Man In White
Man In White is a particle-driven audio-reactive scene in BeamTracer Audio Visualizers, built on WebGPU. Settings, audio modulation, presets, and tips.
Man In White is a particle-driven audio-reactive scene in the Particles category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
Open Man In White
Launch the visualizer with its matching left-nav entry selected.
Move the figure with your hand
In this example, Hand is set to Draw Path: a pointing finger draws the line and this visualizer moves along it. Use the playback controls to pause or replay the motion.
- Switch to Performer, pick Man In White, and put your camera under it: open the FX Rack, add Visual Source, choose your camera and set its Visualizer to Over.
- Under Hand Tracking, leave Hand on Follow and raise a hand. The figure flies to it and stays under it on screen; push your hand toward the camera and it comes nearer, pull it back past your face and it falls away.
- Scatter sends it to the other side of the stage instead. With no hand in view it wanders on its own again.
Set Hand to Draw Path, then point with one finger and trace a loop in the air (or drag one with the mouse). The line shows while you draw, then the figure walks it, round and round for a closed loop or back and forth along an open stroke, until Path Life runs out. Hold up an open palm for a moment, or double-click, to clear it.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Default · Storm · Dance · Pulse · Vortex · Zen
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Spawn Radius | Emission | Sets the visible spawn radius. |
| Turbulence | Forces & Curl | Sets how irregular or unpredictable the turbulence appears. |
| Attraction | Forces & Curl | Sets how strongly the particles are pulled back toward the shape they form; higher values hold the figure tightly together, while negative values push the particles away from it and scatter them. |
| Gravity | Forces & Curl | Sets the downward pull on moving elements. |
| Wind | Forces & Curl | Controls how strongly wind moves the scene. |
| Vortex | Forces & Curl | Controls the strength of the swirling motion. |
Settings reference
Core
| Setting | Available values | What it changes |
|---|---|---|
| Follow Mouse | On / Off | Turns follow mouse on or off. |
Emission
| Setting | Available values | What it changes |
|---|---|---|
| Particle Count | 4K, 8K, 16K, 32K, 65K, 131K, 252K | Chooses the particle count mode or style. |
| Die Speed | 0.0005–0.05 | Sets how quickly die changes or moves. |
| Spawn Radius | 0.2–3 | Sets the visible spawn radius. Use Assign modulation to choose a source. |
Formation Motion
| Setting | Available values | What it changes |
|---|---|---|
| Speed | 0–3 | Sets how quickly speed changes or moves. |
| Orbit Speed | 0–5 | Sets how quickly orbit changes or moves. |
| Pulse Scale | 0–1 | Sets the visual pulse scale. |
| Spin | -2–2 | Sets the spin of the visible composition. |
Forces & Curl
| Setting | Available values | What it changes |
|---|---|---|
| Curl Size | 0.001–0.05 | Sets the visible curl size. |
| Turbulence | 0–5 | Sets how irregular or unpredictable the turbulence appears. Use Assign modulation to choose a source. |
| Attraction | -2–2 | Sets how strongly the particles are pulled back toward the shape they form; higher values hold the figure tightly together, while negative values push the particles away from it and scatter them. Use Assign modulation to choose a source. |
| Gravity | -2–2 | Sets the downward pull on moving elements. Use Assign modulation to choose a source. |
| Wind | -2–2 | Controls how strongly wind moves the scene. Use Assign modulation to choose a source. |
| Wind Direction | 0–6.28 | Sets the direction in which the wind pushes the scene. |
| Vortex | -2–2 | Controls the strength of the swirling motion. Use Assign modulation to choose a source. |
Floor
| Setting | Available values | What it changes |
|---|---|---|
| Floor Bounce | 0–1 | Sets how much energy particles keep when they hit the floor; at 0 they stop dead, and at 1 they rebound back up at full speed. |
| Show Floor | On / Off | Shows or hides floor. |
Lighting
| Setting | Available values | What it changes |
|---|---|---|
| Ambient Light | 0–1 | Controls the scene-wide fill light. |
| Floor Shadow Light | 0–2 | Sets the brightness of the main light that shines on the floor and casts the particle shadow; higher values give a brighter floor and a stronger shadow. Only visible when Show Floor is on. |
Particle Appearance
| Setting | Available values | What it changes |
|---|---|---|
| New Particle (Triangles) | On / Off | Turns new particle (triangles) on or off. |
| Particle Size | 0.1–5 | Sets the visible particle size. |
| Size By Velocity | 0–3 | Sets the visible size by velocity. |
| Size By Life | -2–2 | Sets the visible size by life. |
| Sparkle | 0–2 | Makes individual particles twinkle on and off; at 0 the particles glow steadily, and higher values give a stronger glitter. |
| Color By Height | 0–2 | Sets the visible color by height. |
| Color By Velocity | 0–2 | Shifts fast-moving particles from Base Color toward Fade Color; higher values make speed show up more strongly in the color. |
| Fade By Distance | 0–1 | Sets the spacing between visible elements. |
Bloom
| Setting | Available values | What it changes |
|---|---|---|
| Bloom | On / Off | Turns bloom on or off. |
| Bloom Radius | 0–3 | Sets the visible bloom radius. |
| Bloom Amount | 0–3 | Sets the strength of the bloom halo. |
Colors
| Setting | Available values | What it changes |
|---|---|---|
| Base Color | Color | Sets the base color. |
| Base Color Auto Hue | On / Off | Turns base color auto hue on or off. |
| Base Hue Speed | 0.01–1 | Moves the color around the color spectrum. |
| Fade Color | Color | Sets the fade color. |
| Fade Color Auto Hue | On / Off | Turns fade color auto hue on or off. |
| Fade Hue Speed | 0.01–1 | Sets how quickly fade hue changes or moves. |
| Background | Color | Sets the background. |
| Background Auto Hue | On / Off | Turns background auto hue on or off. |
| Background Hue Speed | 0.01–1 | Sets how quickly background hue changes or moves. |
| Rainbow Mode | On / Off | Turns rainbow mode on or off. |
| Rainbow Speed | 0.1–2 | Sets how quickly rainbow changes or moves. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Master Gain | 0x–3x | Sets how strongly the input signal affects master. |
| Bass Intensity | 0x–3x | Sets the visible bass intensity. |
| Mid Intensity | 0x–3x | Sets the visible mid intensity. |
| High Intensity | 0x–3x | Sets the visible high intensity. |
| Smoothing | 0–0.99 | Balances immediate audio response against steadier motion. |
Musical Response
| Setting | Available values | What it changes |
|---|---|---|
| Speed Gate | 0–3 | Sets how quickly speed gate changes or moves. |
| Bob | 0–3 | Sets how strongly mid and high frequencies make the whole cloud bob up and down. |
| Color Cycling | 0–3 | Sets how fast the colors cycle around the color wheel in response to mid and high frequencies; at 0 the audio does not shift the colors. |
| Beat Burst | 0–2 | Sets how strongly bass hits churn the cloud, speeding up the swirling motion and how fast particles are replaced on every beat. |
| Shockwave | 0–2 | Sets how hard a strong bass hit blasts particles outward from the center before they settle back. |
| Spin Reactivity | 0–2 | Sets the spin reactivity of the visible composition. |
| Sparkle Reactivity | 0–2 | Sets how much overall loudness boosts the Sparkle twinkle; it has no visible effect while Sparkle is at 0. |
| Die Speed Reactivity | 0–2 | Sets how quickly die reactivity changes or moves. |
| Stereo Split | 0–2 | Sets how strongly a louder left or right channel pushes the particle cloud toward that side. |
Hand Tracking
| Setting | Available values | What it changes |
|---|---|---|
| Hand | FOLLOW, SCATTER, DRAW PATH, OFF | In Performer with your camera on, FOLLOW draws the figure to your hand, SCATTER makes it flee, and DRAW PATH lets you point and draw a curve in the air (or drag with the mouse) for the figure to walk along; with no hand in view it wanders on its own. |
| Hand Strength | 0–3 | How hard your hand, or the drawn path, pulls or pushes the figure. |
| Hand Depth | 0–3 | How far the figure moves toward you or away as you hold your hand nearer the camera than your face, or farther back; with DRAW PATH, how deep the drawn curve runs. 0 keeps the figure on one plane. |
| Path Speed | 0–1 | How fast the figure walks along the drawn path. |
| Path Life | 2–30 | How long a drawn stroke stays before it fades; holding up an open palm for a moment clears it. |
| Show Path | ON, OFF | Draws the path itself as a trail of dots while you draw it, larger where it comes toward you, then fades it out as the figure take it over. |
Animation
| Setting | Available values | What it changes |
|---|---|---|
| Motion Blur | On / Off | Turns motion blur on or off. |
| Motion Distance | 1–300 | Sets how quickly motion distance changes or moves. |
| Motion Multiplier | 0.1–15 | Sets how quickly motion multiplier changes or moves. |
Camera
| Setting | Available values | What it changes |
|---|---|---|
| Orbit Controls | On / Off | Turns orbit controls on or off. |
| Auto-Orbit Camera | On / Off | Turns auto-orbit camera on or off. |
| Auto-Orbit Speed | 0.1–3 | Sets how quickly auto-orbit changes or moves. |
| Camera Distance | 330–2000 | Sets how far the camera sits from the subject. |
| Zoom Pulse | 0–2 | Sets the visual zoom pulse. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Let bass control particle scale or spread, while highs drive sparkle or trail detail for a clearer sense of depth.
- Try assigning Bass to Spawn Radius, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.