Travel through jeweled patterns or two interfering ring tunnels with Fractal Mosaic. Eighteen looks, eight color presets, feedback trails and layers that answer bass, mids, highs and beats on their own.
Fractal Mosaic has two cores. Mosaic surrounds you with layered ornamental contours, with bright inner jewels framed by softer outlines. Iris draws two ring tunnels whose spacing differs slightly, so where they overlap the rings interfere into a shimmering lens. In Iris every layer has its own job: bass rings tilt as the iris opens, mid rings sway and bend into lobes, high rings spin and shimmer, beats send echoes from ring to ring, and the waveform ripples outward through the rings. A scope ring draws the live waveform at the mouth of the tunnel and a spectrum corona flares around the rim. Feedback draws every frame over a zoomed, twisted copy of the last, so the picture leaves trails that rush through the tunnel, lunge on each kick and can fold into a kaleidoscope. Start with Irisfold, watch the layers turn independently in Gyroscope, follow beat echoes in Sonar, fall inward through Event Horizon, or ride the trails in Milk Tunnel, Kaleido Bloom and Hyperspace. Color Presets recolor either core without changing its shape.
Open SHARE A LOOK, choose a preset from FACTORY LOOK, and select COPY LOOK LINK. The link opens that original preset with its audio reactions. Personal slider edits and music are not included. Use OPEN LOOK to preview what the recipient will see.
Open SHARE A LOOK, select PREPARE MY LOOK, then choose COPY MY LOOK LINK. The link includes your current visual settings, modulation routes, and generator settings. Music is not included. Use OPEN MY LOOK to preview the result. Prepare a new link after making more edits.
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
Modulated control
Section
What the route changes
Tile Density
Mosaic
Sets the number of repeating petals around each contour.
Fold Angle
Mosaic
Turns successive layers relative to one another.
Crowd
Rings
Sets how tightly the rings gather toward the core. Low values space them evenly; high values make a deep receding tunnel.
Moire
Rings
Sets the spacing difference between the two tunnels. Zero removes the interference lens; higher values make it busier.
Counter Spin
Rings
Turns the two tunnels in opposite directions, shearing the interference pattern.
Iris Open
Layers
Sets how far the iris opens. Its default route opens it on bass.
Bass Tilt
Layers
Tilts the bass rings forward and back on their own axis. Its default route swings them further on bass.
Mid Sway
Layers
Swings the mid rings side to side on their own axis. Its default route follows the mids.
High Spin
Layers
Spins the high rings around the tunnel. Its default route turns them faster with the highs.
High Shimmer
Layers
Makes the high rings flicker in weight along their length. Its default route follows the highs.
Layer Spread
Layers
Separates the bass, mid and high rings in depth.
Spectrum Swell
Layers
Sets how far loud frequencies push their own rings outward.
Lobe Depth
Layers
Sets how deeply the lobes bend the rings. Its default route deepens them with the mids.
Scope Ring
Accents
Sets the strength of the ring that draws the live waveform at the mouth of the tunnel. It glows as a flat circle when the music is quiet. Its default route swells it with loudness.
Spectrum Corona
Accents
Sets the length of the spectrum spokes around the rim, with bass at the top and highs at the bottom. Its default route follows the highs.
Hue
Color
Chooses the first palette color.
Color Spread
Color
Separates the palette colors around the color wheel.
Brightness
Color
Sets the strength of the colored lines while keeping highlights bounded.
Beat Echo
Beat Waves
Sets the strength of the echo each beat sends through the rings. Its default route fires on beats.
Trails
Feedback
Sets how long the trails last. Each frame is drawn over a moved copy of the last, so the picture leaves fading echoes. Zero turns the trails off.
Zoom
Feedback
Moves the trails outward from the core, or inward toward it below zero. Its default route makes the tunnel lunge on each beat.
Twist
Feedback
Turns the trails around the core as they fade, in either direction.
Liquid Warp
Feedback
Stirs the trails with a slow liquid ripple. Its default route follows the mids.
Color Drift
Feedback
Shifts the color of the trails as they fade.
Wave Bend
Motion
Sets how strongly the playing waveform bends the pattern or the rings.
Line Width
Motion
Sets the thickness of the colored lines.
Motion Speed
Motion
Sets how quickly the folds, lobes and spins move. Zero holds the motion while music can still bend the shape.
Depth Displacement
Camera
Controls how far the shape moves away from its base surface.
Camera Speed
Camera
Sets how quickly camera changes or moves.
Camera Travel
Camera
Sets how far the camera wanders from its chosen view; 0 holds it still and higher values sweep it through wider arcs.
Sets how many rings each tunnel draws. More rings make a finer interference pattern.
Core Size
0.01–0.5; default 0.05
Sets the size of the dark opening the rings converge on.
Reach
0.2–2.5; default 1.05
Sets the size of the outermost ring.
Crowd
0.6–3.5; default 1.8
Sets how tightly the rings gather toward the core. Low values space them evenly; high values make a deep receding tunnel. Use Assign modulation to choose a source.
Tunnel Depth
0–2; default 0.8
Sets how far the core sinks away from you.
Separation
0–1.4; default 0.46
Moves the two tunnel centers apart. Zero lays one tunnel over the other.
Moire
0–0.5; default 0.14
Sets the spacing difference between the two tunnels. Zero removes the interference lens; higher values make it busier. Use Assign modulation to choose a source.
Counter Spin
-2–2; default 0.07
Turns the two tunnels in opposite directions, shearing the interference pattern. Use Assign modulation to choose a source.
Sets the strength of the ring that draws the live waveform at the mouth of the tunnel. It glows as a flat circle when the music is quiet. Its default route swells it with loudness. Use Assign modulation to choose a source.
Scope Size
0.1–1.2; default 0.32
Sets the size of the scope ring.
Spectrum Corona
0–1.5; default 0.5
Sets the length of the spectrum spokes around the rim, with bass at the top and highs at the bottom. Its default route follows the highs. Use Assign modulation to choose a source.
Sets how long the trails last. Each frame is drawn over a moved copy of the last, so the picture leaves fading echoes. Zero turns the trails off. Use Assign modulation to choose a source.
Zoom
-1–1; default 0.25
Moves the trails outward from the core, or inward toward it below zero. Its default route makes the tunnel lunge on each beat. Use Assign modulation to choose a source.
Twist
-1–1; default 0.1
Turns the trails around the core as they fade, in either direction. Use Assign modulation to choose a source.
Liquid Warp
0–1; default 0.3
Stirs the trails with a slow liquid ripple. Its default route follows the mids. Use Assign modulation to choose a source.
Color Drift
0–1; default 0.2
Shifts the color of the trails as they fade. Use Assign modulation to choose a source.
Mirror
0–8; default 0
Folds the trails into mirrored slices around the core. Zero and one leave them unmirrored.
Sets how strongly the playing waveform bends the pattern or the rings. Use Assign modulation to choose a source.
Line Width
0.008–0.12; default 0.04
Sets the thickness of the colored lines. Use Assign modulation to choose a source.
Motion Speed
0–1; default 0.2
Sets how quickly the folds, lobes and spins move. Zero holds the motion while music can still bend the shape. Use Assign modulation to choose a source.
Controls how far the shape moves away from its base surface. Use Assign modulation to choose a source.
Canvas Fill
0.75–2; default 0.85
Sets how much of the canvas the artwork fills; higher values zoom in so it fills more of the screen, and lower values pull back to show more of the surroundings.
Scene Depth
0.2–4; default 1.1
Sets the visible scene depth.
Camera Speed
0–1; default 0.08
Sets how quickly camera changes or moves. Use Assign modulation to choose a source.
Camera Travel
0–1.5; default 0.4
Sets how far the camera wanders from its chosen view; 0 holds it still and higher values sweep it through wider arcs. Use Assign modulation to choose a source.
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.