Lines

Nexus Lattice

A moving three-dimensional web with nine colored looks, length-shaped gradients, reflected ground, camera framing, and audio-driven motion.

Open Nexus Lattice ↗
Default demo track · live audio-reactive settings

Nexus Lattice is an animated line composition in the Lines category. Thousands of connected strands move as one shifting body while two line colors travel across the web, colored nodes mark its outer detail, and an optional reflected ground doubles the pattern below. Nine presets range from cool, spacious drift to fast warm turbulence, with dedicated looks that emphasize short connections, long connections, or gradients stretched across each strand.

Open Nexus Lattice

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Neon Tide · Solar Forge · Ultraviolet · Emerald Grid · Arctic Signal · Infrared Storm · Short Circuit · Long Exposure · Prism Span

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Constraint RatioCoreSets how strongly each line pulls its two ends toward each other; higher values draw the lines into tighter, straighter bundles and lower values let them scatter loosely.
Node OpacityMaterialSets how transparent the node appears.
Reflection DistortionMaterialControls how strongly the surrounding scene is reflected.
Bloom StrengthMaterialSets the visible bloom strength.
Point IntensityMaterialSets the visible point intensity.
Overall ScaleAnimationSets the visual overall scale.
Wander StrengthTravelSets the visible wander strength.
Wander SpeedTravelSets how quickly wander changes or moves.
CompressionDeformationSets how strongly the swarm is squeezed toward the point it is wandering around, and loud hits in the music loosen it so the swarm bursts outward. Available when Auto Wander is on.
TurbulenceDeformationSets how irregular or unpredictable the turbulence appears.
Curl StrengthDeformationSets the visible curl strength.
Strand WaveDeformationSets how strongly each line ripples along its length with the music; 0 keeps the lines straight. Available when Strand Segments is above 1.
Spectrum DriveResponseSets how strongly the spectrum drives lattice motion. An assigned source increases or reduces that live drive from the displayed base.
Glow ThresholdResponseSets the level that must be crossed before glow appears.
Mouse ForceForcesSets how strongly the swarm of lines is drawn toward your pointer; higher values pull it in harder. Available when Follow Mouse is on.
WindForcesControls how strongly wind moves the scene.
GravityForcesSets the downward pull on moving elements.
Max DistanceCameraSets the spacing between visible elements.

Settings reference

Core

SettingAvailable valuesWhat it changes
Constraint Ratio0–0.15Sets how strongly each line pulls its two ends toward each other; higher values draw the lines into tighter, straighter bundles and lower values let them scatter loosely. Use Assign modulation to choose a source.
Line Amount8192–131072Sets how many lines form the lattice.
Strand Segments1–8Sets how many divisions form the visible shape.
Follow MouseOn / OffTurns follow mouse on or off.
Reflected GroundOn / OffTurns reflected ground on or off.
White NodesOn / OffTurns white nodes on or off.

Material

SettingAvailable valuesWhat it changes
Node Opacity0–2Sets how transparent the node appears. Use Assign modulation to choose a source.
Reflection Distortion0–80Controls how strongly the surrounding scene is reflected. Use Assign modulation to choose a source.
BloomOn / OffTurns bloom on or off.
Bloom Strength0.001–3Sets the visible bloom strength. Use Assign modulation to choose a source.
Bloom Radius0–1Sets the visible bloom radius.
Ambient0–5Controls the scene-wide fill light.
Spot Light0–5Sets the brightness of the spotlight on the plain floor; 0 turns it off. Available when Reflected Ground is off and Floor Opacity is above 0.
Point LightOn / OffTurns point light on or off.
Point ColorColorSets the point color.
Point Intensity0–10Sets the visible point intensity. Use Assign modulation to choose a source.
Point Range100–3000Sets how far the point light reaches across the plain floor; higher values light more of it and lower values keep the glow close to the light. Available when Point Light is on, Reflected Ground is off and Floor Opacity is above 0.
Point Height-500–1000Sets the visible point height.

Colors

SettingAvailable valuesWhat it changes
BackgroundColorSets the background.
Background Opacity0–1Fades the dark vignette backdrop and fog behind the lattice so the glowing strands and floor reflection float over whatever sits behind the visualizer; 1 keeps the solid background and 0 leaves only the lattice.
Floor Opacity0–1Fades the reflective floor under the lattice, its sheen and reflection included; 1 keeps the floor and 0 removes it, so with BACKGROUND OPACITY at 0 only the lattice and nodes remain (a clean transparent layer in Studio).
Line Color AColorSets the first color carried across the lattice strands.
Line Color BColorSets the second color carried across the lattice strands.
Node ColorColorSets the color of the bright nodes around the lattice.
Color Spread0–4Sets how frequently the two line colors alternate across the lattice.
Color Cycle0–1Sets how quickly the line colors travel through the lattice.
Audio Color Shift0–1Sets how strongly mid and high-frequency activity accelerates the moving colors.
Color Intensity0.25–1.5Sets the strength of the colored lattice strands.
Length Color0–1Blends the moving palette with colors chosen by each connection’s length.
Length Gradient0–1Stretches Color A to Color B along each strand, with longer connections receiving the widest gradient.
Length Intensity-1–1Makes short connections brighter at negative values and long connections brighter at positive values.
White ThemeOn / OffTurns white theme on or off.
White Fade Speed0.01–0.5Sets how quickly white fade changes or moves.
Node Fade Speed0.01–0.5Sets how quickly node fade changes or moves.

Audio

SettingAvailable valuesWhat it changes
Audio ReactiveOn / OffTurns audio reactive on or off.
Master Gain0x–3xSets how strongly the input signal affects master.
Bass Intensity0x–3xSets the visible bass intensity.
Mid Intensity0x–3xSets the visible mid intensity.
High Intensity0x–3xSets the visible high intensity.
Smoothing0–0.98Balances immediate audio response against steadier motion.

Animation

SettingAvailable valuesWhat it changes
Overall Scale0.1–3Sets the visual overall scale. Use Assign modulation to choose a source.

Travel

SettingAvailable valuesWhat it changes
Auto WanderOn / OffTurns auto wander on or off.
Orbit Speed0.1–5Sets how quickly orbit changes or moves.
Wander Strength0–3Sets the visible wander strength. Use Assign modulation to choose a source.
Wander Speed0.1–5Sets how quickly wander changes or moves. Use Assign modulation to choose a source.
Intro Speed0.00005–0.002Sets how quickly intro changes or moves.

Deformation

SettingAvailable valuesWhat it changes
Compression0–2Sets how strongly the swarm is squeezed toward the point it is wandering around, and loud hits in the music loosen it so the swarm bursts outward. Available when Auto Wander is on. Use Assign modulation to choose a source.
Turbulence0–5Sets how irregular or unpredictable the turbulence appears. Use Assign modulation to choose a source.
Curl Strength0–2Sets the visible curl strength. Use Assign modulation to choose a source.
Strand Wave0–3Sets how strongly each line ripples along its length with the music; 0 keeps the lines straight. Available when Strand Segments is above 1. Use Assign modulation to choose a source.

Response

SettingAvailable valuesWhat it changes
Spectrum Drive0–8Sets how strongly the spectrum drives lattice motion. An assigned source increases or reduces that live drive from the displayed base. Use Assign modulation to choose a source.
Glow Threshold0–200Sets the level that must be crossed before glow appears. Use Assign modulation to choose a source.

Forces

SettingAvailable valuesWhat it changes
Mouse Force0–2Sets how strongly the swarm of lines is drawn toward your pointer; higher values pull it in harder. Available when Follow Mouse is on. Use Assign modulation to choose a source.
Center Pull0–0.1Sets how firmly points that drift far from the middle are pulled back toward the center; higher values keep the swarm in a tighter ball and 0 lets it spread out.
Wind0–3Controls how strongly wind moves the scene. Use Assign modulation to choose a source.
Wind Angle0–6.28Controls how strongly wind moves the scene.
Gravity0–3Sets the downward pull on moving elements. Use Assign modulation to choose a source.

Camera

SettingAvailable valuesWhat it changes
CenteringCenter Lattice, Camera Follow, OffCamera Follow keeps the moving lattice centered; Center Lattice moves the composition itself; Off leaves framing unchanged.
Camera PresetDefault, Front, Top, Side, WideChooses the camera preset mode or style.
Camera GimbalOn / OffSmooths Camera Follow like a stabilized virtual gimbal.
Gimbal Damping0.05s–1.5sSets how heavily the gimbal smooths Camera Follow. Higher values move more gently and take longer to settle.
Min Distance200–2000Sets the spacing between visible elements.
Max Distance400–3000Sets the spacing between visible elements. Use Assign modulation to choose a source.
Min Polar0–1.57Sets how high above the scene the camera can swing when you orbit; 0 allows looking straight down from overhead and higher values keep the camera closer to level.
Max Polar0.1–3.14Sets how far below the scene the camera can swing when you orbit; the highest value allows looking straight up from underneath and lower values keep the camera from dipping below the swarm.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Give bass the larger structural motion and highs the fine detail or glow; the frequency split keeps the composition legible.
  • Try assigning Bass to Constraint Ratio, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.