Explosions
Ignite billowing fireballs with your music or another modulation source, then watch the flames expand into cooling smoke.
Explosions fills a dark stage with a rolling fireball. Each fireball glows from inside. A bright ignition swells into a pile of rim-lit billows, then cools into an orange crust that dark soot seams split apart, with hot light showing through the tears, before the cloud fades. The fireball keeps rolling and changing as it expands and cools. Modulation starts each burst so a sustained high signal fires once and the next rise can ignite another. Choose a warm fire look or a colored plasma palette, then shape the burst and its decay.
Open Explosions
Launch the visualizer with its matching left-nav entry selected.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Ember Billow · Flash Burst · Smoke Crown · Blue Plasma · Violet Combustion · Slow Iron
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Trigger Level | Trigger | Routes a shared audio, beat, LFO, or automation source into the ignition gate. |
| Duration | Burst | Sets how long each fireball expands, cools, and dissolves. |
| Expansion | Burst | Sets how decisively the billowing volume spreads from its compact ignition. |
| Turbulence | Burst | Sets the rolling breakup and curl of connected flame and smoke lobes. |
| Billow Detail | Burst | Sets how many turbulent parcels build the coherent fireball volume. |
| Smoke | Combustion | Balances dark persistent smoke pockets against the hot channels. |
| Heat | Combustion | Sets how long the bright interior remains hot before cooling to embers. |
| Brightness | Combustion | Sets flame and filament intensity while preserving color detail. |
| Subject Size | Framing | Sets the fireball size while preserving black negative space around it. |
| Background Opacity | Framing | Fades the black field while retaining flame and smoke coverage for layering. |
Settings reference
Trigger
| Setting | Available values | What it changes |
|---|---|---|
| Trigger Mode | MODULATION, PREVIEW LOOP | MODULATION ignites once per routed onset; PREVIEW LOOP creates periodic finite bursts without music. |
| Trigger Level | 0–1 | Routes a shared audio, beat, LFO, or automation source into the ignition gate. Use Assign modulation to choose a source. |
| Threshold | 0.15–0.9 | Sets how high the routed trigger level must rise before a burst ignites. |
| Cooldown | 0.15s–2.5s | Sets the minimum interval between accepted ignition events. |
| Loop Interval | 1.2s–8s | Sets the time between finite bursts in Preview Loop mode. |
Burst
| Setting | Available values | What it changes |
|---|---|---|
| Duration | 1.2s–7s | Sets how long each fireball expands, cools, and dissolves. Use Assign modulation to choose a source. |
| Expansion | 0.55–1.6 | Sets how decisively the billowing volume spreads from its compact ignition. Use Assign modulation to choose a source. |
| Turbulence | 0–1.2 | Sets the rolling breakup and curl of connected flame and smoke lobes. Use Assign modulation to choose a source. |
| Billow Detail | 24–96 | Sets how many turbulent parcels build the coherent fireball volume. Use Assign modulation to choose a source. |
Combustion
| Setting | Available values | What it changes |
|---|---|---|
| Smoke | 0–1 | Balances dark persistent smoke pockets against the hot channels. Use Assign modulation to choose a source. |
| Heat | 0.2–1.2 | Sets how long the bright interior remains hot before cooling to embers. Use Assign modulation to choose a source. |
| Brightness | 0.35–1.35 | Sets flame and filament intensity while preserving color detail. Use Assign modulation to choose a source. |
| Hot Color | Color | Chooses the color of the hottest interior channels. |
| Ember Color | Color | Chooses the color left behind as hot lobes cool. |
| Smoke Color | Color | Chooses the darkest color of the occluding smoke pockets. |
Framing
| Setting | Available values | What it changes |
|---|---|---|
| Subject Size | 0.65–1.35 | Sets the fireball size while preserving black negative space around it. Use Assign modulation to choose a source. |
| Background Opacity | 0–1 | Fades the black field while retaining flame and smoke coverage for layering. Use Assign modulation to choose a source. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Assign a rhythmic source to Trigger Level for bursts that follow the music. A source must fall before its next rise can fire again; Threshold sets how high it must rise.
- Choose Preview Loop under Trigger Mode to explore a look without playing music, then return to Modulation for performance. Loop Interval sets the time between ignitions.
- Lower Background Opacity to place the flames over another Studio layer.