Thats No Moon
Thats No Moon is a spherical audio-reactive composition in BeamTracer Audio Visualizers. Shape its response in your browser with settings, audio modulation, presets, and tips.
Thats No Moon is a spherical audio-reactive composition in the Spheres category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.
Open Thats No Moon
Launch the visualizer with its matching left-nav entry selected.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Death Star · Cosmic Jelly · Heartbeat · Neon Nightmare · Nebula Core · Chaos Mode · Meltdown · Sinkhole · Dandelion
Audio modulation
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Particle Size | Material | Sets the visible particle size. |
| Link Width | Material | Sets the visible link width. |
| Gravity | Material | Sets the strength of the pull chosen in Gravity Direction. With SHELL, positive values settle the particles onto a crisp, tight sphere and negative values let it swell into a loose halo. With UP, positive values lift the particles into a cap at the top and negative values drop them to the bottom. |
| Beat Expansion | Material | Sets how much the sphere swells and the eye opens wider on each bass beat; at 0 the sphere ignores beats and stays the same size. |
| FFT Displacement | Material | Controls how far the shape moves away from its base surface. |
| Perturb Intensity | Material | Sets the visible perturb intensity. |
| Sphere Radius | Material | Sets the visible sphere radius. |
| Eye Radius | Material | Sets the visible eye radius. |
| Hue Shift | Colors | Moves the color around the color spectrum. |
| Saccade Speed | Animation | Sets how quickly saccade changes or moves. |
| Distance | Camera | Sets how far the camera sits from the subject. |
Settings reference
Core
| Setting | Available values | What it changes |
|---|---|---|
| Particle Count | 5000–30000 | Sets how many visible elements are drawn. |
| Link Distance | 0.5–5 | Sets the spacing between visible elements. |
| Iterations | 1–5 | Trades visual detail against performance. |
Material
| Setting | Available values | What it changes |
|---|---|---|
| Particle Size | 1–10 | Sets the visible particle size. Use Assign modulation to choose a source. |
| Link Width | 0.5–4 | Sets the visible link width. Use Assign modulation to choose a source. |
| Show Bounds | On / Off | Shows or hides bounds. |
| Bounds Size | 20–100 | Sets the visible bounds size. |
| Gravity Direction | SHELL, UP | Chooses where Gravity pulls. SHELL pulls the particles toward the surface, so the sphere stays round. UP pulls them straight up, so the sphere slides into a cap at the top with strands dripping below; a negative Gravity pulls them down instead. |
| Gravity | -0.2–0.2 | Sets the strength of the pull chosen in Gravity Direction. With SHELL, positive values settle the particles onto a crisp, tight sphere and negative values let it swell into a loose halo. With UP, positive values lift the particles into a cap at the top and negative values drop them to the bottom. Use Assign modulation to choose a source. |
| Beat Expansion | 0–3 | Sets how much the sphere swells and the eye opens wider on each bass beat; at 0 the sphere ignores beats and stays the same size. Use Assign modulation to choose a source. |
| FFT Displacement | 0–3 | Controls how far the shape moves away from its base surface. Use Assign modulation to choose a source. |
| Perturb Intensity | 0–1 | Sets the visible perturb intensity. Use Assign modulation to choose a source. |
| Sphere Force | 0.01–0.2 | Sets how firmly the particles are held in the spherical shell; higher values pull stray particles back in faster and keep the sphere crisp and round. |
| Sphere Radius | 10–50 | Sets the visible sphere radius. Use Assign modulation to choose a source. |
| Eye Force | 0.01–0.5 | Sets how hard the eye pushes particles away to carve the crater in the sphere; higher values dig a deeper hole with a brighter ring of particles piled around its rim. |
| Eye Radius | 2–20 | Sets the visible eye radius. Use Assign modulation to choose a source. |
| Eye Blink | On / Off | Turns eye blink on or off. |
| Blink Rate | 0.5–3 | Sets how quickly blink changes or moves. |
Colors
| Setting | Available values | What it changes |
|---|---|---|
| Hue Animation | On / Off | Turns hue animation on or off. |
| Hue Speed | 0.1–5 | Sets how quickly hue changes or moves. |
| Hue Shift | 0°–360° | Moves the color around the color spectrum. Use Assign modulation to choose a source. |
| Particle | Color | Sets the particle. |
| Links | Color | Sets the links. |
| Background | Color | Sets the background. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Master Gain | 0x–3x | Sets how strongly the input signal affects master. |
| Bass Intensity | 0–2 | Sets the visible bass intensity. |
| Mid Intensity | 0–2 | Sets the visible mid intensity. |
| High Intensity | 0–2 | Sets the visible high intensity. |
| Smoothing | 0–0.99 | Balances immediate audio response against steadier motion. |
Animation
| Setting | Available values | What it changes |
|---|---|---|
| Random Saccades | On / Off | Turns random saccades on or off. |
| Saccade Speed | 0.01–3 | Sets how quickly saccade changes or moves. Use Assign modulation to choose a source. |
| Auto Orbit | On / Off | Turns auto orbit on or off. |
| Orbit Speed | 0.001–3 | Sets how quickly orbit changes or moves. |
Camera
| Setting | Available values | What it changes |
|---|---|---|
| Distance | 80–500 | Sets how far the camera sits from the subject. Use Assign modulation to choose a source. |
Stars
| Setting | Available values | What it changes |
|---|---|---|
| Show Stars | On / Off | Shows or hides stars. |
| Star Count | 500–5000 | Sets how many visible elements are drawn. |
| Star Size | 0.5–10 | Sets the visible star size. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Choose Meltdown to watch the sphere drip: its Gravity Direction is Up, so the particles slide into a molten cap at the top while their strands hang below. Sinkhole pulls the other way with a negative Gravity, so the sphere settles into a bowl with its strands rising.
- Set Gravity Direction to Up on any look for the same drip, or keep Shell and raise Gravity for a crisp, tight sphere. Dandelion sets it below zero, so the sphere swells into a loose halo.
- Try assigning Bass to Particle Size, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.