Fluidic Time
Fluidic Time is a clock and time-based visual in BeamTracer Audio Visualizers, built on WebGPU. Settings, audio modulation, presets, and tips.
Fluidic Time is a clock and time-based visual in the Date and Time category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
Open Fluidic Time
Launch the visualizer with its matching left-nav entry selected.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- Open the settings sections and adjust the controls that shape this visualizer's built-in response.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Glass Tide · Molten Minute · Midnight Ripple · Quiet Mercury
Audio modulation
This visualizer uses its Audio or sensitivity controls for its built-in response. Its settings do not currently show Assign modulation on individual sliders.
Settings reference
Clock
| Setting | Available values | What it changes |
|---|---|---|
| Clock Profile | ACCOUNT / LOCAL, UTC 24H | Chooses the clock profile mode or style. |
| Format | 12H, 24H | Chooses the format mode or style. |
| Time Zone | ACCOUNT DEFAULT, UTC, BERLIN, PACIFIC, NEW YORK, HONG KONG, LONDON, TOKYO, PARIS, MOSCOW, SYDNEY, MANILA, ROME, CAIRO, ANCHORAGE, DUBAI, DALLAS | Chooses the time zone mode or style. |
| Show Seconds | On / Off | Shows or hides seconds. |
| Show Am / Pm | On / Off | Shows or hides am / pm. |
| Responsive Layout | On / Off | Turns responsive layout on or off. |
| Clock Scale | 0.5–1.25 | Sets the visual clock scale. |
Fluid Motion
| Setting | Available values | What it changes |
|---|---|---|
| Simulation Speed | 0.25–2 | Sets how quickly simulation changes or moves. |
| Wave Speed | 0.2–2 | Sets how quickly wave changes or moves. |
| Viscosity | 0–1 | Moves the motion between fluid and resistant. |
| Relief Height | 0–2 | Sets the visible relief height. |
| Digit Hold | 0–2 | Sets how long digit hold remains visible. |
| Digit Morph | 0.1s–3s | Sets how many seconds the digits take to flow from the old numbers into the new ones when the time changes, so higher values give slower, softer transitions. |
Local Disturbance
| Setting | Available values | What it changes |
|---|---|---|
| Disturbance Radius | 0.02–0.3 | Sets the visible disturbance radius. |
| Disturbance Strength | 0–2 | Sets the visible disturbance strength. |
| Pointer Force | 0–2 | Sets how strongly your pointer pushes the water as you move it across the clock, with 0 making the surface ignore the pointer. |
Water Waves
| Setting | Available values | What it changes |
|---|---|---|
| Wave Train | On / Off | Turns wave train on or off. |
| Wave Intensity | 0–2 | Sets the visible wave intensity. |
| Wave Count | 1–24 | Sets how many visible elements are drawn. |
| Wave Spacing | 0.05–0.5 | Sets the spacing between visible elements. |
| Wave Speed | -2–2 | Sets how quickly wave changes or moves. |
| Crest Width | 0.01–0.2 | Sets the visible crest width. |
| Fade Distance | 4–24 | Sets the spacing between visible elements. |
| Crest Color | Color | Sets the crest color. |
Audio Wave Drive
| Setting | Available values | What it changes |
|---|---|---|
| Bass Energy | 0–2 | Sets how strongly the bass strengthens the floor waves, with 0 ignoring the bass. Available when Wave Train is on. |
| Mid Warp | 0–2 | Sets how much the mid frequencies bend and warp the shape of the floor waves, with 0 ignoring the mids. Available when Wave Train is on. |
| High Shimmer | 0–2 | Sets how much the high frequencies add shimmer to the floor wave crests, with 0 ignoring the highs. Available when Wave Train is on. |
| Beat Ripple | 0–2 | Sets how large a ripple is sent across the floor on each detected beat, with 0 turning beat ripples off. Available when Wave Train is on. |
Floor Reflection
| Setting | Available values | What it changes |
|---|---|---|
| Reflection | 0–1 | Controls how strongly the surrounding scene is reflected. |
| Resolution | 0.25–1 | Trades visual detail against performance. |
| Fade Distance | 5–30 | Sets the spacing between visible elements. |
Material & Palette
| Setting | Available values | What it changes |
|---|---|---|
| Liquid | Color | Sets the liquid. |
| Highlight | Color | Sets the highlight. |
| Background | Color | Sets the background. |
| Background Opacity | 0–1 | Fades the surrounding water, the sky and the background color. At zero the canvas is transparent and only the liquid clock remains, with its ripples and a soft edge where it meets the rest of the water. |
| Environment | SHORE, DUSK, OFF | Chooses the environment mode or style. |
| Env Lighting | 0–1 | Sets how much the chosen environment lights and reflects on the liquid, so 0 removes its glow and 1 gives full effect. Available when Environment is not Off. |
| Env Background | 0–1 | Sets how visible the chosen environment is as the backdrop behind the clock, so 0 hides it and 1 shows it fully. The sky shows behind the water only from a low camera, so it is available when Environment is not Off and Elevation is 27° or less. |
| Roughness | 0.02–0.9 | Moves the surface from polished toward matte. |
| Metalness | 0–1 | Moves the surface from non-metallic toward metallic. |
| Transmission | 0–1 | Sets how much light appears to pass through the material. |
| Clearcoat | 0–1 | Adds or reduces a glossy top layer on the surface. |
Camera
| Setting | Available values | What it changes |
|---|---|---|
| Distance | 8–24 | Sets how far the camera sits from the subject. |
| Elevation | 15°–70° | Tilts the camera from a low, near-horizon view at 15° up to looking steeply down on the water at 70°. |
| Auto Orbit | On / Off | Turns auto orbit on or off. |
| Orbit Speed | -1–1 | Sets how quickly orbit changes or moves. |
Bloom
| Setting | Available values | What it changes |
|---|---|---|
| Strength | 0–3 | Sets the visible strength of strength. |
| Radius | 0–1 | Sets the visible radius. |
| Threshold | 0–1 | Sets the level that must be crossed before threshold appears. |
Audio & Performance
| Setting | Available values | What it changes |
|---|---|---|
| Audio Master | 0x–3x | Sets how strongly all of the music-driven water effects respond together, with 0x turning them off and 3x tripling them. |
| Smoothing | 0.01–0.8 | Balances immediate audio response against steadier motion. |
| Bass Waves | 0–2 | Sets how strongly the bass sends broad waves rolling through the water, with 0 ignoring the bass. |
| Mid Gather | 0–2 | Sets how strongly the mid frequencies pull the water tight into crisp digit shapes, with 0 ignoring the mids. |
| High Crests | 0–2 | Sets how much the high frequencies splash the water around digits that are changing, with 0 ignoring the highs. |
| Volume Agitation | 0–2 | Sets how much the overall loudness churns the whole water surface, so louder music makes it choppier, with 0 ignoring volume. |
| Simulation Quality | PERFORMANCE, BALANCED, HIGH, ULTRA | Chooses the simulation quality mode or style. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Keep the clock face readable; route audio to the surrounding material, particles, or glow rather than every time element.
- Set the overall sensitivity first, then adjust color and motion separately so louder sections remain readable.