Creative

Pillarfall

Watch the spectrum rise as neon glass capsules with Pillarfall. Each column is a band, the waveform ripples along every rim, and beats send echoes out from each capsule.

Open Pillarfall ↗
Default demo track · live audio-reactive settings

Pillarfall reads the music as columns of glowing glass capsules, one column for each band of the spectrum, so loud frequencies stretch their capsules taller. The capsules sit in three ranks at different depths, and each rank answers its own part of the music: bass fattens the far rank, mids make the middle rank drift faster, and highs brighten the near rank's rims. The waveform ripples along every rim and travels across the columns, and each beat sends outlines rippling out from the capsules. Start with Pillarfall, try Neon Organ for tall single pipes, Sonar Pills for strong beat echoes, or Deep Columns to orbit through the ranks in perspective. Color Presets recolor any look without changing its shape.

Open Pillarfall

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Pillarfall · Neon Organ · Glass Rain · Candy Stack · Deep Columns · Sonar Pills · Monolith · Spectrum · Sunset · Ocean · Forest · Ultraviolet · Lava · Ice · Prism

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
WidthShapeSets capsule width as a share of its column. Above 1 neighboring capsules overlap.
HeightShapeSets how tall each capsule is before the music stretches it.
Band LiftShapeSets how far a loud band stretches its column. This is the spectrum.
BreatheShapeSets how much the capsules widen and narrow on a slow breath.
Breathe RateShapeSets the speed of that breath.
DriftShapeSets how far the capsules wander up and down.
ScrollShapeSlides the columns sideways. Negative values scroll the other way.
Bass GirthLayersWidens the far rank. Its default route follows the bass.
Mid FallLayersMakes the middle rank drift faster. Its default route follows the mids.
High RimLayersBrightens and sharpens the near rank's rims. Its default route follows the highs.
Layer LiftLayersMoves the three ranks apart vertically.
Layer StaggerLayersMoves the three ranks apart sideways.
Layer DepthLayersSets how much softer and finer the far ranks look than the near rank.
Level SwellLayersSets how much overall loudness lifts every capsule at once.
RimMaterialSets the brightness of the glowing outlines.
Rim WidthMaterialSets the thickness of the outlines.
BodyMaterialSets the brightness of the glass fill inside each capsule.
SoftnessMaterialSets how soft the glass fill's edge is.
Glass SheenMaterialSets the glass highlight down each capsule. Its default route flares it with the highs.
AmbientMaterialAdds a faint glow between the columns.
HueColorChooses the color of the leftmost column.
Color SpreadColorSets how far the color travels across the columns. Negative values run the other way around the color wheel.
GradientColorShifts the color from one end of each capsule to the other.
BrightnessColorSets overall brightness while keeping highlights bounded.
Beat EchoBeat WavesSets the strength of the outlines each beat sends out from the capsules. Its default route fires on beats.
Echo SpreadBeat WavesSets how far the beat outlines travel from each capsule.
Wave BendBeat WavesSets how strongly the playing waveform ripples along every rim.
Wave TrailBeat WavesSets how far the waveform travels across the columns. Zero shows the same moment everywhere.
Motion SpeedMotionSets how fast the capsules drift, breathe and scroll. Zero holds them while music still reshapes them.
PerspectiveCameraMoves from a flat, long-lens view to a close, wide-lens view with deep parallax.
OrbitCameraTurns the view around the columns. Dragging the picture sideways sets it too.
TiltCameraTilts the view above or below the columns. Dragging the picture up or down sets it too.
Auto OrbitCameraSwings the view slowly on its own.

Settings reference

Shape

SettingAvailable valuesWhat it changes
Columns3–24; default 11Sets how many columns cross the frame. Each column shows one band of the spectrum.
Stack1–2; default 2Sets how many capsules each column stacks. Where two overlap their colors mix.
Width0.15–1.4; default 0.5Sets capsule width as a share of its column. Above 1 neighboring capsules overlap. Use Assign modulation to choose a source.
Height0.04–0.9; default 0.15Sets how tall each capsule is before the music stretches it. Use Assign modulation to choose a source.
Band Lift0–1.5; default 0.5Sets how far a loud band stretches its column. This is the spectrum. Use Assign modulation to choose a source.
Breathe0–1.2; default 0.28Sets how much the capsules widen and narrow on a slow breath. Use Assign modulation to choose a source.
Breathe Rate0–2; default 0.22Sets the speed of that breath. Use Assign modulation to choose a source.
Drift0–1; default 0.22Sets how far the capsules wander up and down. Use Assign modulation to choose a source.
Scroll-2–2; default 0.05Slides the columns sideways. Negative values scroll the other way. Use Assign modulation to choose a source.

Layers

SettingAvailable valuesWhat it changes
Bass Girth0–2; default 0.8Widens the far rank. Its default route follows the bass. Use Assign modulation to choose a source.
Mid Fall0–4; default 1.6Makes the middle rank drift faster. Its default route follows the mids. Use Assign modulation to choose a source.
High Rim0–1; default 0.6Brightens and sharpens the near rank's rims. Its default route follows the highs. Use Assign modulation to choose a source.
Layer Lift0–1.5; default 0.8Moves the three ranks apart vertically. Use Assign modulation to choose a source.
Layer Stagger0–2; default 0.9Moves the three ranks apart sideways. Use Assign modulation to choose a source.
Layer Depth0–1; default 0.6Sets how much softer and finer the far ranks look than the near rank. Use Assign modulation to choose a source.
Level Swell0–1; default 0.25Sets how much overall loudness lifts every capsule at once. Use Assign modulation to choose a source.

Material

SettingAvailable valuesWhat it changes
Rim0–4; default 1Sets the brightness of the glowing outlines. Use Assign modulation to choose a source.
Rim Width0.0005–0.03; default 0.0035Sets the thickness of the outlines. Use Assign modulation to choose a source.
Body0–2; default 0.02Sets the brightness of the glass fill inside each capsule. Use Assign modulation to choose a source.
Softness0.001–0.12; default 0.018Sets how soft the glass fill's edge is. Use Assign modulation to choose a source.
Glass Sheen0–1; default 0.35Sets the glass highlight down each capsule. Its default route flares it with the highs. Use Assign modulation to choose a source.
Ambient0–0.3; default 0Adds a faint glow between the columns. Use Assign modulation to choose a source.

Color

SettingAvailable valuesWhat it changes
Hue0–360; default 18Chooses the color of the leftmost column. Use Assign modulation to choose a source.
Color Spread-360–360; default 288Sets how far the color travels across the columns. Negative values run the other way around the color wheel. Use Assign modulation to choose a source.
Gradient0–1; default 0.55Shifts the color from one end of each capsule to the other. Use Assign modulation to choose a source.
Brightness0.05–2; default 0.55Sets overall brightness while keeping highlights bounded. Use Assign modulation to choose a source.
Background Opacity0–1; default 1Fades the black background while keeping the capsules visible over Studio layers.

Beat Waves

SettingAvailable valuesWhat it changes
Beat Echo0–1.5; default 0.8Sets the strength of the outlines each beat sends out from the capsules. Its default route fires on beats. Use Assign modulation to choose a source.
Echo Spread0.2–2; default 0.8Sets how far the beat outlines travel from each capsule. Use Assign modulation to choose a source.
Echo Delay0.05–0.3; default 0.12Sets the time between one beat outline and the next.
Wave Bend0–1; default 0.25Sets how strongly the playing waveform ripples along every rim. Use Assign modulation to choose a source.
Wave Trail0–1; default 0.5Sets how far the waveform travels across the columns. Zero shows the same moment everywhere. Use Assign modulation to choose a source.

Audio

SettingAvailable valuesWhat it changes
Sensitivity0–3; default 1Sets sensitivity to music. Zero leaves the quiet columns.
Response0–1; default 0.3Sets how gradually the waveform and assigned audio reactions respond.

Motion

SettingAvailable valuesWhat it changes
Motion Speed0–2; default 1Sets how fast the capsules drift, breathe and scroll. Zero holds them while music still reshapes them. Use Assign modulation to choose a source.

Camera

SettingAvailable valuesWhat it changes
Perspective0–1; default 0Moves from a flat, long-lens view to a close, wide-lens view with deep parallax. Use Assign modulation to choose a source.
Orbit-1.2–1.2; default 0Turns the view around the columns. Dragging the picture sideways sets it too. Use Assign modulation to choose a source.
Tilt-0.9–0.9; default 0Tilts the view above or below the columns. Dragging the picture up or down sets it too. Use Assign modulation to choose a source.
Auto Orbit0–1; default 0Swings the view slowly on its own. Use Assign modulation to choose a source.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Drag the picture to orbit the camera; the view stays where you leave it.
  • Raise Perspective and Auto Orbit to see the three ranks separate in depth.
  • Set Wave Trail to 1 so each beat's waveform travels across the whole frame.
  • Lower Columns and raise Width for bold, overlapping capsules.
  • Presets preserve your chosen Background Opacity.