Wire

Fracture

Fracture is a line-based audio-reactive scene in BeamTracer Audio Visualizers, built on WebGPU. Settings, audio modulation, presets, and tips.

Open Fracture ↗
Default demo track · live audio-reactive settings

Fracture is a line-based audio-reactive scene in the Wire category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.

Open Fracture

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Soundwaves · Crimson Flow · Ultraviolet · Arctic Pulse · Neon Garden · Black Velvet

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Wave AmplitudeAudio DisplacementControls the distance of the motion from its resting position.
Bass AmplitudeAudio DisplacementControls the distance of the motion from its resting position.
Depth AmplitudeAudio DisplacementControls the distance of the motion from its resting position.
Spectral DetailAudio DisplacementControls how strongly high frequencies add fine ripples along the threads; 0 leaves only the larger waves.
Thread GlowMaterialSets the visible strength of thread glow.
Key LightShadow RoomSets the brightness of the main light that picks out the threads and casts the shadows.
Flow SpeedAnimationSets how quickly flow changes or moves.
Audio BirthWave ParticlesControls how strongly high frequencies in the music spawn new particles; at 0 only the overall loudness triggers them. Available when Show Particles is on.

Settings reference

Core

SettingAvailable valuesWhat it changes
Core StyleTWISTED, FLAT FIELDChooses the core style mode or style.
Wave BehaviorROPE ECHO, CONTINUOUS TRACEChooses the wave behavior mode or style.
Thread Count8–42Sets how many visible elements are drawn.
Thread Thickness0.035–0.22Sets the visible thread thickness.
Bundle Spread2–14Controls how far elements separate from the center or from one another.

Geometry

SettingAvailable valuesWhat it changes
Curve Detail256–1024Sets how many points make up each thread; higher values draw smoother curves and lower values show visible angles in the ripples.
Thread Length18–46Sets the visible thread length.
Depth Spread0–12Controls how far elements separate from the center or from one another.

Audio Displacement

SettingAvailable valuesWhat it changes
Wave Amplitude0–6Controls the distance of the motion from its resting position. Use Assign modulation to choose a source.
Bass Amplitude0–5Controls the distance of the motion from its resting position. Use Assign modulation to choose a source.
Depth Amplitude0–4Controls the distance of the motion from its resting position. Use Assign modulation to choose a source.
Spectral Detail0–2Controls how strongly high frequencies add fine ripples along the threads; 0 leaves only the larger waves. Use Assign modulation to choose a source.

Material

SettingAvailable valuesWhat it changes
Thread FinishSATIN, NEON, CHROME, IRIDESCENTChooses the thread finish mode or style.
Roughness0.05–1Moves the surface from polished toward matte.
Metalness0–1Moves the surface from non-metallic toward metallic.
Clearcoat0–1Adds or reduces a glossy top layer on the surface.
Thread Glow0–1.2Sets the visible strength of thread glow. Use Assign modulation to choose a source.
Bloom0–0.65Sets the visible strength of bloom.

Shadow Room

SettingAvailable valuesWhat it changes
Cast Soft ShadowsOn / OffTurns cast soft shadows on or off.
Shadow Softness0–14Sets how blurred the edges of the shadows are; higher values give softer, more diffuse shadows. Available when Cast Soft Shadows is on.
Shadow Samples1–16Trades visual detail against performance.
Key Light0–900Sets the brightness of the main light that picks out the threads and casts the shadows. Use Assign modulation to choose a source.
Fill Light0–100Sets the brightness of the softer secondary lights that lift the dark side of the threads; higher values reduce contrast.
Room ColorColorSets the room color.
Key Light ColorColorSets the key light color.
Fill Light ColorColorSets the fill light color.

Colors

SettingAvailable valuesWhat it changes
Low ThreadsColorSets the low threads.
Mid ThreadsColorSets the mid threads.
High ThreadsColorSets the high threads.
Background Opacity0–1Sets how solid the room behind the threads is. At 1 the threads hang in the full dark room with its floor and walls; at 0 only the threads, their glow, and the floating dust remain over whatever is behind the visualizer.
BackgroundColorSets the background.

Audio

SettingAvailable valuesWhat it changes
Audio EnabledOn / OffTurns audio enabled on or off.
Master Gain0x–3xSets how strongly the input signal affects master.
Bass Intensity0x–3xSets the visible bass intensity.
Mid Intensity0x–3xSets the visible mid intensity.
High Intensity0x–3xSets the visible high intensity.
Smoothing0.01–0.8Balances immediate audio response against steadier motion.

Animation

SettingAvailable valuesWhat it changes
Flow Speed0–2.5Sets how quickly flow changes or moves. Use Assign modulation to choose a source.
Propagation Rate0–2Sets how quickly propagation changes or moves.
Rope Damping0–2.5Balances immediate audio response against steadier motion.

Wave Particles

SettingAvailable valuesWhat it changes
Show ParticlesOn / OffShows or hides particles.
Particle Count0–1400Sets how many visible elements are drawn.
Particle Size0.01–0.16Sets the visible particle size.
Audio Birth0–3Controls how strongly high frequencies in the music spawn new particles; at 0 only the overall loudness triggers them. Available when Show Particles is on. Use Assign modulation to choose a source.

Camera

SettingAvailable valuesWhat it changes
ViewGALLERY, LOW, WIDE, MACRO, OVERHEAD, SIDEChooses the view mode or style.
Camera MotionSTILL, DRIFT, ORBIT, FLOATChooses the camera motion mode or style.
Camera Speed0–1.5Sets how quickly camera changes or moves.
View Transition0.2s–4sSets how many seconds the camera takes to glide to a new View when you switch.
Mouse 3D Control0–1Sets how far the view tilts and shifts as you move the pointer across the screen; 0 ignores the pointer.

Depth of Field

SettingAvailable valuesWhat it changes
Soft FocusOn / OffTurns soft focus on or off.
Focus Distance28–56Sets how far from the camera the sharp zone sits, from the threads up front to the back of the room. Available when Soft Focus is on.
Focal Range0.5–12Sets how deep the sharp zone is around the Focus Distance; higher values keep more of the room in focus. Available when Soft Focus is on.
Bokeh Scale0.5–10Sets the visual bokeh scale.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Route bass to line width or displacement, then use mids for motion so the shape stays musical instead of only flashing.
  • Try assigning Bass to Wave Amplitude, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.