Audio Modulation

Drive any modulatable slider from the full live catalog — bands, loudness, spectral shape, rhythm, stereo, generators, and MIDI CC — with amount and route options.

Audio modulation is how a control stops being a fixed number and starts following the music (or an LFO, or a MIDI controller). In Audio Visualizers every modulatable parameter uses the same Modulate with catalog — not a limited set of letter buttons.

Assign on a slider (settings panel)

  1. Open the visualizer’s settings (right panel in Visualizer mode, or Customize in Performer).
  2. Find a control that supports modulation — under the slider, click the activity button (Assign modulation).
  3. The Modulate with panel opens with live level bars for every source group. The top of the panel hints See more detail in the Audio Analysis Engine with the A shortcut — click the hint or press A to open the full bench.
  4. Pick a source (or — None to clear).
  5. When a source is active, a green pill shows its name; open the pill to edit route options (amount, algorithm, envelope-style shaping when offered). Clear with the X on the pill.

Settings panel with activity chips for assigning modulation under controls

Analysis Engine Modulation tab — generators, channels, and the same catalog as Modulate with

The slider’s track still shows a live fill so you can see energy while you scrub the base value.

Start with one assignment and listen for a phrase before stacking five routes. Bass on size + flux on flash + beat on spawn is usually enough for a first map.

What you can assign

The catalog is identical to the Audio Analysis Engine Modulation tab and meter-assign flow. Groups:

GroupExamples
LevelRMS level, Volume, Peak, Punch, Energy, short-term / integrated loudness
Frequency bandsSub, Bass, Mid, High, Presence, Air, Ultra
Spectral shapeSpectral centroid, Spectral flux, Rolloff 85/95, Flatness, Spectral balance
RhythmBeat pulse, Tempo, Beat phase, Beat confidence, Accent, Drop, Novelty, Bass onset
Stereo fieldBalance, Width, Phase correlation, Mid/side, Left/Right RMS
TimbreSpectral skew, Kurtosis, Melody
GeneratorsLFO A/B, Noise, Hold, Ramp (configured in Analysis Engine → Modulation)
MIDI CCCommon controllers (mod wheel, volume, expression, sustain, …) after MIDI is granted

Full tables with plain-language “what it measures” for every row live on the Audio Analysis Engine page — that is the single reference if you are wondering what a source does.

Choosing sources that fit

  • Bass / Sub — kicks, 808s; map to scale, pulse, force, glow.
  • Mid / Mids / Presence — vocals, snares, leads; map to rotation, morph, motion.
  • High / Treble / Air — hats and sparkle; map to detail, particle spawn, shimmer.
  • Volume / RMS / Energy — whole-mix breathing rather than one band.
  • Spectral centroid — brightness / tone color, not just level.
  • Spectral flux / Novelty / Percussive energychange and hits rather than sustained loudness.
  • Beat pulse — tight rhythmic triggers.
  • Drop / Accent — structural moments.
  • LFO / Ramp / Noise — motion when the track is quiet or you want time-based motion.
  • MIDI CC — hands-on performance without rewriting audio routes.

Not sure which source moves with your material? Open the Audio Analysis Engine (A or /viz?debug=audio) and watch meters + history for a phrase, then assign from a meter or from Modulate with.

Route options (amount & shaping)

When a source is assigned, expand the green pill to edit route parameters (when the control supports them):

IdeaWhat you adjust
AmountHow strongly the source moves the control away from the slider’s base value
Algorithm / curveHow the 0–1 source is mapped (linear vs shaped response)
Envelope-style A/RAttack/release-style smoothing so the route eases in or out
Polarity / anchor / clampInvert motion, pin to the base value, keep the result in range

Exact fields depend on the control; if a field is not shown, that option is not offered for that parameter.

Assign from the Analysis Engine

Two extra paths, same catalog:

  1. Analysis tab — click a meter with assign → pick the target control.
  2. Modulation tab — channel rail + parameters board + generators + named patches.

See Audio Analysis Engine.

Presets and patches

  • Visualizer presets store modulation assignments with the rest of the settings (Presets).
  • Modulation patches (Analysis Engine → Modulation) save/load/export a named map of routes for reuse.

Defaults

Many visualizers ship with sensible default routes (e.g. bass-heavy on size, highs on sparkle). Reassign anytime; the active pill always shows the current source name.