Knick Knack
Knick Knack is a responsive simulated scene in BeamTracer Audio Visualizers. Shape its response in your browser with settings, audio modulation, presets, and tips.
Knick Knack is a responsive simulated scene in the Simulation category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
Open Knick Knack
Launch the visualizer with its matching left-nav entry selected.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Tropical · Golden Hour · Stormy · Night Ocean
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Sun Azimuth | Core | Swings the sun around the scene from -180 to 180 degrees, changing which direction the light and its reflection on the water come from. |
| Water Distortion | Material | Sets how strongly the water ripples bend the reflections of the sky and objects; higher values give choppier, more broken-up reflections. |
| Wave Size | Material | Sets the visible wave size. |
| Ray Intensity | Material | Sets the visible ray intensity. |
| Hue Speed | Colors | Sets how quickly hue changes or moves. |
| Torus Bob | Animation | Sets how far the pink torus rises and falls as it floats on the water; 0 holds it still. Available when Scene Objects is Pink Torus or Both. |
| Torus Spin | Animation | Sets the torus spin of the visible composition. |
| Flamingo Bob | Animation | Sets how far the flamingo rises and falls as it floats on the water; 0 keeps it level. Available when Scene Objects is Flamingo or Both. |
| Scale Pulse | Animation | Sets the visual scale pulse. |
| Head Dip | Animation | Sets how far the flamingo dips its head down as it moves; 0 keeps the head up. Available when Scene Objects is Flamingo or Both. |
| Sway | Animation | Sets how far the flamingo sways from side to side; 0 keeps it upright. Available when Scene Objects is Flamingo or Both. |
| Palm Speed | Animation | Sets how quickly palm changes or moves. |
| Trunk Lean | Animation | Sets how far the palm tree trunk leans back and forth; 0 keeps the trunk straight. |
| Leaf Flutter | Animation | Sets how much the palm leaves flutter and wave; 0 holds them still. |
Settings reference
Core
| Setting | Available values | What it changes |
|---|---|---|
| Quality | LOW, MEDIUM, HIGH | Chooses the quality mode or style. |
| Scene Objects | PINK TORUS, FLAMINGO, BOTH | Chooses the scene objects mode or style. |
| Sun Elevation | 0–90 | Sets how high the sun sits above the horizon, from 0 at the horizon to 90 straight overhead, changing the sky glow, lighting, and sun reflection on the water. |
| Sun Azimuth | -180–180 | Swings the sun around the scene from -180 to 180 degrees, changing which direction the light and its reflection on the water come from. Use Assign modulation to choose a source. |
Island
| Setting | Available values | What it changes |
|---|---|---|
| Island Scale | 0.4–10 | Sets the visual island scale. |
| Island X | -80–80 | Moves the island left or right in the scene. |
| Island Y | -40–40 | Moves the island up or down in the scene. |
| Island Z | -80–80 | Moves the island closer to or farther from the viewer in the scene. |
Tree
| Setting | Available values | What it changes |
|---|---|---|
| Tree Scale | 0.4–10 | Sets the visual tree scale. |
| Tree X | -40–40 | Moves the tree left or right in the scene. |
| Tree Y | -40–40 | Moves the tree up or down in the scene. |
| Tree Z | -40–40 | Moves the tree closer to or farther from the viewer in the scene. |
Flamingo
| Setting | Available values | What it changes |
|---|---|---|
| Flamingo Scale | 0.4–10 | Sets the visual flamingo scale. |
| Flamingo X | -80–80 | Moves the flamingo left or right in the scene. |
| Flamingo Y | -40–40 | Moves the flamingo up or down in the scene. |
| Flamingo Z | -80–80 | Moves the flamingo closer to or farther from the viewer in the scene. |
Torus
| Setting | Available values | What it changes |
|---|---|---|
| Torus X | -80–80 | Moves the torus left or right in the scene. |
| Torus Y | -40–40 | Moves the torus up or down in the scene. |
| Torus Z | -80–80 | Moves the torus closer to or farther from the viewer in the scene. |
Material
| Setting | Available values | What it changes |
|---|---|---|
| Water Distortion | 0–8 | Sets how strongly the water ripples bend the reflections of the sky and objects; higher values give choppier, more broken-up reflections. Use Assign modulation to choose a source. |
| Wave Size | 0–8 | Sets the visible wave size. Use Assign modulation to choose a source. |
| Ambient Light | 0–2 | Controls the scene-wide fill light. |
| Sun Light | 0–3 | Sets the brightness of the sunlight falling on the island, palm tree, and floating objects; higher values make them brighter with stronger highlights. |
| God Rays | On / Off | Turns god rays on or off. |
| Ray Intensity | 0–2 | Sets the visible ray intensity. Use Assign modulation to choose a source. |
| Ray Decay | 0.8–0.999 | Sets how long ray decay remains visible. |
| Ray Density | 0.1–1.5 | Controls how concentrated the visible elements appear. |
| Ray Weight | 0.01–1 | Sets how bright each beam of light is when God Rays is on; higher values make the sun shafts bolder and more solid. |
| Ray Samples | 10–60 | Trades visual detail against performance. |
| Fog | On / Off | Turns fog on or off. |
| Fog Density | 0.00001–0.01 | Makes the scene fog thinner or denser. |
| Fog Color | Color | Sets the fog color. |
Colors
| Setting | Available values | What it changes |
|---|---|---|
| Water Color | Color | Sets the water color. |
| Sky Tint | Color | Sets the sky tint. |
| Floating Color | Color | Sets the floating color. |
| Hue Animation | On / Off | Turns hue animation on or off. |
| Hue Speed | 0.01–1 | Sets how quickly hue changes or moves. Use Assign modulation to choose a source. |
| Island Sand Color | Color | Sets the island sand color. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Master Gain | 0x–3x | Sets how strongly the input signal affects master. |
| Bass Intensity | 0–3 | Sets the visible bass intensity. |
| Mid Intensity | 0–3 | Sets the visible mid intensity. |
| High Intensity | 0–3 | Sets the visible high intensity. |
| Smoothing | 0.02–0.5 | Balances immediate audio response against steadier motion. |
Animation
| Setting | Available values | What it changes |
|---|---|---|
| Mouse Interaction | On / Off | Turns mouse interaction on or off. |
| Auto Rotate | On / Off | Turns auto rotate on or off. |
| Rotation Speed | 0–1 | Sets how quickly rotation changes or moves. |
| Torus Bob | 0–10 | Sets how far the pink torus rises and falls as it floats on the water; 0 holds it still. Available when Scene Objects is Pink Torus or Both. Use Assign modulation to choose a source. |
| Torus Spin | 0–3 | Sets the torus spin of the visible composition. Use Assign modulation to choose a source. |
| Flamingo Bob | 0–4 | Sets how far the flamingo rises and falls as it floats on the water; 0 keeps it level. Available when Scene Objects is Flamingo or Both. Use Assign modulation to choose a source. |
| Bob Speed | 0.1–5 | Sets how quickly bob changes or moves. |
| Scale Pulse | 0–0.3 | Sets the visual scale pulse. Use Assign modulation to choose a source. |
| Head Dip | 0–0.2 | Sets how far the flamingo dips its head down as it moves; 0 keeps the head up. Available when Scene Objects is Flamingo or Both. Use Assign modulation to choose a source. |
| Sway | 0–0.15 | Sets how far the flamingo sways from side to side; 0 keeps it upright. Available when Scene Objects is Flamingo or Both. Use Assign modulation to choose a source. |
| Palm Speed | 0.1–3 | Sets how quickly palm changes or moves. Use Assign modulation to choose a source. |
| Trunk Lean | 0–0.5 | Sets how far the palm tree trunk leans back and forth; 0 keeps the trunk straight. Use Assign modulation to choose a source. |
| Leaf Flutter | 0–0.3 | Sets how much the palm leaves flutter and wave; 0 holds them still. Use Assign modulation to choose a source. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Start with moderate audio strength. Large gain changes can overwhelm the motion before you can see what each band contributes.
- Try assigning Bass to Sun Azimuth, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.