Particulate Matter is a particle-driven audio-reactive scene in BeamTracer Audio Visualizers. Shape its response in your browser with settings, audio modulation, presets, and tips.
Default demo track · live audio-reactive settings
Particulate Matter is a particle-driven audio-reactive scene in the Particles category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
Modulated control
Section
What the route changes
Point Size
Core
Sets the visible point size.
Scale
Core
Sets the visual scale.
Bloom Strength
Material
Sets the visible bloom strength.
Bloom Threshold
Material
Sets the level that must be crossed before bloom appears.
Opacity
Material
Sets the overall transparency.
Saturation
Colors
Moves colors from muted toward vivid.
Brightness
Colors
Sets the visible strength of brightness.
Hue Speed
Colors
Sets how quickly hue changes or moves.
Hue Speed
Colors
Sets how quickly hue changes or moves.
Hue Speed
Colors
Sets how quickly hue changes or moves.
Displacement Intensity
Animation
Controls how far the shape moves away from its base surface.
Controls how far the shape moves away from its base surface. Use Assign modulation to choose a source.
Rotation Speed
0x–3x
Sets how quickly rotation changes or moves. Use Assign modulation to choose a source.
Tumble Speed
0x–3x
Sets how quickly tumble changes or moves. Use Assign modulation to choose a source.
Morph Speed
0.2x–5x
Sets how quickly morph changes or moves. Use Assign modulation to choose a source.
Morph Easing
EASE OUT, EASE I/O, LINEAR, ELASTIC, BOUNCE
Chooses the morph easing mode or style.
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Let bass control particle scale or spread, while highs drive sparkle or trail detail for a clearer sense of depth.
Try assigning Bass to Point Size, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.