Date and Time

Fluidic Time

Fluidic Time is a clock and time-based visual in BeamTracer Audio Visualizers, built on WebGPU. Settings, audio modulation, presets, and tips.

Open Fluidic Time ↗
Default demo track · live audio-reactive settings

Fluidic Time is a clock and time-based visual in the Date and Time category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.

Open Fluidic Time

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. Open the settings sections and adjust the controls that shape this visualizer's built-in response.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Glass Tide · Molten Minute · Midnight Ripple · Quiet Mercury

Audio modulation

This visualizer uses its Audio or sensitivity controls for its built-in response. Its settings do not currently show Assign modulation on individual sliders.

Settings reference

Clock

SettingAvailable valuesWhat it changes
Clock ProfileACCOUNT / LOCAL, UTC 24HChooses the clock profile mode or style.
Format12H, 24HChooses the format mode or style.
Time ZoneACCOUNT DEFAULT, UTC, BERLIN, PACIFIC, NEW YORK, HONG KONG, LONDON, TOKYO, PARIS, MOSCOW, SYDNEY, MANILA, ROME, CAIRO, ANCHORAGE, DUBAI, DALLASChooses the time zone mode or style.
Show SecondsOn / OffShows or hides seconds.
Show Am / PmOn / OffShows or hides am / pm.
Responsive LayoutOn / OffTurns responsive layout on or off.
Clock Scale0.5–1.25Sets the visual clock scale.

Fluid Motion

SettingAvailable valuesWhat it changes
Simulation Speed0.25–2Sets how quickly simulation changes or moves.
Wave Speed0.2–2Sets how quickly wave changes or moves.
Viscosity0–1Moves the motion between fluid and resistant.
Relief Height0–2Sets the visible relief height.
Digit Hold0–2Sets how long digit hold remains visible.
Digit Morph0.1s–3sSets how many seconds the digits take to flow from the old numbers into the new ones when the time changes, so higher values give slower, softer transitions.

Local Disturbance

SettingAvailable valuesWhat it changes
Disturbance Radius0.02–0.3Sets the visible disturbance radius.
Disturbance Strength0–2Sets the visible disturbance strength.
Pointer Force0–2Sets how strongly your pointer pushes the water as you move it across the clock, with 0 making the surface ignore the pointer.

Water Waves

SettingAvailable valuesWhat it changes
Wave TrainOn / OffTurns wave train on or off.
Wave Intensity0–2Sets the visible wave intensity.
Wave Count1–24Sets how many visible elements are drawn.
Wave Spacing0.05–0.5Sets the spacing between visible elements.
Wave Speed-2–2Sets how quickly wave changes or moves.
Crest Width0.01–0.2Sets the visible crest width.
Fade Distance4–24Sets the spacing between visible elements.
Crest ColorColorSets the crest color.

Audio Wave Drive

SettingAvailable valuesWhat it changes
Bass Energy0–2Sets how strongly the bass strengthens the floor waves, with 0 ignoring the bass. Available when Wave Train is on.
Mid Warp0–2Sets how much the mid frequencies bend and warp the shape of the floor waves, with 0 ignoring the mids. Available when Wave Train is on.
High Shimmer0–2Sets how much the high frequencies add shimmer to the floor wave crests, with 0 ignoring the highs. Available when Wave Train is on.
Beat Ripple0–2Sets how large a ripple is sent across the floor on each detected beat, with 0 turning beat ripples off. Available when Wave Train is on.

Floor Reflection

SettingAvailable valuesWhat it changes
Reflection0–1Controls how strongly the surrounding scene is reflected.
Resolution0.25–1Trades visual detail against performance.
Fade Distance5–30Sets the spacing between visible elements.

Material & Palette

SettingAvailable valuesWhat it changes
LiquidColorSets the liquid.
HighlightColorSets the highlight.
BackgroundColorSets the background.
Background Opacity0–1Fades the surrounding water, the sky and the background color. At zero the canvas is transparent and only the liquid clock remains, with its ripples and a soft edge where it meets the rest of the water.
EnvironmentSHORE, DUSK, OFFChooses the environment mode or style.
Env Lighting0–1Sets how much the chosen environment lights and reflects on the liquid, so 0 removes its glow and 1 gives full effect. Available when Environment is not Off.
Env Background0–1Sets how visible the chosen environment is as the backdrop behind the clock, so 0 hides it and 1 shows it fully. The sky shows behind the water only from a low camera, so it is available when Environment is not Off and Elevation is 27° or less.
Roughness0.02–0.9Moves the surface from polished toward matte.
Metalness0–1Moves the surface from non-metallic toward metallic.
Transmission0–1Sets how much light appears to pass through the material.
Clearcoat0–1Adds or reduces a glossy top layer on the surface.

Camera

SettingAvailable valuesWhat it changes
Distance8–24Sets how far the camera sits from the subject.
Elevation15°–70°Tilts the camera from a low, near-horizon view at 15° up to looking steeply down on the water at 70°.
Auto OrbitOn / OffTurns auto orbit on or off.
Orbit Speed-1–1Sets how quickly orbit changes or moves.

Bloom

SettingAvailable valuesWhat it changes
Strength0–3Sets the visible strength of strength.
Radius0–1Sets the visible radius.
Threshold0–1Sets the level that must be crossed before threshold appears.

Audio & Performance

SettingAvailable valuesWhat it changes
Audio Master0x–3xSets how strongly all of the music-driven water effects respond together, with 0x turning them off and 3x tripling them.
Smoothing0.01–0.8Balances immediate audio response against steadier motion.
Bass Waves0–2Sets how strongly the bass sends broad waves rolling through the water, with 0 ignoring the bass.
Mid Gather0–2Sets how strongly the mid frequencies pull the water tight into crisp digit shapes, with 0 ignoring the mids.
High Crests0–2Sets how much the high frequencies splash the water around digits that are changing, with 0 ignoring the highs.
Volume Agitation0–2Sets how much the overall loudness churns the whole water surface, so louder music makes it choppier, with 0 ignoring volume.
Simulation QualityPERFORMANCE, BALANCED, HIGH, ULTRAChooses the simulation quality mode or style.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Keep the clock face readable; route audio to the surrounding material, particles, or glow rather than every time element.
  • Set the overall sensitivity first, then adjust color and motion separately so louder sections remain readable.