Particles

Man In White

Man In White is a particle-driven audio-reactive scene in BeamTracer Audio Visualizers, built on WebGPU. Settings, audio modulation, presets, and tips.

Open Man In White ↗
Default demo track · live audio-reactive settings

Man In White is a particle-driven audio-reactive scene in the Particles category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.

Open Man In White

Launch the visualizer with its matching left-nav entry selected.

Move the figure with your hand

Man In White over a video · HAND on DRAW PATHOpen Man In White ↗

In this example, Hand is set to Draw Path: a pointing finger draws the line and this visualizer moves along it. Use the playback controls to pause or replay the motion.

  1. Switch to Performer, pick Man In White, and put your camera under it: open the FX Rack, add Visual Source, choose your camera and set its Visualizer to Over.
  2. Under Hand Tracking, leave Hand on Follow and raise a hand. The figure flies to it and stays under it on screen; push your hand toward the camera and it comes nearer, pull it back past your face and it falls away.
  3. Scatter sends it to the other side of the stage instead. With no hand in view it wanders on its own again.

Set Hand to Draw Path, then point with one finger and trace a loop in the air (or drag one with the mouse). The line shows while you draw, then the figure walks it, round and round for a closed loop or back and forth along an open stroke, until Path Life runs out. Hold up an open palm for a moment, or double-click, to clear it.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Default · Storm · Dance · Pulse · Vortex · Zen

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Spawn RadiusEmissionSets the visible spawn radius.
TurbulenceForces & CurlSets how irregular or unpredictable the turbulence appears.
AttractionForces & CurlSets how strongly the particles are pulled back toward the shape they form; higher values hold the figure tightly together, while negative values push the particles away from it and scatter them.
GravityForces & CurlSets the downward pull on moving elements.
WindForces & CurlControls how strongly wind moves the scene.
VortexForces & CurlControls the strength of the swirling motion.

Settings reference

Core

SettingAvailable valuesWhat it changes
Follow MouseOn / OffTurns follow mouse on or off.

Emission

SettingAvailable valuesWhat it changes
Particle Count4K, 8K, 16K, 32K, 65K, 131K, 252KChooses the particle count mode or style.
Die Speed0.0005–0.05Sets how quickly die changes or moves.
Spawn Radius0.2–3Sets the visible spawn radius. Use Assign modulation to choose a source.

Formation Motion

SettingAvailable valuesWhat it changes
Speed0–3Sets how quickly speed changes or moves.
Orbit Speed0–5Sets how quickly orbit changes or moves.
Pulse Scale0–1Sets the visual pulse scale.
Spin-2–2Sets the spin of the visible composition.

Forces & Curl

SettingAvailable valuesWhat it changes
Curl Size0.001–0.05Sets the visible curl size.
Turbulence0–5Sets how irregular or unpredictable the turbulence appears. Use Assign modulation to choose a source.
Attraction-2–2Sets how strongly the particles are pulled back toward the shape they form; higher values hold the figure tightly together, while negative values push the particles away from it and scatter them. Use Assign modulation to choose a source.
Gravity-2–2Sets the downward pull on moving elements. Use Assign modulation to choose a source.
Wind-2–2Controls how strongly wind moves the scene. Use Assign modulation to choose a source.
Wind Direction0–6.28Sets the direction in which the wind pushes the scene.
Vortex-2–2Controls the strength of the swirling motion. Use Assign modulation to choose a source.

Floor

SettingAvailable valuesWhat it changes
Floor Bounce0–1Sets how much energy particles keep when they hit the floor; at 0 they stop dead, and at 1 they rebound back up at full speed.
Show FloorOn / OffShows or hides floor.

Lighting

SettingAvailable valuesWhat it changes
Ambient Light0–1Controls the scene-wide fill light.
Floor Shadow Light0–2Sets the brightness of the main light that shines on the floor and casts the particle shadow; higher values give a brighter floor and a stronger shadow. Only visible when Show Floor is on.

Particle Appearance

SettingAvailable valuesWhat it changes
New Particle (Triangles)On / OffTurns new particle (triangles) on or off.
Particle Size0.1–5Sets the visible particle size.
Size By Velocity0–3Sets the visible size by velocity.
Size By Life-2–2Sets the visible size by life.
Sparkle0–2Makes individual particles twinkle on and off; at 0 the particles glow steadily, and higher values give a stronger glitter.
Color By Height0–2Sets the visible color by height.
Color By Velocity0–2Shifts fast-moving particles from Base Color toward Fade Color; higher values make speed show up more strongly in the color.
Fade By Distance0–1Sets the spacing between visible elements.

Bloom

SettingAvailable valuesWhat it changes
BloomOn / OffTurns bloom on or off.
Bloom Radius0–3Sets the visible bloom radius.
Bloom Amount0–3Sets the strength of the bloom halo.

Colors

SettingAvailable valuesWhat it changes
Base ColorColorSets the base color.
Base Color Auto HueOn / OffTurns base color auto hue on or off.
Base Hue Speed0.01–1Moves the color around the color spectrum.
Fade ColorColorSets the fade color.
Fade Color Auto HueOn / OffTurns fade color auto hue on or off.
Fade Hue Speed0.01–1Sets how quickly fade hue changes or moves.
BackgroundColorSets the background.
Background Auto HueOn / OffTurns background auto hue on or off.
Background Hue Speed0.01–1Sets how quickly background hue changes or moves.
Rainbow ModeOn / OffTurns rainbow mode on or off.
Rainbow Speed0.1–2Sets how quickly rainbow changes or moves.

Audio

SettingAvailable valuesWhat it changes
Master Gain0x–3xSets how strongly the input signal affects master.
Bass Intensity0x–3xSets the visible bass intensity.
Mid Intensity0x–3xSets the visible mid intensity.
High Intensity0x–3xSets the visible high intensity.
Smoothing0–0.99Balances immediate audio response against steadier motion.

Musical Response

SettingAvailable valuesWhat it changes
Speed Gate0–3Sets how quickly speed gate changes or moves.
Bob0–3Sets how strongly mid and high frequencies make the whole cloud bob up and down.
Color Cycling0–3Sets how fast the colors cycle around the color wheel in response to mid and high frequencies; at 0 the audio does not shift the colors.
Beat Burst0–2Sets how strongly bass hits churn the cloud, speeding up the swirling motion and how fast particles are replaced on every beat.
Shockwave0–2Sets how hard a strong bass hit blasts particles outward from the center before they settle back.
Spin Reactivity0–2Sets the spin reactivity of the visible composition.
Sparkle Reactivity0–2Sets how much overall loudness boosts the Sparkle twinkle; it has no visible effect while Sparkle is at 0.
Die Speed Reactivity0–2Sets how quickly die reactivity changes or moves.
Stereo Split0–2Sets how strongly a louder left or right channel pushes the particle cloud toward that side.

Hand Tracking

SettingAvailable valuesWhat it changes
HandFOLLOW, SCATTER, DRAW PATH, OFFIn Performer with your camera on, FOLLOW draws the figure to your hand, SCATTER makes it flee, and DRAW PATH lets you point and draw a curve in the air (or drag with the mouse) for the figure to walk along; with no hand in view it wanders on its own.
Hand Strength0–3How hard your hand, or the drawn path, pulls or pushes the figure.
Hand Depth0–3How far the figure moves toward you or away as you hold your hand nearer the camera than your face, or farther back; with DRAW PATH, how deep the drawn curve runs. 0 keeps the figure on one plane.
Path Speed0–1How fast the figure walks along the drawn path.
Path Life2–30How long a drawn stroke stays before it fades; holding up an open palm for a moment clears it.
Show PathON, OFFDraws the path itself as a trail of dots while you draw it, larger where it comes toward you, then fades it out as the figure take it over.

Animation

SettingAvailable valuesWhat it changes
Motion BlurOn / OffTurns motion blur on or off.
Motion Distance1–300Sets how quickly motion distance changes or moves.
Motion Multiplier0.1–15Sets how quickly motion multiplier changes or moves.

Camera

SettingAvailable valuesWhat it changes
Orbit ControlsOn / OffTurns orbit controls on or off.
Auto-Orbit CameraOn / OffTurns auto-orbit camera on or off.
Auto-Orbit Speed0.1–3Sets how quickly auto-orbit changes or moves.
Camera Distance330–2000Sets how far the camera sits from the subject.
Zoom Pulse0–2Sets the visual zoom pulse.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Let bass control particle scale or spread, while highs drive sparkle or trail detail for a clearer sense of depth.
  • Try assigning Bass to Spawn Radius, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.