Particles
Man In White Man In White is a particle-driven audio-reactive scene in BeamTracer Audio Visualizers, built on WebGPU. Settings, audio modulation, presets, and tips.
Default demo track · live audio-reactive settings
Man In White is a particle-driven audio-reactive scene in the Particles category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
Open Man In White Launch the visualizer with its matching left-nav entry selected.
Start the demo track, choose a local audio file, or enable a live input.
Try a preset or style first, then open the section for the part of the image you want to change.
On a control with Assign modulation , open the source picker, choose a signal, and watch the slider's live fill.
Use Reset to Defaults whenever you want to return to the original look.
Default · Storm · Dance · Pulse · Vortex · Zen
On a control with Assign modulation , select the activity icon to open Modulate with . Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
Modulated control Section What the route changes Spawn Radius Core Sets the visible spawn radius. Turbulence Core Sets how irregular or unpredictable the turbulence appears. Attraction Core Controls attraction; higher values increase the effect and lower values reduce it. Gravity Core Sets the downward pull on moving elements. Wind Core Controls how strongly wind moves the scene. Vortex Core Controls the strength of the swirling motion.
Setting Available values What it changes Follow Mouse On / Off Turns follow mouse on or off. Particle Count 4K, 8K, 16K, 32K, 65K, 131K, 252K Chooses the particle count mode or style. Speed 0–3 Sets how quickly speed changes or moves. Orbit Speed 0–5 Sets how quickly orbit changes or moves. Die Speed 0.0005–0.05 Sets how quickly die changes or moves. Spawn Radius 0.2–3 Sets the visible spawn radius. Use Assign modulation to choose a source. Curl Size 0.001–0.05 Sets the visible curl size. Turbulence 0–5 Sets how irregular or unpredictable the turbulence appears. Use Assign modulation to choose a source. Attraction -2–2 Controls attraction; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source. Pulse Scale 0–1 Sets the visual pulse scale. Gravity -2–2 Sets the downward pull on moving elements. Use Assign modulation to choose a source. Wind -2–2 Controls how strongly wind moves the scene. Use Assign modulation to choose a source. Wind Direction 0–6.28 Sets the direction in which the wind pushes the scene. Spin -2–2 Sets the spin of the visible composition. Vortex -2–2 Controls the strength of the swirling motion. Use Assign modulation to choose a source. Floor Bounce 0–1 Controls floor bounce; higher values increase the effect and lower values reduce it. Show Floor On / Off Shows or hides floor.
Setting Available values What it changes Shadow 0–1 Controls shadow; higher values increase the effect and lower values reduce it. Ambient Light 0–1 Controls the scene-wide fill light. Floor Shadow Light 0–2 Controls floor shadow light; higher values increase the effect and lower values reduce it. New Particle (Triangles) On / Off Turns new particle (triangles) on or off. Particle Size 0.1–5 Sets the visible particle size. Size By Velocity 0–3 Sets the visible size by velocity. Size By Life -2–2 Sets the visible size by life. Sparkle 0–2 Controls sparkle; higher values increase the effect and lower values reduce it. Color By Height 0–2 Sets the visible color by height. Color By Velocity 0–2 Controls color by velocity; higher values increase the effect and lower values reduce it. Fade By Distance 0–1 Sets the spacing between visible elements. Bloom On / Off Turns bloom on or off. Bloom Radius 0–3 Sets the visible bloom radius. Bloom Amount 0–3 Sets the strength of the bloom halo.
Setting Available values What it changes Base Color Color Sets the base color. Base Color Auto Hue On / Off Turns base color auto hue on or off. Base Hue Speed 0.01–1 Moves the color around the color spectrum. Fade Color Color Sets the fade color. Fade Color Auto Hue On / Off Turns fade color auto hue on or off. Fade Hue Speed 0.01–1 Sets how quickly fade hue changes or moves. Background Color Sets the background. Background Auto Hue On / Off Turns background auto hue on or off. Background Hue Speed 0.01–1 Sets how quickly background hue changes or moves. Rainbow Mode On / Off Turns rainbow mode on or off. Rainbow Speed 0.1–2 Sets how quickly rainbow changes or moves.
Setting Available values What it changes Master Gain 0x–3x Sets how strongly the input signal affects master. Bass Intensity 0x–3x Sets the visible bass intensity. Mid Intensity 0x–3x Sets the visible mid intensity. High Intensity 0x–3x Sets the visible high intensity. Smoothing 0–0.99 Balances immediate audio response against steadier motion. Speed Gate 0–3 Sets how quickly speed gate changes or moves. Bob 0–3 Controls bob; higher values increase the effect and lower values reduce it. Color Cycling 0–3 Controls color cycling; higher values increase the effect and lower values reduce it. Beat Burst 0–2 Controls beat burst; higher values increase the effect and lower values reduce it. Shockwave 0–2 Controls shockwave; higher values increase the effect and lower values reduce it. Spin Reactivity 0–2 Sets the spin reactivity of the visible composition. Sparkle Reactivity 0–2 Controls sparkle reactivity; higher values increase the effect and lower values reduce it. Die Speed Reactivity 0–2 Sets how quickly die reactivity changes or moves. Stereo Split 0–2 Controls stereo split; higher values increase the effect and lower values reduce it.
Setting Available values What it changes Motion Blur On / Off Turns motion blur on or off. Motion Distance 1–300 Sets how quickly motion distance changes or moves. Motion Multiplier 0.1–15 Sets how quickly motion multiplier changes or moves.
Setting Available values What it changes Orbit Controls On / Off Turns orbit controls on or off. Auto-Orbit Camera On / Off Turns auto-orbit camera on or off. Auto-Orbit Speed 0.1–3 Sets how quickly auto-orbit changes or moves. Camera Distance 330–2000 Sets how far the camera sits from the subject. Zoom Pulse 0–2 Sets the visual zoom pulse.
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Let bass control particle scale or spread, while highs drive sparkle or trail detail for a clearer sense of depth.
Try assigning Bass to Spawn Radius , then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.