Visualizer Categories

All 15 visualizer categories in BeamTracer's Audio Visualizers — every visualizer by its real name, with rendering engines and WebGPU requirements.

Audio Visualizers ships with 196 visualizers organized into 15 categories, browsable in the left sidebar in Visualizer mode. Each table below lists a category's visualizers with the engine labels shown in the visualizer selector.

The Audio Visualizers interface with the Particles category expanded, Flying Equations selected, scientific formulas and diagrams moving through the canvas, and live Audio controls open in the settings panel

Finding and Organizing Visualizers

Choose a category and visualizer

Before the catalog, the tools for navigating it:

  • Search — click the search icon in the header (or the search entry in the sidebar) to open the visualizer search modal. Use the heart button on any entry to mark it a favorite; favorites get their own section at the top of the modal.
  • Star ratings — rate the active visualizer 1–5 stars at the top of the settings sidebar.
  • Filters — the sidebar's filter drawer narrows the list by rating (All, 5 STAR, 4+ STAR, 3+ STAR, Rated, Unrated, FAVORITES).
  • Sorts — reorder each category by Default, Rating ↓, Rating ↑, Most Used, Recent, A – Z, Z – A.
  • Current category — the left bar stays green beside the category containing your selected visualizer, even when collapsed. Other collapsed categories have gray bars. The indicator works in thumbnail and list views, including the Performer visualizer browser.
  • Recently Used — the filter drawer also shows your most recently used visualizers for one-click return.

Core Analytics

Classic signal-analysis tools — meters, scopes, and spectra.

The Spectrum Analyzer visualizer rendering frequency bars in real time
VisualizerEngine
Spectrum AnalyzerWebGPU
Oscilloscope GlowWebGPU
OscilloscopeCanvas 2D
Peak MeterCanvas 2D
VU MeterCanvas 2D
TimelineCanvas 2D
SpectrumCanvas 2D

The Spectrum Analyzer is the default visualizer at /viz. Its settings panel offers eight display presets — BARS, LED, LUMI, REFLEX, MIRROR, RADIAL, ORBIT 3D, and GRAPH — rather than separate catalog entries. When audio goes silent it stays alive with a low demo wave, and on the default 1/3-octave LED preset a sweeping crest periodically reveals a configurable idle banner — your text spelled in the matrix's own LED cells (IDLE BANNER panel; DJs can set their name). It requires WebGPU; see Browser Support for current platform details.

Visual Source

Your own picture: a camera, a shared screen, a video or an image, ready for effects and tracking looks.

The Visual Source visualizer with no source picked: a studio photograph stands in until you choose a camera, screen, video or image
VisualizerEngine
Visual SourceWebGPU

Wire

Wireframe meshes and terrain surfaces that deform with the audio.

The Procedural Landscape visualizer — an audio-deformed wireframe terrain

Lines

Line-based visualizers — precise, minimal, and often the most visually articulate.

Flow Lines rendering luminous neon strands drifting above a mirror floor, with the Lines category expanded in the left sidebar

Particles

Particle systems driven by audio — from delicate starfields to explosive physics.

The Parametric Surfaces visualizer rendering a rotating particle sphere in cyan, blue, and magenta against a starfield, with the Particles category expanded in the left sidebar and live audio meters in the settings panel

Spheres

Sphere-based 3D visualizers with reactive surface deformation, colliding marble swarms, and audio-driven motion. Marble Madness settings and physics guide.

The Marble Madness visualizer — a WebGPU glass sphere reflecting its orbiting marble swarm
VisualizerEngine
Neon OrbWebGPU
Spectrum SphereWebGPU
Angry SphereWebGPU
Displaced SphereWebGPU
DistortedWebGPU
Marble MadnessWebGPU
Perlin OrbWebGPU
Orbital BlobThree.js
Thats No MoonThree.js
Circle WaveCanvas 2D

Organic

Fluid, organic forms inspired by biology and natural phenomena.

The BioJelly visualizer — bioluminescent jellyfish drifting in deep water
VisualizerEngine
BiojellyWebGPU
MedusaeWebGPU
BirdsWebGPU
Fish ImpressionsWebGPU
JellyfishThree.js
T-RexThree.js

Simulation

Physics-based simulations where the audio drives real simulation variables.

The Fluid Simulation visualizer — audio-driven dye swirling through a fluid field

Creative

Experimental and artistic visualizers that push the medium.

The Geometric Tunnel visualizer flying through a tunnel of green wireframe and solid panels toward a magenta core, with the Creative category expanded in the left sidebar and live audio meters in the settings panel

Matrix LED

A virtual LED-matrix panel: a shared engine renders every effect as a grid of glowing LED dots, with panel-wide controls for LED pitch (density), dot gap, glow, brightness, unlit-LED color, and an RGB panel or single-color red badge profile. Audio comes from a 16-band graphic-EQ engine with beat detection.

GIF Matrix

GIF Matrix is the category's flagship, with four cores: two animated LED helmet reconstructions (17 presets between them, including a VU-spectrum static field and a beat-pulsed glyph/EQ display), an ARCADE core with eight original audio-reactive games (playable with arrow keys or fully auto-playing, with VU-reactive backgrounds, shaped play areas, and an on-screen score), and GIF/PNG import with beat-synced playback. It has its own reference page — see GIF Matrix.

Text

Dynamic, audio-reactive typography.

The Text Particles visualizer spelling BEAM TRACER out of thousands of dissolving blue particles, with the Text category expanded in the left sidebar and the demo track playing
VisualizerEngine
Data TunnelWebGPU
Text ParticlesThree.js
Text RaysThree.js
Text EffectsThree.js

Space

Cosmic and astronomical visualizations.

The Solar System visualizer — planets orbiting a glowing sun
VisualizerEngine
Binary SystemWebGPU
Warp TunnelWebGPU
GalaxyWebGPU
SupernovaWebGPU
ProtostarWebGPU
PlanetesimalWebGPU
Planetoidal LifeWebGPU
Binary StarWebGPU
Big Bang TheoryThree.js
SingularityThree.js
Super Black HoleThree.js
Planetary AccretionThree.js
Solar SystemThree.js
Wrinkle In TimeThree.js
WormholeThree.js
Data GlobeThree.js
Audio EarthThree.js

Date and Time

Time-based visualizers that incorporate clock and date elements.

Every clock has a TIME ZONE control that defaults to ACCOUNT DEFAULT — it follows the global Timezone you set on /account, which in turn defaults to your device's time zone. Override any individual clock by choosing a specific city or UTC from its TIME ZONE control.

The Flip Clock visualizer — a split-flap clock rendered in 3D
VisualizerEngine
Water BeadsWebGPU
ChronodustWebGPU
Fluidic TimeWebGPU
Time DisplacementWebGPU
Daft TimeWebGPU
Flip ClockThree.js
Time After TimeThree.js
Time SlipThree.js
Time BallsWebGL
BroadcastCanvas 2D
Clock BraunCanvas 2D

Backgrounds

Ambient background visualizers designed to complement other content or run standalone.

The Event Horizon visualizer — a glowing ring of light around a dark center

Winamp Tribute

Spiral Bloom

Glowing waveforms, flowing trails, and geometric afterimages inspired by classic music visualizers. Each mode includes six starting presets and adjustable audio modulation.

WebGPU Requirements

The following visualizers require WebGPU:

  • Core Analytics: Spectrum Analyzer, Oscilloscope Glow
  • Visual Source: Visual Source
  • Wire: Constellation Lattice, Spider Wire, Wire Ripple 2, Wire Tunnel, Wire Ripple, Landscape, Procedural Landscape, Terrain Mesh, Fracture, Ether Weave
  • Lines: Chevron Flow, Vortex Tunnel, Flow Lines, Ridge Lines, Beam Wall, Lissajous, Line Dance, Concentric Rings, Resonate
  • Particles: Model Pulse, Ring Master, Particle Equalizer, Particle Burst, Man In White, Flying Equations, Spirals, Fireworks
  • Spheres: Neon Orb, Spectrum Sphere, Angry Sphere, Displaced Sphere, Distorted, Marble Madness, Perlin Orb
  • Organic: Biojelly, Medusae, Birds, Fish Impressions
  • Simulation: Explosions, Smoke Simulation, Fireball, Water Ball, Plasma Disk, Plasma Ball, Water Floor
  • Creative: Manifold Machine, Prismatic Tetrahedra, The Bit, Reflection Tree, Audio Torus, Mandelbrot, Electric Waves, Poly Sonic, Angular CRT, Rorschach Test, Ready Player One, Post Impressionist, Audioreactive Logo, Laser Show, Pillarfall
  • Matrix LED: Spectra Bars, Digital Rain, Scrolling Text, Aurora Grid, Spin Daddy, Watson and Crick, Light Rays, Club Strobe, Waterfall, Cell Block 4, Pitch Stream, Disco Drift, GIF Matrix, Test Pattern
  • Text: Data Tunnel
  • Space: Binary System, Warp Tunnel, Galaxy, Supernova, Protostar, Planetesimal, Planetoidal Life, Binary Star
  • Date and Time: Water Beads, Chronodust, Fluidic Time, Time Displacement, Daft Time
  • Backgrounds: Flight of the Navigator, Ring of Fire, Background Discs, Dot Matrix, Event Horizon, Glitter, Geometric Cave
  • Winamp Tribute: Spiral Bloom, Spectrum Starburst, Feedback Dream, Vector Echoes, Liquid Drift, Dream Wallpaper, Deep Space Feedback, Filament, Lightwell, Rocky Descent, Basic Shapes, Lensfield, Orbit Loom, Magnetic Lattice, Dotwell, Glasscoil, Emberflux, Fractal Mosaic, Chromatic Contours, Neon Rain, Phosphor Waterfall, Interference Garden, Radial Machines, Electric Ink, Reactive Portrait, Prism Cathedral, Laser Rings, Pixel Cascade, Particle Ribbons

All other visualizers use Canvas 2D or WebGL. BeamTracer tests them in Chrome and Edge; Firefox and Safari may run them, but remain unverified. See Browser Support.