Wire

Wire Ripple 2

Explore glowing circular ridges and reflective wire landscapes with twelve cinematic presets, moving cameras, depth of field, and outward light trails.

Open Wire Ripple 2 ↗
Default demo track · live audio-reactive settings

Wire Ripple 2 turns your music into waves of glowing ridges in the Wire category. Choose neon lines or reflective chrome, gold, iridescent, and obsidian finishes. Twelve presets combine different shapes, close camera views, motion, and lens effects; each is composed to fill the canvas.

Open Wire Ripple 2

Launch the visualizer with its matching left-nav entry selected.

Controls appear when they apply

Wire Gauge appears with metallic finishes. Focus Offset and Focus Range appear when Depth of Field is above zero. The fixed Original camera hides motion settings; setting Camera Speed to zero hides the path choices. Palette choices disappear when both Line Core and Line Glow are zero. Hidden controls keep their values for when you enable the effect again.

Choose a cinematic look

Immersion is a low blue-green glide with soft foreground detail. Original brings multicolor neon waves into a moving close view. Chrome Tides pairs cool reflections with a circling camera, while Obsidian Orbit sweeps past dark wires and warm edges.

Neon Contours keeps angular lines crisp. Aurora Silk combines fine iridescent wires with a slow glide; Prism Summit circles taller triangular peaks. Silver Etching uses fine neutral wires and selective focus. Solar Crown moves forward and back through warm gold waves.

For the closest views, try Hyperdrive for rushing neon trails, Gold Rush for thick gold waves, or Prism Storm for towering iridescent ridges. These three start with extra Frame Zoom. Lower it when you want to reveal more of the outer landscape.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Immersion · Original · Chrome Tides · Obsidian Orbit · Neon Contours · Aurora Silk · Prism Summit · Silver Etching · Solar Crown · Hyperdrive · Gold Rush · Prism Storm

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Auto MorphLandscapeIn Auto, blends circle through triangle to square. Bass is assigned by default; choose another source with Assign modulation. The slider sets the maximum morph range. With no source, it selects the blend directly.
Landscape HeightLandscapeSets the visible landscape height.
Line GlowLandscapeAdds a soft glow around neon lines and bright metal reflections.
Line BrightnessLandscapeChanges brightness across the whole scene, including reflective wires.

Settings reference

Sculpture

SettingAvailable valuesWhat it changes
FinishNEON LINES, CHROME, GOLD, IRIDESCENT, OBSIDIANChooses the finish mode or style.
Wire Gauge0.012–0.08Sets the base thickness of reflective wires. Available with metallic finishes.

Landscape

SettingAvailable valuesWhat it changes
ShapeAUTO, CIRCLE, TRIANGLE, SQUAREChooses the shape mode or style.
Auto Morph0–1In Auto, blends circle through triangle to square. Bass is assigned by default; choose another source with Assign modulation. The slider sets the maximum morph range. With no source, it selects the blend directly. Use Assign modulation to choose a source.
PaletteSPECTRUM, AURORA, EMBER, ICEChooses the palette mode or style.
Landscape Radius0.7–1.3Sets the visible landscape radius.
Landscape Height0–1.5Sets the visible landscape height. Use Assign modulation to choose a source.
Wave Separation0–1.5Spreads the radial waves apart according to their strength.
Line Width0.4–1.6Changes the width of neon lines and reflective wires together. Hidden when no lines or wires are visible.
Line Core0–1.5Brightens or removes the sharp colored line core over the landscape.
Line Glow0–1.5Adds a soft glow around neon lines and bright metal reflections. Use Assign modulation to choose a source.
Color Saturation0–1.5Changes color intensity across the whole scene. Hidden for chrome with no colored lines or glow.
Line Brightness0.25–1.5Changes brightness across the whole scene, including reflective wires. Use Assign modulation to choose a source.
Master Gain0–3Sets how strongly the input signal affects master.
Background Opacity0–1Sets how transparent the background appears.

Camera

SettingAvailable valuesWhat it changes
ViewORIGINAL, ORBIT, SUMMIT, FLYOVER, WIDE, IMMERSIONChooses the camera angle. Immersion and Flyover sit close to the waves; Summit looks down across the peaks. Original restores the overhead view.
MotionORBIT, HELIX, DRIFT, SURGEOrbit travels from side to side; Helix circles through depth; Drift glides slowly; Surge moves forward and back.
Camera Speed0–1Sets how quickly camera changes or moves.

Lens

SettingAvailable valuesWhat it changes
Frame Zoom0.7–2Tightens the composition without changing the landscape. Raise Frame Zoom for an edge-to-edge close-up.
Depth of Field0–6Softens terrain away from the focus distance. Set to zero for crisp detail throughout.
Focus Offset-15–15Moves focus nearer with negative values or farther away with positive values.
Focus Range1–20Widens the band of terrain that stays sharp.
Radial Trails0–1.5Adds outward light streaks toward the edges while leaving the middle more detailed.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Tips for a better audio visualization

  • Route bass to line width or displacement, then use mids for motion so the shape stays musical instead of only flashing.
  • Try assigning Bass to Auto Morph, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.