A moving three-dimensional web with nine colored looks, length-shaped gradients, reflected ground, camera framing, and audio-driven motion.
Default demo track · live audio-reactive settings
Nexus Lattice is an animated line composition in the Lines category. Thousands of connected strands move as one shifting body while two line colors travel across the web, colored nodes mark its outer detail, and an optional reflected ground doubles the pattern below. Nine presets range from cool, spacious drift to fast warm turbulence, with dedicated looks that emphasize short connections, long connections, or gradients stretched across each strand.
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
Modulated control
Section
What the route changes
Constraint Ratio
Core
Controls constraint ratio; higher values increase the effect and lower values reduce it.
Node Opacity
Material
Sets how transparent the node appears.
Reflection Distortion
Material
Controls how strongly the surrounding scene is reflected.
Bloom Strength
Material
Sets the visible bloom strength.
Point Intensity
Material
Sets the visible point intensity.
Wander Strength
Animation
Sets the visible wander strength.
Wander Speed
Animation
Sets how quickly wander changes or moves.
Compression
Animation
Controls compression; higher values increase the effect and lower values reduce it.
Turbulence
Animation
Sets how irregular or unpredictable the turbulence appears.
Curl Strength
Animation
Sets the visible curl strength.
Spectrum Drive
Animation
Sets how strongly the spectrum drives lattice motion. An assigned source increases or reduces that live drive from the displayed base.
Strand Wave
Animation
Controls strand wave; higher values increase the effect and lower values reduce it.
Mouse Force
Animation
Controls mouse force; higher values increase the effect and lower values reduce it.
Wind
Animation
Controls how strongly wind moves the scene.
Gravity
Animation
Sets the downward pull on moving elements.
Glow Threshold
Animation
Sets the level that must be crossed before glow appears.
Sets the visible wander strength. Use Assign modulation to choose a source.
Wander Speed
0.1–5
Sets how quickly wander changes or moves. Use Assign modulation to choose a source.
Compression
0–2
Controls compression; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.
Turbulence
0–5
Sets how irregular or unpredictable the turbulence appears. Use Assign modulation to choose a source.
Curl Strength
0–2
Sets the visible curl strength. Use Assign modulation to choose a source.
Spectrum Drive
0–8
Sets how strongly the spectrum drives lattice motion. An assigned source increases or reduces that live drive from the displayed base. Use Assign modulation to choose a source.
Strand Wave
0–3
Controls strand wave; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.
Mouse Force
0–2
Controls mouse force; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.
Center Pull
0–0.1
Controls center pull; higher values increase the effect and lower values reduce it.
Wind
0–3
Controls how strongly wind moves the scene. Use Assign modulation to choose a source.
Wind Angle
0–6.28
Controls how strongly wind moves the scene.
Gravity
0–3
Sets the downward pull on moving elements. Use Assign modulation to choose a source.
Glow Threshold
0–200
Sets the level that must be crossed before glow appears. Use Assign modulation to choose a source.
Overall Scale
0.1–3
Sets the visual overall scale. Use Assign modulation to choose a source.
Camera Follow keeps the moving lattice centered; Center Lattice moves the composition itself; Off leaves framing unchanged.
Camera Preset
Default, Front, Top, Side, Wide
Chooses the camera preset mode or style.
Camera Gimbal
On / Off
Smooths Camera Follow like a stabilized virtual gimbal.
Gimbal Damping
0.05s–1.5s
Sets how heavily the gimbal smooths Camera Follow. Higher values move more gently and take longer to settle.
Min Distance
200–2000
Sets the spacing between visible elements.
Max Distance
400–3000
Sets the spacing between visible elements. Use Assign modulation to choose a source.
Min Polar
0–1.57
Controls min polar; higher values increase the effect and lower values reduce it.
Max Polar
0.1–3.14
Controls max polar; higher values increase the effect and lower values reduce it.
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Give bass the larger structural motion and highs the fine detail or glow; the frequency split keeps the composition legible.
Try assigning Bass to Constraint Ratio, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.