Liquid Drift
Shape reflective liquid sheets with Liquid Drift. Blend flowing formations, bend the surface with music, and explore the scene with moving cameras.
Liquid Drift turns music into flowing sheets of color. Try Mercury Current for reflective waves, Oil Slick for a curling vortex, or Aurora Curtains for hanging folds. Changing formations blends the surfaces into their new arrangement.
Open Liquid Drift
Launch the visualizer with its matching left-nav entry selected.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Mercury Current · Oil Slick · Aurora Curtains · Solar Silk · Acid Estuary · Midnight Sails
How do I share a factory look?
Open SHARE A LOOK, choose a preset from FACTORY LOOK, and select COPY LOOK LINK. The link opens that original preset with its audio reactions. Personal slider edits and music are not included. Use OPEN LOOK to preview what the recipient will see.
How do I share my edited look?
Open SHARE A LOOK, select PREPARE MY LOOK, then choose COPY MY LOOK LINK. The link includes your current visual settings, modulation routes, and generator settings. Music is not included. Use OPEN MY LOOK to preview the result. Prepare a new link after making more edits.
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Sheet Width | Flow | Widens each sheet across the flow. |
| Sheet Spacing | Flow | Separates neighboring sheets in the formation. |
| Flow Speed | Flow | Sets how quickly the folds travel. Zero stops the built-in flow; audio and camera motion remain independent. |
| Curl Depth | Flow | Deepens the flowing folds in each sheet. |
| Fold Frequency | Flow | Sets how many folds appear along the flow. |
| Twist | Flow | Twists the sheets along their length. |
| Wave Height | Flow | Sets the height of music-driven bends as they travel along the sheets. |
| Surface Roughness | Surface | Changes sharp reflections into a softer surface finish. |
| Hue | Surface | Chooses the first surface color. |
| Color Spread | Surface | Separates the two surface colors around the color wheel. |
| Color Islands | Surface | Changes the size and spacing of the colored islands across the sheets. |
| Depth Displacement | Camera | Sets how far the traveling bends move into and out of the scene. |
| Camera Speed | Camera | Sets how quickly the camera travels along its path. |
| Camera Travel | Camera | Sets how far the camera wanders from its chosen view; 0 holds it still and higher values sweep it through wider arcs. |
Settings reference
Flow
| Setting | Available values | What it changes |
|---|---|---|
| Formation | ESTUARY, VORTEX, CURTAIN, SAIL | Arranges the sheets as flowing Estuary waves, a Vortex, hanging Curtains, or twisted Sails. |
| Formation Transition | 0.2–4; default 1.5 | Sets how long the sheets take to blend into a new formation. |
| Sheet Count | 2–8; default 5 | Sets the number of visible sheets. |
| Sheet Width | 0.2–1.6; default 0.75 | Widens each sheet across the flow. Use Assign modulation to choose a source. |
| Sheet Spacing | 0.1–1.4; default 0.55 | Separates neighboring sheets in the formation. Use Assign modulation to choose a source. |
| Flow Speed | 0–1; default 0.2 | Sets how quickly the folds travel. Zero stops the built-in flow; audio and camera motion remain independent. Use Assign modulation to choose a source. |
| Curl Depth | 0–2.5; default 0.8 | Deepens the flowing folds in each sheet. Use Assign modulation to choose a source. |
| Fold Frequency | 0.3–3; default 1.2 | Sets how many folds appear along the flow. Use Assign modulation to choose a source. |
| Twist | -2–2; default 0.4 | Twists the sheets along their length. Use Assign modulation to choose a source. |
| Wave Height | 0–1; default 0.45 | Sets the height of music-driven bends as they travel along the sheets. Use Assign modulation to choose a source. |
Surface
| Setting | Available values | What it changes |
|---|---|---|
| Finish | CHROME, IRIDESCENT, PORCELAIN | Chooses Chrome, Iridescent, or Porcelain surfaces. |
| Surface Roughness | 0.05–0.8; default 0.18 | Changes sharp reflections into a softer surface finish. Use Assign modulation to choose a source. |
| Hue | 0–360; default 195 | Chooses the first surface color. Use Assign modulation to choose a source. |
| Color Spread | 0–180; default 80 | Separates the two surface colors around the color wheel. Use Assign modulation to choose a source. |
| Color Islands | 0.2–3; default 1.1 | Changes the size and spacing of the colored islands across the sheets. Use Assign modulation to choose a source. |
| Background Opacity | 0–1; default 1 | Fades the black background and optional stars while keeping the sheets visible. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Sensitivity | 0–3; default 1 | Sets audio sensitivity. Zero stops new audio bends; existing bends continue downstream. |
| Response | 0–1; default 0.3 | Sets how quickly new audio bends and assigned audio signals respond. |
Camera
| Setting | Available values | What it changes |
|---|---|---|
| Camera Mode | ORBIT, AUDIO, FLY | Chooses continuous camera motion, motion that follows audio level, or a close traveling view. |
| Camera View | INSIDE, CORE, WIDE, TOP, ISO, FLY-THROUGH | Chooses the starting view in Orbit or Audio mode. Fly mode uses its close traveling view. Drag the canvas to explore. |
| Camera Path | ORBIT, HELIX, DRIFT, SURGE | Chooses the camera movement: Orbit, Helix, Drift, or Surge. |
| Depth Displacement | 0–1.5; default 0.45 | Sets how far the traveling bends move into and out of the scene. Use Assign modulation to choose a source. |
| Canvas Fill | 0.75–2; default 1.45 | Sets how much of the canvas the artwork fills; higher values zoom in so it fills more of the screen, and lower values pull back to show more of the surroundings. |
| Scene Depth | 0.2–4; default 2 | Sets the distance occupied by the scene from front to back. |
| Camera Speed | 0–1; default 0.16 | Sets how quickly the camera travels along its path. Use Assign modulation to choose a source. |
| Camera Travel | 0–1.5; default 0.25 | Sets how far the camera wanders from its chosen view; 0 holds it still and higher values sweep it through wider arcs. Use Assign modulation to choose a source. |
Stars
| Setting | Available values | What it changes |
|---|---|---|
| Show Starfield | On / Off | Adds a starfield that reveals camera movement through parallax. |
| Star Brightness | 0–1; default 0.6 | Sets the brightness of the optional stars. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Try Top or ISO to follow the bends traveling through the sheets.
- Enable Show Starfield for extra depth cues while the camera moves.