Wire

Waveform Wire

Waveform Wire is a line-based audio-reactive scene in BeamTracer Audio Visualizers, built on WebGL. Settings, audio modulation, presets, and tips.

Default demo track · live audio-reactive settings

Waveform Wire is a line-based audio-reactive scene in the Wire category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.

Open Waveform Wire

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Classic · Dense · Tunnel · Sparse · Rainbow · Atom · Minimal · Psych

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Ring SpacingCoreSets the spacing between visible elements.
Tunnel RadiusCoreSets the visible tunnel radius.
Waveform ScaleMaterialSets the visual waveform scale.
HueColorsMoves the color around the color spectrum.
SaturationColorsMoves colors from muted toward vivid.
DistanceCameraSets how far the camera sits from the subject.

Settings reference

Core

SettingAvailable valuesWhat it changes
Ring Count10–150Sets how many visible elements are drawn.
Ring Spacing1–50Sets the spacing between visible elements. Use Assign modulation to choose a source.
Tunnel Radius10–800Sets the visible tunnel radius. Use Assign modulation to choose a source.
Segments64–1024Sets how many divisions form the visible shape.

Material

SettingAvailable valuesWhat it changes
Line Width0.5–5Sets the visible line width.
Opacity0–1Sets the overall transparency.
Blending ModeADDITIVE, NORMALChooses the blending mode or style.
Waveform Scale0.1–5Sets the visual waveform scale. Use Assign modulation to choose a source.

Colors

SettingAvailable valuesWhat it changes
Color ModePERLIN, HUE SHIFT, FREQUENCY, STATICChooses the color mode or style.
Hue0–1Moves the color around the color spectrum. Use Assign modulation to choose a source.
Saturation0–1Moves colors from muted toward vivid. Use Assign modulation to choose a source.
Brightness0–1Sets the visible strength of brightness.
Static ColorColorSets the static color.

Audio

SettingAvailable valuesWhat it changes
Master Gain0.5x–5xSets how strongly the input signal affects master.
Smoothing0–0.99Balances immediate audio response against steadier motion.

Animation

SettingAvailable valuesWhat it changes
Auto RotateOn / OffTurns auto rotate on or off.
Rotation Speed0x–2xSets how quickly rotation changes or moves.
Noise Speed0–0.02Sets how quickly noise changes or moves.

Camera

SettingAvailable valuesWhat it changes
Camera ModeORBIT, FRONT, BACK, ISO, SIDE, TOPChooses the camera mode or style.
Distance100–1000Sets how far the camera sits from the subject. Use Assign modulation to choose a source.
Angle0°–360°Sets the angle of the visible composition.

Stars

SettingAvailable valuesWhat it changes
Show StarsOn / OffShows or hides stars.
Star Count500–3000Sets how many visible elements are drawn.
Star Size0.5–4Sets the visible star size.
Star Speed0.1x–10xSets how quickly star changes or moves.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Route bass to line width or displacement, then use mids for motion so the shape stays musical instead of only flashing.
  • Try assigning Bass to Ring Spacing, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.