Visualizer Categories
All 15 visualizer categories in BeamTracer's Audio Visualizers — every visualizer by its real name, with rendering engines and WebGPU requirements.
Audio Visualizers ships with 196 visualizers organized into 15 categories, browsable in the left sidebar in Visualizer mode. Each table below lists a category's visualizers with the engine labels shown in the visualizer selector.
Finding and Organizing Visualizers
Before the catalog, the tools for navigating it:
- Search — click the search icon in the header (or the search entry in the sidebar) to open the visualizer search modal. Use the heart button on any entry to mark it a favorite; favorites get their own section at the top of the modal.
- Star ratings — rate the active visualizer 1–5 stars at the top of the settings sidebar.
- Filters — the sidebar's filter drawer narrows the list by rating (All, 5 STAR, 4+ STAR, 3+ STAR, Rated, Unrated, FAVORITES).
- Sorts — reorder each category by Default, Rating ↓, Rating ↑, Most Used, Recent, A – Z, Z – A.
- Current category — the left bar stays green beside the category containing your selected visualizer, even when collapsed. Other collapsed categories have gray bars. The indicator works in thumbnail and list views, including the Performer visualizer browser.
- Recently Used — the filter drawer also shows your most recently used visualizers for one-click return.
Core Analytics
Classic signal-analysis tools — meters, scopes, and spectra.
| Visualizer | Engine |
|---|---|
| Spectrum Analyzer | WebGPU |
| Oscilloscope Glow | WebGPU |
| Oscilloscope | Canvas 2D |
| Peak Meter | Canvas 2D |
| VU Meter | Canvas 2D |
| Timeline | Canvas 2D |
| Spectrum | Canvas 2D |
The Spectrum Analyzer is the default visualizer at /viz. Its settings panel offers eight display presets — BARS, LED, LUMI, REFLEX, MIRROR, RADIAL, ORBIT 3D, and GRAPH — rather than separate catalog entries. When audio goes silent it stays alive with a low demo wave, and on the default 1/3-octave LED preset a sweeping crest periodically reveals a configurable idle banner — your text spelled in the matrix's own LED cells (IDLE BANNER panel; DJs can set their name). It requires WebGPU; see Browser Support for current platform details.
Visual Source
Your own picture: a camera, a shared screen, a video or an image, ready for effects and tracking looks.
| Visualizer | Engine |
|---|---|
| Visual Source | WebGPU |
Wire
Wireframe meshes and terrain surfaces that deform with the audio.
| Visualizer | Engine |
|---|---|
| Constellation Lattice | WebGPU |
| Spider Wire | WebGPU |
| Wire Ripple 2 | WebGPU |
| Wire Tunnel | WebGPU |
| Wire Ripple | WebGPU |
| Landscape | WebGPU |
| Procedural Landscape | WebGPU |
| Terrain Mesh | WebGPU |
| Fracture | WebGPU |
| Ether Weave | WebGPU |
| Sound Brush | Three.js |
| Waveform Wire | WebGL |
| Loop Wire | WebGL |
| Tricentric | WebGL |
Lines
Line-based visualizers — precise, minimal, and often the most visually articulate.
| Visualizer | Engine |
|---|---|
| Chevron Flow | WebGPU |
| Vortex Tunnel | WebGPU |
| Flow Lines | WebGPU |
| Ridge Lines | WebGPU |
| Beam Wall | WebGPU |
| Lissajous | WebGPU |
| Line Dance | WebGPU |
| Concentric Rings | WebGPU |
| Resonate | WebGPU |
| Nexus Lattice | Three.js |
| Line Morph | WebGL |
| Line Weave | WebGL |
| Linear Chaos | WebGL |
| Linear Music | WebGL |
| Node Nebula | WebGL |
| Lumin Thread | Canvas 2D |
Particles
Particle systems driven by audio — from delicate starfields to explosive physics.
| Visualizer | Engine |
|---|---|
| Model Pulse | WebGPU |
| Ring Master | WebGPU |
| Particle Equalizer | WebGPU |
| Particle Burst | WebGPU |
| Man In White | WebGPU |
| Flying Equations | WebGPU |
| Spirals | WebGPU |
| Fireworks | WebGPU |
| John Whitney | Three.js |
| Parametric Surfaces | Three.js |
| Morphing Particles | Three.js |
| Particle Man | Three.js |
| Shape Morph | Three.js |
| Particulate Matter | Three.js |
| Fluidic Balls | Three.js |
| Wave Grid | Three.js |
| Tube Trails | Three.js |
| White Holes | Three.js |
| Strange Attractors | Three.js |
| Silk | Three.js |
| Trails | Canvas 2D |
Spheres
Sphere-based 3D visualizers with reactive surface deformation, colliding marble swarms, and audio-driven motion. Marble Madness settings and physics guide.
| Visualizer | Engine |
|---|---|
| Neon Orb | WebGPU |
| Spectrum Sphere | WebGPU |
| Angry Sphere | WebGPU |
| Displaced Sphere | WebGPU |
| Distorted | WebGPU |
| Marble Madness | WebGPU |
| Perlin Orb | WebGPU |
| Orbital Blob | Three.js |
| Thats No Moon | Three.js |
| Circle Wave | Canvas 2D |
Organic
Fluid, organic forms inspired by biology and natural phenomena.
| Visualizer | Engine |
|---|---|
| Biojelly | WebGPU |
| Medusae | WebGPU |
| Birds | WebGPU |
| Fish Impressions | WebGPU |
| Jellyfish | Three.js |
| T-Rex | Three.js |
Simulation
Physics-based simulations where the audio drives real simulation variables.
| Visualizer | Engine |
|---|---|
| Explosions | WebGPU |
| Smoke Simulation | WebGPU |
| Fireball | WebGPU |
| Water Ball | WebGPU |
| Plasma Disk | WebGPU |
| Plasma Ball | WebGPU |
| Water Floor | WebGPU |
| Knick Knack | Three.js |
| Lava Lamp | Three.js |
| Fluid Simulation | WebGL |
| Fire Simulation | WebGL |
| Fluid and Particles | WebGL |
| Splish Splash | WebGL |
Creative
Experimental and artistic visualizers that push the medium.
| Visualizer | Engine |
|---|---|
| Manifold Machine | WebGPU |
| Prismatic Tetrahedra | WebGPU |
| The Bit | WebGPU |
| Reflection Tree | WebGPU |
| Audio Torus | WebGPU |
| Mandelbrot | WebGPU |
| Electric Waves | WebGPU |
| Poly Sonic | WebGPU |
| Angular CRT | WebGPU |
| Rorschach Test | WebGPU |
| Ready Player One | WebGPU |
| Post Impressionist | WebGPU |
| Audioreactive Logo | WebGPU |
| Laser Show | WebGPU |
| Pillarfall | WebGPU |
| Liquid Voxels | Three.js |
| Lemmings | Three.js |
| Torus Displacement | Three.js |
| Dvd Screensaver | Three.js |
| Geometric Tunnel | WebGL |
| Intergalactic | Canvas 2D |
Matrix LED
A virtual LED-matrix panel: a shared engine renders every effect as a grid of glowing LED dots, with panel-wide controls for LED pitch (density), dot gap, glow, brightness, unlit-LED color, and an RGB panel or single-color red badge profile. Audio comes from a 16-band graphic-EQ engine with beat detection.
| Visualizer | Engine |
|---|---|
| Spectra Bars | WebGPU |
| Digital Rain | WebGPU |
| Scrolling Text | WebGPU |
| Aurora Grid | WebGPU |
| Spin Daddy | WebGPU |
| Watson and Crick | WebGPU |
| Light Rays | WebGPU |
| Club Strobe | WebGPU |
| Waterfall | WebGPU |
| Cell Block 4 | WebGPU |
| Pitch Stream | WebGPU |
| Disco Drift | WebGPU |
| GIF Matrix | WebGPU |
| Test Pattern | WebGPU |
GIF Matrix is the category's flagship, with four cores: two animated LED helmet reconstructions (17 presets between them, including a VU-spectrum static field and a beat-pulsed glyph/EQ display), an ARCADE core with eight original audio-reactive games (playable with arrow keys or fully auto-playing, with VU-reactive backgrounds, shaped play areas, and an on-screen score), and GIF/PNG import with beat-synced playback. It has its own reference page — see GIF Matrix.
Text
Dynamic, audio-reactive typography.
| Visualizer | Engine |
|---|---|
| Data Tunnel | WebGPU |
| Text Particles | Three.js |
| Text Rays | Three.js |
| Text Effects | Three.js |
Space
Cosmic and astronomical visualizations.
| Visualizer | Engine |
|---|---|
| Binary System | WebGPU |
| Warp Tunnel | WebGPU |
| Galaxy | WebGPU |
| Supernova | WebGPU |
| Protostar | WebGPU |
| Planetesimal | WebGPU |
| Planetoidal Life | WebGPU |
| Binary Star | WebGPU |
| Big Bang Theory | Three.js |
| Singularity | Three.js |
| Super Black Hole | Three.js |
| Planetary Accretion | Three.js |
| Solar System | Three.js |
| Wrinkle In Time | Three.js |
| Wormhole | Three.js |
| Data Globe | Three.js |
| Audio Earth | Three.js |
Date and Time
Time-based visualizers that incorporate clock and date elements.
Every clock has a TIME ZONE control that defaults to ACCOUNT DEFAULT — it follows the global Timezone you set on /account, which in turn defaults to your device's time zone. Override any individual clock by choosing a specific city or UTC from its TIME ZONE control.
| Visualizer | Engine |
|---|---|
| Water Beads | WebGPU |
| Chronodust | WebGPU |
| Fluidic Time | WebGPU |
| Time Displacement | WebGPU |
| Daft Time | WebGPU |
| Flip Clock | Three.js |
| Time After Time | Three.js |
| Time Slip | Three.js |
| Time Balls | WebGL |
| Broadcast | Canvas 2D |
| Clock Braun | Canvas 2D |
Backgrounds
Ambient background visualizers designed to complement other content or run standalone.
| Visualizer | Engine |
|---|---|
| Flight of the Navigator | WebGPU |
| Ring of Fire | WebGPU |
| Background Discs | WebGPU |
| Dot Matrix | WebGPU |
| Event Horizon | WebGPU |
| Glitter | WebGPU |
| Geometric Cave | WebGPU |
| Background Reactor | Three.js |
| Background Cylinders | Three.js |
| Cubic Debris | Three.js |
| Volumetric Light | Three.js |
| Background Liquid | WebGL |
Winamp Tribute
Glowing waveforms, flowing trails, and geometric afterimages inspired by classic music visualizers. Each mode includes six starting presets and adjustable audio modulation.
| Visualizer | Engine |
|---|---|
| Spiral Bloom | WebGPU |
| Spectrum Starburst | WebGPU |
| Feedback Dream | WebGPU |
| Vector Echoes | WebGPU |
| Liquid Drift | WebGPU |
| Dream Wallpaper | WebGPU |
| Deep Space Feedback | WebGPU |
| Filament | WebGPU |
| Lightwell | WebGPU |
| Rocky Descent | WebGPU |
| Basic Shapes | WebGPU |
| Lensfield | WebGPU |
| Orbit Loom | WebGPU |
| Magnetic Lattice | WebGPU |
| Dotwell | WebGPU |
| Glasscoil | WebGPU |
| Emberflux | WebGPU |
| Fractal Mosaic | WebGPU |
| Chromatic Contours | WebGPU |
| Neon Rain | WebGPU |
| Phosphor Waterfall | WebGPU |
| Interference Garden | WebGPU |
| Radial Machines | WebGPU |
| Electric Ink | WebGPU |
| Reactive Portrait | WebGPU |
| Prism Cathedral | WebGPU |
| Laser Rings | WebGPU |
| Pixel Cascade | WebGPU |
| Particle Ribbons | WebGPU |
WebGPU Requirements
The following visualizers require WebGPU:
- Core Analytics: Spectrum Analyzer, Oscilloscope Glow
- Visual Source: Visual Source
- Wire: Constellation Lattice, Spider Wire, Wire Ripple 2, Wire Tunnel, Wire Ripple, Landscape, Procedural Landscape, Terrain Mesh, Fracture, Ether Weave
- Lines: Chevron Flow, Vortex Tunnel, Flow Lines, Ridge Lines, Beam Wall, Lissajous, Line Dance, Concentric Rings, Resonate
- Particles: Model Pulse, Ring Master, Particle Equalizer, Particle Burst, Man In White, Flying Equations, Spirals, Fireworks
- Spheres: Neon Orb, Spectrum Sphere, Angry Sphere, Displaced Sphere, Distorted, Marble Madness, Perlin Orb
- Organic: Biojelly, Medusae, Birds, Fish Impressions
- Simulation: Explosions, Smoke Simulation, Fireball, Water Ball, Plasma Disk, Plasma Ball, Water Floor
- Creative: Manifold Machine, Prismatic Tetrahedra, The Bit, Reflection Tree, Audio Torus, Mandelbrot, Electric Waves, Poly Sonic, Angular CRT, Rorschach Test, Ready Player One, Post Impressionist, Audioreactive Logo, Laser Show, Pillarfall
- Matrix LED: Spectra Bars, Digital Rain, Scrolling Text, Aurora Grid, Spin Daddy, Watson and Crick, Light Rays, Club Strobe, Waterfall, Cell Block 4, Pitch Stream, Disco Drift, GIF Matrix, Test Pattern
- Text: Data Tunnel
- Space: Binary System, Warp Tunnel, Galaxy, Supernova, Protostar, Planetesimal, Planetoidal Life, Binary Star
- Date and Time: Water Beads, Chronodust, Fluidic Time, Time Displacement, Daft Time
- Backgrounds: Flight of the Navigator, Ring of Fire, Background Discs, Dot Matrix, Event Horizon, Glitter, Geometric Cave
- Winamp Tribute: Spiral Bloom, Spectrum Starburst, Feedback Dream, Vector Echoes, Liquid Drift, Dream Wallpaper, Deep Space Feedback, Filament, Lightwell, Rocky Descent, Basic Shapes, Lensfield, Orbit Loom, Magnetic Lattice, Dotwell, Glasscoil, Emberflux, Fractal Mosaic, Chromatic Contours, Neon Rain, Phosphor Waterfall, Interference Garden, Radial Machines, Electric Ink, Reactive Portrait, Prism Cathedral, Laser Rings, Pixel Cascade, Particle Ribbons
All other visualizers use Canvas 2D or WebGL. BeamTracer tests them in Chrome and Edge; Firefox and Safari may run them, but remain unverified. See Browser Support.