Spheres

Neon Orb

Neon Orb is a spherical audio-reactive composition in BeamTracer Audio Visualizers. Shape its response in your browser with settings, audio modulation, presets, and tips.

Default demo track · live audio-reactive settings

Neon Orb is a spherical audio-reactive composition in the Spheres category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.

Open Neon Orb

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Classic · Cyber · Sunset · Pulse

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Bloom GlowMaterialSets the visible strength of bloom glow.
Sphere SeparationMaterialControls sphere separation; higher values increase the effect and lower values reduce it.
Noise ScaleMaterialSets the visual noise scale.
Hue SpeedColorsSets how quickly hue changes or moves.
Hue SpeedColorsSets how quickly hue changes or moves.
Hue SpeedColorsSets how quickly hue changes or moves.
DistanceCameraSets how far the camera sits from the subject.

Settings reference

Core

SettingAvailable valuesWhat it changes
Complexity1–5Controls complexity; higher values increase the effect and lower values reduce it.

Material

SettingAvailable valuesWhat it changes
Glow EnabledOn / OffTurns glow enabled on or off.
Bloom Glow0–10Sets the visible strength of bloom glow. Use Assign modulation to choose a source.
Sphere Separation0–1Controls sphere separation; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.
Noise Scale0.1–5Sets the visual noise scale. Use Assign modulation to choose a source.
Noise Persistence0–1Sets how long noise persistence remains visible.
Line Brightness0.1x–5xSets the visible strength of line brightness.
Line Thickness1px–5pxSets the visible line thickness.

Colors

SettingAvailable valuesWhat it changes
Sphere 1 (Magenta)ColorSets the sphere 1 (magenta).
Auto HueOn / OffTurns auto hue on or off.
Hue Speed0.01–1Sets how quickly hue changes or moves. Use Assign modulation to choose a source.
Sphere 2 (Cyan)ColorSets the sphere 2 (cyan).
Auto HueOn / OffTurns auto hue on or off.
Hue Speed0.01–1Sets how quickly hue changes or moves. Use Assign modulation to choose a source.
Sphere 3 (Yellow)ColorSets the sphere 3 (yellow).
Auto HueOn / OffTurns auto hue on or off.
Hue Speed0.01–1Sets how quickly hue changes or moves. Use Assign modulation to choose a source.

Audio

SettingAvailable valuesWhat it changes
Master Gain0–3Sets how strongly the input signal affects master.
Bass Intensity0–2Sets the visible bass intensity.
Mid Intensity0–2Sets the visible mid intensity.
High Intensity0–2Sets the visible high intensity.
Smoothing0–0.99Balances immediate audio response against steadier motion.
Beat Punch0–3Controls how strongly the visual kicks when a beat is detected.

Animation

SettingAvailable valuesWhat it changes
Rotation Speed0x–3xSets how quickly rotation changes or moves.

Camera

SettingAvailable valuesWhat it changes
Auto OrbitOn / OffTurns auto orbit on or off.
Orbit Speed0.1x–5xSets how quickly orbit changes or moves.
Distance2–15Sets how far the camera sits from the subject. Use Assign modulation to choose a source.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Keep the base shape readable and use bass for deformation; add highs to glow or surface detail as a secondary response.
  • Try assigning Bass to Bloom Glow, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.