Simulation

Knick Knack

Knick Knack is a responsive simulated scene in BeamTracer Audio Visualizers. Shape its response in your browser with settings, audio modulation, presets, and tips.

Open Knick Knack ↗
Default demo track · live audio-reactive settings

Knick Knack is a responsive simulated scene in the Simulation category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.

Open Knick Knack

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Tropical · Golden Hour · Stormy · Night Ocean

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Sun AzimuthCoreSwings the sun around the scene from -180 to 180 degrees, changing which direction the light and its reflection on the water come from.
Water DistortionMaterialSets how strongly the water ripples bend the reflections of the sky and objects; higher values give choppier, more broken-up reflections.
Wave SizeMaterialSets the visible wave size.
Ray IntensityMaterialSets the visible ray intensity.
Hue SpeedColorsSets how quickly hue changes or moves.
Torus BobAnimationSets how far the pink torus rises and falls as it floats on the water; 0 holds it still. Available when Scene Objects is Pink Torus or Both.
Torus SpinAnimationSets the torus spin of the visible composition.
Flamingo BobAnimationSets how far the flamingo rises and falls as it floats on the water; 0 keeps it level. Available when Scene Objects is Flamingo or Both.
Scale PulseAnimationSets the visual scale pulse.
Head DipAnimationSets how far the flamingo dips its head down as it moves; 0 keeps the head up. Available when Scene Objects is Flamingo or Both.
SwayAnimationSets how far the flamingo sways from side to side; 0 keeps it upright. Available when Scene Objects is Flamingo or Both.
Palm SpeedAnimationSets how quickly palm changes or moves.
Trunk LeanAnimationSets how far the palm tree trunk leans back and forth; 0 keeps the trunk straight.
Leaf FlutterAnimationSets how much the palm leaves flutter and wave; 0 holds them still.

Settings reference

Core

SettingAvailable valuesWhat it changes
QualityLOW, MEDIUM, HIGHChooses the quality mode or style.
Scene ObjectsPINK TORUS, FLAMINGO, BOTHChooses the scene objects mode or style.
Sun Elevation0–90Sets how high the sun sits above the horizon, from 0 at the horizon to 90 straight overhead, changing the sky glow, lighting, and sun reflection on the water.
Sun Azimuth-180–180Swings the sun around the scene from -180 to 180 degrees, changing which direction the light and its reflection on the water come from. Use Assign modulation to choose a source.

Island

SettingAvailable valuesWhat it changes
Island Scale0.4–10Sets the visual island scale.
Island X-80–80Moves the island left or right in the scene.
Island Y-40–40Moves the island up or down in the scene.
Island Z-80–80Moves the island closer to or farther from the viewer in the scene.

Tree

SettingAvailable valuesWhat it changes
Tree Scale0.4–10Sets the visual tree scale.
Tree X-40–40Moves the tree left or right in the scene.
Tree Y-40–40Moves the tree up or down in the scene.
Tree Z-40–40Moves the tree closer to or farther from the viewer in the scene.

Flamingo

SettingAvailable valuesWhat it changes
Flamingo Scale0.4–10Sets the visual flamingo scale.
Flamingo X-80–80Moves the flamingo left or right in the scene.
Flamingo Y-40–40Moves the flamingo up or down in the scene.
Flamingo Z-80–80Moves the flamingo closer to or farther from the viewer in the scene.

Torus

SettingAvailable valuesWhat it changes
Torus X-80–80Moves the torus left or right in the scene.
Torus Y-40–40Moves the torus up or down in the scene.
Torus Z-80–80Moves the torus closer to or farther from the viewer in the scene.

Material

SettingAvailable valuesWhat it changes
Water Distortion0–8Sets how strongly the water ripples bend the reflections of the sky and objects; higher values give choppier, more broken-up reflections. Use Assign modulation to choose a source.
Wave Size0–8Sets the visible wave size. Use Assign modulation to choose a source.
Ambient Light0–2Controls the scene-wide fill light.
Sun Light0–3Sets the brightness of the sunlight falling on the island, palm tree, and floating objects; higher values make them brighter with stronger highlights.
God RaysOn / OffTurns god rays on or off.
Ray Intensity0–2Sets the visible ray intensity. Use Assign modulation to choose a source.
Ray Decay0.8–0.999Sets how long ray decay remains visible.
Ray Density0.1–1.5Controls how concentrated the visible elements appear.
Ray Weight0.01–1Sets how bright each beam of light is when God Rays is on; higher values make the sun shafts bolder and more solid.
Ray Samples10–60Trades visual detail against performance.
FogOn / OffTurns fog on or off.
Fog Density0.00001–0.01Makes the scene fog thinner or denser.
Fog ColorColorSets the fog color.

Colors

SettingAvailable valuesWhat it changes
Water ColorColorSets the water color.
Sky TintColorSets the sky tint.
Floating ColorColorSets the floating color.
Hue AnimationOn / OffTurns hue animation on or off.
Hue Speed0.01–1Sets how quickly hue changes or moves. Use Assign modulation to choose a source.
Island Sand ColorColorSets the island sand color.

Audio

SettingAvailable valuesWhat it changes
Master Gain0x–3xSets how strongly the input signal affects master.
Bass Intensity0–3Sets the visible bass intensity.
Mid Intensity0–3Sets the visible mid intensity.
High Intensity0–3Sets the visible high intensity.
Smoothing0.02–0.5Balances immediate audio response against steadier motion.

Animation

SettingAvailable valuesWhat it changes
Mouse InteractionOn / OffTurns mouse interaction on or off.
Auto RotateOn / OffTurns auto rotate on or off.
Rotation Speed0–1Sets how quickly rotation changes or moves.
Torus Bob0–10Sets how far the pink torus rises and falls as it floats on the water; 0 holds it still. Available when Scene Objects is Pink Torus or Both. Use Assign modulation to choose a source.
Torus Spin0–3Sets the torus spin of the visible composition. Use Assign modulation to choose a source.
Flamingo Bob0–4Sets how far the flamingo rises and falls as it floats on the water; 0 keeps it level. Available when Scene Objects is Flamingo or Both. Use Assign modulation to choose a source.
Bob Speed0.1–5Sets how quickly bob changes or moves.
Scale Pulse0–0.3Sets the visual scale pulse. Use Assign modulation to choose a source.
Head Dip0–0.2Sets how far the flamingo dips its head down as it moves; 0 keeps the head up. Available when Scene Objects is Flamingo or Both. Use Assign modulation to choose a source.
Sway0–0.15Sets how far the flamingo sways from side to side; 0 keeps it upright. Available when Scene Objects is Flamingo or Both. Use Assign modulation to choose a source.
Palm Speed0.1–3Sets how quickly palm changes or moves. Use Assign modulation to choose a source.
Trunk Lean0–0.5Sets how far the palm tree trunk leans back and forth; 0 keeps the trunk straight. Use Assign modulation to choose a source.
Leaf Flutter0–0.3Sets how much the palm leaves flutter and wave; 0 holds them still. Use Assign modulation to choose a source.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Start with moderate audio strength. Large gain changes can overwhelm the motion before you can see what each band contributes.
  • Try assigning Bass to Sun Azimuth, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.