Spheres

Neon Orb

Watch sound travel across a breathing sphere of neon lines with Neon Orb. Three orb styles, twenty-one hybrid looks, the four original looks, nine palettes, lens and echo effects, and transparent backgrounds.

Open Neon Orb ↗
Default demo track · live audio-reactive settings

Neon Orb opens on Photon Ring: a cage of glowing rings that breathes in and out with the bass while each beat rolls across it as a wave, with the original neon shells pulsing inside. Choose Neon for the original orb of three nested shells, Pulsar for the line cage alone, or Magnetar for both. Waves can climb from pole to pole, open from the equator, fall in from both poles, spread from a wandering impact point, or spiral around the axis. Try Corona Storm for burning grid lines, Depth Charge for shockwaves that burst from one point, Quicksilver for the waveform etched into every line, Thermal Urchin for a spiky heat-colored ball, Halo Lens and Polar Bloom for views that fold the orb into a ring, Tide Mandala for a kaleidoscope with feedback trails, Hydrosphere for a shell of droplets that splash with every beat, or Classic for the orb as it has always looked.

Open Neon Orb

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Photon Ring · Corona Storm · Aurora Veil · Depth Charge · Acid Geyser · Koi Vortex · Nebula Heart · Quicksilver · Gamma Burst · Thermal Urchin · Halo Lens · Polar Bloom · Ash Spore · Coral Dive · Tide Mandala · Candy Planet · Feral Bloom · Abyssal Pearl · Hydrosphere · Mercury Rain · Molten Dew · Classic · Cyber · Sunset · Pulse

Audio modulation

Previewing Neon Orb in Studio keeps the main audio meters following the active visualizer.

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
SpikesLatticeGives every point of the sphere its own part of the spectrum, so the surface bristles into spiky fur instead of rolling in smooth waves.
PetalsLatticeRaises smooth pointed lobes out of the surface that swell with the music.
Petal SizeLatticeSets the size of the lobes. Higher values give more, smaller petals.
Petal DriftLatticeSets how quickly the lobes drift across the surface.
SplashLatticeSets how hard the music throws droplets off the shell.
GravityLatticeSets how strongly droplets fall back to the shell.
Droplet SizeLatticeSets the size of each droplet.
Droplet StretchLatticeSets how far fast-moving droplets stretch along their motion.
Line GlowLatticeSets the brightness of the lines. By default it follows how sharply the music changes.
BreathLatticeSets how far the whole orb grows and contracts. It follows the bass unless you assign another source, and each beat adds a springy inhale.
Wave HeightWavesSets how far a passing wave lifts the lines off the sphere. Zero leaves only the breathing.
Wave SpeedWavesSets how quickly a wave crosses the sphere. Slower speeds keep more of the recent music visible at once.
Spectrum SpreadWavesAt zero the whole sphere swells with the low end; toward the maximum each side of the sphere carries its own part of the spectrum.
Band PatchesWavesDivides the sphere into drifting patches that each listen to a different part of the spectrum.
Front WarpWavesBends the wave fronts so they arrive unevenly instead of in straight bands.
TwistWavesTurns the lines around the axis as a wave passes through them.
Waveform EtchWavesEtches the playing waveform into every line, delayed along the wave path like the rest of the sound.
Beat ShockwaveWavesLaunches a bright shockwave along the wave path on every beat. Zero turns the shockwaves off.
Sphere SeparationShellsSets the gap between the three shells. By default the bass also pushes the shells outward.
Noise ScaleShellsSets the size of the warping pattern on the shells. By default the mids also drive how far the shells warp.
Noise PersistenceShellsSets how much of the finer detail survives in the shell warping.
Shell EchoShellsDelays the middle and outer shells so a hit ripples outward through them. Zero moves the three shells together, as in the original orb.
Bloom GlowGlowSets the strength of the glow around the lines.
Line BrightnessGlowSets the brightness of the lines and shells.
Line ThicknessGlowThickens the lines by widening their glow and brightening them.
AfterglowGlowLeaves a fading afterglow behind moving lines. Higher values leave longer light trails.
Prism KickGlowSplits the image into colored fringes on every beat.
Trail LengthEchoSets how long the echo trail lasts.
ZoomEchoPulls the echo trail toward the center at positive values and pushes it outward at negative values.
SpinEchoTurns the echo trail around the center. Negative values turn the other way.
Color DriftEchoShifts the color of the echo trail as it fades.
Lens AmountLensSets how strongly the lens bends the picture.
Lens SpinLensTurns the Polar, Swirl and Kaleido lenses over time. Negative values turn the other way.
Gradient MapColorsRecolors the whole picture through the palette by brightness, from its darkest color in the shadows to its brightest in the highlights.
Palette DriftColorsScrolls the palette across the sphere over time. By default brighter-sounding music scrolls it faster.
Hue SpeedColorsSets how quickly the first custom color turns.
Hue SpeedColorsSets how quickly the second custom color turns.
Hue SpeedColorsSets how quickly the third custom color turns.
Rotation SpeedMotionSets how quickly the orb turns. Louder music and beats spin it faster.
Orbit SpeedCameraSets how quickly orbit changes or moves.
DistanceCameraSets how far the camera sits from the subject.

Settings reference

Core

SettingAvailable valuesWhat it changes
CoreNEON, PULSAR, MAGNETARChooses Neon (three nested noise shells), Pulsar (a sphere of lines that sound travels across) or Magnetar (the shells inside the line sphere).

Lattice

SettingAvailable valuesWhat it changes
SurfaceRINGS, MERIDIANS, GRID, MESH, LIQUIDDraws the sphere as Rings, Meridians, a Grid of both, a triangulated Mesh, or Liquid: a shell of droplets that the waves splash off the surface and that fall back.
Density8–120; default 40Sets how many lines make up the sphere. Fewer lines show each wave more clearly; more lines read as a solid shimmering skin.
Spikes0–1; default 0Gives every point of the sphere its own part of the spectrum, so the surface bristles into spiky fur instead of rolling in smooth waves. Use Assign modulation to choose a source.
Petals0–1.5; default 0Raises smooth pointed lobes out of the surface that swell with the music. Use Assign modulation to choose a source.
Petal Size0.5–8; default 6Sets the size of the lobes. Higher values give more, smaller petals. Use Assign modulation to choose a source.
Petal Drift0–1; default 0.2Sets how quickly the lobes drift across the surface. Use Assign modulation to choose a source.
Solid CoreOn / OffFills the Pulsar sphere with a black core so its far side is hidden and the silhouette reads as a solid shape.
Splash0–3; default 1Sets how hard the music throws droplets off the shell. Use Assign modulation to choose a source.
Gravity0.1–3; default 1Sets how strongly droplets fall back to the shell. Use Assign modulation to choose a source.
Droplet Size0.3–2.5; default 1Sets the size of each droplet. Use Assign modulation to choose a source.
Droplet Stretch0–3; default 1Sets how far fast-moving droplets stretch along their motion. Use Assign modulation to choose a source.
Line Glow0.2–3; default 1.3Sets the brightness of the lines. By default it follows how sharply the music changes. Use Assign modulation to choose a source.
Breath0–2; default 0.8Sets how far the whole orb grows and contracts. It follows the bass unless you assign another source, and each beat adds a springy inhale. Use Assign modulation to choose a source.

Waves

SettingAvailable valuesWhat it changes
Wave PathRISE, BLOOM, CONVERGE, STRIKE, VORTEXChooses where sound enters the sphere and which way it travels: Rise climbs from pole to pole, Bloom opens from the equator, Converge falls in from both poles, Strike spreads from a wandering impact point, and Vortex spirals around the axis.
Wave Height0–1.5; default 0.55Sets how far a passing wave lifts the lines off the sphere. Zero leaves only the breathing. Use Assign modulation to choose a source.
Wave Speed0.75x–6x; default 1.4xSets how quickly a wave crosses the sphere. Slower speeds keep more of the recent music visible at once. Use Assign modulation to choose a source.
Spectrum Spread0–1; default 0.75At zero the whole sphere swells with the low end; toward the maximum each side of the sphere carries its own part of the spectrum. Use Assign modulation to choose a source.
Band Patches0–1; default 0.25Divides the sphere into drifting patches that each listen to a different part of the spectrum. Use Assign modulation to choose a source.
Front Warp0–1; default 0.35Bends the wave fronts so they arrive unevenly instead of in straight bands. Use Assign modulation to choose a source.
Twist0–1.5; default 0.3Turns the lines around the axis as a wave passes through them. Use Assign modulation to choose a source.
Waveform Etch0–1.5; default 0.25Etches the playing waveform into every line, delayed along the wave path like the rest of the sound. Use Assign modulation to choose a source.
Beat Shockwave0–2.5; default 1Launches a bright shockwave along the wave path on every beat. Zero turns the shockwaves off. Use Assign modulation to choose a source.

Shells

SettingAvailable valuesWhat it changes
Complexity1–5; default 2Sets how many layers of detail warp the neon shells.
Sphere Separation0–1; default 0.32Sets the gap between the three shells. By default the bass also pushes the shells outward. Use Assign modulation to choose a source.
Noise Scale0.1–5; default 1.2Sets the size of the warping pattern on the shells. By default the mids also drive how far the shells warp. Use Assign modulation to choose a source.
Noise Persistence0–1; default 0.7Sets how much of the finer detail survives in the shell warping. Use Assign modulation to choose a source.
Shell Echo0–1; default 0.6Delays the middle and outer shells so a hit ripples outward through them. Zero moves the three shells together, as in the original orb. Use Assign modulation to choose a source.

Glow

SettingAvailable valuesWhat it changes
Glow EnabledOn / OffTurns the glow around every line on or off.
Bloom Glow0–10; default 3Sets the strength of the glow around the lines. Use Assign modulation to choose a source.
Line Brightness0.1x–5x; default 1.4xSets the brightness of the lines and shells. Use Assign modulation to choose a source.
Line Thickness1px–5px; default 1.5pxThickens the lines by widening their glow and brightening them. Use Assign modulation to choose a source.
Afterglow0–0.95; default 0.35Leaves a fading afterglow behind moving lines. Higher values leave longer light trails. Use Assign modulation to choose a source.
Prism Kick0–2; default 0.4Splits the image into colored fringes on every beat. Use Assign modulation to choose a source.

Echo

SettingAvailable valuesWhat it changes
Amount0–1; default 0Leaves a feedback trail behind the orb. Zero turns the echo off.
Trail Length0.8–0.975; default 0.9Sets how long the echo trail lasts. Use Assign modulation to choose a source.
Zoom-0.03–0.08; default 0.01Pulls the echo trail toward the center at positive values and pushes it outward at negative values. Use Assign modulation to choose a source.
Spin-3–3; default 0Turns the echo trail around the center. Negative values turn the other way. Use Assign modulation to choose a source.
Color Drift-1–1; default 0Shifts the color of the echo trail as it fades. Use Assign modulation to choose a source.
MirrorNONE, SIDES, LAKE, KALEIDOReflects the image left to right (Sides), top into bottom (Lake), or both (Kaleido).

Lens

SettingAvailable valuesWhat it changes
LensNONE, FISHEYE, POLAR, SWIRL, KALEIDOBends the whole picture: Fisheye folds the edges into a ring around the orb, Polar wraps the orb around the center, Swirl twists the middle, and Kaleido folds the frame into mirrored wedges.
Lens Amount0–1; default 0.6Sets how strongly the lens bends the picture. Use Assign modulation to choose a source.
Lens Spin-1–1; default 0Turns the Polar, Swirl and Kaleido lenses over time. Negative values turn the other way. Use Assign modulation to choose a source.

Colors

SettingAvailable valuesWhat it changes
PaletteColorChooses one of ten named color palettes for the orb, or Custom to use Color 1, 2 and 3.
Color FollowsSURGE, WAKE, SPECTRUM, BANDSChooses what moves a line along the palette: Surge (louder crests climb it), Wake (how far a wave has traveled), Spectrum (each part of the spectrum keeps its own color) or Bands (fixed stripes from the equator out to the poles).
Gradient Map0–1; default 0Recolors the whole picture through the palette by brightness, from its darkest color in the shadows to its brightest in the highlights. Use Assign modulation to choose a source.
Palette Drift0–1; default 0.08Scrolls the palette across the sphere over time. By default brighter-sounding music scrolls it faster. Use Assign modulation to choose a source.
Color 1ColorSets the first custom color, used by the inner shell and the start of the line palette.
Auto HueOn / OffTurns the first custom color slowly around the color wheel.
Hue Speed0.01–1; default 0.1Sets how quickly the first custom color turns. Use Assign modulation to choose a source.
Color 2ColorSets the second custom color, used by the middle shell and the middle of the line palette.
Auto HueOn / OffTurns the second custom color slowly around the color wheel.
Hue Speed0.01–1; default 0.1Sets how quickly the second custom color turns. Use Assign modulation to choose a source.
Color 3ColorSets the third custom color, used by the outer shell and the end of the line palette.
Auto HueOn / OffTurns the third custom color slowly around the color wheel.
Hue Speed0.01–1; default 0.1Sets how quickly the third custom color turns. Use Assign modulation to choose a source.

Audio

SettingAvailable valuesWhat it changes
Master Gain0–3; default 1Sets how strongly the input signal affects master.
Bass Intensity0–2; default 1Sets the visible bass intensity.
Mid Intensity0–2; default 1Sets the visible mid intensity.
High Intensity0–2; default 1Sets the visible high intensity.
Smoothing0–0.99; default 0.5Balances immediate audio response against steadier motion.
Beat Punch0–3; default 1.2Sets how hard each beat punches the glow, spin, breathing and color.

Motion

SettingAvailable valuesWhat it changes
Rotation Speed0x–3x; default 0.8xSets how quickly the orb turns. Louder music and beats spin it faster. Use Assign modulation to choose a source.

Camera

SettingAvailable valuesWhat it changes
Auto OrbitOn / OffTurns auto orbit on or off.
Orbit Speed0.1x–5x; default 0.7xSets how quickly orbit changes or moves. Use Assign modulation to choose a source.
Distance2–15; default 6.5Sets how far the camera sits from the subject. Use Assign modulation to choose a source.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Lower Density in the Lattice section to eight or ten lines to watch individual waves roll across the sphere.
  • Set Spectrum Spread to zero for a sphere that swells as one with the low end, or to the maximum to see the bass and treble travel side by side.
  • Raise Shell Echo in Magnetar to send each hit outward through the three shells one after another.
  • Try Lens set to Polar or Fisheye on any look: the orb folds into a ring, and Lens Spin turns it with the music.
  • Use Background Opacity at zero to place the orb over a Studio backdrop. Presets keep your chosen background opacity.