Date and Time
Fluidic Time Fluidic Time is a clock and time-based visual in BeamTracer Audio Visualizers, built on WebGPU. Settings, audio modulation, presets, and tips.
Default demo track · live audio-reactive settings
Fluidic Time is a clock and time-based visual in the Date and Time category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
Open Fluidic Time Launch the visualizer with its matching left-nav entry selected.
Start the demo track, choose a local audio file, or enable a live input.
Try a preset or style first, then open the section for the part of the image you want to change.
Open the settings sections and adjust the controls that shape this visualizer's built-in response.
Use Reset to Defaults whenever you want to return to the original look.
Glass Tide · Molten Minute · Midnight Ripple · Quiet Mercury
This visualizer uses its Audio or sensitivity controls for its built-in response. Its settings do not currently show Assign modulation on individual sliders.
Setting Available values What it changes Clock Profile ACCOUNT / LOCAL, UTC 24H Chooses the clock profile mode or style. Format 12H, 24H Chooses the format mode or style. Time Zone ACCOUNT DEFAULT, UTC, BERLIN, PACIFIC, NEW YORK, HONG KONG, LONDON, TOKYO, PARIS, MOSCOW, SYDNEY, MANILA, ROME, CAIRO, ANCHORAGE, DUBAI, DALLAS Chooses the time zone mode or style. Show Seconds On / Off Shows or hides seconds. Show Am / Pm On / Off Shows or hides am / pm. Responsive Layout On / Off Turns responsive layout on or off. Clock Scale 0.5–1.25 Sets the visual clock scale.
Setting Available values What it changes Simulation Speed 0.25–2 Sets how quickly simulation changes or moves. Wave Speed 0.2–2 Sets how quickly wave changes or moves. Viscosity 0–1 Moves the motion between fluid and resistant. Relief Height 0–2 Sets the visible relief height. Digit Hold 0–2 Sets how long digit hold remains visible. Digit Morph 0.1s–3s Controls digit morph; higher values increase the effect and lower values reduce it.
Setting Available values What it changes Disturbance Radius 0.02–0.3 Sets the visible disturbance radius. Disturbance Strength 0–2 Sets the visible disturbance strength. Pointer Force 0–2 Controls pointer force; higher values increase the effect and lower values reduce it.
Setting Available values What it changes Wave Train On / Off Turns wave train on or off. Wave Intensity 0–2 Sets the visible wave intensity. Wave Count 1–24 Sets how many visible elements are drawn. Wave Spacing 0.05–0.5 Sets the spacing between visible elements. Wave Speed -2–2 Sets how quickly wave changes or moves. Crest Width 0.01–0.2 Sets the visible crest width. Fade Distance 4–24 Sets the spacing between visible elements. Crest Color Color Sets the crest color.
Setting Available values What it changes Bass Energy 0–2 Controls bass energy; higher values increase the effect and lower values reduce it. Mid Warp 0–2 Controls mid warp; higher values increase the effect and lower values reduce it. High Shimmer 0–2 Controls high shimmer; higher values increase the effect and lower values reduce it. Beat Ripple 0–2 Controls beat ripple; higher values increase the effect and lower values reduce it.
Setting Available values What it changes Reflection 0–1 Controls how strongly the surrounding scene is reflected. Blur Radius 0–1 Softens edges and spreads nearby light or color. Blur Mix 0–1 Softens edges and spreads nearby light or color. Resolution 0.25–1 Trades visual detail against performance. Fade Distance 5–30 Sets the spacing between visible elements.
Setting Available values What it changes Liquid Color Sets the liquid. Highlight Color Sets the highlight. Background Color Sets the background. Environment SHORE, DUSK, OFF Chooses the environment mode or style. Env Lighting 0–1 Controls env lighting; higher values increase the effect and lower values reduce it. Env Background 0–1 Controls env background; higher values increase the effect and lower values reduce it. Roughness 0.02–0.9 Moves the surface from polished toward matte. Metalness 0–1 Moves the surface from non-metallic toward metallic. Transmission 0–1 Sets how much light appears to pass through the material. Clearcoat 0–1 Adds or reduces a glossy top layer on the surface.
Setting Available values What it changes Distance 8–24 Sets how far the camera sits from the subject. Elevation 15°–70° Controls elevation; higher values increase the effect and lower values reduce it. Auto Orbit On / Off Turns auto orbit on or off. Orbit Speed -1–1 Sets how quickly orbit changes or moves.
Setting Available values What it changes Strength 0–3 Sets the visible strength of strength. Radius 0–1 Sets the visible radius. Threshold 0–1 Sets the level that must be crossed before threshold appears.
Setting Available values What it changes Audio Master 0x–3x Controls audio master; higher values increase the effect and lower values reduce it. Smoothing 0.01–0.8 Balances immediate audio response against steadier motion. Bass Waves 0–2 Controls bass waves; higher values increase the effect and lower values reduce it. Mid Gather 0–2 Controls mid gather; higher values increase the effect and lower values reduce it. High Crests 0–2 Controls high crests; higher values increase the effect and lower values reduce it. Volume Agitation 0–2 Controls volume agitation; higher values increase the effect and lower values reduce it. Simulation Quality PERFORMANCE, BALANCED, HIGH, ULTRA Chooses the simulation quality mode or style.
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Keep the clock face readable; route audio to the surrounding material, particles, or glow rather than every time element.
Set the overall sensitivity first, then adjust color and motion separately so louder sections remain readable.