Glasscoil
Orbit a glowing glass coil with Glasscoil. Bass opens one segment, mids stretch another, highs thicken the third, and every beat sends a ring of light down the winding.
Glasscoil is a lit, milky glass coil wound in three segments that shrink into the distance. Drag the picture to orbit it and see it from any side, and scroll to move closer or farther away. Each segment answers to its own part of the music, so the coil never changes all at once: bass opens the winding of the far segment, mids stretch the middle segment, and highs thicken the tube of the near one. The waveform ripples along the winding and the spectrum swells the tube; both travel down the coil from the near end to the far tip, and every beat sends a glowing ring after them. Rolling surface swells with foam on their crests and streaks of flowing light give the glass its life. Start with Glasscoil, try Spiral Stair to look down the winding, Glass Spring for one long spring turning in the dark, or Ghost Wire for a pale, thin filament. Color Presets recolor any look without changing its shape.
Open Glasscoil
Launch the visualizer with its matching left-nav entry selected.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Glasscoil · Spiral Stair · Glass Spring · Neon Worm · Inductor · Raging Coil · Carousel · Ghost Wire · Macro · Neon · Sunset · Ocean · Jade · Rainbow · Pearl · Acid · Inferno
How do I share a factory look?
Open SHARE A LOOK, choose a preset from FACTORY LOOK, and select COPY LOOK LINK. The link opens that original preset with its audio reactions. Personal slider edits and music are not included. Use OPEN LOOK to preview what the recipient will see.
How do I share my edited look?
Open SHARE A LOOK, select PREPARE MY LOOK, then choose COPY MY LOOK LINK. The link includes your current visual settings, modulation routes, and generator settings. Music is not included. Use OPEN MY LOOK to preview the result. Prepare a new link after making more edits.
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Coil Radius | Coil | Sets how wide each loop of the winding is. |
| Tube | Coil | Sets the thickness of the tube. Near the pitch, neighboring loops touch. |
| Pitch | Coil | Sets how far the winding advances per loop. Small values pack the loops tightly. |
| Length | Coil | Sets how long each segment runs before it is cut off; the far segments follow the near one's size. |
| Segment Taper | Coil | Sets how much smaller each segment is than the next. At 1 all three segments are the same size. |
| Overlap | Coil | Sets how far neighboring segments slide into each other. At 1 they meet end to end. |
| Depth Fade | Coil | Dims the far segments compared with the near one. |
| Tilt | Coil | Leans the coil's axis toward or away from the view. |
| Roll | Coil | Turns the coil within the frame. |
| Sea Swell | Surface | Rolls ocean-like swells along the tube's surface. |
| Foam | Surface | Lights the crests of the swells and ripples. |
| Glass Flow | Surface | Sends streaks of light flowing along the tube over darker troughs. |
| Flow Speed | Surface | Sets how fast those streaks flow. |
| Milkiness | Surface | Sets how far light reaches around the tube. Low is hard plastic with sharp shadows; high is soft, milky glass. |
| Rim | Surface | Sets the light caught along the coil's edges. |
| Light Angle | Surface | Moves the light around the coil. |
| Glow | Surface | Sets the soft glow around the coil. |
| Hue | Color | Chooses the color at one end of the coil. |
| Hue Span | Color | Sets how far the color travels along the coil. Negative values travel the other way around the color wheel. |
| Saturation | Color | Sets how vivid the colors are. Zero is white glass. |
| Brightness | Color | Sets overall brightness while keeping highlights bounded. |
| Bass Opens | Bands | Opens the far segment's winding (and deepens the clap) with the bass. Its default route follows the bass. |
| Mid Stretch | Bands | Stretches the middle segment's winding with the mids. Its default route follows the mids. |
| High Thicken | Bands | Thickens the near segment's tube with the highs. Its default route follows the highs. |
| Beat Pulse | Bands | Swells a ring of the tube and lights it on each beat, then sends it down the coil. Its default route fires on beats. |
| Wave Ripple | Bands | Ripples the winding with the playing waveform; each ripple travels down the coil. |
| Spectrum Swell | Bands | Swells the tube with the spectrum around each loop; each swell travels down the coil. |
| Spin | Motion | Turns each segment around its own axis, which reads as travel along the coil. Negative values turn it the other way. |
| Clap Rate | Motion | Sets how fast the coil opens and closes on its own. |
| Clap Depth | Motion | Sets how far the coil opens and closes. |
| Motion Speed | Motion | Sets how fast the coil spins, claps, swells and flows. Zero holds the motion while the music keeps sending ripples. |
| Orbit | Camera | Turns the view all the way around the coil. Dragging the picture sideways sets it too. |
| Elevation | Camera | Raises or lowers the view above or below the coil. Dragging the picture up or down sets it too. |
| Distance | Camera | Moves the camera closer or farther away. Scrolling over the picture sets it too. |
| Lens | Camera | Sets the field of view. Narrow values flatten the depth; wide values exaggerate it. |
| Auto Orbit | Camera | Circles the camera around the coil on its own. Negative values circle the other way. |
Settings reference
Coil
| Setting | Available values | What it changes |
|---|---|---|
| Coil Radius | 0.15–1.6; default 0.6 | Sets how wide each loop of the winding is. Use Assign modulation to choose a source. |
| Tube | 0.04–0.7; default 0.24 | Sets the thickness of the tube. Near the pitch, neighboring loops touch. Use Assign modulation to choose a source. |
| Pitch | 0.1–2; default 0.95 | Sets how far the winding advances per loop. Small values pack the loops tightly. Use Assign modulation to choose a source. |
| Length | 0.3–4; default 1.1 | Sets how long each segment runs before it is cut off; the far segments follow the near one's size. Use Assign modulation to choose a source. |
| Segment Taper | 1–6; default 3.06 | Sets how much smaller each segment is than the next. At 1 all three segments are the same size. Use Assign modulation to choose a source. |
| Overlap | 0.5–1.2; default 0.82 | Sets how far neighboring segments slide into each other. At 1 they meet end to end. Use Assign modulation to choose a source. |
| Depth Fade | 0–1; default 0.45 | Dims the far segments compared with the near one. Use Assign modulation to choose a source. |
| Tilt | -1.6–1.6; default 1.32 | Leans the coil's axis toward or away from the view. Use Assign modulation to choose a source. |
| Roll | -3.2–3.2; default -0.62 | Turns the coil within the frame. Use Assign modulation to choose a source. |
Surface
| Setting | Available values | What it changes |
|---|---|---|
| Sea Swell | 0–1; default 0.15 | Rolls ocean-like swells along the tube's surface. Use Assign modulation to choose a source. |
| Foam | 0–1.5; default 0.35 | Lights the crests of the swells and ripples. Use Assign modulation to choose a source. |
| Glass Flow | 0–1.5; default 0.3 | Sends streaks of light flowing along the tube over darker troughs. Use Assign modulation to choose a source. |
| Flow Speed | 0–3; default 1 | Sets how fast those streaks flow. Use Assign modulation to choose a source. |
| Milkiness | 0–1; default 0.62 | Sets how far light reaches around the tube. Low is hard plastic with sharp shadows; high is soft, milky glass. Use Assign modulation to choose a source. |
| Rim | 0–3; default 0.8 | Sets the light caught along the coil's edges. Use Assign modulation to choose a source. |
| Light Angle | -3.2–3.2; default 0.85 | Moves the light around the coil. Use Assign modulation to choose a source. |
| Glow | 0–1.5; default 0.5 | Sets the soft glow around the coil. Use Assign modulation to choose a source. |
Color
| Setting | Available values | What it changes |
|---|---|---|
| Hue | 0–360; default 324 | Chooses the color at one end of the coil. Use Assign modulation to choose a source. |
| Hue Span | -1.5–1.5; default -0.32 | Sets how far the color travels along the coil. Negative values travel the other way around the color wheel. Use Assign modulation to choose a source. |
| Saturation | 0–1; default 1 | Sets how vivid the colors are. Zero is white glass. Use Assign modulation to choose a source. |
| Brightness | 0.05–3; default 1.15 | Sets overall brightness while keeping highlights bounded. Use Assign modulation to choose a source. |
| Background Opacity | 0–1; default 1 | Fades the black background while keeping the coil visible over Studio layers. |
Bands
| Setting | Available values | What it changes |
|---|---|---|
| Bass Opens | 0–2; default 0.4 | Opens the far segment's winding (and deepens the clap) with the bass. Its default route follows the bass. Use Assign modulation to choose a source. |
| Mid Stretch | 0–2; default 0.5 | Stretches the middle segment's winding with the mids. Its default route follows the mids. Use Assign modulation to choose a source. |
| High Thicken | 0–2; default 0.4 | Thickens the near segment's tube with the highs. Its default route follows the highs. Use Assign modulation to choose a source. |
| Beat Pulse | 0–2; default 0.7 | Swells a ring of the tube and lights it on each beat, then sends it down the coil. Its default route fires on beats. Use Assign modulation to choose a source. |
| Wave Ripple | 0–1.5; default 0.5 | Ripples the winding with the playing waveform; each ripple travels down the coil. Use Assign modulation to choose a source. |
| Spectrum Swell | 0–1.5; default 0.28 | Swells the tube with the spectrum around each loop; each swell travels down the coil. Use Assign modulation to choose a source. |
| Echo Travel | 0.5s–5s; default 2s | Sets how many seconds a ripple, swell or beat ring takes to travel from the near end to the far tip. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Sensitivity | 0–3; default 1 | Sets sensitivity to music. Zero leaves a still coil. |
| Response | 0–1; default 0.3 | Sets how gradually the waveform and assigned audio reactions respond. |
Motion
| Setting | Available values | What it changes |
|---|---|---|
| Spin | -2–2; default 0.22 | Turns each segment around its own axis, which reads as travel along the coil. Negative values turn it the other way. Use Assign modulation to choose a source. |
| Clap Rate | 0–2; default 0.24 | Sets how fast the coil opens and closes on its own. Use Assign modulation to choose a source. |
| Clap Depth | 0–1.2; default 0.3 | Sets how far the coil opens and closes. Use Assign modulation to choose a source. |
| Motion Speed | 0–2; default 1 | Sets how fast the coil spins, claps, swells and flows. Zero holds the motion while the music keeps sending ripples. Use Assign modulation to choose a source. |
Camera
| Setting | Available values | What it changes |
|---|---|---|
| Orbit | -3.14–3.14; default 0 | Turns the view all the way around the coil. Dragging the picture sideways sets it too. Use Assign modulation to choose a source. |
| Elevation | -1.4–1.4; default 0 | Raises or lowers the view above or below the coil. Dragging the picture up or down sets it too. Use Assign modulation to choose a source. |
| Distance | 1.5–9; default 3.3 | Moves the camera closer or farther away. Scrolling over the picture sets it too. Use Assign modulation to choose a source. |
| Lens | 30°–110°; default 64° | Sets the field of view. Narrow values flatten the depth; wide values exaggerate it. Use Assign modulation to choose a source. |
| Auto Orbit | -1–1; default 0 | Circles the camera around the coil on its own. Negative values circle the other way. Use Assign modulation to choose a source. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Drag the picture to orbit the coil, and scroll to move in close.
- Raise Echo Travel to watch each beat ring travel slowly down the winding.
- Give Bass Opens, Mid Stretch and High Thicken different bands so each segment answers to a different part of the music.
- Raise Sea Swell and Foam for rolling ocean waves, or Glass Flow for streaks of light racing along the tube.
- Presets preserve your chosen Background Opacity.