OpacityMaterialSets the overall transparency.
SaturationColorsMoves colors from muted toward vivid.
BrightnessColorsSets the visible strength of brightness.
Hue SpeedColorsSets how quickly hue changes or moves.
Hue SpeedColorsSets how quickly hue changes or moves.
Hue SpeedColorsSets how quickly hue changes or moves.
Displacement IntensityAnimationControls how far the shape moves away from its base surface.
Rotation SpeedAnimationSets how quickly rotation changes or moves.
Tumble SpeedAnimationSets how quickly tumble changes or moves.
Morph SpeedAnimationSets how quickly morph changes or moves.

Settings reference

Core

SettingAvailable valuesWhat it changes
SurfaceSEASHELL, NAUTILUS, MÖBIUS, KLEIN, STEINER, DINI, TREFOIL, SPIRAL, TORUSChooses the surface mode or style.
Seashell Decay2–10Sets how long seashell decay remains visible.
Klein Radius0.2–3Sets the visible klein radius.
Dini A0.1–2Controls dini a; higher values increase the effect and lower values reduce it.
Dini B0.05–1Controls dini b; higher values increase the effect and lower values reduce it.
Spiral Radius0.5–5Sets the visible spiral radius.
Torus Radius0.5–5Sets the visible torus radius.
Point Count10000–500000Sets how many visible elements are drawn.
Point Size0.001–0.05Sets the visible point size. Use Assign modulation to choose a source.
Scale0.5–20Sets the visual scale. Use Assign modulation to choose a source.
Size AttenuationOn / OffTurns size attenuation on or off.

Material

SettingAvailable valuesWhat it changes
BloomOn / OffTurns bloom on or off.
Bloom Strength0–3Sets the visible bloom strength. Use Assign modulation to choose a source.
Bloom Threshold0–1Sets the level that must be crossed before bloom appears. Use Assign modulation to choose a source.
Opacity0.1–1Sets the overall transparency. Use Assign modulation to choose a source.

Colors

SettingAvailable valuesWhat it changes
Color ModeUV, HEIGHT, RAINBOW, SOLIDChooses the color mode or style.
Base Hue0–1Moves the color around the color spectrum.
Saturation0–1Moves colors from muted toward vivid. Use Assign modulation to choose a source.
Brightness0.1–1Sets the visible strength of brightness. Use Assign modulation to choose a source.
Solid ColorColorSets the solid color.
Auto HueOn / OffTurns auto hue on or off.
Hue Speed0.01–1Sets how quickly hue changes or moves. Use Assign modulation to choose a source.
Hue AnimationOn / OffTurns hue animation on or off.
Hue Speed0.01–1Sets how quickly hue changes or moves. Use Assign modulation to choose a source.
BackgroundColorSets the background.
Auto HueOn / OffTurns auto hue on or off.
Hue Speed0.01–1Sets how quickly hue changes or moves. Use Assign modulation to choose a source.

Audio

SettingAvailable valuesWhat it changes
Master Gain0x–3xSets how strongly the input signal affects master.
Bass Intensity0x–3xSets the visible bass intensity.
Mid Intensity0x–3xSets the visible mid intensity.
High Intensity0x–3xSets the visible high intensity.
Smoothing0–0.99Balances immediate audio response against steadier motion.

Animation

SettingAvailable valuesWhat it changes
DisplacementSPECTRUM, NONE, RADIAL, NORMAL, WAVEChooses the displacement mode or style.
Displacement Intensity0–2Controls how far the shape moves away from its base surface. Use Assign modulation to choose a source.
Rotation Speed0x–3xSets how quickly rotation changes or moves. Use Assign modulation to choose a source.
Tumble Speed0x–3xSets how quickly tumble changes or moves. Use Assign modulation to choose a source.
Morph Speed0.2x–5xSets how quickly morph changes or moves. Use Assign modulation to choose a source.
Morph EasingEASE OUT, EASE I/O, LINEAR, ELASTIC, BOUNCEChooses the morph easing mode or style.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Let bass control particle scale or spread, while highs drive sparkle or trail detail for a clearer sense of depth.
  • Try assigning Bass to Point Size, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.