Particles

White Holes

White Holes is a particle-driven audio-reactive scene in BeamTracer Audio Visualizers. Shape its response in your browser with settings, audio modulation, presets, and tips.

Default demo track · live audio-reactive settings

White Holes is a particle-driven audio-reactive scene in the Particles category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.

Open White Holes

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Endorphins · Reise Im Fjord · Momento · Dubmission · Singularity · Automnemonic · Antropofagia · Florence · Talbot · Supernova · Bass Cannon · Vortex Storm · Neon Pulse · Gravity Waves · Chaos Engine

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Audio → ForceForce FieldControls audio → force; higher values increase the effect and lower values reduce it.
Audio → RadiusForce FieldSets the visible audio → radius.
Audio → HueColor CyclingMoves the color around the color spectrum.
Audio → BrightnessColor CyclingSets the visible strength of audio → brightness.
ThresholdPulse BurstSets the level that must be crossed before threshold appears.
ThresholdBass SpawnSets the level that must be crossed before threshold appears.
ThresholdAudio SplatSets the level that must be crossed before threshold appears.
Audio → ScrewScrew RotationControls audio → screw; higher values increase the effect and lower values reduce it.

Settings reference

Preset Cycle

SettingAvailable valuesWhat it changes
Auto-Cycle PresetsOn / OffTurns auto-cycle presets on or off.
Cycle On Bass HitOn / OffTurns cycle on bass hit on or off.
Cycle Interval2s–30sControls cycle interval; higher values increase the effect and lower values reduce it.

Particles

SettingAvailable valuesWhat it changes
Particle Count65,536, 262,144, 1,048,576Sets how many particles fill the view. Higher counts make the field denser.
Size0.5px–5pxSets the visible size.
Opacity0.1–1Sets the overall transparency.
Decay0–1Sets how long decay remains visible.

Speed

SettingAvailable valuesWhat it changes
Max Speed5–100Sets how quickly max changes or moves.
Damping0.1–0.95Balances immediate audio response against steadier motion.

Force Field

SettingAvailable valuesWhat it changes
Distance ModeCONSTANT, LINEAR, INVERSEChooses the distance mode or style.
Force Always OnOn / OffTurns force always on or off.
Radius50px–1500pxSets the visible radius.
Strength0.01–0.2Sets the visible strength of strength.
Randomize0.01–0.9Sets how irregular or unpredictable the randomize appears.
Audio → Force0–1Controls audio → force; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.
Audio → Radius0–1Sets the visible audio → radius. Use Assign modulation to choose a source.

Gravity

SettingAvailable valuesWhat it changes
ModeAttract, Repel, Orbit, ChaosChooses the active mode or style.
Strength0–1Sets the visible strength of strength.

Colors

SettingAvailable valuesWhat it changes
Base Hue0°–1°Moves the color around the color spectrum.
Saturation0–1Moves colors from muted toward vivid.
Brightness0.2–1Sets the visible strength of brightness.
Variation0–0.5Controls variation; higher values increase the effect and lower values reduce it.
BackgroundColorSets the background.
Background Auto HueOn / OffTurns background auto hue on or off.
Background Hue Speed0.01–1Sets how quickly background hue changes or moves.

Color Cycling

SettingAvailable valuesWhat it changes
Enable CyclingOn / OffTurns cycling on or off.
Cycle Speed0.1–2Sets how quickly cycle changes or moves.
Audio → Hue0–1Moves the color around the color spectrum. Use Assign modulation to choose a source.
Audio → Brightness0–1Sets the visible strength of audio → brightness. Use Assign modulation to choose a source.

Audio

SettingAvailable valuesWhat it changes
Audio ReactiveOn / OffTurns audio reactive on or off.
Master Gain0.1–3Sets how strongly the input signal affects master.
Bass Intensity0–2Sets the visible bass intensity.
Mid Intensity0–2Sets the visible mid intensity.
High Intensity0–2Sets the visible high intensity.
Smoothing0–0.99Balances immediate audio response against steadier motion.

Audio Mapping

SettingAvailable valuesWhat it changes
Bass → X Force0–1Controls bass → x force; higher values increase the effect and lower values reduce it.
Mids → Y Force0–1Controls mids → y force; higher values increase the effect and lower values reduce it.
Highs → Intensity0–1Sets the visible highs → intensity.

Pulse Burst

SettingAvailable valuesWhat it changes
Enable PulseOn / OffTurns pulse on or off.
Threshold0.3–1Sets the level that must be crossed before threshold appears. Use Assign modulation to choose a source.
Explosion Force0.1–2Controls explosion force; higher values increase the effect and lower values reduce it.

Bass Spawn

SettingAvailable valuesWhat it changes
Enable SpawnOn / OffTurns spawn on or off.
Threshold0.3–1Sets the level that must be crossed before threshold appears. Use Assign modulation to choose a source.
Spawn Amount1%–50%Sets the percentage of particles respawned on a bass hit.

Mouse Interaction

SettingAvailable valuesWhat it changes
Enable MouseOn / OffTurns mouse on or off.
ModeAttractor, Repulsor, Vortex, Scatter, Paint, Black HoleChooses the active mode or style.
Strength0.1–3Sets the visible strength of strength.
Radius0.2–3Sets the visible radius.

Audio Splat

SettingAvailable valuesWhat it changes
Enable Audio SplatOn / OffTurns audio splat on or off.
Threshold0.1–0.9Sets the level that must be crossed before threshold appears. Use Assign modulation to choose a source.
Splat Strength0.1–2Sets the visible splat strength.
Cooldown0.05s–0.5sControls cooldown; higher values increase the effect and lower values reduce it.
Roaming PositionOn / OffTurns roaming position on or off.
Roam Speed0.1–2Sets how quickly roam changes or moves.

Screw Rotation

SettingAvailable valuesWhat it changes
Rotation-90°–90°Sets the rotation of the visible composition.
Both DirectionsOn / OffTurns both directions on or off.
Randomize0.01–0.9Sets how irregular or unpredictable the randomize appears.
Audio → Screw0–1Controls audio → screw; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.

Turbulence

SettingAvailable valuesWhat it changes
Enable TurbulenceOn / OffTurns turbulence on or off.
Strength0–2Sets the visible strength of strength.
Scale0.5–10Sets the visual scale.
Speed0.1–2Sets how quickly speed changes or moves.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Let bass control particle scale or spread, while highs drive sparkle or trail detail for a clearer sense of depth.
  • Try assigning Bass to Audio → Force, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.