Date and Time

Fluidic Time

Fluidic Time is a clock and time-based visual in BeamTracer Audio Visualizers, built on WebGPU. Settings, audio modulation, presets, and tips.

Default demo track · live audio-reactive settings

Fluidic Time is a clock and time-based visual in the Date and Time category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.

Open Fluidic Time

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. Open the settings sections and adjust the controls that shape this visualizer's built-in response.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Glass Tide · Molten Minute · Midnight Ripple · Quiet Mercury

Audio modulation

This visualizer uses its Audio or sensitivity controls for its built-in response. Its settings do not currently show Assign modulation on individual sliders.

Settings reference

Clock

SettingAvailable valuesWhat it changes
Clock ProfileACCOUNT / LOCAL, UTC 24HChooses the clock profile mode or style.
Format12H, 24HChooses the format mode or style.
Time ZoneACCOUNT DEFAULT, UTC, BERLIN, PACIFIC, NEW YORK, HONG KONG, LONDON, TOKYO, PARIS, MOSCOW, SYDNEY, MANILA, ROME, CAIRO, ANCHORAGE, DUBAI, DALLASChooses the time zone mode or style.
Show SecondsOn / OffShows or hides seconds.
Show Am / PmOn / OffShows or hides am / pm.
Responsive LayoutOn / OffTurns responsive layout on or off.
Clock Scale0.5–1.25Sets the visual clock scale.

Fluid Motion

SettingAvailable valuesWhat it changes
Simulation Speed0.25–2Sets how quickly simulation changes or moves.
Wave Speed0.2–2Sets how quickly wave changes or moves.
Viscosity0–1Moves the motion between fluid and resistant.
Relief Height0–2Sets the visible relief height.
Digit Hold0–2Sets how long digit hold remains visible.
Digit Morph0.1s–3sControls digit morph; higher values increase the effect and lower values reduce it.

Local Disturbance

SettingAvailable valuesWhat it changes
Disturbance Radius0.02–0.3Sets the visible disturbance radius.
Disturbance Strength0–2Sets the visible disturbance strength.
Pointer Force0–2Controls pointer force; higher values increase the effect and lower values reduce it.

Water Waves

SettingAvailable valuesWhat it changes
Wave TrainOn / OffTurns wave train on or off.
Wave Intensity0–2Sets the visible wave intensity.
Wave Count1–24Sets how many visible elements are drawn.
Wave Spacing0.05–0.5Sets the spacing between visible elements.
Wave Speed-2–2Sets how quickly wave changes or moves.
Crest Width0.01–0.2Sets the visible crest width.
Fade Distance4–24Sets the spacing between visible elements.
Crest ColorColorSets the crest color.

Audio Wave Drive

SettingAvailable valuesWhat it changes
Bass Energy0–2Controls bass energy; higher values increase the effect and lower values reduce it.
Mid Warp0–2Controls mid warp; higher values increase the effect and lower values reduce it.
High Shimmer0–2Controls high shimmer; higher values increase the effect and lower values reduce it.
Beat Ripple0–2Controls beat ripple; higher values increase the effect and lower values reduce it.

Floor Reflection

SettingAvailable valuesWhat it changes
Reflection0–1Controls how strongly the surrounding scene is reflected.
Blur Radius0–1Softens edges and spreads nearby light or color.
Blur Mix0–1Softens edges and spreads nearby light or color.
Resolution0.25–1Trades visual detail against performance.
Fade Distance5–30Sets the spacing between visible elements.

Material & Palette

SettingAvailable valuesWhat it changes
LiquidColorSets the liquid.
HighlightColorSets the highlight.
BackgroundColorSets the background.
EnvironmentSHORE, DUSK, OFFChooses the environment mode or style.
Env Lighting0–1Controls env lighting; higher values increase the effect and lower values reduce it.
Env Background0–1Controls env background; higher values increase the effect and lower values reduce it.
Roughness0.02–0.9Moves the surface from polished toward matte.
Metalness0–1Moves the surface from non-metallic toward metallic.
Transmission0–1Sets how much light appears to pass through the material.
Clearcoat0–1Adds or reduces a glossy top layer on the surface.

Camera

SettingAvailable valuesWhat it changes
Distance8–24Sets how far the camera sits from the subject.
Elevation15°–70°Controls elevation; higher values increase the effect and lower values reduce it.
Auto OrbitOn / OffTurns auto orbit on or off.
Orbit Speed-1–1Sets how quickly orbit changes or moves.

Bloom

SettingAvailable valuesWhat it changes
Strength0–3Sets the visible strength of strength.
Radius0–1Sets the visible radius.
Threshold0–1Sets the level that must be crossed before threshold appears.

Audio & Performance

SettingAvailable valuesWhat it changes
Audio Master0x–3xControls audio master; higher values increase the effect and lower values reduce it.
Smoothing0.01–0.8Balances immediate audio response against steadier motion.
Bass Waves0–2Controls bass waves; higher values increase the effect and lower values reduce it.
Mid Gather0–2Controls mid gather; higher values increase the effect and lower values reduce it.
High Crests0–2Controls high crests; higher values increase the effect and lower values reduce it.
Volume Agitation0–2Controls volume agitation; higher values increase the effect and lower values reduce it.
Simulation QualityPERFORMANCE, BALANCED, HIGH, ULTRAChooses the simulation quality mode or style.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Keep the clock face readable; route audio to the surrounding material, particles, or glow rather than every time element.
  • Set the overall sensitivity first, then adjust color and motion separately so louder sections remain readable.