Neon Orb
Watch sound travel across a breathing sphere of neon lines with Neon Orb. Three orb styles, twenty-one hybrid looks, the four original looks, nine palettes, lens and echo effects, and transparent backgrounds.
Neon Orb opens on Photon Ring: a cage of glowing rings that breathes in and out with the bass while each beat rolls across it as a wave, with the original neon shells pulsing inside. Choose Neon for the original orb of three nested shells, Pulsar for the line cage alone, or Magnetar for both. Waves can climb from pole to pole, open from the equator, fall in from both poles, spread from a wandering impact point, or spiral around the axis. Try Corona Storm for burning grid lines, Depth Charge for shockwaves that burst from one point, Quicksilver for the waveform etched into every line, Thermal Urchin for a spiky heat-colored ball, Halo Lens and Polar Bloom for views that fold the orb into a ring, Tide Mandala for a kaleidoscope with feedback trails, Hydrosphere for a shell of droplets that splash with every beat, or Classic for the orb as it has always looked.
Open Neon Orb
Launch the visualizer with its matching left-nav entry selected.
Quick start
- Start the demo track, choose a local audio file, or enable a live input.
- Try a preset or style first, then open the section for the part of the image you want to change.
- On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
- Use Reset to Defaults whenever you want to return to the original look.
Presets and styles
Photon Ring · Corona Storm · Aurora Veil · Depth Charge · Acid Geyser · Koi Vortex · Nebula Heart · Quicksilver · Gamma Burst · Thermal Urchin · Halo Lens · Polar Bloom · Ash Spore · Coral Dive · Tide Mandala · Candy Planet · Feral Bloom · Abyssal Pearl · Hydrosphere · Mercury Rain · Molten Dew · Classic · Cyber · Sunset · Pulse
Audio modulation
Previewing Neon Orb in Studio keeps the main audio meters following the active visualizer.
On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.
| Modulated control | Section | What the route changes |
|---|---|---|
| Spikes | Lattice | Gives every point of the sphere its own part of the spectrum, so the surface bristles into spiky fur instead of rolling in smooth waves. |
| Petals | Lattice | Raises smooth pointed lobes out of the surface that swell with the music. |
| Petal Size | Lattice | Sets the size of the lobes. Higher values give more, smaller petals. |
| Petal Drift | Lattice | Sets how quickly the lobes drift across the surface. |
| Splash | Lattice | Sets how hard the music throws droplets off the shell. |
| Gravity | Lattice | Sets how strongly droplets fall back to the shell. |
| Droplet Size | Lattice | Sets the size of each droplet. |
| Droplet Stretch | Lattice | Sets how far fast-moving droplets stretch along their motion. |
| Line Glow | Lattice | Sets the brightness of the lines. By default it follows how sharply the music changes. |
| Breath | Lattice | Sets how far the whole orb grows and contracts. It follows the bass unless you assign another source, and each beat adds a springy inhale. |
| Wave Height | Waves | Sets how far a passing wave lifts the lines off the sphere. Zero leaves only the breathing. |
| Wave Speed | Waves | Sets how quickly a wave crosses the sphere. Slower speeds keep more of the recent music visible at once. |
| Spectrum Spread | Waves | At zero the whole sphere swells with the low end; toward the maximum each side of the sphere carries its own part of the spectrum. |
| Band Patches | Waves | Divides the sphere into drifting patches that each listen to a different part of the spectrum. |
| Front Warp | Waves | Bends the wave fronts so they arrive unevenly instead of in straight bands. |
| Twist | Waves | Turns the lines around the axis as a wave passes through them. |
| Waveform Etch | Waves | Etches the playing waveform into every line, delayed along the wave path like the rest of the sound. |
| Beat Shockwave | Waves | Launches a bright shockwave along the wave path on every beat. Zero turns the shockwaves off. |
| Sphere Separation | Shells | Sets the gap between the three shells. By default the bass also pushes the shells outward. |
| Noise Scale | Shells | Sets the size of the warping pattern on the shells. By default the mids also drive how far the shells warp. |
| Noise Persistence | Shells | Sets how much of the finer detail survives in the shell warping. |
| Shell Echo | Shells | Delays the middle and outer shells so a hit ripples outward through them. Zero moves the three shells together, as in the original orb. |
| Bloom Glow | Glow | Sets the strength of the glow around the lines. |
| Line Brightness | Glow | Sets the brightness of the lines and shells. |
| Line Thickness | Glow | Thickens the lines by widening their glow and brightening them. |
| Afterglow | Glow | Leaves a fading afterglow behind moving lines. Higher values leave longer light trails. |
| Prism Kick | Glow | Splits the image into colored fringes on every beat. |
| Trail Length | Echo | Sets how long the echo trail lasts. |
| Zoom | Echo | Pulls the echo trail toward the center at positive values and pushes it outward at negative values. |
| Spin | Echo | Turns the echo trail around the center. Negative values turn the other way. |
| Color Drift | Echo | Shifts the color of the echo trail as it fades. |
| Lens Amount | Lens | Sets how strongly the lens bends the picture. |
| Lens Spin | Lens | Turns the Polar, Swirl and Kaleido lenses over time. Negative values turn the other way. |
| Gradient Map | Colors | Recolors the whole picture through the palette by brightness, from its darkest color in the shadows to its brightest in the highlights. |
| Palette Drift | Colors | Scrolls the palette across the sphere over time. By default brighter-sounding music scrolls it faster. |
| Hue Speed | Colors | Sets how quickly the first custom color turns. |
| Hue Speed | Colors | Sets how quickly the second custom color turns. |
| Hue Speed | Colors | Sets how quickly the third custom color turns. |
| Rotation Speed | Motion | Sets how quickly the orb turns. Louder music and beats spin it faster. |
| Orbit Speed | Camera | Sets how quickly orbit changes or moves. |
| Distance | Camera | Sets how far the camera sits from the subject. |
Settings reference
Core
| Setting | Available values | What it changes |
|---|---|---|
| Core | NEON, PULSAR, MAGNETAR | Chooses Neon (three nested noise shells), Pulsar (a sphere of lines that sound travels across) or Magnetar (the shells inside the line sphere). |
Lattice
| Setting | Available values | What it changes |
|---|---|---|
| Surface | RINGS, MERIDIANS, GRID, MESH, LIQUID | Draws the sphere as Rings, Meridians, a Grid of both, a triangulated Mesh, or Liquid: a shell of droplets that the waves splash off the surface and that fall back. |
| Density | 8–120; default 40 | Sets how many lines make up the sphere. Fewer lines show each wave more clearly; more lines read as a solid shimmering skin. |
| Spikes | 0–1; default 0 | Gives every point of the sphere its own part of the spectrum, so the surface bristles into spiky fur instead of rolling in smooth waves. Use Assign modulation to choose a source. |
| Petals | 0–1.5; default 0 | Raises smooth pointed lobes out of the surface that swell with the music. Use Assign modulation to choose a source. |
| Petal Size | 0.5–8; default 6 | Sets the size of the lobes. Higher values give more, smaller petals. Use Assign modulation to choose a source. |
| Petal Drift | 0–1; default 0.2 | Sets how quickly the lobes drift across the surface. Use Assign modulation to choose a source. |
| Solid Core | On / Off | Fills the Pulsar sphere with a black core so its far side is hidden and the silhouette reads as a solid shape. |
| Splash | 0–3; default 1 | Sets how hard the music throws droplets off the shell. Use Assign modulation to choose a source. |
| Gravity | 0.1–3; default 1 | Sets how strongly droplets fall back to the shell. Use Assign modulation to choose a source. |
| Droplet Size | 0.3–2.5; default 1 | Sets the size of each droplet. Use Assign modulation to choose a source. |
| Droplet Stretch | 0–3; default 1 | Sets how far fast-moving droplets stretch along their motion. Use Assign modulation to choose a source. |
| Line Glow | 0.2–3; default 1.3 | Sets the brightness of the lines. By default it follows how sharply the music changes. Use Assign modulation to choose a source. |
| Breath | 0–2; default 0.8 | Sets how far the whole orb grows and contracts. It follows the bass unless you assign another source, and each beat adds a springy inhale. Use Assign modulation to choose a source. |
Waves
| Setting | Available values | What it changes |
|---|---|---|
| Wave Path | RISE, BLOOM, CONVERGE, STRIKE, VORTEX | Chooses where sound enters the sphere and which way it travels: Rise climbs from pole to pole, Bloom opens from the equator, Converge falls in from both poles, Strike spreads from a wandering impact point, and Vortex spirals around the axis. |
| Wave Height | 0–1.5; default 0.55 | Sets how far a passing wave lifts the lines off the sphere. Zero leaves only the breathing. Use Assign modulation to choose a source. |
| Wave Speed | 0.75x–6x; default 1.4x | Sets how quickly a wave crosses the sphere. Slower speeds keep more of the recent music visible at once. Use Assign modulation to choose a source. |
| Spectrum Spread | 0–1; default 0.75 | At zero the whole sphere swells with the low end; toward the maximum each side of the sphere carries its own part of the spectrum. Use Assign modulation to choose a source. |
| Band Patches | 0–1; default 0.25 | Divides the sphere into drifting patches that each listen to a different part of the spectrum. Use Assign modulation to choose a source. |
| Front Warp | 0–1; default 0.35 | Bends the wave fronts so they arrive unevenly instead of in straight bands. Use Assign modulation to choose a source. |
| Twist | 0–1.5; default 0.3 | Turns the lines around the axis as a wave passes through them. Use Assign modulation to choose a source. |
| Waveform Etch | 0–1.5; default 0.25 | Etches the playing waveform into every line, delayed along the wave path like the rest of the sound. Use Assign modulation to choose a source. |
| Beat Shockwave | 0–2.5; default 1 | Launches a bright shockwave along the wave path on every beat. Zero turns the shockwaves off. Use Assign modulation to choose a source. |
Shells
| Setting | Available values | What it changes |
|---|---|---|
| Complexity | 1–5; default 2 | Sets how many layers of detail warp the neon shells. |
| Sphere Separation | 0–1; default 0.32 | Sets the gap between the three shells. By default the bass also pushes the shells outward. Use Assign modulation to choose a source. |
| Noise Scale | 0.1–5; default 1.2 | Sets the size of the warping pattern on the shells. By default the mids also drive how far the shells warp. Use Assign modulation to choose a source. |
| Noise Persistence | 0–1; default 0.7 | Sets how much of the finer detail survives in the shell warping. Use Assign modulation to choose a source. |
| Shell Echo | 0–1; default 0.6 | Delays the middle and outer shells so a hit ripples outward through them. Zero moves the three shells together, as in the original orb. Use Assign modulation to choose a source. |
Glow
| Setting | Available values | What it changes |
|---|---|---|
| Glow Enabled | On / Off | Turns the glow around every line on or off. |
| Bloom Glow | 0–10; default 3 | Sets the strength of the glow around the lines. Use Assign modulation to choose a source. |
| Line Brightness | 0.1x–5x; default 1.4x | Sets the brightness of the lines and shells. Use Assign modulation to choose a source. |
| Line Thickness | 1px–5px; default 1.5px | Thickens the lines by widening their glow and brightening them. Use Assign modulation to choose a source. |
| Afterglow | 0–0.95; default 0.35 | Leaves a fading afterglow behind moving lines. Higher values leave longer light trails. Use Assign modulation to choose a source. |
| Prism Kick | 0–2; default 0.4 | Splits the image into colored fringes on every beat. Use Assign modulation to choose a source. |
Echo
| Setting | Available values | What it changes |
|---|---|---|
| Amount | 0–1; default 0 | Leaves a feedback trail behind the orb. Zero turns the echo off. |
| Trail Length | 0.8–0.975; default 0.9 | Sets how long the echo trail lasts. Use Assign modulation to choose a source. |
| Zoom | -0.03–0.08; default 0.01 | Pulls the echo trail toward the center at positive values and pushes it outward at negative values. Use Assign modulation to choose a source. |
| Spin | -3–3; default 0 | Turns the echo trail around the center. Negative values turn the other way. Use Assign modulation to choose a source. |
| Color Drift | -1–1; default 0 | Shifts the color of the echo trail as it fades. Use Assign modulation to choose a source. |
| Mirror | NONE, SIDES, LAKE, KALEIDO | Reflects the image left to right (Sides), top into bottom (Lake), or both (Kaleido). |
Lens
| Setting | Available values | What it changes |
|---|---|---|
| Lens | NONE, FISHEYE, POLAR, SWIRL, KALEIDO | Bends the whole picture: Fisheye folds the edges into a ring around the orb, Polar wraps the orb around the center, Swirl twists the middle, and Kaleido folds the frame into mirrored wedges. |
| Lens Amount | 0–1; default 0.6 | Sets how strongly the lens bends the picture. Use Assign modulation to choose a source. |
| Lens Spin | -1–1; default 0 | Turns the Polar, Swirl and Kaleido lenses over time. Negative values turn the other way. Use Assign modulation to choose a source. |
Colors
| Setting | Available values | What it changes |
|---|---|---|
| Palette | Color | Chooses one of ten named color palettes for the orb, or Custom to use Color 1, 2 and 3. |
| Color Follows | SURGE, WAKE, SPECTRUM, BANDS | Chooses what moves a line along the palette: Surge (louder crests climb it), Wake (how far a wave has traveled), Spectrum (each part of the spectrum keeps its own color) or Bands (fixed stripes from the equator out to the poles). |
| Gradient Map | 0–1; default 0 | Recolors the whole picture through the palette by brightness, from its darkest color in the shadows to its brightest in the highlights. Use Assign modulation to choose a source. |
| Palette Drift | 0–1; default 0.08 | Scrolls the palette across the sphere over time. By default brighter-sounding music scrolls it faster. Use Assign modulation to choose a source. |
| Color 1 | Color | Sets the first custom color, used by the inner shell and the start of the line palette. |
| Auto Hue | On / Off | Turns the first custom color slowly around the color wheel. |
| Hue Speed | 0.01–1; default 0.1 | Sets how quickly the first custom color turns. Use Assign modulation to choose a source. |
| Color 2 | Color | Sets the second custom color, used by the middle shell and the middle of the line palette. |
| Auto Hue | On / Off | Turns the second custom color slowly around the color wheel. |
| Hue Speed | 0.01–1; default 0.1 | Sets how quickly the second custom color turns. Use Assign modulation to choose a source. |
| Color 3 | Color | Sets the third custom color, used by the outer shell and the end of the line palette. |
| Auto Hue | On / Off | Turns the third custom color slowly around the color wheel. |
| Hue Speed | 0.01–1; default 0.1 | Sets how quickly the third custom color turns. Use Assign modulation to choose a source. |
Audio
| Setting | Available values | What it changes |
|---|---|---|
| Master Gain | 0–3; default 1 | Sets how strongly the input signal affects master. |
| Bass Intensity | 0–2; default 1 | Sets the visible bass intensity. |
| Mid Intensity | 0–2; default 1 | Sets the visible mid intensity. |
| High Intensity | 0–2; default 1 | Sets the visible high intensity. |
| Smoothing | 0–0.99; default 0.5 | Balances immediate audio response against steadier motion. |
| Beat Punch | 0–3; default 1.2 | Sets how hard each beat punches the glow, spin, breathing and color. |
Motion
| Setting | Available values | What it changes |
|---|---|---|
| Rotation Speed | 0x–3x; default 0.8x | Sets how quickly the orb turns. Louder music and beats spin it faster. Use Assign modulation to choose a source. |
Camera
| Setting | Available values | What it changes |
|---|---|---|
| Auto Orbit | On / Off | Turns auto orbit on or off. |
| Orbit Speed | 0.1x–5x; default 0.7x | Sets how quickly orbit changes or moves. Use Assign modulation to choose a source. |
| Distance | 2–15; default 6.5 | Sets how far the camera sits from the subject. Use Assign modulation to choose a source. |
Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.
Tips for a better audio visualization
- Lower Density in the Lattice section to eight or ten lines to watch individual waves roll across the sphere.
- Set Spectrum Spread to zero for a sphere that swells as one with the low end, or to the maximum to see the bass and treble travel side by side.
- Raise Shell Echo in Magnetar to send each hit outward through the three shells one after another.
- Try Lens set to Polar or Fisheye on any look: the orb folds into a ring, and Lens Spin turns it with the music.
- Use Background Opacity at zero to place the orb over a Studio backdrop. Presets keep your chosen background opacity.