Date and Time

Daft Time

Daft Time is a clock and time-based visual in BeamTracer Audio Visualizers, built on WebGPU. Settings, audio modulation, presets, and tips.

Default demo track · live audio-reactive settings

Daft Time is a clock and time-based visual in the Date and Time category. Open it from the left visualizer list, start an audio source, and use the settings panel to shape its response.

Open Daft Time

Launch the visualizer with its matching left-nav entry selected.

Quick start

  1. Start the demo track, choose a local audio file, or enable a live input.
  2. Try a preset or style first, then open the section for the part of the image you want to change.
  3. On a control with Assign modulation, open the source picker, choose a signal, and watch the slider's live fill.
  4. Use Reset to Defaults whenever you want to return to the original look.

Presets and styles

Clock · Default · Daft Time · Neon Shatter · T-Rex · Countdown

Clock is the opening look: a chrome time readout on a dark stage. Default shows the wordmark as clean chrome lettering, and Countdown swaps the clock for a timer with the same styling.

Daft Time

The Daft Time preset opens as a clean chrome logo with Liquid Drops off and Drop Coverage at 0. Enable Liquid Drops when you want to add rounded drops to the surface. Its optional colored Tip Flares appear at the strongest lit edges, grow and fade in place, and can be tuned without moving the logo.

Neon Shatter carves glowing chips out of the chrome shell while colored wire lights orbit it, and T-Rex switches to the skeleton model framed from below so it towers over the camera.

Audio modulation

On a control with Assign modulation, select the activity icon to open Modulate with. Choose a named source, or choose — None to leave the control unmodulated. After you assign one, its name appears below the slider; select that name to edit the route, or use Clear modulation to remove it. The slider track shows the live signal reaching the control.

Modulated controlSectionWhat the route changes
Key 1 Position XWhite Key LightsControls key 1 position x; higher values increase the effect and lower values reduce it.
Key 1 Position YWhite Key LightsControls key 1 position y; higher values increase the effect and lower values reduce it.
Key 1 Position ZWhite Key LightsControls key 1 position z; higher values increase the effect and lower values reduce it.
Key 1 IntensityWhite Key LightsSets the visible key 1 intensity.
Key 2 Position XWhite Key LightsControls key 2 position x; higher values increase the effect and lower values reduce it.
Key 2 Position YWhite Key LightsControls key 2 position y; higher values increase the effect and lower values reduce it.
Key 2 Position ZWhite Key LightsControls key 2 position z; higher values increase the effect and lower values reduce it.
Key 2 IntensityWhite Key LightsSets the visible key 2 intensity.
Emitter Position XColored EmittersControls emitter position x; higher values increase the effect and lower values reduce it.
Emitter Position YColored EmittersControls emitter position y; higher values increase the effect and lower values reduce it.
Emitter Position ZColored EmittersControls emitter position z; higher values increase the effect and lower values reduce it.
Emitter SpreadColored EmittersControls how far elements separate from the center or from one another.
Emissive BrightnessColored EmittersSets the visible strength of emissive brightness.
Emissive Beam WidthColored EmittersSets the visible emissive beam width.
Flare SizeTip FlaresChanges the size of the strongest edge highlights.
Flare BrightnessTip FlaresChanges the visible intensity of the strongest edge highlights.
Bg Hue SpeedColorsSets how quickly bg hue changes or moves.

Settings reference

Core

SettingAvailable valuesWhat it changes
Mesh ModeFONT, MODEL, TIMEChooses the mesh mode or style.

Time Display

SettingAvailable valuesWhat it changes
Clock FontDAFT PUNK, HELVETIKER, ORBITRON, BEBAS NEUE, MONTSERRAT, OSWALD, RIGHTEOUS, BLACK OPS ONEChooses the clock font mode or style.
DisplayCLOCK, COUNTDOWN, DATEChooses the display mode or style.
Time ZoneACCOUNT DEFAULT, UTC, BERLIN, PACIFIC, NEW YORK, HONG KONG, LONDON, TOKYO, PARIS, MOSCOW, SYDNEY, MANILA, ROME, CAIRO, ANCHORAGE, DUBAI, DALLASChooses the time zone mode or style.
Format12H, 24HChooses the format mode or style.
Show SecondsOn / OffShows or hides seconds.
Hours0–99Controls hours; higher values increase the effect and lower values reduce it.
Minutes0–59Controls minutes; higher values increase the effect and lower values reduce it.
Seconds0–59Controls seconds; higher values increase the effect and lower values reduce it.
Start / StopOn / OffTurns start / stop on or off.
Play Alarm SoundOn / OffTurns play alarm sound on or off.

Model Source

SettingAvailable valuesWhat it changes
ModelBEAM, T-REX SKELETON, POOL FLOAT, PALM TREE, STORMTROOPER, MY MODEL (UPLOADED)Chooses the model mode or style.

Mesh Transform

SettingAvailable valuesWhat it changes
Mesh Scale0.1–2Sets the visual mesh scale.
Mesh Scale X0.1–2Sets the visual mesh scale x.
Mesh Scale Y0.1–2Sets the visual mesh scale y.
Mesh Scale Z0.1–2Sets the visual mesh scale z.

Geometry & Droplets

SettingAvailable valuesWhat it changes
Thickness0.001–1Sets the visible thickness.
Smooth0–2Controls smooth; higher values increase the effect and lower values reduce it.
Liquid DropsOn / OffTurns liquid drops on or off.
Drop Coverage0–10Controls drop coverage; higher values increase the effect and lower values reduce it.
Drop Size0.2–3Sets the visible drop size.
Drop Roundness0–1Controls drop roundness; higher values increase the effect and lower values reduce it.
Drop Variation0–1Controls drop variation; higher values increase the effect and lower values reduce it.
Drop Lift0–1Controls drop lift; higher values increase the effect and lower values reduce it.
InvertOn / OffTurns invert on or off.
Seed0–1000Controls seed; higher values increase the effect and lower values reduce it.
Carve Radius0–20Sets the visible carve radius.
Carve Count0–50Sets how many visible elements are drawn.

Text Layout

SettingAvailable valuesWhat it changes
TextTextSets the text used for text.
Font Size1–50Sets the visible font size.
Font Depth0.1–20Sets the visible font depth.
Curve Quality1–36Trades visual detail against performance.
Letter Spacing-50–100Sets the spacing between visible elements.
Line Spacing0.1–3Sets the spacing between visible elements.

Bevel

SettingAvailable valuesWhat it changes
BevelOn / OffTurns bevel on or off.
Bevel Thickness0–5Sets the visible bevel thickness.
Bevel Size0–5Sets the visible bevel size.
Bevel Smoothness1–20Controls bevel smoothness; higher values increase the effect and lower values reduce it.
Bevel Offset-2–2Controls bevel offset; higher values increase the effect and lower values reduce it.
Bevel Curvature0–1Controls bevel curvature; higher values increase the effect and lower values reduce it.

White Key Lights

SettingAvailable valuesWhat it changes
White Key LightsOn / OffTurns white key lights on or off.
Key 1 Position X-100–100Controls key 1 position x; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.
Key 1 Position Y-100–100Controls key 1 position y; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.
Key 1 Position Z-150–150Controls key 1 position z; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.
Key 1 Intensity0–5Sets the visible key 1 intensity. Use Assign modulation to choose a source.
Key 2 Position X-100–100Controls key 2 position x; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.
Key 2 Position Y-100–100Controls key 2 position y; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.
Key 2 Position Z-150–150Controls key 2 position z; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.
Key 2 Intensity0–5Sets the visible key 2 intensity. Use Assign modulation to choose a source.

Colored Emitters

SettingAvailable valuesWhat it changes
Colored Emissive LightsOn / OffTurns colored emissive lights on or off.
Emitter Position X-100–100Controls emitter position x; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.
Emitter Position Y-100–100Controls emitter position y; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.
Emitter Position Z-150–50Controls emitter position z; higher values increase the effect and lower values reduce it. Use Assign modulation to choose a source.
Emitter Spread0.1–3Controls how far elements separate from the center or from one another. Use Assign modulation to choose a source.
Emissive Brightness0–10Sets the visible strength of emissive brightness. Use Assign modulation to choose a source.
Emissive Beam Width0–1Sets the visible emissive beam width. Use Assign modulation to choose a source.
Emissive Beam Focus0–1Controls emissive beam focus; higher values increase the effect and lower values reduce it.
Show Light SourcesOn / OffShows or hides light sources.
Wireframe LightsOn / OffTurns wireframe lights on or off.

Chrome Surface

SettingAvailable valuesWhat it changes
Chrome Contrast0.5–2Controls chrome contrast; higher values increase the effect and lower values reduce it.
Chrome Specular0–1.5Controls chrome specular; higher values increase the effect and lower values reduce it.
Material Roughness0–1Moves the surface from polished toward matte.
Surface Bulge0–1Controls surface bulge; higher values increase the effect and lower values reduce it.
Liquid Scale0.25–3Sets the visual liquid scale.
Surface Ripple0–1Controls surface ripple; higher values increase the effect and lower values reduce it.

Tip Flares

SettingAvailable valuesWhat it changes
Tip FlaresOn / OffShows or hides small colored highlights at the strongest lit edges.
Flare Count0–12Sets the maximum number of visible highlights.
Flare Size0.2–3Sets the visible size of each highlight. Use Assign modulation to choose a source.
Flare Brightness0–1Sets the visible intensity of each highlight. Use Assign modulation to choose a source.
Ray Length0–1Stretches or shortens the flare rays.
Twinkle0–1Sets how much each anchored highlight gently pulses.

Colors

SettingAvailable valuesWhat it changes
Bg TopColorSets the bg top.
Bg BottomColorSets the bg bottom.
Bg Hue AnimationOn / OffTurns bg hue animation on or off.
Bg Hue Speed0.01–1Sets how quickly bg hue changes or moves. Use Assign modulation to choose a source.

Audio

SettingAvailable valuesWhat it changes
Master Gain0x–5xSets how strongly the input signal affects master.
Bass Intensity0x–3xSets the visible bass intensity.
Mid Intensity0x–3xSets the visible mid intensity.
High Intensity0x–3xSets the visible high intensity.
Smoothing0.01–0.8Balances immediate audio response against steadier motion.

Camera

SettingAvailable valuesWhat it changes
Distance60–320Sets the spacing between visible elements.
Height-120–120Sets the visible height.
Cinematic OrbitOn / OffTurns cinematic orbit on or off.
Orbit Speed0.1–5Sets how quickly orbit changes or moves.
Camera PositionOn / OffTurns camera position on or off.

Some controls appear only after you enable a related mode or style. The settings panel always reflects the options available for the current selection.

Interesting fact

Default demo track · live audio-reactive settings

The chrome Discovery wordmark was a physical studio object, not a computer-generated render. Exhibition documentation says the letters were made by hand, chromed, and carefully lit with a rainbow of real lights—with no CGI or retouching—before Mitchell Feinberg photographed them. The finished cover remains in Feinberg’s Covers portfolio, and the making-of account appears in photographs from the 9321 Daft Punk exhibition.

Tips for a better audio visualization

  • Keep the clock face readable; route audio to the surrounding material, particles, or glow rather than every time element.
  • Try assigning Bass to Key 1 Position X, then compare Mid, High, and Volume while the demo track plays. The slider's live fill shows the signal reaching that control.