Nexus Lattice
A moving three-dimensional web with nine colored looks, length-shaped gradients, reflected ground, camera framing, and audio-driven motion.
Nexus Lattice is an animated line composition in the Lines category. Thousands of connected strands move as one shifting body while two line colors travel across the web, colored nodes mark its outer detail, and an optional reflected ground doubles the pattern below. Nine presets range from cool, spacious drift to fast warm turbulence, with dedicated looks that emphasize short connections, long connections, or gradients stretched across each strand.
Open Nexus Lattice
Launch the visualizer with its matching left-nav entry selected.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Neon Tide · Solar Forge · Ultraviolet · Emerald Grid · Arctic Signal · Infrared Storm · Short Circuit · Long Exposure · Prism Span
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Constraint Ratio | Core | Sets how strongly each line pulls its two ends toward each other; higher values draw the lines into tighter, straighter bundles and lower values let them scatter loosely. |
| Node Opacity | Material | Sets how transparent the node appears. |
| Reflection Distortion | Material | Controls how strongly the surrounding scene is reflected. |
| Bloom Strength | Material | Sets the visible bloom strength. |
| Point Intensity | Material | Sets the visible point intensity. |
| Overall Scale | Animation | Sets the visual overall scale. |
| Wander Strength | Travel | Sets the visible wander strength. |
| Wander Speed | Travel | Sets how quickly wander changes or moves. |
| Compression | Deformation | Sets how strongly the swarm is squeezed toward the point it is wandering around, and loud hits in the music loosen it so the swarm bursts outward. Available when Auto Wander is on. |
| Turbulence | Deformation | Sets how irregular or unpredictable the turbulence appears. |
| Curl Strength | Deformation | Sets the visible curl strength. |
| Strand Wave | Deformation | Sets how strongly each line ripples along its length with the music; 0 keeps the lines straight. Available when Strand Segments is above 1. |
| Spectrum Drive | Response | Sets how strongly the spectrum drives lattice motion. An assigned source increases or reduces that live drive from the displayed base. |
| Glow Threshold | Response | Sets the level that must be crossed before glow appears. |
| Mouse Force | Forces | Sets how strongly the swarm of lines is drawn toward your pointer; higher values pull it in harder. Available when Follow Mouse is on. |
| Wind | Forces | Controls how strongly wind moves the scene. |
| Gravity | Forces | Sets the downward pull on moving elements. |
| Max Distance | Camera | Sets the spacing between visible elements. |
Settings reference
Core
| Setting | Available values | What it changes |
|---|---|---|
| Constraint Ratio | 0–0.15 | Sets how strongly each line pulls its two ends toward each other; higher values draw the lines into tighter, straighter bundles and lower values let them scatter loosely. Use Assign modulation to choose a source. |
| Line Amount | 8192–131072 | Sets how many lines form the lattice. |
| Strand Segments | 1–8 | Sets how many divisions form the visible shape. |
| Follow Mouse | On / Off | Turns follow mouse on or off. |
| Reflected Ground | On / Off | Turns reflected ground on or off. |
| White Nodes | On / Off | Turns white nodes on or off. |
Material
| Setting | Available values | What it changes |
|---|---|---|
| Node Opacity | 0–2 | Sets how transparent the node appears. Use Assign modulation to choose a source. |
| Reflection Distortion | 0–80 | Controls how strongly the surrounding scene is reflected. Use Assign modulation to choose a source. |
| Bloom | On / Off | Turns bloom on or off. |
| Bloom Strength | 0.001–3 | Sets the visible bloom strength. Use Assign modulation to choose a source. |
| Bloom Radius | 0–1 | Sets the visible bloom radius. |
| Ambient | 0–5 | Controls the scene-wide fill light. |
| Spot Light | 0–5 | Sets the brightness of the spotlight on the plain floor; 0 turns it off. Available when Reflected Ground is off and Floor Opacity is above 0. |
| Point Light | On / Off | Turns point light on or off. |
| Point Color | Color | Sets the point color. |
| Point Intensity | 0–10 | Sets the visible point intensity. Use Assign modulation to choose a source. |
| Point Range | 100–3000 | Sets how far the point light reaches across the plain floor; higher values light more of it and lower values keep the glow close to the light. Available when Point Light is on, Reflected Ground is off and Floor Opacity is above 0. |
| Point Height | -500–1000 | Sets the visible point height. |
Colors
| Setting | Available values | What it changes |
|---|---|---|
| Background | Color | Sets the background. |
| Background Opacity | 0–1 | Fades the dark vignette backdrop and fog behind the lattice so the glowing strands and floor reflection float over whatever sits behind the visualizer; 1 keeps the solid background and 0 leaves only the lattice. |
| Floor Opacity | 0–1 | Fades the reflective floor under the lattice, its sheen and reflection included; 1 keeps the floor and 0 removes it, so with BACKGROUND OPACITY at 0 only the lattice and nodes remain (a clean transparent layer in Studio). |
| Line Color A | Color | Sets the first color carried across the lattice strands. |
| Line Color B | Color | Sets the second color carried across the lattice strands. |
| Node Color | Color | Sets the color of the bright nodes around the lattice. |
| Color Spread | 0–4 | Sets how frequently the two line colors alternate across the lattice. |
| Color Cycle | 0–1 | Sets how quickly the line colors travel through the lattice. |
| Audio Color Shift | 0–1 | Sets how strongly mid and high-frequency activity accelerates the moving colors. |
| Color Intensity | 0.25–1.5 | Sets the strength of the colored lattice strands. |
| Length Color | 0–1 | Blends the moving palette with colors chosen by each connection’s length. |
| Length Gradient | 0–1 | Stretches Color A to Color B along each strand, with longer connections receiving the widest gradient. |
| Length Intensity | -1–1 | Makes short connections brighter at negative values and long connections brighter at positive values. |
| White Theme | On / Off | Turns white theme on or off. |
| White Fade Speed | 0.01–0.5 | Sets how quickly white fade changes or moves. |
| Node Fade Speed | 0.01–0.5 | Sets how quickly node fade changes or moves. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Audio Reactive | On / Off | Turns audio reactive on or off. |
| Master Gain | 0x–3x | Sets how strongly the input signal affects master. |
| Bass Intensity | 0x–3x | Sets the visible bass intensity. |
| Mid Intensity | 0x–3x | Sets the visible mid intensity. |
| High Intensity | 0x–3x | Sets the visible high intensity. |
| Smoothing | 0–0.98 | Balances immediate audio response against steadier motion. |
Animation
| Setting | Available values | What it changes |
|---|---|---|
| Overall Scale | 0.1–3 | Sets the visual overall scale. Use Assign modulation to choose a source. |
Travel
| Setting | Available values | What it changes |
|---|---|---|
| Auto Wander | On / Off | Turns auto wander on or off. |
| Orbit Speed | 0.1–5 | Sets how quickly orbit changes or moves. |
| Wander Strength | 0–3 | Sets the visible wander strength. Use Assign modulation to choose a source. |
| Wander Speed | 0.1–5 | Sets how quickly wander changes or moves. Use Assign modulation to choose a source. |
| Intro Speed | 0.00005–0.002 | Sets how quickly intro changes or moves. |
Deformation
| Setting | Available values | What it changes |
|---|---|---|
| Compression | 0–2 | Sets how strongly the swarm is squeezed toward the point it is wandering around, and loud hits in the music loosen it so the swarm bursts outward. Available when Auto Wander is on. Use Assign modulation to choose a source. |
| Turbulence | 0–5 | Sets how irregular or unpredictable the turbulence appears. Use Assign modulation to choose a source. |
| Curl Strength | 0–2 | Sets the visible curl strength. Use Assign modulation to choose a source. |
| Strand Wave | 0–3 | Sets how strongly each line ripples along its length with the music; 0 keeps the lines straight. Available when Strand Segments is above 1. Use Assign modulation to choose a source. |
Response
| Setting | Available values | What it changes |
|---|---|---|
| Spectrum Drive | 0–8 | Sets how strongly the spectrum drives lattice motion. An assigned source increases or reduces that live drive from the displayed base. Use Assign modulation to choose a source. |
| Glow Threshold | 0–200 | Sets the level that must be crossed before glow appears. Use Assign modulation to choose a source. |
Forces
| Setting | Available values | What it changes |
|---|---|---|
| Mouse Force | 0–2 | Sets how strongly the swarm of lines is drawn toward your pointer; higher values pull it in harder. Available when Follow Mouse is on. Use Assign modulation to choose a source. |
| Center Pull | 0–0.1 | Sets how firmly points that drift far from the middle are pulled back toward the center; higher values keep the swarm in a tighter ball and 0 lets it spread out. |
| Wind | 0–3 | Controls how strongly wind moves the scene. Use Assign modulation to choose a source. |
| Wind Angle | 0–6.28 | Controls how strongly wind moves the scene. |
| Gravity | 0–3 | Sets the downward pull on moving elements. Use Assign modulation to choose a source. |
Camera
| Setting | Available values | What it changes |
|---|---|---|
| Centering | Center Lattice, Camera Follow, Off | Camera Follow keeps the moving lattice centered; Center Lattice moves the composition itself; Off leaves framing unchanged. |
| Camera Preset | Default, Front, Top, Side, Wide | Chooses the camera preset mode or style. |
| Camera Gimbal | On / Off | Smooths Camera Follow like a stabilized virtual gimbal. |
| Gimbal Damping | 0.05s–1.5s | Sets how heavily the gimbal smooths Camera Follow. Higher values move more gently and take longer to settle. |
| Min Distance | 200–2000 | Sets the spacing between visible elements. |
| Max Distance | 400–3000 | Sets the spacing between visible elements. Use Assign modulation to choose a source. |
| Min Polar | 0–1.57 | Sets how high above the scene the camera can swing when you orbit; 0 allows looking straight down from overhead and higher values keep the camera closer to level. |
| Max Polar | 0.1–3.14 | Sets how far below the scene the camera can swing when you orbit; the highest value allows looking straight up from underneath and lower values keep the camera from dipping below the swarm. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Give bass the larger structural motion and highs the fine detail or glow; the frequency split keeps the composition legible.
- Try assigning Bass to Constraint Ratio, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.